void __fastcall TfrmCompetitorCategoryResultEdit::bbtnEnterResultClick( TObject *Sender) { //Сохранить результаты текущего участника if(resultModified){ resetCallback(); //Выбрать нового участника int currentCompetitorId = TResult::getCurrentCompetitorId(); //Установить полученный результаты в выпадющем списке AnsiString fwok = cmboxFightWOKnifeRank->Text; AnsiString fwk = cmboxFightWKnifeRank->Text; AnsiString sht = cmboxShootRank->Text; AnsiString cmmn = cmboxCommonRank->Text; if(fwok.IsEmpty()){fwok = "0";} if(fwk.IsEmpty()){fwk = "0";} if(sht.IsEmpty()){sht = "0";} if(cmmn.IsEmpty()){cmmn = "0";} currentCompetitor.result.setFightWOKnifeRank( StrToInt(fwok)); currentCompetitor.result.setFightWKnifeRank( StrToInt(fwk)); currentCompetitor.result.setShootRank( StrToInt(sht)); currentCompetitor.result.setCommonRank( StrToInt(cmmn)); //Сохраним результат участника currentCompetitor.storeResult(currentCategory->getId()); //Отобразить список участников снова ShowCompetitorList(currentCategory); //Установить выбранную запись как текущуую TResult::setCurrentCompetitorById(currentCompetitorId); cmboxFightWOKnifeRank->Text = !fwok.AnsiCompare("0") ? AnsiString("") : fwok; cmboxFightWKnifeRank->Text = !fwk.AnsiCompare("0") ? AnsiString("") : fwk; cmboxShootRank->Text = !sht.AnsiCompare("0") ? AnsiString("") : sht; cmboxCommonRank->Text = !cmmn.AnsiCompare("0") ? AnsiString("") : cmmn; showResultScores(); HideResultChange(); setCallback(); } }
PubSubClient::PubSubClient(IPAddress addr, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client) { this->_state = MQTT_DISCONNECTED; setServer(addr, port); setCallback(callback); setClient(client); this->stream = NULL; setListener(NULL); // TOAST }
PubSubClient::PubSubClient(uint8_t *ip, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client) { this->_state = MQTT_DISCONNECTED; setServer(ip, port); setCallback(callback); setClient(client); this->stream = NULL; }
PubSubClient::PubSubClient(const char* domain, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client) { this->_state = MQTT_DISCONNECTED; setServer(domain,port); setCallback(callback); setClient(client); this->stream = NULL; setProtocol(MQTT_VERSION); }
void GLProgramState::setUniformCallback(const std::string& uniformName, const std::function<void(GLProgram*, Uniform*)> &callback) { auto v = getUniformValue(uniformName); if (v) v->setCallback(callback); else CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str()); }
void GLProgramState::setUniformCallback(GLint uniformLocation, const std::function<void(GLProgram*, Uniform*)> &callback) { auto v = getUniformValue(uniformLocation); if (v) v->setCallback(callback); else CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation); }
TEST_P(TestDetailedBalanceWithKernels, FissionThatShouldBeRejected) { auto &ctx = kernel->context(); abcFusionFissionContext(ctx, 1e-15, 1e15); // very high off rate ctx.particle_types().add("D", 0.); ctx.potentials().addHarmonicRepulsion("A", "D", 10., 2.); ctx.potentials().addHarmonicRepulsion("B", "D", 10., 2.); const auto idfus = ctx.reactions().idOf("fusion"); const auto idfis = ctx.reactions().idOf("fission"); auto countsObs = kernel->observe().reactionCounts(1); countsObs->setCallback([&idfus, &idfis](const readdy::model::observables::ReactionCounts::result_type &result) { if (result.empty()) { readdy::log::trace("reaction counts is empty, no reaction handler ran so far, skip test"); return; } EXPECT_EQ(result.at(idfis), 0) << "fission shall not occur"; EXPECT_EQ(result.at(idfus), 0) << "fusion shall not occur"; }); auto countsConnection = kernel->connectObservable(countsObs.get()); std::vector<std::string> typesToCount = {"A", "B", "C", "D"}; auto numbersObs = kernel->observe().nParticles(1, typesToCount); numbersObs->setCallback([](const readdy::model::observables::NParticles::result_type &result) { EXPECT_EQ(result[0] + result[2], 1) << "conservation of A + C"; EXPECT_EQ(result[1] + result[2], 1) << "conservation of B + C"; EXPECT_EQ(result[3], 500) << "conservation of D"; if (result[0] + result[2] != 1) { readdy::log::trace("A {} B {} C {}", result[0], result[1], result[2]); } }); auto numbersConnection = kernel->connectObservable(numbersObs.get()); const auto idc = ctx.particle_types().idOf("C"); const auto idd = ctx.particle_types().idOf("D"); kernel->stateModel().addParticle({{-0.1, -0.1, -0.1}, idc}); // induce rejection by many repulsing particles in the vicinity for (std::size_t i = 0; i < 500; ++i) { auto pos = m::rnd::normal3(0., 1.); kernel->stateModel().addParticle({pos, idd}); } readdy::scalar timeStep = 0.1; perform(kernel.get(), 1, timeStep); }
