Ejemplo n.º 1
0
void Gource::updateUsers(float t, float dt) {
    std::vector<RUser*> inactiveUsers;

    int idle_users = 0;

    //recalc the user bounds
    user_bounds.reset();

    // move users
    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        RUser* u = it->second;

        u->logic(t, dt);

        //deselect user if fading out from inactivity
        if(u->isFading() && selectedUser == u) {
            selectUser(0);
        }

        if(u->isInactive()) {
            inactiveUsers.push_back(u);
        }

        if(u->isIdle()) {
            idle_users++;
        } else {
            user_bounds.update(u->getPos());

            //if nothing is selected, and this user is active and this user is the specified user to follow, select them
            if(selectedUser == 0 && selectedFile == 0) {
                for(std::vector<std::string>::iterator ui = follow_users.begin(); ui != follow_users.end(); ui++) {
                    std::string follow = *ui;

                    if(follow.size() && u->getName() == follow) {
                        selectUser(u);
                    }
                }
            }
        }
    }

    //nothing is moving so increment idle
    if(idle_users==users.size()) {
        idle_time += dt;

        //if stop_on_idle is set and either no stop condition is set or the condition has been reached, exit
        if(stop_on_idle && (stop_position == 0.0f && !stop_at_end || stop_position_reached)) appFinished = true;

    } else {
        idle_time = 0;
    }

    // delete inactive users
    for(std::vector<RUser*>::iterator it = inactiveUsers.begin(); it != inactiveUsers.end(); it++) {
        deleteUser(*it);
    }
}
Ejemplo n.º 2
0
void Gource::updateUsers(float t, float dt) {
    std::vector<RUser*> inactiveUsers;

    int idle_users = 0;

    //recalc the user bounds
    user_bounds.reset();

    // move users
    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        RUser* u = it->second;

        u->logic(t, dt);

        //deselect user if fading out from inactivity
        if(u->isFading() && selectedUser == u) {
            selectUser(0);
        }

        if(u->isInactive()) {
            inactiveUsers.push_back(u);
        }

        if(u->isIdle()) {
            idle_users++;
        } else {
            user_bounds.update(u->getPos());

            //if nothing is selected, and this user is active and this user is the specified user to follow, select them
            if(selectedUser == 0 && selectedFile == 0) {
                for(std::vector<std::string>::iterator ui = follow_users.begin(); ui != follow_users.end(); ui++) {
                    std::string follow = *ui;

                    if(follow.size() && u->getName() == follow) {
                        selectUser(u);
                    }
                }
            }
        }
    }

    //nothing is moving so increment idle
    if(idle_users==static_cast<int>(users.size())) {
        idle_time += dt;
    } else {
        idle_time = 0.0f;
    }

    // delete inactive users
    for(std::vector<RUser*>::iterator it = inactiveUsers.begin(); it != inactiveUsers.end(); it++) {
        deleteUser(*it);
    }
}
Ejemplo n.º 3
0
//trace click of mouse on background
void Gource::selectBackground() {
    //is the left mouse button down?

    if(!cursor.leftButtonPressed()) return;

    selectUser(0);

    backgroundSelected = true;

    backgroundPos = camera.getPos().truncate();

    cursor.showCursor(false);
    grab_mouse=true;
    mousedragged=true;
}
Ejemplo n.º 4
0
void Gource::deleteUser(RUser* user) {

    if(hoverUser == user) {
        hoverUser = 0;
    }

    if(selectedUser == user) {
        selectUser(0);
    }

    users.erase(user->getName());
    tagusermap.erase(user->getTagID());

    debugLog("deleted user %s, tagid = %d\n", user->getName().c_str(), user->getTagID());

    delete user;
}
Ejemplo n.º 5
0
//trace click of mouse on background
void Gource::selectBackground() {
    //is the left mouse button down?

