Ejemplo n.º 1
0
void GHOST_NDOFManager::updateButton(int button_number, bool press, GHOST_TUns64 time)
{
	GHOST_IWindow *window = m_system.getWindowManager()->getActiveWindow();

#ifdef DEBUG_NDOF_BUTTONS
	printf("ndof: button %d -> ", button_number);
#endif

	NDOF_ButtonT button = (button_number < m_buttonCount) ? m_hidMap[button_number] : NDOF_BUTTON_NONE;

	switch (button) {
		case NDOF_BUTTON_NONE:
#ifdef DEBUG_NDOF_BUTTONS
			printf("discarded\n");
#endif
			break;
		case NDOF_BUTTON_ESC: sendKeyEvent(GHOST_kKeyEsc, press, time, window); break;
		case NDOF_BUTTON_ALT: sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window); break;
		case NDOF_BUTTON_SHIFT: sendKeyEvent(GHOST_kKeyLeftShift, press, time, window); break;
		case NDOF_BUTTON_CTRL: sendKeyEvent(GHOST_kKeyLeftControl, press, time, window); break;
		default: sendButtonEvent(button, press, time, window);
	}

	int mask = 1 << button_number;
	if (press) {
		m_buttons |= mask; // set this button's bit
	}
	else {
		m_buttons &= ~mask; // clear this button's bit
	}
}
Ejemplo n.º 2
0
void UserDesktopWidget::keyReleaseEvent(QKeyEvent* event)
{
    if(event->key() != Qt::Key_Escape)
        UserImageWidget::keyReleaseEvent(event);

    quint32 keycode;
#if defined(Q_OS_WIN32)
    keycode = event->nativeScanCode();
#elif defined(Q_OS_DARWIN)
    switch(event->key())
    {
    case Qt::Key_Control :
        keycode = kVK_Command;
        break;
    case Qt::Key_Alt :
        keycode = kVK_Option;
        break;
    case Qt::Key_Shift :
        keycode = kVK_Shift;
        break;
    case Qt::Key_Meta :
        keycode = kVK_Control;
        break;
    default :
        keycode = event->nativeVirtualKey();
        break;
    }
#else
    keycode = event->nativeVirtualKey();
#endif
    sendKeyEvent(keycode, DESKTOPKEYSTATE_UP);
}
Ejemplo n.º 3
0
// Fixed: not working
void X11Util::forwardHotKey(int keycode)
{
    XEvent xevent;
    xevent.xkey.type = KeyPress;
    xevent.xkey.keycode = keycode;
    xevent.xkey.state = ControlMask | Mod1Mask;
    sendKeyEvent(QX11Info::display(), xevent);
}
Ejemplo n.º 4
0
void
OSXKeyState::handleModifierKey(void* target,
				UInt32 virtualKey, KeyID id,
				bool down, KeyModifierMask newMask)
{
	KeyButton button = mapVirtualKeyToKeyButton(virtualKey);
	onKey(button, down, newMask);
	sendKeyEvent(target, down, false, id, newMask, 0, button);
}
Ejemplo n.º 5
0
void KeyRepeater::autoRepeat()
{
	/* key release event */
#if 0
	sendKeyEvent(
		m_unicode,
		m_keycode,
		m_modifiers,
		FALSE,
		TRUE);
	/* key press event */
	sendKeyEvent(
		m_unicode,
		m_keycode,
		m_modifiers,
		TRUE,
		TRUE);
#else
	emit keyEvent(
		m_unicode,
		m_keycode,
		m_modifiers,
		FALSE,
		TRUE);
	/* key press event */
	emit keyEvent(
		m_unicode,
		m_keycode,
		m_modifiers,
		TRUE,
		TRUE);
#endif
	/* start auto repeat */
	m_pTimer->start(m_repeatperiod);
#if 0
	qDebug("autoRepeat[%x][%x][%x]",
		m_unicode,
		m_keycode,
		m_modifiers);
#endif
}
Ejemplo n.º 6
0
/*Wrapper createKeyEvent*/ 
void SendKeyEvent(Display *display, Window &win, Window &winRoot, int type, int keycode, int modifiers)
{
 Status err=sendKeyEvent(display,win, winRoot,type, keycode,modifiers);
 if (err==BadValue)
 {
  fprintf(stderr,"error : programm %s ,function createKeyEvent(..) return BadValue\n",NameProgramm); 
  exit (1);
 }
 if (err==BadWindow)
 {
  fprintf(stderr,"error : programm %s ,function createKeyEvent(..) return BadWindow\n",NameProgramm); 
  exit (1);
 }
 XFlush(display);//forza l'effettiva scrittura degli eventuali dati presenti nel buffer,in questo caso il display 
}
QSoftKeyManager::QSoftKeyManager() :
#ifdef Q_WS_S60
    QObject(*(new QSoftKeyManagerPrivateS60), 0)
#else
    QObject(*(new QSoftKeyManagerPrivate), 0)
#endif
{
}

