void QxrdImagePlot::setColorMap(int n) { switch(n) { case 0: setGrayscale(); break; case 1: setInverseGrayscale(); break; case 2: setEarthTones(); break; case 3: setSpectrum(); break; case 4: setFire(); break; case 5: setIce(); break; } }
void Hunter::setFire(Vect fireVect,float angle){ auto bullet = fireBullet::create(); bullet->setAnchorPoint(Vect(0.5,0.5)); bullet->setPosition(posBulletInParent); bullet->setFire(angle); addChild(bullet); bullet->getPhysicsBody()->applyImpulse(fireVect); bullet->setScheRemove(); }