void Camera::reset () { setEyePoint (m_startPoint); m_camera.setRight (m_startPointMatrix.getRight ()); m_camera.setUp (m_startPointMatrix.getUp ()); m_camera.setBack (m_startPointMatrix.getBack ()); }
Camera::Camera() { setUpVec(Vec4d(0,1,0,0)); setViewVec(Vec4d(0,0,-1,0)); setEyePoint(Vec4d(0,0,1,0)); }