Ejemplo n.º 1
0
int
safeblessprop(dbref obj, dbref perms, char *buf, int mesgtyp, int set_p)
{
	char *ptr;

	if (!buf)
		return 0;
	while (*buf == PROPDIR_DELIMITER)
		buf++;
	if (!*buf)
		return 0;

	/* disallow CR's and :'s in prop names. */
	for (ptr = buf; *ptr; ptr++)
		if (*ptr == '\r' || *ptr == PROP_DELIMITER)
			return 0;

	if (!(mesgtyp & MPI_ISBLESSED)) {
		return 0;
	}
	if (set_p) {
		set_property_flags(obj, buf, PROP_BLESSED);
	} else {
		clear_property_flags(obj, buf, PROP_BLESSED);
	}

	return 1;
}
Ejemplo n.º 2
0
Archivo: wiz.c Proyecto: hyena/fuzzball
int
blessprops_wildcard(dbref player, dbref thing, const char *dir, const char *wild, int blessp)
{
	char propname[BUFFER_LEN];
	char wld[BUFFER_LEN];
	char buf[BUFFER_LEN];
	char buf2[BUFFER_LEN];
	char *ptr, *wldcrd = wld;
	PropPtr propadr, pptr;
	int i, cnt = 0;
	int recurse = 0;

#ifdef GOD_PRIV
	if(tp_strict_god_priv && !God(player) && God(OWNER(thing))) {
		notify(player,"Only God may touch what is God's.");
		return 0;
	}
#endif

	strcpyn(wld, sizeof(wld), wild);
	i = strlen(wld);
	if (i && wld[i - 1] == PROPDIR_DELIMITER)
		strcatn(wld, sizeof(wld), "*");
	for (wldcrd = wld; *wldcrd == PROPDIR_DELIMITER; wldcrd++) ;
	if (!strcmp(wldcrd, "**"))
		recurse = 1;

	for (ptr = wldcrd; *ptr && *ptr != PROPDIR_DELIMITER; ptr++) ;
	if (*ptr)
		*ptr++ = '\0';

	propadr = first_prop(thing, (char *) dir, &pptr, propname, sizeof(propname));
	while (propadr) {
		if (equalstr(wldcrd, propname)) {
			snprintf(buf, sizeof(buf), "%s%c%s", dir, PROPDIR_DELIMITER, propname);
			if (!Prop_System(buf) && ((!Prop_Hidden(buf) && !(PropFlags(propadr) & PROP_SYSPERMS))
				|| Wizard(OWNER(player)))) {
				if (!*ptr || recurse) {
					cnt++;
					if (blessp) {
						set_property_flags(thing, buf, PROP_BLESSED);
						snprintf(buf2, sizeof(buf2), "Blessed %s", buf);
					} else {
						clear_property_flags(thing, buf, PROP_BLESSED);
						snprintf(buf2, sizeof(buf2), "Unblessed %s", buf);
					}
					notify(player, buf2);
				}
				if (recurse)
					ptr = "**";
				cnt += blessprops_wildcard(player, thing, buf, ptr, blessp);
			}
		}
		propadr = next_prop(pptr, propadr, propname, sizeof(propname));
	}
	return cnt;
}
Ejemplo n.º 3
0
void
prim_blessprop(PRIM_PROTOTYPE)
{
	CHECKOP(2);
	oper2 = POP();
	oper1 = POP();
	if (oper2->type != PROG_STRING)
		abort_interp("Non-string argument (2)");
	if (!oper2->data.string)
		abort_interp("Empty string argument (2)");
	if (!valid_object(oper1))
		abort_interp("Non-object argument (1)");
	CHECKREMOTE(oper1->data.objref);

	if (mlev < 4)
		abort_interp("Permission denied.");

	{
		char *tmpe;
		char tname[BUFFER_LEN];
		int len = oper2->data.string->length;

		tmpe = oper2->data.string->data;
		while (*tmpe && *tmpe != '\r' && *tmpe != ':')
			tmpe++;
		if (*tmpe)
			abort_interp("Illegal propname");

		strcpyn(tname, sizeof(tname), oper2->data.string->data);
		while (len-- > 0 && tname[len] == PROPDIR_DELIMITER) {
			tname[len] = '\0';
		}

		set_property_flags(oper1->data.objref, tname, PROP_BLESSED);

#ifdef LOG_PROPS
		log2file("props.log", "#%d (%d) BLESSPROP: o=%d n=\"%s\"",
				 program, pc->line, oper1->data.objref, tname);
#endif

		ts_modifyobject(oper1->data.objref);
	}
	CLEAR(oper1);
	CLEAR(oper2);
}