Ejemplo n.º 1
0
void dJointSetBallAnchor( dJointID j, dReal x, dReal y, dReal z )
{
    dxJointBall* joint = ( dxJointBall* )j;
    dUASSERT( joint, "bad joint argument" );
    checktype( joint, Ball );
    setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
}
Ejemplo n.º 2
0
void
dxJointHinge2::setRelativeValues()
{
    dVector3 anchor;
    dJointGetHinge2Anchor(this, anchor);
    setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );

    dVector3 axis;

    if ( node[0].body )
    {
        dJointGetHinge2Axis1(this, axis);
        setAxes( this, axis[0],axis[1],axis[2], axis1, NULL );
    }

    if ( node[0].body )
    {
        dJointGetHinge2Axis2(this, axis);
        setAxes( this, axis[0],axis[1],axis[2], NULL, axis2 );
    }

    dVector3 ax1, ax2;
    getAxisInfo( ax1, ax2, axis, s0, c0 );

    makeV1andV2();
    makeW1andW2();
}
Ejemplo n.º 3
0
void
dxJointBall::setRelativeValues()
{
    dVector3 anchor;
    dJointGetBallAnchor(this, anchor);
    setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );
}
Ejemplo n.º 4
0
void
dxJointPU::setRelativeValues()
{
    dVector3 anchor;
    dJointGetPUAnchor(this, anchor);
    setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );

    dVector3 ax1, ax2, ax3;
    dJointGetPUAxis1(this, ax1);
    dJointGetPUAxis2(this, ax2);
    dJointGetPUAxis3(this, ax3);

    if ( flags & dJOINT_REVERSE )
    {
        setAxes( this, ax1[0], ax1[1], ax1[2], NULL, axis2 );
        setAxes( this, ax2[0], ax2[1], ax2[2], axis1, NULL );
    }
    else
    {
        setAxes( this, ax1[0], ax1[1], ax1[2], axis1, NULL );
        setAxes( this, ax2[0], ax2[1], ax2[2], NULL, axis2 );
    }


    setAxes( this, ax3[0], ax3[1], ax3[2], axisP1, NULL );

    computeInitialRelativeRotations();
}
Ejemplo n.º 5
0
void dJointSetPRAnchor( dJointID j, dReal x, dReal y, dReal z )
{
    dxJointPR* joint = ( dxJointPR* ) j;
    dUASSERT( joint, "bad joint argument" );
    checktype( joint, PR );
    setAnchors( joint, x, y, z, joint->offset, joint->anchor2 );
}
Ejemplo n.º 6
0
/**
 * \brief This function initialize the anchor and the relative position of each body
 * such that dJointGetPUPosition will return the dot product of axis and [dx,dy,dy].
 *
 * The body 1 is moved to [-dx, -dy, -dx] then the anchor is set. This will be the
 * position 0 for the prismatic part of the joint. Then the body 1 is moved to its
 * original position.
 *
 * Ex:
 * <PRE>
 * dReal offset = 1;
 * dVector3 dir;
 * dJointGetPUAxis3(jId, dir);
 * dJointSetPUAnchor(jId, 0, 0, 0);
 * // If you request the position you will have: dJointGetPUPosition(jId) == 0
 * dJointSetPUAnchorDelta(jId, 0, 0, 0, dir[X]*offset, dir[Y]*offset, dir[Z]*offset);
 * // If you request the position you will have: dJointGetPUPosition(jId) == offset
 * </PRE>

 * @param j The PU joint for which the anchor point will be set
 * @param x The X position of the anchor point in world frame
 * @param y The Y position of the anchor point in world frame
 * @param z The Z position of the anchor point in world frame
 * @param dx A delta to be added to the X position as if the anchor was set
 *           when body1 was at current_position[X] + dx
 * @param dx A delta to be added to the Y position as if the anchor was set
 *           when body1 was at current_position[Y] + dy
 * @param dx A delta to be added to the Z position as if the anchor was set
 *           when body1 was at current_position[Z] + dz
 * @note Should have the same meaning as dJointSetSliderAxisDelta
 */
void dJointSetPUAnchorOffset( dJointID j, dReal x, dReal y, dReal z,
                             dReal dx, dReal dy, dReal dz )
{
    dxJointPU* joint = ( dxJointPU* ) j;
    dUASSERT( joint, "bad joint argument" );
    checktype( joint, PU );

