Ejemplo n.º 1
0
void sendEntitiesList(Player *player)
{
    levelLoadMutex.lock(); // Protect player->inGame
    if (player->inGame == 0) // Not yet in game, send player's ponies list (Characters scene)
    {
        levelLoadMutex.unlock();
#if DEBUG_LOG
        win.logMessage("UDP: Sending ponies list");
#endif
        sendPonies(player);
        return;
    }
    else if (player->inGame > 1) // Not supposed to happen, let's do it anyway
    {
        //levelLoadMutex.unlock();
        win.logMessage(QString("UDP: Entities list already sent to ")+QString().setNum(player->pony.netviewId)
                       +", resending anyway");
        //return;
    }
    else // Loading finished, sending entities list
    win.logMessage(QString("UDP: Sending entities list to ")+QString().setNum(player->pony.netviewId));
    Scene* scene = findScene(player->pony.sceneName); // Spawn all the players on the client
    for (int i=0; i<scene->players.size(); i++)
        sendNetviewInstantiate(&scene->players[i]->pony, player);

    // Send npcs
    for (int i=0; i<win.npcs.size(); i++)
        if (win.npcs[i]->sceneName.toLower() == player->pony.sceneName.toLower())
        {
#if DEBUG_LOG
            win.logMessage("UDP: Sending NPC "+win.npcs[i]->name);
#endif
            sendNetviewInstantiate(win.npcs[i], player);
        }

    // Spawn some mobs in Zecoras
    if (scene->name.toLower() == "zecoras")
    {
        sendNetviewInstantiate(player,"mobs/dragon", win.getNewId(), win.getNewNetviewId(), {-33.0408, 0.000425577, 101.766}, {0,-1,0,1});
    }

    player->inGame = 2;
    levelLoadMutex.unlock();

    // Send stats of the client's pony
    sendSetMaxStatRPC(player, 0, 100);
    sendSetStatRPC(player, 0, 100);
    sendSetMaxStatRPC(player, 1, 100);
    sendSetStatRPC(player, 1, 100);
}
Ejemplo n.º 2
0
void sendEntitiesList(Player *player)
{
    levelLoadMutex.lock(); // Protect player->inGame
    if (player->inGame == 0) // Not yet in game, send player's ponies list (Characters scene)
    {
        levelLoadMutex.unlock();
        sendPonies(player);
        return;
    }
    else if (player->inGame > 1) // Not supposed to happen, let's do it anyway
    {
        //levelLoadMutex.unlock();
        win.logMessage(QString("UDP: Entities list already sent to ")+QString().setNum(player->pony.netviewId)
                       +", resending anyway");
        //return;
    }
    else // Loading finished, sending entities list
    win.logMessage(QString("UDP: Sending entities list to ")+QString().setNum(player->pony.netviewId));
    Scene* scene = findScene(player->pony.sceneName); // Spawn all the players on the client
    for (int i=0; i<scene->players.size(); i++)
        sendNetviewInstantiate(scene->players[i], player);

    /// SEND DONUT STEEL (in front of the mirror)
    if (scene->name == "RaritysBoutique")
    {
        win.logMessage(QString("UDP: Sending Donut Steel to ")+QString().setNum(player->pony.netviewId));
        sendNetviewInstantiate(player,"PlayerBase",0,0,UVector(24.7333,-1.16802,-51.7106), UQuaternion(0,-0.25,0,1));
    }

    player->inGame = 2;
    levelLoadMutex.unlock();

    // Send stats of the client's pony
    sendSetMaxStatRPC(player, 0, 100);
    sendSetStatRPC(player, 0, 100);
    sendSetMaxStatRPC(player, 1, 100);
    sendSetStatRPC(player, 1, 100);
}
Ejemplo n.º 3
0
// Processes the commands entered directly in the server, not the chat messages
void Widget::sendCmdLine()
{
    if (!enableGameServer)
    {
        logMessage(QObject::tr("This is not a game server, commands are disabled"));
        return;
    }

