/************************************************************************** Refresh (update) the spaceship dialog for the given player. **************************************************************************/ void refresh_spaceship_dialog(struct player *pPlayer) { struct SMALL_DLG *pSpaceShp; struct widget *pBuf; if (!(pSpaceShp = get_spaceship_dialog(pPlayer))) { return; } /* launch button */ pBuf = pSpaceShp->pEndWidgetList->prev->prev; if (victory_enabled(VC_SPACERACE) && pPlayer == client.conn.playing && pPlayer->spaceship.state == SSHIP_STARTED && pPlayer->spaceship.success_rate > 0.0) { set_wstate(pBuf, FC_WS_NORMAL); } /* update text info */ pBuf = pBuf->prev; copy_chars_to_string16(pBuf->string16, get_spaceship_descr(&pPlayer->spaceship)); /* ------------------------------------------ */ /* redraw */ redraw_group(pSpaceShp->pBeginWidgetList, pSpaceShp->pEndWidgetList, 0); widget_mark_dirty(pSpaceShp->pEndWidgetList); flush_dirty(); }
/************************************************************************** ... **************************************************************************/ struct widget *create_checkbox(struct gui_layer *pDest, bool state, Uint32 flags) { struct widget *pCBox = widget_new(); struct CHECKBOX *pTmp = fc_calloc(1, sizeof(struct CHECKBOX)); if (state) { pCBox->theme = pTheme->CBOX_Sell_Icon; } else { pCBox->theme = pTheme->CBOX_Unsell_Icon; } set_wflag(pCBox, (WF_FREE_STRING | WF_FREE_GFX | WF_FREE_PRIVATE_DATA | flags)); set_wstate(pCBox, FC_WS_DISABLED); set_wtype(pCBox, WT_CHECKBOX); pCBox->mod = KMOD_NONE; pCBox->dst = pDest; pTmp->state = state; pTmp->pTRUE_Theme = pTheme->CBOX_Sell_Icon; pTmp->pFALSE_Theme = pTheme->CBOX_Unsell_Icon; pCBox->private_data.cbox = pTmp; checkbox_baseclass_redraw = pCBox->redraw; pCBox->redraw = redraw_icon; pCBox->size.w = pCBox->theme->w / 4; pCBox->size.h = pCBox->theme->h; return pCBox; }
/************************************************************************** ... **************************************************************************/ void set_group_state(struct widget *pBeginGroupWidgetList, struct widget *pEndGroupWidgetList, enum widget_state state) { struct widget *pTmpWidget = pEndGroupWidgetList; while (pTmpWidget) { set_wstate(pTmpWidget, state); if (pTmpWidget == pBeginGroupWidgetList) { break; } pTmpWidget = pTmpWidget->prev; } }
/************************************************************************** Sellect widget. Redraw this widget; **************************************************************************/ void widget_sellected_action(struct widget *pWidget) { if (!pWidget || pWidget == pSellected_Widget) { return; } if (pSellected_Widget) { unsellect_widget_action(); } set_wstate(pWidget, FC_WS_SELLECTED); pWidget->select(pWidget); pSellected_Widget = pWidget ; if (get_wflags(pWidget) & WF_WIDGET_HAS_INFO_LABEL) { widget_info_counter = 1; } }
/************************************************************************** Create ( malloc ) Edit Widget structure. Edit Theme graphic is taken from pTheme->Edit surface; Text is taken from 'pString16'. 'length' parametr determinate width of Edit rect. This function determinate future size of Edit ( width, high ) and save this in: pWidget->size rectangle ( SDL_Rect ) function return pointer to allocated Edit Widget. **************************************************************************/ struct widget * create_edit(SDL_Surface *pBackground, struct gui_layer *pDest, SDL_String16 *pString16, Uint16 length, Uint32 flags) { SDL_Rect buf = {0, 0, 0, 0}; struct widget *pEdit = widget_new(); pEdit->theme = pTheme->Edit; pEdit->theme2 = pBackground; /* FIXME: make somewhere use of it */ pEdit->string16 = pString16; set_wflag(pEdit, (WF_FREE_STRING | WF_FREE_GFX | flags)); set_wstate(pEdit, FC_WS_DISABLED); set_wtype(pEdit, WT_EDIT); pEdit->mod = KMOD_NONE; baseclass_redraw = pEdit->redraw; pEdit->redraw = redraw_edit; if (pString16) { pEdit->string16->style |= SF_CENTER; buf = str16size(pString16); buf.h += adj_size(4); } length = MAX(length, buf.w + adj_size(10)); correct_size_bcgnd_surf(pTheme->Edit, &length, &buf.h); pEdit->size.w = length; pEdit->size.h = buf.h; if(pDest) { pEdit->dst = pDest; } else { pEdit->dst = add_gui_layer(pEdit->size.w, pEdit->size.h); } return pEdit; }