    if (joint->flags & dJOINT_REVERSE)
    {
        dx = -dx;
        dy = -dy;
        dz = -dz;
    }

    if ( joint->node[0].body )
    {
        joint->node[0].body->posr.pos[0] -= dx;
        joint->node[0].body->posr.pos[1] -= dy;
        joint->node[0].body->posr.pos[2] -= dz;
    }

    setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );

    if ( joint->node[0].body )
    {
        joint->node[0].body->posr.pos[0] += dx;
        joint->node[0].body->posr.pos[1] += dy;
        joint->node[0].body->posr.pos[2] += dz;
    }

    joint->computeInitialRelativeRotations();
}
Ejemplo n.º 7
0
void dJointSetScrewAnchor( dJointID j, dReal x, dReal y, dReal z )
{
    dxJointScrew* joint = ( dxJointScrew* )j;
    dUASSERT( joint, "bad joint argument" );
    checktype( joint, Screw );
    setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
    joint->computeInitialRelativeRotation();
}
Ejemplo n.º 8
0
void dJointSetHinge2Anchor( dJointID j, dReal x, dReal y, dReal z )
{
    dxJointHinge2* joint = ( dxJointHinge2* )j;
    dUASSERT( joint, "bad joint argument" );
    checktype( joint, Hinge2 );
    setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
    joint->makeV1andV2();
}
Ejemplo n.º 9
0
void
dxJointScrew::setRelativeValues()
{
    dVector3 vec;
    dJointGetScrewAnchor(this, vec);
    setAnchors( this, vec[0], vec[1], vec[2], anchor1, anchor2 );

    dJointGetScrewAxis(this, vec);
    setAxes( this,  vec[0], vec[1], vec[2], axis1, axis2 );
    computeInitialRelativeRotation();
}
Ejemplo n.º 10
0
void
dxJointPR::setRelativeValues()
{
    dVector3 anchor;
    dJointGetPRAnchor(this, anchor);
    setAnchors( this, anchor[0], anchor[1], anchor[2], offset, anchor2 );

    dVector3 axis;
    dJointGetPRAxis1(this, axis);
    setAxes( this, axis[0], axis[1], axis[2], axisP1, 0 );

    dJointGetPRAxis2(this, axis);
    setAxes( this, axis[0], axis[1], axis[2], axisR1, axisR2 );

    computeInitialRelativeRotation();
}
Ejemplo n.º 11
0
void
dxJointUniversal::setRelativeValues()
{
    dVector3 anchor;
    dJointGetUniversalAnchor(this, anchor);
    setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );

    dVector3 ax1,ax2;
    dJointGetUniversalAxis1(this, ax1);
    dJointGetUniversalAxis2(this, ax2);

    if ( flags & dJOINT_REVERSE )
    {
        setAxes( this, ax1[0],ax1[1],ax1[2], NULL, axis2 );
        setAxes( this, ax2[0],ax2[1],ax2[2], axis1, NULL );
    }
    else
    {
        setAxes( this, ax1[0],ax1[1],ax1[2], axis1, NULL );
        setAxes( this, ax2[0],ax2[1],ax2[2], NULL, axis2 );
    }

    computeInitialRelativeRotations();
}
Ejemplo n.º 12
0
/*! Compute the HTML anchor names for all members in the group */ 
void GroupDef::computeAnchors()
{
  //printf("GroupDef::computeAnchors()\n");
  setAnchors(0,'a',allMemberList);
}
Ejemplo n.º 13
0
void NamespaceDef::computeAnchors()
{
    MemberList *allMemberList = getMemberList(MemberListType_allMembersList);
    if (allMemberList) setAnchors(allMemberList);
}
Ejemplo n.º 14
0
void NamespaceDef::computeAnchors()
{
  MemberList *allMemberList = getMemberList(MemberList::allMembersList);
  if (allMemberList) setAnchors(0,'a',allMemberList);
}
void NamespaceDef::computeAnchors()
{
  setAnchors(0,'a',&allMemberList);
}
Ejemplo n.º 16
0
/*! Compute the HTML anchor names for all members in the class */ 
void FileDef::computeAnchors()
{
  MemberList *ml = getMemberList(MemberList::allMembersList);
  if (ml) setAnchors(0,'a',ml);
}