Ejemplo n.º 1
0
    virtual void bindAttribute(size_t attrnum, size_t divisor = 1)
    {
      if (singleValueMode()) 
	{
	  setConstantAttribute(attrnum);
	  return;
	}

      getBuffer().attachToAttribute(attrnum, 1, divisor);
    }
    virtual void bindAttribute(size_t attrnum, size_t divisor = 1)
    {
      Gtk::TreeModel::iterator iter = _comboBox.get_active();

      if (singleValueMode())
	{
	  setConstantAttribute(attrnum);
	  return;
	}
      
      std::shared_ptr<Attribute> ptr = (*iter)[_modelColumns.m_ptr];	  
      if (ptr->components() == 4)
	{
	  ptr->bindAttribute(attrnum, false, divisor);
	  return;
	}
      
      if (ptr->components() != 3)
	M_throw() << "Cannot create orientation from anything other than a 3 or 4 component Attribute";


      if ((_lastAttribute != ptr.get())
	  || (_lastAttributeDataCount != ptr->getUpdateCount())
	  || _filteredData.empty())
	{
	  _lastAttribute = ptr.get();
	  _lastAttributeDataCount = ptr->getUpdateCount();
      
	  const size_t elements = ptr->num_elements();
	  _filteredData.init(4 * elements, 4);
	  const std::vector<GLfloat>& attrdata = *ptr;
	  GLfloat* glptr = _filteredData.map();
	  
	  for (size_t i(0); i < elements; ++i)
	    {
	      //Convert the data to a quaternion
	      Vector data(attrdata[3 * i + 0], attrdata[3 * i + 1], attrdata[3 * i + 2]);
	      magnet::math::Quaternion q = magnet::math::Quaternion::fromToVector(data.normal(), Vector(0,0,1));
	      for (size_t j(0); j < 3; ++j)
		glptr[4 * i + j] = q.imaginary()[j];
	      glptr[4 * i + 3] = q.real();
	    }
	  
	  _filteredData.unmap();
	}

      _filteredData.attachToAttribute(attrnum, divisor);
    }
    virtual void bindAttribute(size_t attrnum, size_t divisor = 1)
    {
      Gtk::TreeModel::iterator iter = _comboBox.get_active();

      if (singleValueMode())
	{
	  setConstantAttribute(attrnum);
	  return;
	}
      
      std::tr1::shared_ptr<Attribute> ptr = (*iter)[_modelColumns.m_ptr];	  
      if (ptr->components() == 4)
	{
	  ptr->bindAttribute(attrnum, false, divisor);
	  return;
	}
      
      if (ptr->components() != 3)
	M_throw() << "Cannot create orientation from anything other than a 3 component Attribute";


      if ((_lastAttribute != ptr.get())
	  || (_lastAttributeDataCount != ptr->getUpdateCount())
	  || _filteredData.empty())
	{
	  _lastAttribute = ptr.get();
	  _lastAttributeDataCount = ptr->getUpdateCount();
      
	  const size_t elements = ptr->num_elements();
	  _filteredData.init(4 * elements);
	  const std::vector<GLfloat>& attrdata = *ptr;
	  GLfloat* glptr = _filteredData.map();
	  
	  for (size_t i(0); i < elements; ++i)
	    {
	      //First we use the vector and axis to calculate a
	      //rotation twice as big as is needed. 
	      Vector vec(attrdata[3 * i + 0], attrdata[3 * i + 1], attrdata[3 * i + 2]);	  
	      Vector axis(0,0,1);
	      
	      double vecnrm = vec.nrm();
	      double cosangle = (vec | axis) / vecnrm;
	      //Special case of no rotation or zero length vector
	      if ((vecnrm == 0) || (cosangle == 1))
		{
		  glptr[4 * i + 0] = glptr[4 * i + 1] = glptr[4 * i + 2] = 0;
		  glptr[4 * i + 3] = 1;
		  continue;
		}
	      //Special case where vec and axis are opposites
	      if (cosangle == -1)
		{
		  //Just rotate around the x axis by 180 degrees
		  glptr[4 * i + 0] = 1;
		  glptr[4 * i + 1] = glptr[4 * i + 2] = glptr[4 * i + 3] = 0;
		  continue;
		}
	      