/************************************************************************** Unsellect (sellected) widget and redraw this widget; **************************************************************************/ void unsellect_widget_action(void) { if (pSellected_Widget && (get_wstate(pSellected_Widget) != FC_WS_DISABLED)) { set_wstate(pSellected_Widget, FC_WS_NORMAL); if (!(get_wflags(pSellected_Widget) & WF_HIDDEN)) { pSellected_Widget->unselect(pSellected_Widget); /* turn off quick info timer/counter */ widget_info_counter = 0; } } if (pInfo_Area) { flush_rect(*pInfo_Area, FALSE); FC_FREE(pInfo_Area); FREESURFACE(pInfo_Label); } pSellected_Widget = NULL; }
/************************************************************************** Create ( malloc ) Icon2 Widget ( flat Button ) **************************************************************************/ struct widget * create_icon2(SDL_Surface *pIcon, struct gui_layer *pDest, Uint32 flags) { struct widget *pIcon_Widget = widget_new(); pIcon_Widget->theme = pIcon; set_wflag(pIcon_Widget, (WF_FREE_STRING | WF_FREE_GFX | flags)); set_wstate(pIcon_Widget, FC_WS_DISABLED); set_wtype(pIcon_Widget, WT_ICON2); pIcon_Widget->mod = KMOD_NONE; pIcon_Widget->dst = pDest; baseclass_redraw = pIcon_Widget->redraw; pIcon_Widget->redraw = redraw_icon2; if (pIcon) { pIcon_Widget->size.w = pIcon->w + adj_size(4); pIcon_Widget->size.h = pIcon->h + adj_size(4); } return pIcon_Widget; }
/************************************************************************** ... **************************************************************************/ static int unit_order_callback(struct widget *pOrder_Widget) { if (Main.event.button.button == SDL_BUTTON_LEFT) { struct unit *pUnit = head_of_units_in_focus(); set_wstate(pOrder_Widget, FC_WS_SELLECTED); pSellected_Widget = pOrder_Widget; if (!pUnit) { return -1; } switch (pOrder_Widget->ID) { case ID_UNIT_ORDER_BUILD_CITY: /* Enable the button for adding to a city in all cases, so we get an eventual error message from the server if we try. */ key_unit_build_city(); break; case ID_UNIT_ORDER_BUILD_WONDER: key_unit_build_wonder(); break; case ID_UNIT_ORDER_ROAD: key_unit_road(); break; case ID_UNIT_ORDER_TRADE_ROUTE: key_unit_trade_route(); break; case ID_UNIT_ORDER_IRRIGATE: key_unit_irrigate(); break; case ID_UNIT_ORDER_MINE: key_unit_mine(); break; case ID_UNIT_ORDER_TRANSFORM: key_unit_transform(); break; case ID_UNIT_ORDER_FORTRESS: key_unit_fortress(); break; case ID_UNIT_ORDER_FORTIFY: key_unit_fortify(); break; case ID_UNIT_ORDER_AIRBASE: key_unit_airbase(); break; case ID_UNIT_ORDER_POLLUTION: key_unit_pollution(); break; case ID_UNIT_ORDER_PARADROP: key_unit_paradrop(); break; case ID_UNIT_ORDER_FALLOUT: key_unit_fallout(); break; case ID_UNIT_ORDER_SENTRY: key_unit_sentry(); break; case ID_UNIT_ORDER_PILLAGE: key_unit_pillage(); break; case ID_UNIT_ORDER_HOMECITY: key_unit_homecity(); break; case ID_UNIT_ORDER_UNLOAD_TRANSPORTER: key_unit_unload_all(); break; case ID_UNIT_ORDER_LOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_load(punit, NULL); } unit_list_iterate_end; break; case ID_UNIT_ORDER_UNLOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_unload(punit); } unit_list_iterate_end; break; case ID_UNIT_ORDER_WAKEUP_OTHERS: key_unit_wakeup_others(); break; case ID_UNIT_ORDER_AUTO_SETTLER: unit_list_iterate(get_units_in_focus(), punit) { request_unit_autosettlers(punit); } unit_list_iterate_end;
