Ejemplo n.º 1
0
bool DarkMoonEngine::killMonsterExtra(EoBMonsterInPlay *m) {
	if (_currentLevel == 16 && _currentSub == 1 && (_monsterProps[m->type].capsFlags & 4)) {
		if (m->type) {
			_playFinale = true;
			_runFlag = false;
			delay(850);
		} else {
			m->hitPointsCur = 150;
			m->curRemoteWeapon = 0;
			m->numRemoteAttacks = 255;
			m->shpIndex++;
			m->type++;
			seq_dranDragonTransformation();
		}
		return false;
	}
	return true;
}
Ejemplo n.º 2
0
bool DarkMoonEngine::killMonsterExtra(EoBMonsterInPlay *m) {
	// WORKAROUND for bug #3611077 (see DarkMoonEngine::replaceMonster())
	// The mindflayers have monster type 0, just like Dran. Using a monster slot occupied by a mindflayer would trigger the dragon transformation
	// sequence when all 30 monster slots are used up. We avoid this by checking for m->sub == 1.
	if (_currentLevel == 16 && _currentSub == 1 && m->sub == 1 && (_monsterProps[m->type].capsFlags & 4)) {
		if (m->type) {
			_playFinale = true;
			_runFlag = false;
			delay(850);
		} else {
			m->hitPointsCur = 150;
			m->curRemoteWeapon = 0;
			m->numRemoteAttacks = 255;
			m->shpIndex++;
			m->type++;
			seq_dranDragonTransformation();
		}
		return false;
	}
	return true;
}