void RenderRegion::attachRegion() { if (documentBeingDestroyed()) return; // A region starts off invalid. setIsValid(false); // Initialize the flow thread reference and create the flow thread object if needed. // The flow thread lifetime is influenced by the number of regions attached to it, // and we are attaching the region to the flow thread. installFlowThread(); if (!m_flowThread) return; // Only after adding the region to the thread, the region is marked to be valid. m_flowThread->addRegionToThread(this); // The region just got attached to the flow thread, lets check whether // it has region styling rules associated. checkRegionStyle(); if (!isValid()) return; m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight(); if (hasAutoLogicalHeight()) incrementAutoLogicalHeightCount(); }
void Geometry::loadIniFile(IniFile *iniFile) { QFileInfo fileInfo(QString("%1/geometry.txt").arg(m_filePath)); int planesPerDimension = iniFile->getInt("planesPerDimension"); bool loadPrevious = iniFile->getBool("loadPrevious") && fileInfo.exists(); setRandomWalkFraction(iniFile->getDouble("randomWalkFraction")); setIsValid(true); setMode(iniFile->getInt("mode")); setVerbose(iniFile->getBool("verbose")); if(loadPrevious) { load(QString("%1/geometry.txt").arg(m_filePath)); if(this->planesPerDimension() != planesPerDimension) { if(m_verbose) qDebug() << "Resizing from " << this->planesPerDimension() << " planes per dimension to " << planesPerDimension; resize(planesPerDimension); } } else { setPlanesPerDimension(planesPerDimension); reset(2, 19); } qDebug() << "Geometry loaded ini file with "; qDebug() << " Mode: " << m_mode; qDebug() << " Verbose: " << m_verbose; qDebug() << " Planes per dimension: " << m_planesPerDimension; qDebug() << " Load previous: " << (loadPrevious ? "true" : "false"); qDebug() << " Random walk fraction: " << m_randomWalkFraction; }
CResourceResult::CResourceResult(const CResourceResult& result) { setIsValid(result.getIsValid()); setIsSuccess(result.getIsSuccess()); setData(result.getData()); setDataSize(result.getDataSize()); setCacheControlStr(result.getCacheControlStr()); setMessage(result.getMessage()); setEtag(result.getEtag()); setMIME(result.getMIME()); }
void RenderRegion::attachRegion() { if (documentBeingDestroyed()) return; // A region starts off invalid. setIsValid(false); if (!m_flowThread) return; // Only after adding the region to the thread, the region is marked to be valid. m_flowThread->addRegionToThread(this); }
void RenderRegion::attachRegion() { if (documentBeingDestroyed()) return; // A region starts off invalid. setIsValid(false); // Initialize the flow thread reference and create the flow thread object if needed. // The flow thread lifetime is influenced by the number of regions attached to it, // and we are attaching the region to the flow thread. installFlowThread(); if (!m_flowThread) return; // Only after adding the region to the thread, the region is marked to be valid. m_flowThread->addRegionToThread(this); }
void RenderRegion::attachRegion() { if (documentBeingDestroyed()) return; // A region starts off invalid. setIsValid(false); // Initialize the flow thread reference and create the flow thread object if needed. // The flow thread lifetime is influenced by the number of regions attached to it, // and we are attaching the region to the flow thread. installFlowThread(); if (!m_flowThread) return; m_flowThread->addRegionToThread(this); // The region just got attached to the flow thread, lets check whether // it has region styling rules associated. checkRegionStyle(); }