/************************************************************************** Popup a dialog giving a player choices when their caravan arrives at a city (other than its home city). Example: - Establish trade route. - Help build wonder. - Keep moving. **************************************************************************/ void popup_caravan_dialog(struct unit *pUnit, struct city *pHomecity, struct city *pDestcity) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_String16 *pStr; struct CONTAINER *pCont; char cBuf[128]; SDL_Rect area; if (pCaravan_Dlg) { return; } caravan_unit_id=pUnit->id; caravan_city_id=pDestcity->id; pCont = fc_calloc(1, sizeof(struct CONTAINER)); pCont->id0 = pUnit->id; pCont->id1 = pDestcity->id; pCaravan_Dlg = fc_calloc(1, sizeof(struct SMALL_DLG)); is_unit_move_blocked = TRUE; fc_snprintf(cBuf, sizeof(cBuf), _("Your %s has arrived at %s"), unit_name_translation(pUnit), city_name(pDestcity)); /* window */ pStr = create_str16_from_char(cBuf, adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = caravan_dlg_window_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_CARAVAN_DLG_WINDOW, pWindow); pCaravan_Dlg->pEndWidgetList = pWindow; area = pWindow->area; area.h = MAX(area.h, adj_size(2)); /* ---------- */ if (can_cities_trade(pHomecity, pDestcity)) { int revenue = get_caravan_enter_city_trade_bonus(pHomecity, pDestcity); if (can_establish_trade_route(pHomecity, pDestcity)) { fc_snprintf(cBuf, sizeof(cBuf), _("Establish Trade route with %s ( %d R&G + %d trade )"), city_name(pHomecity), revenue, trade_between_cities(pHomecity, pDestcity)); } else { revenue = (revenue + 2) / 3; fc_snprintf(cBuf, sizeof(cBuf), _("Enter Marketplace ( %d R&G bonus )"), revenue); } create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, caravan_establish_trade_callback); pBuf->data.cont = pCont; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (unit_can_help_build_wonder(pUnit, pDestcity)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Help build Wonder"), caravan_help_build_wonder_callback); pBuf->data.cont = pCont; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Keep moving"), exit_caravan_dlg_callback); pBuf->data.cont = pCont; set_wstate(pBuf, FC_WS_NORMAL); set_wflag(pBuf, WF_FREE_DATA); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* ---------- */ pCaravan_Dlg->pBeginWidgetList = pBuf; /* setup window size and start position */ resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; auto_center_on_focus_unit(); put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h, unit_tile(pUnit)); /* setup widget size and start position */ pBuf = pWindow->prev; setup_vertical_widgets_position(1, area.x, area.y + 1, area.w, 0, pCaravan_Dlg->pBeginWidgetList, pBuf); /* --------------------- */ /* redraw */ redraw_group(pCaravan_Dlg->pBeginWidgetList, pWindow, 0); widget_flush(pWindow); }
enum Edit_Return_Codes edit_field(struct widget *pEdit_Widget) { struct EDIT pEdt; struct UniChar ___last; struct UniChar *pInputChain_TMP = NULL; enum Edit_Return_Codes ret; void *backup = pEdit_Widget->data.ptr; pEdt.pWidget = pEdit_Widget; pEdt.ChainLen = 0; pEdt.Truelength = 0; pEdt.Start_X = adj_size(5); pEdt.InputChain_X = 0; pEdit_Widget->data.ptr = (void *)&pEdt; SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); pEdt.pBg = create_bcgnd_surf(pEdit_Widget->theme, 2, pEdit_Widget->size.w, pEdit_Widget->size.h); /* Creating Chain */ pEdt.pBeginTextChain = text2chain(pEdit_Widget->string16->text); /* Creating Empty (Last) pice of Chain */ pEdt.pInputChain = &___last; pEdt.pEndTextChain = pEdt.pInputChain; pEdt.pEndTextChain->chr[0] = 32; /*spacebar */ pEdt.pEndTextChain->chr[1] = 0; /*spacebar */ pEdt.pEndTextChain->next = NULL; pEdt.pEndTextChain->prev = NULL; /* set font style (if any ) */ if (!