Ejemplo n.º 1
0
	int Soloud::play(AudioSource &aSound, float aVolume, float aPan, int aPaused, int aBus)
	{
		if (aSound.mFlags & AudioSource::SINGLE_INSTANCE)
		{
			// Only one instance allowed, stop others
			stopSound(aSound);
		}

		if (mLockMutexFunc) mLockMutexFunc(mMutex);
		int ch = findFreeVoice();
		if (ch < 0) 
		{
			if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex);
			return -1;
		}
		if (!aSound.mAudioSourceID)
		{
			aSound.mAudioSourceID = mAudioSourceID;
			mAudioSourceID++;
			aSound.mSoloud = this;
		}
		mVoice[ch] = aSound.createInstance();
		mVoice[ch]->mAudioSourceID = aSound.mAudioSourceID;
		mVoice[ch]->mBusHandle = aBus;
		mVoice[ch]->init(mPlayIndex, aSound.mBaseSamplerate, aSound.mChannels, aSound.mFlags);

		mPlayIndex++;

		if (aPaused)
		{
			mVoice[ch]->mFlags |= AudioSourceInstance::PAUSED;
		}

		setVoicePan(ch, aPan);
		setVoiceVolume(ch, aVolume);
		setVoiceRelativePlaySpeed(ch, 1);

		int i;
		for (i = 0; i < FILTERS_PER_STREAM; i++)
		{
			if (aSound.mFilter[i])
			{
				mVoice[ch]->mFilter[i] = aSound.mFilter[i]->createInstance();
			}
		}

		int scratchneeded = SAMPLE_GRANULARITY * mVoice[ch]->mChannels;

		mVoice[ch]->mResampleData[0]->mBuffer = new float[scratchneeded];
		mVoice[ch]->mResampleData[1]->mBuffer = new float[scratchneeded];

		// First buffer will be overwritten anyway; the second may be referenced by resampler
		memset(mVoice[ch]->mResampleData[0]->mBuffer, 0, sizeof(float) * scratchneeded);
		memset(mVoice[ch]->mResampleData[1]->mBuffer, 0, sizeof(float) * scratchneeded);

		if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex);

		int handle = getHandleFromVoice(ch);
		return handle;
	}	
Ejemplo n.º 2
0
result Soloud::setRelativePlaySpeed(handle aVoiceHandle, float aSpeed)
{
    result retVal = 0;
    FOR_ALL_VOICES_PRE
    mVoice[ch]->mRelativePlaySpeedFader.mActive = 0;
    retVal = setVoiceRelativePlaySpeed(ch, aSpeed);
    FOR_ALL_VOICES_POST
    return retVal;
}