Ejemplo n.º 1
0
Layout* UI::createLayout(int i){
    auto lo=Layout::create();
    lo->setBackGroundImage("HelloWorld.png");
    lo->setBackGroundImageScale9Enabled(true);
    lo->setContentSize(Size(480,320)*1.5);
    for (int i=0; i<5; i++) {
        for (int j=0; j<7; j++) {
            auto ub=Button::create();
            ub->loadTextureNormal("editBG.png");
            ub->loadTexturePressed("editBG.png");
            ub->loadTextureDisabled("editBg.png");
            ub->setScale9Enabled(true);
            ub->setContentSize(Size(100,50));
            ub->setPressedActionEnabled(true);
            ub->setZoomScale(0.5f);
            ub->setTitleFontName("fonts/Marker Felt.ttf");
            ub->setTitleFontSize(30);
            ub->setTitleColor(Color3B::GREEN);
            ub->setTitleText(StringUtils::format("%d--%d",i,j));
            ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
            ub->setTag(i);
            ub->setPosition(Vec2(70+120*i, 35+j*60));
            lo->addChild(ub);
        }
    }
    return lo;
}
Ejemplo n.º 2
0
bool UIButtonTextOnly::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Text Only Button", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create();
        button->setNormalizedPosition(Vec2(0.5f, 0.5f));
       
        button->setTitleText("PLAY GAME");
        CCLOG("content size should be greater than 0:  width = %f, height = %f", button->getContentSize().width,
              button->getContentSize().height);
        button->setZoomScale(0.3f);
        button->setPressedActionEnabled(true);
        button->addClickEventListener([this](Ref* sender) {
            CCLOG("clicked!");
        });
        _uiLayer->addChild(button);
        
        return true;
    }
    return false;
}
Ejemplo n.º 3
0
bool UIButtonIgnoreContentSizeTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button IgnoreContent Size Test", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->ignoreContentAdaptWithSize(false);
        button->setContentSize(Size(200,100));
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setZoomScale(0.3f);
        button->setPressedActionEnabled(true);
        button->addClickEventListener([=](Ref* sender) {
            CCLOG("clicked!");
            button->setScale(1.2f);
        });
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button2->ignoreContentAdaptWithSize(false);
        button2->setContentSize(Size(200,100));
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        button2->setZoomScale(0.3f);
        button2->setPressedActionEnabled(true);
        button2->addClickEventListener([=](Ref* sender) {
            button2->runAction(ScaleTo::create(1.0f, 1.2f));
            CCLOG("clicked!");
        });
        _uiLayer->addChild(button2);
        
        return true;
    }
    return false;
}
Ejemplo n.º 4
0
// on "init" you need to initialize your instance
bool SecondScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !LayerColor::initWithColor(Color4B::BLUE) )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(SecondScene::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = LabelTTF::create("Second Scene \nwith Colored Background", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);
    
    auto button = cocos2d::ui::Button::create();
    button->loadTextures("button.png", "button_r.png");
    Size layerSize = this->getContentSize();
    button->setPosition(Vec2(layerSize.width/2, layerSize.height/2));
    button->setPressedActionEnabled(true);
    button->addTouchEventListener(CC_CALLBACK_2(SecondScene::onButtonTouchEvent, this));
    button->setTitleFontSize(36.0f);
    button->setTitleText("Back");
    this->addChild(button, 10);
    