((pEdit_Widget->string16->style & 0x0F) & TTF_STYLE_NORMAL)) { TTF_SetFontStyle(pEdit_Widget->string16->font, (pEdit_Widget->string16->style & 0x0F)); } pEdt.pEndTextChain->pTsurf = TTF_RenderUNICODE_Blended(pEdit_Widget->string16->font, pEdt.pEndTextChain->chr, pEdit_Widget->string16->fgcol); /* create surface for each font in chain and find chain length */ if (pEdt.pBeginTextChain) { pInputChain_TMP = pEdt.pBeginTextChain; while (TRUE) { pEdt.ChainLen++; pInputChain_TMP->pTsurf = TTF_RenderUNICODE_Blended(pEdit_Widget->string16->font, pInputChain_TMP->chr, pEdit_Widget->string16->fgcol); pEdt.Truelength += pInputChain_TMP->pTsurf->w; if (pInputChain_TMP->next == NULL) { break; } pInputChain_TMP = pInputChain_TMP->next; } /* set terminator of list */ pInputChain_TMP->next = pEdt.pInputChain; pEdt.pInputChain->prev = pInputChain_TMP; pInputChain_TMP = NULL; } else { pEdt.pBeginTextChain = pEdt.pInputChain; } redraw_edit_chain(&pEdt); set_wstate(pEdit_Widget, FC_WS_PRESSED); { /* local loop */ Uint16 rety = gui_event_loop((void *)&pEdt, NULL, edit_key_down, NULL, edit_mouse_button_down, NULL, NULL); if (pEdt.pBeginTextChain == pEdt.pEndTextChain) { pEdt.pBeginTextChain = NULL; } if (rety == MAX_ID) { ret = ED_FORCE_EXIT; } else { ret = (enum Edit_Return_Codes) rety; /* this is here becouse we have no knowladge that pEdit_Widget exist or nor in force exit mode from gui loop */ /* reset font settings */ if (!((pEdit_Widget->string16->style & 0x0F) & TTF_STYLE_NORMAL)) { TTF_SetFontStyle(pEdit_Widget->string16->font, TTF_STYLE_NORMAL); } if(ret != ED_ESC) { FC_FREE(pEdit_Widget->string16->text); pEdit_Widget->string16->text = chain2text(pEdt.pBeginTextChain, pEdt.ChainLen); pEdit_Widget->string16->n_alloc = (pEdt.ChainLen + 1) * sizeof(Uint16); } pEdit_Widget->data.ptr = backup; set_wstate(pEdit_Widget, FC_WS_NORMAL); } } FREESURFACE(pEdt.pEndTextChain->pTsurf); del_chain(pEdt.pBeginTextChain); FREESURFACE(pEdt.pBg); /* disable repeate key */ SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); /* disable Unicode */ SDL_EnableUNICODE(0); return ret; }
/************************************************************************** ... **************************************************************************/ static int spy_steal_popup(struct widget *pWidget) { struct city *pVcity = pWidget->data.city; int id = MAX_ID - pWidget->ID; struct player *pVictim = NULL; struct CONTAINER *pCont; struct widget *pBuf = NULL; struct widget *pWindow; SDL_String16 *pStr; SDL_Surface *pSurf; int max_col, max_row, col, i, count = 0; SDL_Rect area; popdown_diplomat_dialog(); if(pVcity) { pVictim = city_owner(pVcity); } if (pDiplomat_Dlg || !pVictim) { return 1; } count = 0; advance_index_iterate(A_FIRST, i) { if (player_invention_reachable(client.conn.playing, i, FALSE) && TECH_KNOWN == player_invention_state(pVictim, i) && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i) || TECH_PREREQS_KNOWN == player_invention_state(client.conn.playing, i))) { count++; } } advance_index_iterate_end; if(!count) { /* if there is no known tech to steal then send steal order at Spy's Discretion */ int target_id = pVcity->id; request_diplomat_action(DIPLOMAT_STEAL, id, target_id, advance_count()); return -1; } pCont = fc_calloc(1, sizeof(struct CONTAINER)); pCont->id0 = pVcity->id; pCont->id1 = id;/* spy id */ pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog)); pDiplomat_Dlg->diplomat_id = id; pDiplomat_Dlg->diplomat_target_id = pVcity->id; pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG)); pStr = create_str16_from_char(_("Select Advance to Steal"), adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = spy_steal_dlg_window_callback; set_wstate(pWindow , FC_WS_NORMAL); add_to_gui_list(ID_DIPLOMAT_DLG_WINDOW, pWindow); pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow; area = pWindow->area; area.w = MAX(area.w, adj_size(8)); /* ------------------ */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w += pBuf->size.w + adj_size(10); pBuf->action = exit_spy_steal_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_TERRAIN_ADV_DLG_EXIT_BUTTON, pBuf); /* ------------------------- */ count++; /* count + at Spy's Discretion */ /* max col - 104 is steal tech widget width */ max_col = (Main.screen->w - (pWindow->size.w - pWindow->area.w) - adj_size(2)) / adj_size(104); /* max row - 204 is steal