void ofx2DPro::exit(ofEventArgs & args){ if(logGui.isRecording()){ logGui.record(false); } guiSave("Working"); guis.clear(); selfExit(); }
//-------------------------------------------------------------- void ofxScene::exit() { if (!bSetup) return; ofLogVerbose() << "ofxScene exit :: " << sceneID; selfExit(); bSetup = false; }