    QString str = ui->cmdLine->text();

    if (str == "clear")
    {
        ui->log->clear();
        return;
    }
    else if (str == "stop")
    {
        delete this;
        return;
    }
    else if (str == "listTcpPlayers")
    {
        for (int i=0; i<tcpPlayers.size(); i++)
        {
            Player* p = tcpPlayers[i];
            logMessage(p->name+" "+p->IP+":"+QString().setNum(p->port));
        }
        return;
    }
    else if (str.startsWith("setPeer"))
    {
        if (udpPlayers.size() == 1)
        {
            cmdPeer = udpPlayers[0];
            QString peerName = cmdPeer->IP + " " + QString().setNum(cmdPeer->port);
            logMessage(QObject::tr("UDP: Peer set to %1").arg(peerName));
            return;
        }

        str = str.right(str.size()-8);
        QStringList args = str.split(':');
        bool ok;
        if (args.size() != 2)
        {
            if (args.size() != 1)
            {
                logMessage(QObject::tr("UDP: setPeer takes a pony id or ip:port combination"));
                return;
            }
            quint16 id = args[0].toUInt(&ok);
            if (!ok)
            {
                logMessage(QObject::tr("UDP: setPeer takes a pony id as argument"));
                return;
            }
            for (int i=0; i<udpPlayers.size();i++)
            {
                if (udpPlayers[i]->pony.id == id)
                {
                    cmdPeer = Player::findPlayer(udpPlayers,udpPlayers[i]->IP, udpPlayers[i]->port);
                    logMessage(QObject::tr("UDP: Peer set to %1").arg(udpPlayers[i]->pony.name));
                    return;
                }
            }
            logMessage(QObject::tr("UDP: Peer not found (id %1)").arg(args[0]));
            return;
        }

        quint16 port = args[1].toUInt(&ok);
        if (!ok)
        {
            logMessage(QObject::tr("UDP: setPeer takes a port as argument"));
            return;
        }

        cmdPeer = Player::findPlayer(udpPlayers,args[0], port);
        if (cmdPeer->IP!="")
            logMessage(QObject::tr("UDP: Peer set to %1").arg(str));
        else
            logMessage(QObject::tr("UDP: Peer not found (%1)").arg(str));
        return;
    }
    else if (str.startsWith("listPeers"))
    {
        if (str.size()<=10)
        {
            for (int i=0; i<win.udpPlayers.size();i++)
                win.logMessage(QString().setNum(win.udpPlayers[i]->pony.id)
                               +" ("+QString().setNum(win.udpPlayers[i]->pony.netviewId)+")"
                               +"   "+win.udpPlayers[i]->pony.name
                               +"   "+win.udpPlayers[i]->IP
                               +":"+QString().setNum(win.udpPlayers[i]->port)
                               +"   "+QString().setNum((int)timestampNow()-win.udpPlayers[i]->lastPingTime)+"s");
            return;
        }
        str = str.right(str.size()-10);
        Scene* scene = findScene(str);
        if (scene->name.isEmpty())
            win.logMessage(QObject::tr("Can't find scene"));
        else
            for (int i=0; i<scene->players.size();i++)
                win.logMessage(win.udpPlayers[i]->IP
                               +":"+QString().setNum(win.udpPlayers[i]->port)
                               +" "+QString().setNum((int)timestampNow()-win.udpPlayers[i]->lastPingTime)+"s");
        return;
    }
    else if (str.startsWith("listVortexes"))
    {
        for (int i=0; i<scenes.size(); i++)
        {
            win.logMessage("Scene "+scenes[i].name);
            for (int j=0; j<scenes[i].vortexes.size(); j++)
                win.logMessage("Vortex "+QString().setNum(scenes[i].vortexes[j].id)
                               +" to "+scenes[i].vortexes[j].destName+" "
                               +QString().setNum(scenes[i].vortexes[j].destPos.x)+" "
                               +QString().setNum(scenes[i].vortexes[j].destPos.y)+" "
                               +QString().setNum(scenes[i].vortexes[j].destPos.z));
        }
        return;
    }
    else if (str.startsWith("sync"))
    {
        win.logMessage(QObject::tr("UDP: Syncing manually"));
        sync.doSync();
        return;
    }
    // DEBUG global commands from now on
    else if (str==("dbgStressLoad"))
    {
        // Send all the players to the GemMines at the same time
        for (int i=0; i<udpPlayers.size(); i++)
            sendLoadSceneRPC(udpPlayers[i], "GemMines");
        return;
    }
    else if (str.startsWith("dbgStressLoad"))
    {
        str = str.mid(14);
        // Send all the players to the given scene at the same time
        for (int i=0; i<udpPlayers.size(); i++)
            sendLoadSceneRPC(udpPlayers[i], str);
        return;
    }
    else if (str.startsWith("tele"))
    {
        str = str.right(str.size()-5);
        QStringList args = str.split(' ');
        if (args.size() != 2)
        {
            logStatusMessage(QObject::tr("Error: Usage is tele ponyIdToMove destinationPonyId"));
            return;
        }
        bool ok;
        bool ok1;
        bool ok2 = false;
        quint16 sourceID = args[0].toUInt(&ok);
        quint16 destID = args[1].toUInt(&ok1);
        Player* sourcePeer;
        if (!ok && !ok1)
        {
            logStatusMessage(QObject::tr("Error: Usage is tele ponyIdToMove destinationPonyId"));
            return;
        }
        for (int i=0; i<udpPlayers.size();i++)
        {
            if (udpPlayers[i]->pony.id == sourceID)
            {
                sourcePeer = udpPlayers[i];
                ok2 = true;
                break;
            }
        }
        if (!ok2)
        {
            logStatusMessage(QObject::tr("Error: Source peer does not exist!"));
            return;
        }
        for (int i=0; i<udpPlayers.size();i++)
        {
            if (udpPlayers[i]->pony.id == destID)
            {
                logMessage(QObject::tr("UDP: Teleported %1 to %2").arg(sourcePeer->pony.name,udpPlayers[i]->pony.name));
                if (udpPlayers[i]->pony.sceneName.toLower() != sourcePeer->pony.sceneName.toLower())
                    sendLoadSceneRPC(sourcePeer, udpPlayers[i]->pony.sceneName, udpPlayers[i]->pony.pos);
                else
                    sendMove(sourcePeer, udpPlayers[i]->pony.pos.x, udpPlayers[i]->pony.pos.y, udpPlayers[i]->pony.pos.z);
                return;
            }
        }
        logMessage(QObject::tr("Error: Destination peer does not exist!"));
    }
    if (cmdPeer->IP=="")
    {
        logMessage(QObject::tr("Select a peer first with setPeer/listPeers"));
        return;
    }
    else // Refresh peer info
    {
        cmdPeer = Player::findPlayer(udpPlayers,cmdPeer->IP, cmdPeer->port);
        if (cmdPeer->IP=="")
        {
            logMessage(QObject::tr("UDP: Peer not found"));
            return;
        }
    }