tech widget height */ max_row = (Main.screen->h - (pWindow->size.h - pWindow->area.h)) / adj_size(204); /* make space on screen for scrollbar */ if (max_col * max_row < count) { max_col--; } if (count < max_col + 1) { col = count; } else { if (count < max_col + adj_size(3)) { col = max_col - adj_size(2); } else { if (count < max_col + adj_size(5)) { col = max_col - 1; } else { col = max_col; } } } pStr = create_string16(NULL, 0, adj_font(10)); pStr->style |= (TTF_STYLE_BOLD | SF_CENTER); count = 0; advance_index_iterate(A_FIRST, i) { if (player_invention_reachable(client.conn.playing, i, FALSE) && TECH_KNOWN == player_invention_state(pVictim, i) && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i) || TECH_PREREQS_KNOWN == player_invention_state(client.conn.playing, i))) { count++; copy_chars_to_string16(pStr, advance_name_translation(advance_by_number(i))); pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE); pBuf = create_icon2(pSurf, pWindow->dst, WF_FREE_THEME | WF_RESTORE_BACKGROUND); set_wstate(pBuf, FC_WS_NORMAL); pBuf->action = spy_steal_callback; pBuf->data.cont = pCont; add_to_gui_list(MAX_ID - i, pBuf); if (count > (col * max_row)) { set_wflag(pBuf, WF_HIDDEN); } } } advance_index_iterate_end; /* get spy tech */ i = advance_number(unit_type(game_unit_by_number(id))->require_advance); copy_chars_to_string16(pStr, _("At Spy's Discretion")); pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE); pBuf = create_icon2(pSurf, pWindow->dst, (WF_FREE_THEME | WF_RESTORE_BACKGROUND| WF_FREE_DATA)); set_wstate(pBuf, FC_WS_NORMAL); pBuf->action = spy_steal_callback; pBuf->data.cont = pCont; add_to_gui_list(MAX_ID - advance_count(), pBuf); count++; /* --------------------------------------------------------- */ FREESTRING16(pStr); pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf; pDiplomat_Dlg->pdialog->pBeginActiveWidgetList = pDiplomat_Dlg->pdialog->pBeginWidgetList; pDiplomat_Dlg->pdialog->pEndActiveWidgetList = pDiplomat_Dlg->pdialog->pEndWidgetList->prev->prev; /* -------------------------------------------------------------- */ i = 0; if (count > col) { count = (count + (col - 1)) / col; if (count > max_row) { pDiplomat_Dlg->pdialog->pActiveWidgetList = pDiplomat_Dlg->pdialog->pEndActiveWidgetList; count = max_row; i = create_vertical_scrollbar(pDiplomat_Dlg->pdialog, col, count, TRUE, TRUE); } } else { count = 1; } area.w = MAX(area.w, (col * pBuf->size.w + adj_size(2) + i)); area.h = count * pBuf->size.h + adj_size(2); /* alloca window theme and win background buffer */ pSurf = theme_get_background(theme, BACKGROUND_SPYSTEALDLG); if (resize_window(pWindow, pSurf, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h)) { FREESURFACE(pSurf); } area = pWindow->area; widget_set_position(pWindow, (Main.screen->w - pWindow->size.w) / 2, (Main.screen->h - pWindow->size.h) / 2); /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); setup_vertical_widgets_position(col, area.x + 1, area.y, 0, 0, pDiplomat_Dlg->pdialog->pBeginActiveWidgetList, pDiplomat_Dlg->pdialog->pEndActiveWidgetList); if(pDiplomat_Dlg->pdialog->pScroll) { setup_vertical_scrollbar_area(pDiplomat_Dlg->pdialog->pScroll, area.x + area.w, area.y, area.h, TRUE); } redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, FALSE); widget_mark_dirty(pWindow); return -1; }
/************************************************************************** Do default Widget action when pressed, and then call widget callback function. example for Button: set flags FW_Pressed redraw button ( pressed ) refresh screen ( to see result ) wait 300 ms ( to see result :) If exist (button callback function) then call (button callback function) Function normal return Widget ID. NOTE: NOZERO return of this function deterninate exit of MAIN_SDL_GAME_LOOP if ( pWidget->action ) if ( pWidget->action(pWidget) ) ID = 0; if widget callback function return = 0 then return NOZERO I default return (-1) from Widget callback