	      //Calculate the rotation axis
	      Vector rot_axis = (vec ^ axis) / vecnrm;
	      for (size_t j(0); j < 3; ++j)
		glptr[4 * i + j] = rot_axis[j];
	      
	      glptr[4 * i + 3] = cosangle;
	      
	      double sum = 0;
	      for (size_t j(0); j < 4; ++j)
		sum += glptr[4 * i + j] * glptr[4 * i + j];
	      sum = std::sqrt(sum);
	      for (size_t j(0); j < 4; ++j)
		glptr[4 * i + j] /= sum;
	      
	      //As the rotation is twice as big as needed, we must do
	      //a half angle conversion.
	      glptr[4 * i + 3] += 1;
	      sum = 0;
	      for (size_t j(0); j < 4; ++j)
		sum += glptr[4 * i + j] * glptr[4 * i + j];
	      sum = std::sqrt(sum);
	      for (size_t j(0); j < 4; ++j)
		glptr[4 * i + j] /= sum;
	    }
	  
	  _filteredData.unmap();
	}

      _filteredData.attachToAttribute(attrnum, 4, divisor);
    }
Ejemplo n.º 4
0
    virtual void bindAttribute(size_t attrnum, size_t divisor = 1)
    {
      Gtk::TreeModel::iterator iter = _comboBox.get_active();

      if (singleValueMode())
	setConstantAttribute(attrnum);
      else
	{
	  std::shared_ptr<Attribute> ptr = (*iter)[_modelColumns.m_ptr];
	  //We have an attribute, check the mode the ComboBox is in,
	  //and determine if we have to do something with the data!

	  //Detect if it is in simple pass-through mode
	  if ((_componentSelect.get_visible())
	      && (_componentSelect.get_active_row_number() == 0))
	    {
	      ptr->bindAttribute(attrnum, false, divisor);
	      return;
	    }
	    
	  //Check if the data actually needs updating
	  if ((_lastAttribute != ptr.get())
	      || (_lastAttributeDataCount != ptr->getUpdateCount())
	      || (_lastComponentSelected != _componentSelect.get_active_row_number())
	      || (_lastColorMap != _colorMapSelector.getMode())
	      || _filteredData.empty())
	    {
	      std::vector<GLfloat> scalardata;
	      generateFilteredData(scalardata, ptr, _lastComponentSelected);
	      
	      if (_autoScaling.get_active() && !scalardata.empty())
		{
		  GLfloat min(scalardata[0]), max(scalardata[0]);
		  
		  for (std::vector<GLfloat>::const_iterator iPtr = scalardata.begin();
		       iPtr != scalardata.end();
		       ++iPtr)
		    {
		      min = std::min(min, *iPtr);
		      max = std::max(max, *iPtr);
		    }
		  _colorMapSelector.setRange(min, max);
		}

	      //Now convert to HSV or whatever
	      _filteredData.init(4 * scalardata.size(), 4);
	      GLfloat* data_ptr = _filteredData.map();
	      
	      for (size_t i(0); i < scalardata.size(); ++i)
		_colorMapSelector.map(data_ptr + 4 * i, scalardata[i]);

	      
	      _filteredData.unmap();
	      
	      _lastAttribute = ptr.get();
	      _lastAttributeDataCount = ptr->getUpdateCount();
	      _lastComponentSelected = _componentSelect.get_active_row_number();
	      _lastColorMap = _colorMapSelector.getMode();
	    }

	  _filteredData.attachToAttribute(attrnum, divisor);
	}
    }