void create_object(void) { set_name("andalf"); add_id("fisherman"); add_id("man"); set_short("Andalf the Fisherman, sitting on a bench"); set_level(4); set_hp(150); set_wc(5); set_new_ac(10); set_skill("combat",30); set_skill("unarmed",30); set_al(20); set_gender(1); set_race("human"); set_long("This is Andalf the old fisherman of Newbie Island. He looks "+ "just as old and grumpy as every other fisherman you will come "+ "across in the kingdoms. He sure looks as if he could tell some "+ "tales about fishing, though. Perhaps if you asked him about "+ "fishing, he would tell you a fish tale?\n"); load_chat(5,({"Andalf grumbles: Damn I'm sick of this island.\n", "Andalf grumbles: The most important thing for a fisherman "+ "is the ability to tell a damn fish tale.\n", "Andalf grumbles something incomprehensible.\n", "Andalf grumbles: You can raise yer damn lore skill here.\n" }));
void create_object(void) { set_short("Captain Hilary Rosen",1); set_long("Hilary is the captain of the Riaa. She rules it with an " + "iron hand. She has made it her mission in life to end piracy " + "and protect the bards who trust the Riaa to distribute " + "their goods around the world. She's not doing very well " + "at this particular moment.\n"); set_name("hilary"); add_id("captain"); //Added by Angelwings add_id("captain hilary"); add_id("captain hilary rosen"); add_id("hilary rosen"); set_level(2); set_race("human"); set_hp(80 + random(25)); set_al(0); add_money(100 + random(20)); set_gender(2); set_skill("combat",20 + random(10)); make(PCWEAPON + "sword"); make(PCARMOUR + "leather_armour"); init_command("wield sword"); init_command("wear armour"); load_chat(10,({ "Hilary says: Sign on to my crew and I'll make you rich and famous.\n", "Hilary says: All I do, I do for the bards.\n", }));
void create_object(void) { set_short("Dithe the pirate shopkeeper",1); set_long("Dithe is a drunken slob of a shopkeeper. You feel your " + "trading skill increase every time he stumbles or bumps " + "into a shelf as he tries to move around his shop.\n"); set_name("dithe"); add_id("man"); add_id("shopkeeper"); add_id("dithe the shopkeeper"); set_level(2); set_race("human"); set_hp(80); set_al(0); set_gender(1); set_wc(1); set_ac(0); add_money(200); load_chat(1,({ "Dithe stumbles.\n", "Dithe bumps into a shelf.\n", "Dithe takes a small bottle from a pocket and drinks " + "from it when he thinks you're not looking.\n", "Dithe mumbles something incomprehensible.\n" }));
set_guild(string hmm) { guild = hmm; name = RAND->gimme_a_male_name(); set_name(name); set_short(CAP(name)+" the bartender"); set_long(CAP(name)+" is the new bartender of the "+CAP(guild)+"'s Tavern.\n"); set_level(1); set_alias("bartender"); set_alt_name("std_bartender"); set_gender(1); set_race("human"); set_hp(50); set_al(0); set_wc(50); set_new_ac(9); set_skill("combat", 9); set_skill("unarmed", 9); set_skill("perception", 5); set_skill("resist", 5); add_money(25); load_chat(1, ({ CAP(name) + " says: I don't know what to say?\n", CAP(name) + " asks: Want some more alcohol?\n", CAP(name) + " says: Alcohol makes people smarter.\n", CAP(name) + " asks: Who needs brain cells?\n", }) );
void create_object(void) { set_short("Ferdirand Bumbleroot",1); set_long("Ferdirand Bumbleroot is a hobbit who operates the farm " + "that provides Hazeldown with most of the town's food. As " + "the major provider of such things, he's held in high regard " + "in the town. It is well deserved since he's good at what he " + "does. However, he currently has a problem with his farm. " + "Maybe he'd tell you about it if you would let him know " + "you're willing to <help> him with it?\n"); set_name("ferdirand"); add_id("ferdirand bumbleroot"); add_id("hobbit"); add_id("farmer"); set_level(4); set_race("hobbit"); set_al(300); add_money(100 + random(20)); set_gender(1); load_chat(5,({ "Ferdirand ponders deeply.\n", "Ferdirand mumbles: Everything must be perfect before Weeangel " + "gets here.\n", "Ferdirand says: Those damn crows...\n", "Ferdirand scratches his head.\n" }));