    // User commands from now on (requires setPeer)
    if (str.startsWith("disconnect"))
    {
        logMessage(QObject::tr("UDP: Disconnecting"));
        sendMessage(cmdPeer,MsgDisconnect, "Connection closed by the server admin");
        Player::disconnectPlayerCleanup(cmdPeer); // Save game and remove the player
    }
    else if (str.startsWith("load"))
    {
        str = str.mid(5);
        sendLoadSceneRPC(cmdPeer, str);
    }
    else if (str.startsWith("getPos"))
    {
        logMessage(QObject::tr("Pos : ","Short for position") + QString().setNum(cmdPeer->pony.pos.x)
                   + " " + QString().setNum(cmdPeer->pony.pos.y)
                   + " " + QString().setNum(cmdPeer->pony.pos.z));
    }
    else if (str.startsWith("getRot"))
    {
        logMessage(QObject::tr("Rot : x=","Short for rotation") + QString().setNum(cmdPeer->pony.rot.x)
                   + ", y=" + QString().setNum(cmdPeer->pony.rot.y)
                   + ", z=" + QString().setNum(cmdPeer->pony.rot.z)
                   + ", w=" + QString().setNum(cmdPeer->pony.rot.w));
    }
    else if (str.startsWith("getPonyData"))
    {
        logMessage("ponyData : "+cmdPeer->pony.ponyData.toBase64());
    }
    else if (str.startsWith("sendPonies"))
    {
        sendPonies(cmdPeer);
    }
    else if (str.startsWith("sendUtils3"))
    {
        logMessage(QObject::tr("UDP: Sending Utils3 request"));
        QByteArray data(1,3);
        sendMessage(cmdPeer,MsgUserReliableOrdered6,data);
    }
    else if (str.startsWith("setPlayerId"))
    {
        str = str.right(str.size()-12);
        QByteArray data(3,4);
        bool ok;
        unsigned id = str.toUInt(&ok);
        if (ok)
        {
            logMessage(QObject::tr("UDP: Sending setPlayerId request"));
            data[1]=(quint8)(id&0xFF);
            data[2]=(quint8)((id >> 8)&0xFF);
            sendMessage(cmdPeer,MsgUserReliableOrdered6,data);
        }
        else