    Uint8 ms = SDL_GetMouseState(0,0);

    if(!(ms & SDL_BUTTON(SDL_BUTTON_LEFT))) return;

    selectUser(0);

    backgroundSelected = true;

    backgroundPos = camera.getPos().truncate();

    SDL_ShowCursor(false);
    SDL_WM_GrabInput(SDL_GRAB_ON);

    mousedragged=true;
}
Ejemplo n.º 6
0
//Bin lid open
void open() {
  pos = 140;
  myservo.write(pos);
  selectUser();
  transmituser = userselected;

  delay(1000);
  lcd.clear();
  lcd.setCursor(0, 0);

  //Provides wifi password on LCD
  lcd.print("PASSWORD:"******"24409193");
  delay(5000);
  lcd.clear();
  lcd.print("ENJOY YOUR WIFI");
  delay(5000);
  lcd.clear();
}
Ejemplo n.º 7
0
void Gource::selectNextUser() {
    debugLog("selectNextUser()\n");

    int currTagId = -1;

    if(selectedUser != 0) {
        currTagId = selectedUser->getTagID();
    }

    RUser* newSelectedUser = 0;

    // find next user after this user
    for(std::map<int,RUser*>::iterator it = tagusermap.begin(); it != tagusermap.end(); it++) {
        RUser* user = it->second;

        if(!user->isInactive() && user->getTagID() > currTagId && user->getAlpha() >= 1.0) {
            newSelectedUser = user;
            break;
        }
    }

    // just get first user
    if(newSelectedUser == 0) {

        for(std::map<int,RUser*>::iterator it = tagusermap.begin(); it != tagusermap.end(); it++) {
            RUser* user = it->second;

            if(!user->isInactive() && user->getAlpha() >= 1.0) {
                newSelectedUser = user;
                break;
            }
        }
    }

    selectUser(newSelectedUser);
}
Ejemplo n.º 8
0
void Gource::mousetrace(Frustum& frustum, float dt) {
    GLuint	buffer[512];
	GLint	viewport[4];

	glGetIntegerv(GL_VIEWPORT, viewport);
	glSelectBuffer(512, buffer);

    glDepthFunc(GL_LEQUAL);
    glEnable(GL_DEPTH_TEST);

	(void) glRenderMode(GL_SELECT);

	glInitNames();
	glPushName(0);

	glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    gluPickMatrix((GLdouble) mousepos.x, (GLdouble) (viewport[3]-mousepos.y), 1.0f, 1.0f, viewport);
    gluPerspective(90.0f, (GLfloat)display.width/(GLfloat)display.height, 0.1f, camera.getZFar());
    camera.look();

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        it->second->drawSimple(dt);
    }

    glDisable(GL_TEXTURE_2D);
    glColor4f(1.0, 1.0, 1.0, 1.0);

    root->drawSimple(frustum, dt);

    glMatrixMode(GL_MODELVIEW);

    mouse_hits = glRenderMode(GL_RENDER);

    RFile* fileSelection = 0;
    RUser* userSelection = 0;

    if (mouse_hits > 0) {
        int choice   = buffer[3];
        GLuint depth = buffer[1];

        for (int loop = 1; loop < mouse_hits; loop++) {
            if (buffer[loop*4+1] < depth) {
                choice = buffer[loop*4+3];
                depth  = buffer[loop*4+1];
            }
        }

        if(choice != 0) {
            selectionDepth = depth;

            std::map<int, RFile*>::iterator filetest;
            std::map<int, RUser*>::iterator usertest;

            if((filetest = tagfilemap.find(choice)) != tagfilemap.end()) {
                fileSelection = filetest->second;
            }
            else if((usertest = tagusermap.find(choice)) != tagusermap.end()) {
                userSelection = usertest->second;
            }
		}
    }

    glDisable(GL_DEPTH_TEST);

    // is over a file
    if(fileSelection != 0) {
        // un hover a user
        if(hoverUser != 0) {
            hoverUser->setMouseOver(false);
            hoverUser = 0;
        }

        if(fileSelection != hoverFile) {
            //deselect previous selection
            if(hoverFile !=0) hoverFile->setMouseOver(false);

            //select new
            fileSelection->setMouseOver(true);
            hoverFile = fileSelection;
        }

    // is over a user
    } else if(userSelection != 0) {
        // un hover a file
        if(hoverFile != 0) {
            hoverFile->setMouseOver(false);
            hoverFile = 0;
        }

        if(userSelection != hoverUser) {
            //deselect previous selection
            if(hoverUser !=0) hoverUser->setMouseOver(false);

            //select new
            userSelection->setMouseOver(true);
            hoverUser = userSelection;
        }
    } else {
        if(hoverFile!=0) hoverFile->setMouseOver(false);
        if(hoverUser!=0) hoverUser->setMouseOver(false);
        hoverFile=0;
        hoverUser=0;
    }

    if(mouseclicked) {
        if(hoverUser!=0) selectUser(hoverUser);
        else if(hoverFile!=0) selectFile(hoverFile);
        else selectUser(0);
    }
}