    return true;
}
Ejemplo n.º 5
0
ui::Button* McdLayer::decorateButtonEx(const Btn_info& btnInfo, BTN_CALLBACK callback){
    auto button = ui::Button::create(btnInfo.img, btnInfo.img_p);
    button->setPressedActionEnabled(true);
    button->setPosition(genPos(btnInfo.pos));
    auto mytag = _tagAI++;
    button->setTag(mytag);
    button->addTouchEventListener(CC_CALLBACK_2(McdLayer::touchEvent, this));
    button->setScale(btnInfo.scale);
    button->setTitleText(btnInfo.text);
    button->setTitleFontName(uic::font_zh);
    button->setTitleFontSize(20);
    this->addChild(button, 1);
    _cbMap[mytag] = callback;
    return button;
}
Ejemplo n.º 6
0
ui::Button* McdLayer::decorateButton(const Btn_info& btnInfo , int tag)
{
    auto button = ui::Button::create(btnInfo.img, btnInfo.img_p);
    button->setPressedActionEnabled(true);
    //    button->setAnchorPoint({0,0});
    button->setPosition(genPos(btnInfo.pos));
    button->setTag(tag);
    button->addTouchEventListener(CC_CALLBACK_2(McdLayer::touchEvent, this));
    button->setScale(btnInfo.scale);
    button->setTitleText(btnInfo.text);
    button->setTitleFontName(uic::font_zh);
    button->setTitleFontSize(30);
    this->addChild(button, 1);
    return button;
}
Ejemplo n.º 7
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);

        // clone the inner sprite: https://github.com/cocos2d/cocos2d-x/issues/16924
        button->_buttonNormalRenderer->copyTo(_buttonNormalRenderer);
        _normalFileName = button->_normalFileName;
        _normalTextureSize = button->_normalTextureSize;
        _normalTexType = button->_normalTexType;
        _normalTextureLoaded = button->_normalTextureLoaded;
        setupNormalTexture(!_normalFileName.empty());

        button->_buttonClickedRenderer->copyTo(_buttonClickedRenderer);
        _clickedFileName = button->_clickedFileName;
        _pressedTextureSize = button->_pressedTextureSize;
        _pressedTexType = button->_pressedTexType;
        _pressedTextureLoaded = button->_pressedTextureLoaded;
        setupPressedTexture(!_clickedFileName.empty());

        button->_buttonDisabledRenderer->copyTo(_buttonDisabledRenderer);
        _disabledFileName = button->_disabledFileName;
        _disabledTextureSize = button->_disabledTextureSize;
        _disabledTexType = button->_disabledTexType;
        _disabledTextureLoaded = button->_disabledTextureLoaded;
        setupDisabledTexture(!_disabledFileName.empty());

        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
Ejemplo n.º 8
0
bool UIButtonTitleEffectTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button Title Effect", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setTitleFontName("fonts/Marker Felt.ttf");
        button->setZoomScale(0.3f);
        button->setScale(2.0f);
        button->setPressedActionEnabled(true);
        Label *title = button->getTitleRenderer();
        button->setTitleColor(Color3B::RED);
        title->enableShadow(Color4B::BLACK,Size(2,-2));

        
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                      "cocosui/animationbuttonpressed.png");
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        auto title2 = button2->getTitleRenderer();
        title2->enableOutline(Color4B::GREEN, 3);
        _uiLayer->addChild(button2);
        
        return true;
    }
    return false;
}
Ejemplo n.º 9
0
bool UIButtonFlipTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button X Flipped", "fonts/Marker Felt.ttf",20);
        _displayValueLabel->setNormalizedPosition(Vec2(0.3, 0.7));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setTitleFontName("fonts/Marker Felt.ttf");
        button->setZoomScale(0.3f);
        button->setScale(2.0f);
        button->setFlippedX(true);
        button->setPressedActionEnabled(true);
        