PubSubClient::PubSubClient(uint8_t *ip, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client, Stream& stream) { this->_state = MQTT_DISCONNECTED; setServer(ip,port); setCallback(callback); setClient(client); setStream(stream); setListener(NULL); // TOAST }
PubSubClient::PubSubClient(uint8_t *ip, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client, Stream& stream) { this->_state = MQTT_DISCONNECTED; setServer(ip,port); setCallback(callback); setClient(client); setStream(stream); setProtocol(MQTT_VERSION); }
Scene* Chapter7_1::createScene() { cocos2d::Rect visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect(); Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); // create a scene auto scene = Scene::create(); // add title auto label = LabelTTF::create("TileMap", "Marker Felt.ttf", 32); label->setPosition(Vec2(visibleRect.origin.x+visibleRect.size.width/2, visibleRect.origin.y+visibleRect.size.height/2).x, Vec2(visibleRect.origin.x+visibleRect.size.width/2, visibleRect.origin.y+visibleRect.size.height).y - 30); scene->addChild(label, -1); //add the menu item for back to main menu label = LabelTTF::create("MainMenu", "Marker Felt.ttf", 32); auto menuItem = MenuItemLabel::create(label); menuItem->setCallback([&](cocos2d::Ref *sender) { Director::getInstance()->replaceScene(Chapter7::createScene()); }); auto menu = Menu::create(menuItem, nullptr); menu->setPosition(Vec2::ZERO); menuItem->setPosition(Vec2(visibleRect.origin.x+visibleRect.size.width - 80, visibleRect.origin.y + 25)); scene->addChild(menu, 1); // TileMap auto map = TMXTiledMap::create("isometric_grass_and_water.tmx"); map->setPosition(Vec2(visibleSize.width/2 - map->getContentSize().width/2, 0)); auto listener1 = EventListenerTouchOneByOne::create(); listener1->onTouchBegan = [](Touch* touch, Event* event){ return true; // if you are consuming it }; listener1->onTouchEnded = [=](Touch* touch, Event* event){ auto layer = map->getLayer("layer0"); Size viewSize = Director::getInstance()->getWinSize(); Vec2 mapCordinate = map->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); int tileX = mapCordinate.x / map->getTileSize().width; int tileY = (viewSize.height - mapCordinate.y) / map->getTileSize().height; int id = layer->getTileGIDAt(Vec2(tileX, tileY)); Sprite* tileSprite = layer->getTileAt(Vec2(tileX, tileY)); std::cout << "Tile GID: " << id << std::endl; }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener1, map); scene->addChild(map, 0, 99); // with a tag of '99' return scene; }
PubSubClient::PubSubClient(IPAddress addr, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client, Stream& stream) { this->_state = MQTT_DISCONNECTED; setServer(addr,port); setCallback(callback); setClient(client); setStream(stream); }
PubSubClient::PubSubClient(const char* domain, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client, Stream& stream) { this->_state = MQTT_DISCONNECTED; setServer(domain,port); setCallback(callback); setClient(client); setStream(stream); }
void Curl::reset() { buffer = ""; http_response_code = 0; response_headers.clear(); http_response_message.clear(); setCallback(); setUserPass(); setDefaultOptions(); }
libfalltergeist::MapFileType* ResourceManager::mapFileType(std::string filename) { auto item = dynamic_cast<libfalltergeist::MapFileType*>(datFileItem(filename)); if (item) { item->setCallback(&ResourceManager::proFileType); } return item; }
