Ejemplo n.º 1
0
void GrDrawTarget::onDrawRect(const SkRect& rect,
                              const SkMatrix* matrix,
                              const SkRect* localRect,
                              const SkMatrix* localMatrix) {

    GrDrawState::AutoViewMatrixRestore avmr;
    if (NULL != matrix) {
        avmr.set(this->drawState(), *matrix);
    }

    set_vertex_attributes(this->drawState(), NULL != localRect);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    size_t vsize = this->drawState()->getVertexSize();
    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    if (NULL != localRect) {
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) +
                                            sizeof(SkPoint));
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vsize);
        if (NULL != localMatrix) {
            localMatrix->mapPointsWithStride(coords, vsize, 4);
        }
    }
    SkRect bounds;
    this->getDrawState().getViewMatrix().mapRect(&bounds, rect);

    this->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4, &bounds);
}
Ejemplo n.º 2
0
void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
                                     const SkRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    set_vertex_attributes(drawState, SkToBool(localRect),  color);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix matrix = drawState->getViewMatrix();

    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vstride = drawState->getVertexStride();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride);
    matrix.mapPointsWithStride(geo.positions(), vstride, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds);

    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vstride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vstride, 4);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset);
    for (int i = 0; i < 4; ++i) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vstride);
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    SkASSERT(this->drawState() == drawState);
}
Ejemplo n.º 3
0
void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect,
                                     const SkMatrix* matrix,
                                     const GrRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState::AutoColorRestore acr;

    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    int colorOffset, localOffset;
    set_vertex_attributes(drawState,
                   this->caps()->dualSourceBlendingSupport() || drawState->hasSolidCoverage(),
                   NULL != localRect,
                   &colorOffset, &localOffset);
    if (colorOffset >= 0) {
        // We set the draw state's color to white here. This is done so that any batching performed
        // in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
        // mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
        // constant color in its op== when the kColor layout bit is set and then we can remove
        // this.
        acr.set(drawState, 0xFFFFFFFF);
    }

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix combinedMatrix;
    if (NULL != matrix) {
        combinedMatrix = *matrix;
    } else {
        combinedMatrix.reset();
    }
    combinedMatrix.postConcat(drawState->getViewMatrix());
    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vsize = drawState->getVertexSize();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);

    if (localOffset >= 0) {
        GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) + localOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                            vsize);
        if (NULL != localMatrix) {
            localMatrix->mapPointsWithStride(coords, vsize, 4);
        }
    }

    if (colorOffset >= 0) {
        GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
        for (int i = 0; i < 4; ++i) {
            *vertColor = color;
            vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
        }
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    GrAssert(this->drawState() == drawState);
}
Ejemplo n.º 4
0
void GrDistanceFieldTextContext::flush() {
    if (NULL == fDrawTarget) {
        return;
    }

    if (fCurrVertex > 0) {
        GrDrawState drawState;
        drawState.setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget());
        bool useColorVerts = !fUseLCDText;
        set_vertex_attributes(&drawState, useColorVerts);

        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));

        // get our current color
        SkColor filteredColor;
        SkColorFilter* colorFilter = fSkPaint.getColorFilter();
        if (colorFilter) {
            filteredColor = colorFilter->filterColor(fSkPaint.getColor());
        } else {
            filteredColor = fSkPaint.getColor();
        }
        this->setupCoverageEffect(filteredColor);

        // Effects could be stored with one of the cache objects (atlas?)
        drawState.setGeometryProcessor(fCachedGeometryProcessor.get());

        // Set draw state
        if (fUseLCDText) {
            GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
            if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
                kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
                fPaint.numColorStages()) {
                SkDebugf("LCD Text will not draw correctly.\n");
            }
            SkASSERT(!drawState.hasColorVertexAttribute());
            // We don't use the GrPaint's color in this case because it's been premultiplied by
            // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
            // the mask texture color. The end result is that we get
            //            mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
            int a = SkColorGetA(fSkPaint.getColor());
            // paintAlpha
            drawState.setColor(SkColorSetARGB(a, a, a, a));
            // paintColor
            drawState.setBlendConstant(colorNoPreMul);
            drawState.setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
        } else {
            if (0xFF == GrColorUnpackA(fPaint.getColor())) {
                drawState.setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true);
            }
            // set back to normal in case we took LCD path previously.
            drawState.setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
            // We're using per-vertex color.
            SkASSERT(drawState.hasColorVertexAttribute());
        }
        int nGlyphs = fCurrVertex / kVerticesPerGlyph;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(&drawState,
                                          kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          kVerticesPerGlyph,
                                          kIndicesPerGlyph,
                                          &fVertexBounds);
        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fTotalVertexCount -= fCurrVertex;
        fCurrVertex = 0;
        SkSafeSetNull(fCurrTexture);
        fVertexBounds.setLargestInverted();
    }
}