Ejemplo n.º 1
0
Archivo: mogo.hpp Proyecto: Awilg/go-ai
    void completeGame(GoState& s, StaticVector<GoMove, MAX_GAME_LENGTH>& move_seq, RNG &rng) {
        bool game_over = false;

        unsigned int moves = 0;

        while (!game_over) {
            moves++;
            GoMove move = selectMove(s, rng);
            assert(s.isValidMove(move));

            if (move.isPass() && s.getPreviousMoveWasPass()) {
                game_over = true;
            }

            s.makeMove(move);
            move_seq.push_back(move);
        }
    }
Ejemplo n.º 2
0
int main(int argc, char** argv) {

	char fromXChar, toXChar, fromYChar, toYChar;
	int useIPC;
	ipc_memory *ipc;

	myDNA = malloc(sizeof(dna));

	if (myDNA == null) {
		printf("Unable to allocate memory for my DNA!\n");
		exit(1);
	}

	myDNA->noBasePair = 0.984120;	// After 47 evolutions
	myDNA->oneBasePair = 0.576126;
	myDNA->twoBasePair = 0.315090;
	myDNA->threeBasePair = -0.972065;
	myDNA->lineLengthBasePair = 0.020435;
	myDNA->currentMarginBasePair = 0.660055;

	// Initial stuff

	gameBoard = null;
	possibleMovesFound = 0;
	useIPC = 0;

	if (DEBUG) {
		printf("\n");
	}

	// Make sure we have arguments

	if ((argc < 2) || (argc > 4)) {
		printf("Error: bad command line arguments. Please call as:\n");

		printf("\t/path/to/program /path/to/input [/path/to/output] [/path/to/dna]\n");
		printf("\t/path/to/program --ipc key_number\n");

		exit(1);
	}

	if (strncmp(argv[1], "--ipc", 5) == 0) {
		if (argc == 3) {
			// Key is in the command line, so let's get it

			if(sscanf(argv[2], "%d", &useIPC) != 1) {
				// We couldn't load it

				printf("Unable to load the IPC key. Given '%s'.\n", argv[3]);
				exit(1);
			}
		} else {
			// We didn't get enough info

			printf("Error: bad command line arguments for IPC. Please call as:\n");
	
			printf("\t/path/to/program /path/to/input [/path/to/output] [/path/to/dna]\n");
			printf("\t/path/to/program --ipc key_number\n");
	
			exit(1);
		}
	}

	// Read the input file

	if (useIPC) {
		// Set up the IPC shared memory

		ipc = null;

		ipc = (ipc_memory *) shmat(useIPC, 0, 0);

		if (ipc == (ipc_memory *) -1) {
			printf("Unable to get shared memory: error %d\n", errno);
			exit(1);
		}

		// Now set the stuff that readInputFile would do for us

		me = ipc->player;
		boardHeight = ipc->height;
		boardWidth = ipc->width;
		gameBoard = (int *) &(ipc->gameBoard);

		playerOneScore = ipc->pOneScore;
		playerOneTimeLeft = ipc->pOneTime;

		playerTwoScore = ipc->pTwoScore;
		playerTwoTimeLeft = ipc->pTwoTime;

		if (me == 1) {
			him = 2;
			ourScore = &playerOneScore;
			ourTime = &playerOneTimeLeft;
			hisScore = &playerTwoScore;
			hisTime = &playerTwoTimeLeft;
		} else {
			him = 1;
			hisScore = &playerOneScore;
			hisTime = &playerOneTimeLeft;
			ourScore = &playerTwoScore;
			ourTime = &playerTwoTimeLeft;	
		}
	} else {
		readInputFile(argv[1]);
	}

	// Read our DNA if they gave it to us

	if (useIPC) {
		// We get the DNA through the IPC
		myDNA = &(ipc->theDNA);
	} else {
		// Load the DNA from a file if given
		if (argc == 4) {
			loadDNA(argv[3]);
		}
	}

	// Initialize other stuff

	memset(possibleMoves, 0, MAX_POSSIBLE_MOVES * sizeof(move *));	// Clear out the possible moves array

	// Generate a list of possible moves
	
	generateMoveList();

	if (DEBUG) {
		printf("We found %d possible moves.\n\n", possibleMovesFound);
	}

	// Seed the RNG

	srand((unsigned) time(NULL));

	// Time to start processing.

	selectMove();	// Figure out our move

	// Print out the move
	if (useIPC) {
		// Since we are using IPC, things are easy

		copyMove(&finalMove, &(ipc->chosenMove));
	} else {

		fromXChar = columnToChar(finalMove.from_x);
		toXChar = columnToChar(finalMove.to_x);
	
		fromYChar = '1' + finalMove.from_y;
		toYChar = '1' + finalMove.to_y;

		if (argc == 2) {
			// Just print out the result
			printf("%c%c %c%c\n", fromXChar, fromYChar, toXChar, toYChar);
		} else {
			// They want our output put into a file, so we'll have to do that.
			FILE *out = null;
	
			out = fopen(argv[2], "w");
	
			if (out == null) {
				// We couldn't open the file, so complain 
				printf("Unable to open output file! Error %d.\n", errno);
				printf("%c%c %c%c\n", fromXChar, fromYChar, toXChar, toYChar);
			} else {
				// We opened the file, write out stuff and quit.
				fprintf(out, "%c%c %c%c\n", fromXChar, fromYChar, toXChar, toYChar);
				fclose(out);
			}
		}
	}

	if (DEBUG) {
		printBoard(gameBoard);
		printf("%c%c %c%c\n", fromXChar, fromYChar, toXChar, toYChar);
	}

	// Clean up the possible move list

	if (possibleMovesFound > 0) {
		int i;
		
		for (i = 0; i < possibleMovesFound; i++) {
			free(possibleMoves[i]);
		}
	}

	// Detatch from the shared memory if we are using it

	if (useIPC) {
		shmdt(ipc);
	}

	// Now return

	return 0;

}