Ejemplo n.º 1
0
    void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
    {
        MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
        MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());

        mColorBlendMode.blendType = Ogre::LBT_COLOUR;
        mColorBlendMode.source1 = Ogre::LBS_TEXTURE;
        mColorBlendMode.source2 = Ogre::LBS_DIFFUSE;
        mColorBlendMode.operation = Ogre::LBX_MODULATE;

        mAlphaBlendMode.blendType = Ogre::LBT_ALPHA;
        mAlphaBlendMode.source1 = Ogre::LBS_TEXTURE;
        mAlphaBlendMode.source2 = Ogre::LBS_DIFFUSE;
        mAlphaBlendMode.operation = Ogre::LBX_MODULATE;

        mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
        mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
        mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;

        mSceneManager = nullptr;
        mWindow = nullptr;
        mUpdate = false;
        mRenderSystem = nullptr;
        mActiveViewport = 0;

        Ogre::Root* root = Ogre::Root::getSingletonPtr();
        if (root != nullptr)
            setRenderSystem(root->getRenderSystem());
        setRenderWindow(_window);
        setSceneManager(_scene);


        MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
        mIsInitialise = true;
    }
Ejemplo n.º 2
0
    void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
    {
        MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
        MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());

        mColorBlendMode.blendType = Ogre::LBT_COLOUR;
        mColorBlendMode.source1 = Ogre::LBS_TEXTURE;
        mColorBlendMode.source2 = Ogre::LBS_DIFFUSE;
        mColorBlendMode.operation = Ogre::LBX_MODULATE;

        mAlphaBlendMode.blendType = Ogre::LBT_ALPHA;
        mAlphaBlendMode.source1 = Ogre::LBS_TEXTURE;
        mAlphaBlendMode.source2 = Ogre::LBS_DIFFUSE;
        mAlphaBlendMode.operation = Ogre::LBX_MODULATE;

        mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
        mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
        mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;

        mSceneManager = nullptr;
        mWindow = nullptr;
        mUpdate = false;
        mRenderSystem = nullptr;
        mActiveViewport = 0;

        Ogre::Root* root = Ogre::Root::getSingletonPtr();
        if (root != nullptr)
            setRenderSystem(root->getRenderSystem());
        setRenderWindow(_window);
        setSceneManager(_scene);

        // ADDED
        sh::MaterialInstance* mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
        sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
        mVertexProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
                                  ->getVertexProgram()->_getBindingDelegate();

        mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
        sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
        mVertexProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
                                   ->getVertexProgram()->_getBindingDelegate();

        mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
        sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
        mFragmentProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
                                    ->getFragmentProgram()->_getBindingDelegate();

        mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
        sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
        mFragmentProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
                                     ->getFragmentProgram()->_getBindingDelegate();



        MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
        mIsInitialise = true;
    }
Ejemplo n.º 3
0
GridLineFactory::GridLineFactory(Ogre::SceneManager* sceneManager)
{
	mCellCount = mInitialCellCount;
	mLineList = NULL;
	mLineID = 0;
	createMaterials();
	
	setSceneManager(sceneManager);
}
Ejemplo n.º 4
0
//--------------------------------------------------------------
void ofApp::setup()
{
//    ofSetDataPathRoot("../../data/");
    
    sceneManager.add(new ofIntroScene());
    sceneManager.add(new of3dLevelScene("level0"));
    
    sceneManager.gotoScene("level0");
    
    setSceneManager(&sceneManager);
}
Ejemplo n.º 5
0
    void shutdown()
    {
        MYGUI_PLATFORM_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
        MYGUI_PLATFORM_LOG(Info, "* Shutdown: " << getClassTypeName());

        destroyAllResources();

        setSceneManager(nullptr);
        setRenderWindow(nullptr);
        setRenderSystem(nullptr);

        MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully shutdown");
        mIsInitialise = false;
    }
Ejemplo n.º 6
0
//--------------------------------------------------------------
void ofApp::setup() {

    // setup for nice jaggy-less rendering
    ofSetVerticalSync(true);
    ofBackground(0, 0, 0);

    // setup the render size (working area)
    transformer.setRenderSize(600, 400);

    // turn on transform origin translation and scaling to screen size,
    // disable quad warping, and enable aspect ratio and centering when scaling
    transformer.setTransforms(true, true, false, true, true);

    // set the ofxApp transformer so it's automatically applied in draw()
    setTransformer(&transformer);

