Ejemplo n.º 1
0
static void video_start_common(running_machine *machine, int type)
{
	/* compute palette info */
	segaic16_palette_init(0x800);

	/* initialize the tile/text layers */
	segaic16_tilemap_init(machine, 0, type, 0x000, 0, 2);

	/* initialize the sprites */
	segaic16_sprites_init(machine, 0, SEGAIC16_SPRITES_16B, 0x400, 0);
}
Ejemplo n.º 2
0
void segaxbd_state::video_start()
{
	// compute palette info
	segaic16_palette_init(0x2000);

	// initialize the tile/text layers
	segaic16_tilemap_init(machine(), 0, SEGAIC16_TILEMAP_16B, 0x1c00, 0, 2);

	// initialize the road
	segaic16_road_init(machine(), 0, SEGAIC16_ROAD_XBOARD, 0x1700, 0x1720, 0x1780, -166);
}
Ejemplo n.º 3
0
static int video_start_common(int type)
{
	/* compute palette info */
	segaic16_palette_init(0x800);

	/* initialize the tile/text layers */
	if (segaic16_tilemap_init(0, type, 0x000, 0, 2))
		return 1;

	/* initialize the sprites */
	if (segaic16_sprites_init(0, SEGAIC16_SPRITES_16B, 0x400, 0))
		return 1;

	return 0;
}