        
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                      "cocosui/animationbuttonpressed.png");
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        button2->setFlippedY(true);
        _uiLayer->addChild(button2);
        
        auto titleLabel = Text::create("Button Y flipped", "Arial", 20);
        titleLabel->setNormalizedPosition(Vec2(0.8, 0.7));
        this->addChild(titleLabel);
        
        return true;
    }
    return false;
}
Ejemplo n.º 10
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {   
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        loadTextureNormal(button->_normalFileName.c_str(), button->_normalTexType);
        loadTexturePressed(button->_clickedFileName.c_str(), button->_pressedTexType);
        loadTextureDisabled(button->_disabledFileName.c_str(), button->_disabledTexType);
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        setTitleText(button->getTitleText());
        setTitleFontName(button->getTitleFontName());
        setTitleFontSize(button->getTitleFontSize());
        setTitleColor(button->getTitleColor());
        setPressedActionEnabled(button->_pressedActionEnabled);
    }
}
Ejemplo n.º 11
0
//按钮
void UI:: initButton(){
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto ub=Button::create();
    ub->loadTextureNormal("0.png");
    ub->loadTexturePressed("2.png");
    ub->loadTextureDisabled("2.png");
    ub->setScale9Enabled(true);
    ub->setContentSize(cocos2d::Size(128,128));
    ub->setPressedActionEnabled(true);
    ub->setZoomScale(2);
    ub->setTitleFontName("fonts/Marker Felt.ttf");
    ub->setTitleFontSize(30);
    ub->setTitleColor(cocos2d::Color3B::YELLOW);
    ub->setTitleText("HHLLO Button");
   // ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
    //添加触摸事件
    ub->addTouchEventListener (this,toucheventselector(UI::buttonClick));
    ub->setPosition(visibleSize/2);
    addChild(ub);
    
}
Ejemplo n.º 12
0
void UI::initListView(){
    auto lv=ListView::create();
    lv->setContentSize(cocos2d::Size(640,480));
    lv->setItemsMargin(20);//设置间隔
    lv->setDirection(cocos2d::ui::ScrollView::Direction::VERTICAL);
        for (int i=0; i<50; i++) {
        auto ub=Button::create();
        ub->loadTextureNormal("0.png");
        ub->loadTexturePressed("1.png");
        ub->loadTextureDisabled("0.png");
        ub->setScale9Enabled(true);
        ub->setContentSize(Size(600,400));
        ub->setPressedActionEnabled(true);
        ub->setZoomScale(0.5f);
        ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
        ub->setTag(i);
        lv->pushBackCustomItem(ub);
    }
   
    lv->addEventListener(CC_CALLBACK_2(UI::ListViewCall, this));
    addChild(lv);

}
Ejemplo n.º 13
0
cocos2d::ui::Button* GameLayer::create_button(std::string text, cocos2d::ccMenuCallback cb)
{
    auto param = ui::LinearLayoutParameter::create();
    param->setGravity(ui::LinearLayoutParameter::LinearGravity::CENTER_HORIZONTAL);
    param->setMargin(ui::Margin(0, menu_fontsize/2, 0, 0));

    auto btn = ui::Button::create();
    btn->setTitleFontName(menu_font);
    btn->setTitleFontSize(menu_fontsize);
    btn->setTitleColor(Color3B::GREEN);
    btn->setLayoutParameter(param);
    btn->setTouchEnabled(true);
    btn->setPressedActionEnabled(true);

    btn->addTouchEventListener([this,cb](Ref* ref, ui::Widget::TouchEventType event)
            {
            if (event == ui::Widget::TouchEventType::ENDED){ cb(NULL); }
            });
    btn->setTitleText(text);

    return btn;

};
Ejemplo n.º 14
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        auto normalSprite = button->_buttonNormalRenderer->getSprite();
        if (nullptr != normalSprite)
        {
            loadTextureNormal(normalSprite->getSpriteFrame());
        }
        auto clickedSprite = button->_buttonClickedRenderer->getSprite();
        if (nullptr != clickedSprite)
        {
            loadTexturePressed(clickedSprite->getSpriteFrame());
        }
        auto disabledSprite = button->_buttonDisableRenderer->getSprite();
        if (nullptr != disabledSprite)
        {
            loadTextureDisabled(disabledSprite->getSpriteFrame());
        }
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
Ejemplo n.º 15
0
cocos2d::ui::Button* GameLayer::create_button(std::string text, BoolFuncNoArgs cb, bool start_disabled, ButtonState* btn_state)
{
    auto param = ui::LinearLayoutParameter::create();
    param->setGravity(ui::LinearLayoutParameter::LinearGravity::CENTER_HORIZONTAL);