QAction *QSoftKeyManager::createAction(StandardSoftKey standardKey, QWidget *actionWidget)
{
    const char* text = standardSoftKeyText(standardKey);
    QAction *action = new QAction(QSoftKeyManager::tr(text), actionWidget);
    QAction::SoftKeyRole softKeyRole = QAction::NoSoftKey;
    switch (standardKey) {
    case MenuSoftKey: // FALL-THROUGH
        action->setProperty(MENU_ACTION_PROPERTY, QVariant(true)); // TODO: can be refactored away to use _q_action_menubar
    case OkSoftKey:
    case SelectSoftKey:
    case DoneSoftKey:
        softKeyRole = QAction::PositiveSoftKey;
        break;
    case CancelSoftKey:
        softKeyRole = QAction::NegativeSoftKey;
        break;
    }
    action->setSoftKeyRole(softKeyRole);
    return action;
}

/*! \internal

  Creates a QAction and registers the 'triggered' signal to send the given key event to
  \a actionWidget as a convenience.

*/
QAction *QSoftKeyManager::createKeyedAction(StandardSoftKey standardKey, Qt::Key key, QWidget *actionWidget)
{
#ifndef QT_NO_ACTION
    QScopedPointer<QAction> action(createAction(standardKey, actionWidget));

    connect(action.data(), SIGNAL(triggered()), QSoftKeyManager::instance(), SLOT(sendKeyEvent()));
    connect(action.data(), SIGNAL(destroyed(QObject*)), QSoftKeyManager::instance(), SLOT(cleanupHash(QObject*)));
    QSoftKeyManager::instance()->d_func()->keyedActions.insert(action.data(), key);
    return action.take();
#endif //QT_NO_ACTION
}
Ejemplo n.º 8
0
void MainWindow::keyReleaseEvent(QKeyEvent * event) {
    if(!started)    {
        event->ignore();
        return;
    }
    if(event->key() == Qt::Key_Escape)
    {
        stopPlay();
        //emit ui->disconnectButton->released();
        return;
    }
    if(!event->isAutoRepeat()) {
        emit sendKeyEvent(event, -1);
    } else {
        QWidget::keyPressEvent(event);
    }
}
Ejemplo n.º 9
0
void GHOST_NDOFManager::updateButton(int button_number, bool press, GHOST_TUns64 time)
{
    GHOST_IWindow* window = m_system.getWindowManager()->getActiveWindow();

#ifdef DEBUG_NDOF_BUTTONS
    if (m_deviceType != NDOF_UnknownDevice)
        printf("ndof: button %d -> ", button_number);
#endif

    switch (m_deviceType) {
    case NDOF_SpaceNavigator:
        sendButtonEvent(SpaceNavigator_HID_map[button_number], press, time, window);
        break;
    case NDOF_SpaceExplorer:
        switch (button_number) {
        case 6:
            sendKeyEvent(GHOST_kKeyEsc, press, time, window);
            break;
        case 7:
            sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window);
            break;
        case 8:
            sendKeyEvent(GHOST_kKeyLeftShift, press, time, window);
            break;
        case 9:
            sendKeyEvent(GHOST_kKeyLeftControl, press, time, window);
            break;
        default:
            sendButtonEvent(SpaceExplorer_HID_map[button_number], press, time, window);
        }
        break;
    case NDOF_SpacePilotPro:
        switch (button_number) {
        case 22:
            sendKeyEvent(GHOST_kKeyEsc, press, time, window);
            break;
        case 23:
            sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window);
            break;
        case 24:
            sendKeyEvent(GHOST_kKeyLeftShift, press, time, window);
            break;
        case 25:
            sendKeyEvent(GHOST_kKeyLeftControl, press, time, window);
            break;
        default:
            sendButtonEvent(SpacePilotPro_HID_map[button_number], press, time, window);
        }
        break;
    case NDOF_SpacePilot:
        switch (button_number) {
        case 10:
            sendKeyEvent(GHOST_kKeyEsc, press, time, window);
            break;
        case 11:
            sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window);
            break;
        case 12:
            sendKeyEvent(GHOST_kKeyLeftShift, press, time, window);
            break;
        case 13:
            sendKeyEvent(GHOST_kKeyLeftControl, press, time, window);
            break;
        case 20:
            puts("ndof: ignoring CONFIG button");
            break;
        default:
            sendButtonEvent(SpacePilot_HID_map[button_number], press, time, window);
        }
        break;
    case NDOF_UnknownDevice:
        printf("ndof: button %d on unknown device (ignoring)\n", button_number);
    }

    int mask = 1 << button_number;
    if (press) {
        m_buttons |= mask; // set this button's bit
    }
    else {
        m_buttons &= ~mask; // clear this button's bit
    }
}