TEST_P(TestDetailedBalanceWithKernels, EnzymaticThatShouldBeRejected) { auto &ctx = kernel->context(); abEnzymaticContext(ctx, 1e15, 1e-15); ctx.particle_types().add("D", 0.); ctx.potentials().addHarmonicRepulsion("B", "D", 10., 2.); // A and D interact, thus the initial state is unfavorable const auto idForward = ctx.reactions().idOf("convAB"); const auto idBackward = ctx.reactions().idOf("convBA"); auto countsObs = kernel->observe().reactionCounts(1); countsObs->setCallback([&idForward, &idBackward](const readdy::model::observables::ReactionCounts::result_type &result) { if (result.empty()) { readdy::log::trace("reaction counts is empty, no reaction handler ran so far, skip test"); return; } EXPECT_EQ(result.at(idBackward), 0); EXPECT_EQ(result.at(idForward), 0); }); auto countsConnection = kernel->connectObservable(countsObs.get()); std::vector<std::string> typesToCount = {"A", "B", "C", "D"}; auto numbersObs = kernel->observe().nParticles(1, typesToCount); numbersObs->setCallback([](const readdy::model::observables::NParticles::result_type &result) { EXPECT_EQ(result[0] + result[1], 1) << "conservation of A + B"; EXPECT_EQ(result[2], 1) << "conservation of C"; EXPECT_EQ(result[3], 500) << "conservation of D"; }); auto numbersConnection = kernel->connectObservable(numbersObs.get()); const auto ida = ctx.particle_types().idOf("A"); const auto idc = ctx.particle_types().idOf("C"); const auto idd = ctx.particle_types().idOf("D"); kernel->stateModel().addParticle({{0., 0., 0.}, ida}); kernel->stateModel().addParticle({{0., 0., 1.}, idc}); // induce rejection by many repulsing particles in the vicinity for (std::size_t i = 0; i < 500; ++i) { auto pos = m::rnd::normal3(0., 1.); kernel->stateModel().addParticle({pos, idd}); } readdy::scalar timeStep = 0.1; perform(kernel.get(), 1, timeStep); }
MenuItemImage* CustomTool::createMenuItemImage(const char* normal, const char* selected, ccMenuCallback callback) { auto item = MenuItemImage::create(); auto nsf = SpriteFrameCache::getInstance()->getSpriteFrameByName(normal); auto ssf = SpriteFrameCache::getInstance()->getSpriteFrameByName(selected); item->setNormalSpriteFrame(nsf); item->setSelectedSpriteFrame(ssf); item->setCallback(callback); return item; }
bool MainMenuLayer::init() { if(!Layer::init()) { return false; } MenuItemFont::setFontName("fonts/arial.ttf"); MenuItemFont::setFontSize(40); auto menuItemSelectMap = MenuItemFont::create(std::string(LocalizedCStringByKey("start_game"))); menuItemSelectMap->setCallback( [=](Ref*) { static_cast<LayerMultiplex*>(_parent)->switchTo(1); } ); auto menuItemMapMaker = MenuItemFont::create(std::string(LocalizedCStringByKey("map_maker"))); menuItemMapMaker->setCallback( [](Ref*) { auto scene = Scene::create(); scene->addChild(MapMakerScene::create()); Director::getInstance()->replaceScene(TransitionFlipX::create(0.5, scene)); } ); auto menu = Menu::create(menuItemSelectMap, menuItemMapMaker, nullptr); menu->alignItemsVerticallyWithPadding(20); auto s = Director::getInstance()->getWinSize(); addChild(menu); menu->setPosition(Vec2(s.width / 2, s.height / 2)); return true; }
void InstanceLayer::initTitle() { Size size = Director::getInstance()->getVisibleSize(); //顶部的文字 title_custom_instance = Sprite::createWithSpriteFrameName("titlename_instance_custom.png"); title_custom_instance->setPosition(size.width/2, 690); this->addChild(title_custom_instance, 4); //精英按钮 auto button_left_normal = Sprite::createWithSpriteFrameName("button_left_0.png"); auto button_left_pressed = Sprite::createWithSpriteFrameName("button_left_1.png"); auto button_left_disable = Sprite::createWithSpriteFrameName("button_left_2.png"); auto menuItem = MenuItemSprite::create(button_left_normal, button_left_pressed, button_left_disable); menuItem->setCallback([](Ref* pSender){ }); auto text_elite_install = Sprite::createWithSpriteFrameName("text_elite.png"); text_elite_install->setPosition(button_left_normal->getContentSize().width/2 - 15, button_left_normal->getContentSize().height/2); menuItem->addChild(text_elite_install); menu_left = Menu::create(menuItem, NULL); menu_left->setPosition(menuItem->getContentSize().width/2 - 10, 687); this->addChild(menu_left, 4); //活动按钮 auto