    auto disable_button = [](ui::Button* button)
    {
        button->setTitleColor(Color3B::GRAY);
        button->setTouchEnabled(false);
        button->setPressedActionEnabled(false);
    };

    auto btn = ui::Button::create("main_UI_export_10_x4.png", "", "", ui::TextureResType::PLIST);

    btn->setTitleFontName(menu_font);
    btn->setTitleFontSize(menu_fontsize);
    btn->setTitleColor(Color3B::BLACK);
    btn->getTitleRenderer()->getTexture()->setAliasTexParameters();

    btn->setColor(Color3B(114, 160, 72));

    btn->getVirtualRenderer()->setScale(sx(1.0f));
    btn->setScaleX(sx(1.0f));
    btn->setScaleY(sy(1.0f));

    param->setMargin(ui::Margin(0, sy(15.0f)*btn->getScaleY(), 0, sy(15.0f)*btn->getScaleY()));

    btn->setLayoutParameter(param);
    btn->setTouchEnabled(true);
    btn->setPressedActionEnabled(true);

    if (start_disabled) 
    {
        disable_button(btn);
    };

    btn->setTitleText(text);
    if (btn_state)
    {
        //update the text
        btn_state->swap_state(btn, btn_state->current);
    };

    btn->addTouchEventListener(
        [btn_state, cb, btn, disable_button](Ref* ref, ui::Widget::TouchEventType event)
            {
                if (event == ui::Widget::TouchEventType::ENDED)
                {
                    if (!cb())
                    {
                        disable_button(btn);
                    };
                    if (btn_state)
                    {
                        btn_state->current = !btn_state->current;
                        btn_state->swap_state(btn, btn_state->current);
                    };
                }
            }
    );

    return btn;

};
Ejemplo n.º 16
0
bool CLoginScene::init()
{
	IBaseScene::init() ;
	// as when MSG_PlAYER_OTHER_LOGIN event occured , other scene may disconnect from svr 
	// so here ,we will try to connect svr ;
	if ( CClientApp::getInstance()->isConnecting() == false )
	{
		CClientApp::getInstance()->connectToSvr() ;
	}
	// read cocostuido 
	Node* pRoot = CSLoader::getInstance()->createNodeWithFlatBuffersFile("res/login.csb");
	addChild(pRoot);
	auto cSize = pRoot->getContentSize();
	pRoot->setContentSize(Director::getInstance()->getWinSize()) ;
	ui::Helper::doLayout(pRoot);

	auto bg = pRoot->getChildByName("signup_bg_2") ;
	m_pAccount = dynamic_cast<ui::TextField*>(bg->getChildByName("account"));
	m_pName = dynamic_cast<ui::TextField*>(bg->getChildByName("name"));
	m_pPassword = dynamic_cast<ui::TextField*>(bg->getChildByName("password"));

	auto Btn = dynamic_cast<ui::Button*>(bg->getChildByName("btnLogin")) ;    
	Btn->setPressedActionEnabled(true);
	Btn->addClickEventListener([=](Ref* sender){
			// on login pressed
			if ( strlen(m_pPassword->getString().c_str()) == 0 || 0 == strlen(m_pAccount->getString().c_str()) )
			{
				cocos2d::MessageBox("account or password is null","error") ;
				return ;
			}
			else
			{
				stMsgLogin msgLogin ;
				memset(msgLogin.cAccount,0,sizeof(msgLogin.cAccount)) ;
				sprintf_s(msgLogin.cAccount,sizeof(msgLogin.cAccount),"%s",m_pAccount->getString().c_str()) ;

				memset(msgLogin.cPassword,0,sizeof(msgLogin.cPassword)) ;
				sprintf_s(msgLogin.cPassword,sizeof(msgLogin.cPassword),"%s",m_pPassword->getString().c_str()) ;
				sendMsg(&msgLogin,sizeof(msgLogin)) ;
			}

