Ejemplo n.º 1
0
void Triangles::subSetup()
{
	glBindVertexArray(VAO);

	glBindBuffer(GL_ARRAY_BUFFER, VBO);
	glBufferData(GL_ARRAY_BUFFER, _vertices.size()*sizeof(_vertices.data()), _vertices.data(),
				 GL_STATIC_DRAW);

	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
	glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size()*sizeof(_indices.data()),
				 _indices.data(), GL_STATIC_DRAW);
	setVertexAttributes();

	glBindBuffer(GL_ARRAY_BUFFER, 0);
	glBindVertexArray(0);
}
Ejemplo n.º 2
0
void GLVertexBuffer::initialize(const Config& a_config)
{
	initialize(a_config.bufferType, a_config.drawUsage);
	if (a_config.vertexAttributes.size())
		setVertexAttributes(as_span(&a_config.vertexAttributes[0], a_config.vertexAttributes.size()));
}