#ifdef HAVE_OFX_GUI
    // setup transform panel with transformer pointer,
    // loads settings & quad warper xml files if found
    panel.setup(&transformer);
#endif

    // load scenes
    particleScene = (ParticleScene*) sceneManager.add(new ParticleScene()); // save pointer
    sceneManager.add(new LineScene());
    sceneManager.setup(true); // true = setup all the scenes now (not on the fly)
    ofSetLogLevel("ofxSceneManager", OF_LOG_VERBOSE); // lets see whats going on inside

    // start with a specific scene
    // set now to true in order to ignore the scene fade and change now
    sceneManager.gotoScene("Lines", true);
    lastScene = sceneManager.getCurrentSceneIndex();

    // overlap scenes when transitioning
    sceneManager.setOverlap(true);

    // attach scene manager to this ofxApp so it's called automatically,
    // you can also call the callbacks (update, draw, keyPressed, etc) manually
    // if you don't set it
    //
    // you can also turn off the auto sceneManager update and draw calls with:
    // setSceneManagerUpdate(false);
    // setSceneManagerDraw(false);
    //
    // the input callbacks in your scenes will be called if they are implemented
    //
    setSceneManager(&sceneManager);
}
Ejemplo n.º 7
0
	void RTTLayer::deserialization(xml::ElementPtr _node, Version _version)
	{
		Base::deserialization(_node, _version);

		MyGUI::xml::ElementEnumerator propert = _node->getElementEnumerator();
		while (propert.next("Property"))
		{
			const std::string& key = propert->findAttribute("key");
			const std::string& value = propert->findAttribute("value");
			if (key == "TextureSize") setTextureSize(utility::parseValue<IntSize>(value));
#ifdef MYGUI_OGRE_PLATFORM
			else if (key == "Entity") setEntity(value);
			else if (key == "Material") setMaterial(value);
			else if (key == "SceneManager") setSceneManager(value);
			else if (key == "Camera") setCamera(value);
#endif
		}
	}
StatusIndicatorMenuWindow::StatusIndicatorMenuWindow(QWidget *parent) :
    MWindow(parent),
    statusBar(new MStatusBar),
    menuWidget(NULL)
{
    QDBusConnection bus = QDBusConnection::sessionBus();
    bus.registerService(SERVICE_NAME);
    bus.registerObject(OBJECT_NAME, this, QDBusConnection::ExportScriptableSlots);

    // Show status bar
    setSceneManager(new MSceneManager);
    sceneManager()->appearSceneWindowNow(statusBar);
    currentLanguage = MLocale().language();

    statusBar->setStyleName("StatusIndicatorMenuWindowStatusBar");

    // Set the X window type, so that the window does not appear in the switcher and
    // home screen can provide the correct UI flow
    setAttribute(Qt::WA_X11NetWmWindowTypeMenu);
    setTranslucentBackground(true);
    setWindowTitle("Status Indicator Menu");
    setProperty("followsCurrentApplicationWindowOrientation", true);
    connect(this, SIGNAL(displayEntered()), this, SLOT(displayActive()));
    connect(this, SIGNAL(displayExited()), this, SLOT(displayInActive()));

#ifdef HAVE_QMSYSTEM
    /*
     * We need to receive updates when device lock state changes
     * to prevent status indicator menu opening when device lock is on
     */
    connect (&qmLocks, SIGNAL(stateChanged (MeeGo::QmLocks::Lock, MeeGo::QmLocks::State)), this,
                                   SLOT(setWindowStateAccordingToDeviceLockState(MeeGo::QmLocks::Lock, MeeGo::QmLocks::State)));
    if (qmLocks.getState(MeeGo::QmLocks::Device) != MeeGo::QmLocks::Locked) {
        deviceLocked = false;
    } else {
        deviceLocked = true;
    }
#endif

    resetMenuWidget();
}
Ejemplo n.º 9
0
//---------------------------------------------------------------------
bool PagedWorldSection::load(StreamSerialiser& ser)
{
    if (!ser.readChunkBegin(CHUNK_ID, CHUNK_VERSION, "PagedWorldSection"))
        return false;

    // Name
    ser.read(&mName);
    // AABB
    ser.read(&mAABB);
    // SceneManager type
    String smType, smInstanceName;
    SceneManager* sm = 0;
    ser.read(&smType);
    ser.read(&smInstanceName);
    Root& root = Root::getSingleton();
    if (root.hasSceneManager(smInstanceName))
        sm = root.getSceneManager(smInstanceName);
    else
        sm = root.createSceneManager(smType, smInstanceName);
    setSceneManager(sm);
    // Page Strategy Name
    String stratname;
    ser.read(&stratname);
    setStrategy(stratname);
    // Page Strategy Data
    bool strategyDataOk = mStrategyData->load(ser);
    if (!strategyDataOk)
        LogManager::getSingleton().stream() << "Error: PageStrategyData for section '"
                                            << mName << "' was not loaded correctly, check file contents";