	       });

	Btn = dynamic_cast<ui::Button*>(bg->getChildByName("btnRegister")) ;    
	Btn->setPressedActionEnabled(true);
	Btn->addClickEventListener([=](Ref* sender){
		// on register pressed
		if ( strlen(m_pPassword->getString().c_str()) == 0 || 0 == strlen(m_pAccount->getString().c_str()) )
		{
			cocos2d::MessageBox("account or password is null","error") ;
			return ;
		}
		else
		{
			stMsgRegister msgRegister ;
			msgRegister.cRegisterType = 1 ;
			msgRegister.nChannel = 0 ;
			memset(msgRegister.cAccount,0,sizeof(msgRegister.cAccount)) ;
			sprintf_s(msgRegister.cAccount,sizeof(msgRegister.cAccount),"%s",m_pAccount->getString().c_str()) ;

			memset(msgRegister.cPassword,0,sizeof(msgRegister.cPassword)) ;
			sprintf_s(msgRegister.cPassword,sizeof(msgRegister.cPassword),"%s",m_pPassword->getString().c_str()) ;
			sendMsg(&msgRegister,sizeof(msgRegister)) ;
		}
	});
	return true ;
}
Ejemplo n.º 17
0
//添加一些显示标签
void GameLayer:: addSprite(){
    
    //显第几关的label
    auto temp = __String::createWithFormat("Level: %d",level);
    levelLabel = Label::createWithSystemFont(temp->getCString(), "fonts/Marker Felt.ttf", 32);
    levelLabel->setPosition(Point(80, visibleSize.height-40));
    levelLabel->setColor(Color3B(255, 255, 255));
    this->addChild(levelLabel,1);
    
    
    //显分数的label
    xmller.XmlParse(str);
    std::string level02= xmller.getLevel02();
    int  number=atoi(level02.c_str());
    log("xml score=%d",number);
    auto sc = __String::createWithFormat("Money: %d",number);
    scoreLabel = Label::createWithSystemFont(sc->getCString(), "fonts/Marker Felt.ttf", 32);
    scoreLabel->setPosition(Point(110, visibleSize.height-80));
    scoreLabel->setColor(Color3B(255, 255, 0));
    this->addChild(scoreLabel,1);
    
    
    //显示子弹数量
    std::string level03 = xmller.getLevel03();
    int bb = atoi(level03.c_str());
    auto cc = __String::createWithFormat("Bullet: %d",bb);
    bulletLabel = Label::createWithSystemFont(cc->getCString(), "fonts/Marker Felt.ttf", 32);
    bulletLabel->setPosition(Point(110, visibleSize.height-120));
    bulletLabel->setColor(Color3B(0, 255, 0));
    this->addChild(bulletLabel,1);
    
    //暂停的按钮
    
    auto ub=Button::create();
    ub->loadTextureNormal("newPause_Normal.png");
    ub->loadTexturePressed("newPause_Select.png");
    ub->setScale(0.4);
    ub->setScale9Enabled(true);
    ub->setContentSize(Size(128,128));
    ub->setPressedActionEnabled(false);
    ub->setZoomScale(2.0f);//大于1有效小于1无效
    ub->addClickEventListener([this](Ref*){
        
        
        auto l = PauseLayer::createLayer();
        
        l->setDelegate(this);   //设置代理----------------------
        this->addChild(l);
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        listener->onTouchBegan=([](Touch*, Event*){
            return true;
        });
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, l);
        
        Director::getInstance()->pause();
        
        
    });
    ub->setPosition(Vec2(visibleSize.width-50,50));
    this->addChild(ub);
}