Ejemplo n.º 1
0
	void Button::setPropertyOverride(const std::string& _key, const std::string& _value)
	{
		/// @wproperty{Button, StateSelected, bool} Set state selected.
		if (_key == "StateSelected")
			setStateSelected(utility::parseValue<bool>(_value));
		else if (_key == "ModeImage")
			setModeImage(utility::parseValue<bool>(_value));
		else if (_key == "ImageResource")
			setImageResource(_value);
		else if (_key == "ImageGroup")
			setImageGroup(_value);
		else if (_key == "ImageName")
			setImageName(_value);
		else
		{
			Base::setPropertyOverride(_key, _value);
			return;
		}
		eventChangeProperty(this, _key, _value);
	}
Ejemplo n.º 2
0
void Player::setState(proto::Player p) {
  if (p_.ps != p.ps) {
    tics = 0;
  }
  tics++;

  p_ = p;
  setPosition(p_.pos);

  setFlipped(p_.o == proto::left);

  std::string image = "idle_1";
  switch (p_.ps) {
    case proto::PlayerState::moving:
      image = "running_" + std::to_string(tics);
      if (tics >=  11) tics = 0;
      break;
    case proto::PlayerState::idle:
      break;
    case proto::PlayerState::shooting:
      image = "shooting_" + std::to_string(tics);
      if (tics >= 2) tics = 1;
      break;
    case proto::PlayerState::jumping:
      if (p.ps == proto::PlayerState::jumpingShooting) tics = 2;
      image = "jumping_" + std::to_string(tics);
      if (tics >= 3) tics = 2;
      break;
    case proto::PlayerState::jumpingShooting:
      image = "jumping_shooting_1";
      if (tics >= 3) tics = 2;
      break;
    case proto::PlayerState::climbing:
      image = "climbing_1";
      if (tics >= 10) image = "climbing_2";
      if (tics >= 20) tics = 0;
      break;
  }

  setImageName("player/" + image + ".png");
}
Ejemplo n.º 3
0
void Enemy::setState(proto::Enemy e) {
  setPosition(e.pos);
  setImageName("enemies/bumby/idle_1.png");
}