button_right_normal = Sprite::createWithSpriteFrameName("button_left_0.png"); auto button_right_pressed = Sprite::createWithSpriteFrameName("button_left_1.png"); auto button_right_disable = Sprite::createWithSpriteFrameName("button_left_2.png"); auto menu_rightItem = MenuItemSprite::create(button_right_normal, button_right_pressed, button_right_disable); menu_rightItem->setCallback([](Ref* pSender){ }); auto text_activity = Sprite::createWithSpriteFrameName("text_activity.png"); text_activity->setPosition(button_right_normal->getContentSize().width/2 - 15, button_right_normal->getContentSize().height/2); menu_rightItem->addChild(text_activity); menu_right = Menu::create(menu_rightItem, NULL); menu_right->setPosition(size.width - button_right_normal->getContentSize().width/2 + 30, 687); this->addChild(menu_right); }
OBBTest::OBBTest(): _drawAABB(nullptr), _pick(false), _camera(nullptr) { auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(OBBTest::onTouchesBegan, this); listener->onTouchesEnded = CC_CALLBACK_2(OBBTest::onTouchesEnded, this); listener->onTouchesMoved = CC_CALLBACK_2(OBBTest::onTouchesMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); auto s = Director::getInstance()->getWinSize(); Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto winSize = Director::getInstance()->getWinSize(); // add title auto label = LabelTTF::create("OBB", "Arial", 24); label->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x, Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - 30); this->addChild(label, -1); //add the menu item for back to main menu label = LabelTTF::create("MainMenu", "Arial", 24); auto menuItem = MenuItemLabel::create(label); menuItem->setCallback([&](cocos2d::Ref *sender) { Director::getInstance()->replaceScene(Chapter9::createScene()); }); auto menu = Menu::create(menuItem, nullptr); menu->setPosition( Vec2::ZERO ); menuItem->setPosition( Vec2(origin.x+visibleSize.width - 80, origin.y + 25) ); this->addChild(menu, 1); auto layer3D=Layer::create(); addChild(layer3D); // add camera _camera=Camera::createPerspective(60, (GLfloat)winSize.width/winSize.height, 1, 1000); _camera->setCameraFlag(CameraFlag::USER1);// set camera flag _camera->setPosition3D(Vec3(0, 50, 230)); _camera->lookAt(Vec3(0,0,0), Vec3(0,1,0)); layer3D->addChild(_camera); _drawAABB = DrawNode3D::create(); Vec3 extents = Vec3(60, 30, 100); AABB aabb = AABB(-extents, extents); _obb = OBB(aabb); layer3D->addChild(_drawAABB); layer3D->setCameraMask(2); scheduleUpdate(); }
Scene* Chapter9_2::createScene() { Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // create a scene // 'scene' is an autorelease object // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ auto scene = Scene::create(); // add title auto label = LabelTTF::create("3D skeleton animation", "Arial", 24); label->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x, Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - 30); scene->addChild(label, -1); //add the menu item for back to main menu label = LabelTTF::create("MainMenu", "Arial", 24); auto menuItem = MenuItemLabel::create(label); menuItem->setCallback([&](cocos2d::Ref *sender) { Director::getInstance()->replaceScene(Chapter9::createScene()); }); auto menu = Menu::create(menuItem, nullptr); menu->setPosition( Vec2::ZERO ); menuItem->setPosition( Vec2(origin.x+visibleSize.width - 80, origin.y + 25) ); scene->addChild(menu, 1); std::string fileName = "orc.c3b"; auto sprite = Sprite3D::create(fileName); sprite->setScale(8.f); sprite->setRotation3D(Vec3(0,180,0)); sprite->setPosition( Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x, Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).y ); // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // play skeleton animation // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ auto animation = Animation3D::create(fileName); if (animation) { auto animate = Animate3D::create(animation); animate->setSpeed(1); sprite->runAction(RepeatForever::create(animate)); } //add to scene scene->addChild(sprite); // return the scene return scene; }
