Ejemplo n.º 1
0
/**
 * create the action events create the gui.
 */
void KJezzball::initXMLUI()
{
    m_newAction = KStdGameAction::gameNew( this, SLOT(newGame()), actionCollection() );
    // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
    // default. We solve this by providing space as an alternative key
    KShortcut s = m_newAction->shortcut();
    s.append(KKeySequence(QKeySequence(Key_Space)));
    m_newAction->setShortcut(s);

    KStdGameAction::quit(this, SLOT(close()), actionCollection() );
    KStdGameAction::highscores(this, SLOT(showHighscore()), actionCollection() );
    m_pauseButton = KStdGameAction::pause(this, SLOT(pauseGame()), actionCollection());
    KStdGameAction::end(this, SLOT(closeGame()), actionCollection());
    KStdGameAction::configureHighscores(this, SLOT(configureHighscores()),actionCollection());

    new KAction( i18n("&Select Background Folder..."), 0, this, SLOT(selectBackground()),
                       actionCollection(), "background_select" );
    m_backgroundShowAction =
        new KToggleAction( i18n("Show &Backgrounds"), 0, this, SLOT(showBackground()),
                           actionCollection(), "background_show" );
    m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
    m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
    m_backgroundShowAction->setChecked( m_showBackground );

    m_soundAction = new KToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
}
Ejemplo n.º 2
0
static void
determineBackgroundColor(struct pam * const pamP,
                         bool         const verbose,
                         tuple *      const bgColorP) {
/*----------------------------------------------------------------------------
   Determine what color is the background color of the image in the
   file represented by *pamP.

   Expect the file to be positioned to the start of the raster, and leave
   it positioned arbitrarily.
-----------------------------------------------------------------------------*/
    unsigned int row;
    tuple * tuplerow;
    tuple ul, ur, ll, lr;
        /* Color of upper left, upper right, lower left, lower right */

    tuplerow  = pnm_allocpamrow(pamP);
    ul = pnm_allocpamtuple(pamP);
    ur = pnm_allocpamtuple(pamP);
    ll = pnm_allocpamtuple(pamP);
    lr = pnm_allocpamtuple(pamP);

    pnm_readpamrow(pamP, tuplerow);

    pnm_assigntuple(pamP, ul, tuplerow[0]);
    pnm_assigntuple(pamP, ur, tuplerow[pamP->width-1]);

    for (row = 1; row < pamP->height; ++row)
        pnm_readpamrow(pamP, tuplerow);

    pnm_assigntuple(pamP, ll, tuplerow[0]);
    pnm_assigntuple(pamP, lr, tuplerow[pamP->width-1]);

    selectBackground(pamP, ul, ur, ll, lr, bgColorP);

    if (verbose) {
        int const hexokTrue = 1;
        const char * const colorname =
            pnm_colorname(pamP, *bgColorP, hexokTrue);
        pm_message("Background color is %s", colorname);

        strfree(colorname);
    }

    pnm_freepamtuple(lr);
    pnm_freepamtuple(ll);
    pnm_freepamtuple(ur);
    pnm_freepamtuple(ul);
    pnm_freepamrow(tuplerow);
}
Ejemplo n.º 3
0
void Gource::mousetrace(Frustum& frustum, float dt) {
    GLuint	buffer[512];
	GLint	viewport[4];

	glGetIntegerv(GL_VIEWPORT, viewport);
	glSelectBuffer(512, buffer);

    glDepthFunc(GL_LEQUAL);
    glEnable(GL_DEPTH_TEST);

    (void) glRenderMode(GL_SELECT);

    glInitNames();
    glPushName(0);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    gluPickMatrix((GLdouble) mousepos.x, (GLdouble) (viewport[3]-mousepos.y), 1.0f, 1.0f, viewport);
    gluPerspective(90.0f, (GLfloat)display.width/(GLfloat)display.height, 0.1f, camera.getZFar());
    camera.look();

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        it->second->drawSimple(dt);
    }

    glDisable(GL_TEXTURE_2D);
    glColor4f(1.0, 1.0, 1.0, 1.0);

    root->drawSimple(frustum, dt);

    glMatrixMode(GL_MODELVIEW);

    mouse_hits = glRenderMode(GL_RENDER);

    RFile* fileSelection = 0;
    RUser* userSelection = 0;

    if (mouse_hits > 0) {
        int choice   = buffer[3];
        GLuint depth = buffer[1];

        for (int loop = 1; loop < mouse_hits; loop++) {
            if (buffer[loop*4+1] < depth) {
                choice = buffer[loop*4+3];
                depth  = buffer[loop*4+1];
            }
        }

        if(choice != 0) {
            selectionDepth = depth;

            std::map<int, RFile*>::iterator filetest;
            std::map<int, RUser*>::iterator usertest;

            if((filetest = tagfilemap.find(choice)) != tagfilemap.end()) {
                fileSelection = filetest->second;
            }
            else if((usertest = tagusermap.find(choice)) != tagusermap.end()) {
                userSelection = usertest->second;
            }
		}
    }

    glDisable(GL_DEPTH_TEST);

    // is over a file
    if(fileSelection != 0) {
        // un hover a user
        if(hoverUser != 0) {
            hoverUser->setMouseOver(false);
            hoverUser = 0;
        }

        if(fileSelection != hoverFile) {
            //deselect previous selection
            if(hoverFile !=0) hoverFile->setMouseOver(false);

            //select new
            fileSelection->setMouseOver(true);
            hoverFile = fileSelection;
        }

    // is over a user
    } else if(userSelection != 0) {
        // un hover a file
        if(hoverFile != 0) {
            hoverFile->setMouseOver(false);
            hoverFile = 0;
        }

        if(userSelection != hoverUser) {
            //deselect previous selection
            if(hoverUser !=0) hoverUser->setMouseOver(false);

            //select new
            userSelection->setMouseOver(true);
            hoverUser = userSelection;
        }
    } else {
        if(hoverFile!=0) hoverFile->setMouseOver(false);
        if(hoverUser!=0) hoverUser->setMouseOver(false);
        hoverFile=0;
        hoverUser=0;
    }

    if(mouseclicked) {
        if(hoverUser!=0) selectUser(hoverUser);
        else if(hoverFile!=0) selectFile(hoverFile);
        else {
            selectBackground();
        }
    }
}