    /// Load any data specific to a subtype of this class
    loadSubtypeData(ser);

    ser.readChunkEnd(CHUNK_ID);

    return true;

}
Ejemplo n.º 10
0
//--------------------------------------------------------------
void ofApp::setup() {
    
    ofSetColor(200);
    
	// setup for nice jaggy-less rendering
	ofSetVerticalSync(true);
	ofBackground(0, 0, 0);
	
   
    
	// load scenes
    sceneManager.add(new GlitchS1());
	sceneManager.setup(true); // true = setup all the scenes now (not on the fly)
	ofSetLogLevel("ofxSceneManager", OF_LOG_VERBOSE); // lets see whats going on inside
	
	// start with a specific scene
	// set now to true in order to ignore the scene fade and change now
	sceneManager.gotoScene("GS1", true);
	lastScene = sceneManager.getCurrentSceneIndex();
	
	// overlap scenes when transitioning
	sceneManager.setOverlap(true);
	
	// attach scene manager to this ofxApp so it's called automatically,
	// you can also call the callbacks (update, draw, keyPressed, etc) manually
	// if you don't set it
	//
	// you can also turn off the auto sceneManager update and draw calls with:
	// setSceneManagerUpdate(false);
	// setSceneManagerDraw(false);
	//
	// the input callbacks in your scenes will be called if they are implemented
	//
	setSceneManager(&sceneManager);
    
    debug = false;
}
Ejemplo n.º 11
0
///--------------------------------------------------------------
void ofApp::setup()
{
    ofSetFrameRate(60);
    ofSetVerticalSync(true);
    //ofBackground(ofColor::black);

    isFullScreen = (DEFAULT_WINDOW_MODE == OF_FULLSCREEN);

    currentScene = 2;
    currentSceneName = "";

    // Initialize audio analyzer
    {
        PMSettingsManagerAudioAnalyzers settingsAA = PMSettingsManagerAudioAnalyzers::getInstance();

        PMAudioAnalyzer::getInstance().init(
            settingsAA.getSilenceThreshold(), settingsAA.getSilenceQueueLength(),
            settingsAA.getOnsetsThreshold(),
            settingsAA.getAscDescAnalysisSize());
    }

    // General Settings
    {

#ifdef OF_DEBUG
        showFPS = PMSettingsManagerGeneral::getInstance().getDebugShowFPS();
#else
        showFPS = PMSettingsManagerGeneral::getInstance().getReleaseShowFPS();
#endif
    }

    // Scenes

    scene1 = new PMSc1Settings();
    sceneManager.add(scene1);

    scene2 = new PMSc2Start();
    sceneManager.add(scene2);

    scene3 = new PMSc3Song_Choose();
    sceneManager.add(scene3);

    scene4 = new PMSc4Palette_Choose();
    sceneManager.add(scene4);

    scene5 = new PMSc5Brushes_Choose();
    sceneManager.add(scene5);

    scene6 = new PMSc6Kinect_Detect();
    sceneManager.add(scene6);

    scene7 = new PMSc7Countdown();
    sceneManager.add(scene7);

    scene8 = new PMSc8Main();
    sceneManager.add(scene8);

    scene9 = new PMSc9Export();
    sceneManager.add(scene9);

    scene10 = new PMSc10Thanks();
    sceneManager.add(scene10);



    sceneManager.setup(false);
    sceneManager.setOverlap(true);
    ofSetLogLevel("ofxSceneManager", OF_LOG_VERBOSE); //lets see whats going on inside

    setSceneManager(&sceneManager);
    sceneManager.gotoScene("Scene 1", false);


    ofAddListener(scene1->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene2->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene3->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene4->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene5->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene6->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene7->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene8->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene9->goToSceneEvent, this, &ofApp::changeScene);
    ofAddListener(scene10->goToSceneEvent, this, &ofApp::changeScene);

}
Ejemplo n.º 12
0
//---------------------------------------------------------------------
void PagedWorldSection::setSceneManager(const String& smName)
{
    setSceneManager(Root::getSingleton().getSceneManager(smName));
}