void cContextMenu::clear() { // Iterate over all known controls and see how high this thing is Iterator it; for (it = entries.begin(); it != entries.end(); ++it) { removeControl((*it)); delete *it; } entries.clear(); setCallback(0, 0); // Reset callback }
//--------------------------------------------------------------------------- void __fastcall TfrmResultEnterEdit::lbledtCompetitorSurnameChange(TObject *Sender) { resetCallback(); //-- Изменилось поле фильтрации, отфильтровать и выбрать запись dbgrdCompetitorList->DataSource = NULL; //Применить фильтр отбора фамилий changeCompetitorSearchTableState(); dbgrdCompetitorList->DataSource = dmCompetitorDAO->dsCompetitorExtended; setCallback(); //Показать результат showResult(); }
void start (AudioIODeviceCallback* newCallback) { stop(); if (deviceOpen && callback != newCallback) { if (newCallback != nullptr) newCallback->audioDeviceAboutToStart (this); setCallback (newCallback); } }
PubSubClient::PubSubClient() { this->_state = MQTT_DISCONNECTED; this->_client = NULL; this->stream = NULL; setCallback(NULL); #ifdef MQTT_PCN006_SUPPORT_WAIT_FOR_ACK waitAck = ackState = 0x00; #endif #ifdef MQTT_PCN007_SUPPORT_PUB_QOS pub_qos = MQTTQOS0; #endif }
void TerritoryResourceDetailView::requestDetail() { m_isInUpdate = true; unsigned index = m_cityInfo.cityIndex; if (m_cityInfo.parentCityIndex != -1) { index = m_cityInfo.parentCityIndex; } if (WorldController::isInSelfServer(m_cityInfo.tileServerId)) { auto cmd = new AllianceTerritoryDetailCommand(index); cmd->setCallback(CCCallFuncO::create(this, callfuncO_selector(TerritoryResourceDetailView::onDetailCallback), nullptr)); cmd->sendAndRelease(); } }
MenuSourceItem * MenuSourceButton::copy() { auto ret = construct<MenuSourceButton>(); ret->setName(_name); ret->setNameIcon(_nameIcon); ret->setValue(_name); ret->setValueIcon(_nameIcon); ret->setSelected(_selected); ret->setNextMenu(_nextMenu); ret->setCallback(_callback); ret->setCustomData(_customData); return ret; }
int main() { udp = initUDP(); start(); int status = 0; while (status == 0) { status = setCallback(&packet_handler); } return 0; }
MenuState::MenuState(StateMachine & states, Context context) : State(states, context) , background_() , GUIcontainer_() { background_.setTexture(context.textures_->get(Textures::Title)); auto playButton = std::make_shared<GUI::Button>(*context.fonts_, *context.textures_); playButton->setPosition(300, 130); playButton->setText("PLAY"); playButton->setTextColor(sf::Color::Black); playButton->setCallback([this]() { RequestPop(); RequestPush(States::Game); }); auto settingsButton = std::make_shared<GUI::Button>(*context.fonts_, *context.textures_); settingsButton->setPosition(playButton->getPosition() + sf::Vector2f(0.0f, 63.0f)); settingsButton->setText("OPTIONS"); settingsButton->setTextColor(sf::Color::Black); settingsButton->setCallback([this]() { RequestPush(States::Settings); }); playButton->setTextColor(sf::Color::Black); auto quitButton = std::make_shared<GUI::Button>(*context.fonts_, *context.textures_); quitButton->setPosition(settingsButton->getPosition() + sf::Vector2f(0.0f, 63.0f)); quitButton->setText("QUIT"); quitButton->setTextColor(sf::Color::Black); quitButton->setCallback([this]() { RequestPop(); }); GUIcontainer_.Pack(playButton); GUIcontainer_.Pack(settingsButton); GUIcontainer_.Pack(quitButton); }
PubSubClient::PubSubClient(const char* domain, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client) { this->_state = MQTT_DISCONNECTED; setServer(domain,port); setCallback(callback); setClient(client); this->stream = NULL; #ifdef MQTT_PCN006_SUPPORT_WAIT_FOR_ACK waitAck = ackState = 0x00; #endif #ifdef MQTT_PCN007_SUPPORT_PUB_QOS pub_qos = MQTTQOS0; #endif }
PubSubClient::PubSubClient(IPAddress addr, uint16_t port, MQTT_CALLBACK_SIGNATURE, Client& client, Stream& stream) { this->_state = MQTT_DISCONNECTED; setServer(addr,port); setCallback(callback); setClient(client); setStream(stream); #ifdef MQTT_PCN006_SUPPORT_WAIT_FOR_ACK waitAck = ackState = 0x00; #endif #ifdef MQTT_PCN007_SUPPORT_PUB_QOS pub_qos = MQTTQOS0; #endif }