static void create() { ::create(); set_race("turtle"); set_name("turtle"); scale_level(5, 13); scale_str(8, 16); scale_dex(2, 6); set_al(random(500)); setmin("enters"); setmout("leaves slowly"); add_property("unarmed_weapon_name", "mouth"); add_property("unarmed_damage_type", ({ "blunt", "bite", "bite", "bite" }));
static void create() { ::create(); set_race("fly"); set_name("fly"); add_long("It is flying around in circles."); scale_level(1, 3); scale_dex(8, 10); scale_ac(0, 2); scale_wc(1, 2); set_al(0); setmin("flies in"); setmout("flies"); add_property("unarmed_damage_type",({ "blunt" }));
setup() { set_level(8); set_name("guard"); set_short("City guard"); set_long("This is a city guard. He is supposed to protect the city from "+ "undesirables. Sadly Anhk Morpork isn't very fussy and he is almost "+ "asleep.\n"); set_race("human"); set_al(50); give_money(150,100); load_chat(10, ({ 1, "@snore", 1, ":snoozes.\n", 1, ":moves in his sleep.\n" }) );
static void create() { ::create(); set_name("skeleton"); add_long("It is tattered with dried flesh."); scale_level(14, 17); scale_hp(250, 325); scale_wc(28, 32); scale_ac(4, 7); set_al(-500); set_aggressive(1); setmin("stumbles in"); setmout("stumbles"); add_money(random(600)); add_property("unarmed_damage_type", ({ "claw", "bite" }));
void create_object() { ::create_object(); set_short("a mad man chained to the wall"); set_long("This man was one of the rebels. The things he saw on the " + "disastrous raid into the castle robbed him of his sanity. " + "Still, he alone survived, and has been chained to this wall " + "ever since.\n"); set_name("madman"); add_id("mad man"); set_al(300); load_chat(75,({ "Madman says: Ah! Keep away!\n", "Madman rambles: This can't be.. this can't be.. " + "thiscan'tbethiscan'tbeTHISCAN'TBE!!!\n", "Madman swears: Aagh, we have been deceived.\n", "The man collapses in a convulsing heap.\n", "The man suddenly looks up with clear eyes: Sometimes " + "the rock gets stuck... Then you have to hit it...\n", "Madman shouts: No! Let me go!\n" }));
void create_object(void) { set_short("an old storyteller"); set_long("An old, grey haired man dressed in a grey tunic. His " + "features are sharp and his deep blue eyes are bright and " + "intelligent. His long, slender fingers trace intricate " + "patterns trough the air as he tells epic tales of heroes " + "and villains. Maybe he would tell you a story about the "+ "valley if you sat down at his table and asked?\n"); set_name("storyteller"); add_id("man"); set_level(4); set_race("human"); set_hp(100); set_al(350); set_gender(1); set_wc(6); set_ac(1); set_unarmed(1); add_money(200 + random(200)); }
void create_object(void) { set_short("Lallan the apothecary",1); set_long("Lallan is a man in his fifties with graying hair and blue " + "eyes.\n"); set_name("apothecary"); add_id("lallan"); add_id("man"); set_level(4); set_race("human"); set_hp(100); set_al(200); set_gender(1); set_wc(6); set_ac(1); set_unarmed(1); add_property("no_flee"); add_money(200 + random(200)); load_chat(10,({ "Lallan says: Take my advice, leave while you still " + "can.\n", "Lallan says: If you're staying here, you'll be needing " + "my wares.\n" }));