functions. **************************************************************************/ Uint16 widget_pressed_action(struct widget * pWidget) { Uint16 ID = 0; if (!pWidget) { return 0; } widget_info_counter = 0; if (pInfo_Area) { sdl_dirty_rect(*pInfo_Area); FC_FREE(pInfo_Area); FREESURFACE(pInfo_Label); } switch (get_wtype(pWidget)) { case WT_TI_BUTTON: case WT_I_BUTTON: case WT_ICON: case WT_ICON2: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); set_wstate(pWidget, FC_WS_SELLECTED); SDL_Delay(300); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_EDIT: { if (Main.event.button.button == SDL_BUTTON_LEFT) { bool ret, loop = ((get_wflags(pWidget) & WF_EDIT_LOOP) == WF_EDIT_LOOP); enum Edit_Return_Codes change; do { ret = FALSE; change = edit_field(pWidget); if (change != ED_FORCE_EXIT && (!loop || change != ED_RETURN)) { widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); } if (change != ED_FORCE_EXIT && change != ED_ESC && pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } if (loop && change == ED_RETURN) { ret = TRUE; } } while(ret); ID = 0; } break; } case WT_VSCROLLBAR: case WT_HSCROLLBAR: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_CHECKBOX: case WT_TCHECKBOX: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); set_wstate(pWidget, FC_WS_SELLECTED); togle_checkbox(pWidget); SDL_Delay(300); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_COMBO: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); combo_popup(pWidget); } else { combo_popdown(pWidget); } break; default: ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget) != 0) { ID = 0; } } break; } return ID; }
/************************************************************************** Popup (or raise) the short player list dialog version. **************************************************************************/ void popup_players_nations_dialog(void) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL; SDL_String16 *pStr; char cBuf[128], *state; int n = 0, w = 0, units_h = 0; const struct player_diplstate *pDS; SDL_Rect area; if (pShort_Players_Dlg) { return; } pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG)); /* TRANS: Nations report title */ pStr = create_str16_from_char(_("Nations") , adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_nations_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pShort_Players_Dlg->pEndWidgetList = pWindow; area = pWindow->area; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w = MAX(area.w, pBuf->size.w + adj_size(10)); pBuf->action = exit_players_nations_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ players_iterate(pPlayer) { if (pPlayer != client.conn.playing) { if(!pPlayer->is_alive || is_barbarian(pPlayer)) { continue; } pDS = player_diplstate_get(client.conn.playing, pPlayer); if(pPlayer->ai_controlled) { state = _("AI"); } else { if (pPlayer->is_connected) { if (pPlayer->phase_done) { state = _("done"); } else { state = _("moving"); } } else { state = _("disconnected"); } } if(pDS->type == DS_CEASEFIRE) { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s", nation_adjective_for_player(pPlayer), state, pDS->turns_left, PL_("turn", "turns", pDS->turns_left)); } else { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)", nation_adjective_for_player(pPlayer), state); } pStr = create_str16_from_char(cBuf, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, (/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE)); /* now add some eye candy ... */ switch (pDS->type) { case DS_ARMISTICE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_WAR: if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) { set_wstate(pBuf, FC_WS_NORMAL); pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); } else { pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED)); } break; case DS_CEASEFIRE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_PEACE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_ALLIANCE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_NO_CONTACT: pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT)); break; default: set_wstate(pBuf, FC_WS_NORMAL); break; } pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0}; pBuf->data.player = pPlayer; pBuf->action = player_nation_callback; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(w, pBuf->size.w); area.h += pBuf->size.h; if (n > 19) { set_wflag(pBuf, WF_HIDDEN); } n++; } } players_iterate_end; pShort_Players_Dlg->pBeginWidgetList = pBuf; pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList; pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev; pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList; /* ---------- */ if (n > 20) { units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE); pShort_Players_Dlg->pScroll->count = n; n = units_h; area.w += n; units_h = 20 * pBuf->size.h; } else { units_h = area.h; } /* ---------- */ area.h = units_h; resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h + pWindow->area.h) + area.h); area = pWindow->area; widget_set_position(pWindow, ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ? (Main.event.motion.x + adj_size(10)) : (Main.screen->w - pWindow->size.w - adj_size(10))), ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ? (Main.event.motion.y - adj_size(2)) : (Main.screen->h - pWindow->size.h - adj_size(10)))); w = area.w; if (pShort_Players_Dlg->pScroll) { w -= n; } /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* cities */ pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y, w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf); if (pShort_Players_Dlg->pScroll) { setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll, area.x + area.w, area.y, area.h, TRUE); } /* -------------------- */ /* redraw */ redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0); widget_mark_dirty(pWindow); flush_dirty(); }
/************************************************************************** Popup (or raise) the player list dialog. **************************************************************************/ void popup_players_dialog(bool raise) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL, *pZoomed = NULL; SDL_String16 *pStr; SDL_Rect dst; int i, n, h; double a, b, r; SDL_Rect area; if (pPlayers_Dlg) { return; } n = 0; players_iterate(pPlayer) { if(is_barbarian(pPlayer)) { continue; } n++; } players_iterate_end; if(n < 2) { return; } pPlayers_Dlg = fc_calloc(1, sizeof(struct SMALL_DLG)); pStr = create_str16_from_char(_("Players"), adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pPlayers_Dlg->pEndWidgetList = pWindow; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); pBuf->action = exit_players_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ for(i = 0; i<DS_LAST; i++) { switch (i) { case DS_ARMISTICE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_neutral_status_callback; pBuf->key = SDLK_n; break; case DS_WAR: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_war_status_callback; pBuf->key = SDLK_w; break; case DS_CEASEFIRE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_ceasefire_status_callback; pBuf->key = SDLK_c; break; case DS_PEACE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_pease_status_callback; pBuf->key = SDLK_p; break; case DS_ALLIANCE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_alliance_status_callback; pBuf->key = SDLK_a; break; default: /* no contact */ continue; break; } set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(ID_CHECKBOX, pBuf); } /* ---------- */ players_iterate(pPlayer) { if(is_barbarian(pPlayer)) { continue; } pStr = create_string16(NULL, 0, adj_font(10)); pStr->style |= (TTF_STYLE_BOLD|SF_CENTER); pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); { /* Aim for a flag height of 60 pixels, but draw smaller flags if there * are more players */ double zoom = DEFAULT_ZOOM * (60.0 - n) / pLogo->h; pZoomed = zoomSurface(pLogo, zoom, zoom, 1); } pBuf = create_icon2(pZoomed, pWindow->dst, WF_RESTORE_BACKGROUND | WF_WIDGET_HAS_INFO_LABEL | WF_FREE_THEME); pBuf->info_label = pStr; if(!pPlayer->is_alive) { pStr = create_str16_from_char(_("R.I.P.") , adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_TEXT); pLogo = create_text_surf_from_str16(pStr); FREESTRING16(pStr); dst.x = (pZoomed->w - pLogo->w) / 2; dst.y = (pZoomed->h - pLogo->h) / 2; alphablit(pLogo, NULL, pZoomed, &dst); FREESURFACE(pLogo); } if(pPlayer->is_alive) { set_wstate(pBuf, FC_WS_NORMAL); } pBuf->data.player = pPlayer; pBuf->action = player_callback; add_to_gui_list(ID_LABEL, pBuf); } players_iterate_end; pPlayers_Dlg->pBeginWidgetList = pBuf; resize_window(pWindow, NULL, NULL, adj_size(500), adj_size(400)); area = pWindow->area; r = MIN(area.w, area.h); r -= ((MAX(pBuf->size.w, pBuf->size.h) * 2)); r /= 2; a = (2.0 * M_PI) / n; widget_set_position(pWindow, (Main.screen->w - pWindow->size.w) / 2, (Main.screen->h - pWindow->size.h) / 2); /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); n = area.y; pStr = create_string16(NULL, 0, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pStr->bgcol = (SDL_Color) {0, 0, 0, 0}; for(i = 0; i<DS_LAST; i++) { switch (i) { case DS_ARMISTICE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); break; case DS_WAR: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); break; case DS_CEASEFIRE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); break; case DS_PEACE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); break; case DS_ALLIANCE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); break; default: /* no contact */ continue; break; } copy_chars_to_string16(pStr, diplstate_type_translated_name(i)); pLogo = create_text_surf_from_str16(pStr); pBuf = pBuf->prev; h = MAX(pBuf->size.h, pLogo->h); pBuf->size.x = area.x + adj_size(5); pBuf->size.y = n + (h - pBuf->size.h) / 2; dst.x = adj_size(5) + pBuf->size.w + adj_size(6); dst.y = n + (h - pLogo->h) / 2; alphablit(pLogo, NULL, pWindow->theme, &dst); n += h; FREESURFACE(pLogo); } FREESTRING16(pStr); /* first player shield */ pBuf = pBuf->prev; pBuf->size.x = area.x + area.w / 2 - pBuf->size.w / 2; pBuf->size.y = area.y + area.h / 2 - r - pBuf->size.h / 2; n = 1; if(pBuf != pPlayers_Dlg->pBeginWidgetList) { do{ pBuf = pBuf->prev; b = M_PI_2 + n * a; pBuf->size.x = area.x + area.w / 2 - r * cos(b) - pBuf->size.w / 2; pBuf->size.y = area.y + area.h / 2 - r * sin(b) - pBuf->size.h / 2; n++; } while(pBuf != pPlayers_Dlg->pBeginWidgetList); } players_dialog_update(); }
/**************************************************************** Pops-up the Spy sabotage dialog, upon return of list of available improvements requested by the above function. *****************************************************************/ void popup_sabotage_dialog(struct city *pCity) { struct widget *pWindow = NULL, *pBuf = NULL , *pLast = NULL; struct CONTAINER *pCont; struct unit *pUnit = head_of_units_in_focus(); SDL_String16 *pStr; SDL_Rect area, area2; int n, w = 0, h, imp_h = 0; if (pDiplomat_Dlg || !pUnit || !unit_has_type_flag(pUnit, F_SPY)) { return; } is_unit_move_blocked = TRUE; pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog)); pDiplomat_Dlg->diplomat_id = pUnit->id; pDiplomat_Dlg->diplomat_target_id = pCity->id; pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG)); pCont = fc_calloc(1, sizeof(struct CONTAINER)); pCont->id0 = pCity->id; pCont->id1 = pUnit->id;/* spy id */ pStr = create_str16_from_char(_("Select Improvement to Sabotage") , adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = diplomat_dlg_window_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_TERRAIN_ADV_DLG_WINDOW, pWindow); pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow; area = pWindow->area; area.h = MAX(area.h, adj_size(2)); /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w += pBuf->size.w + adj_size(10); pBuf->action = diplomat_close_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_TERRAIN_ADV_DLG_EXIT_BUTTON, pBuf); /* ---------- */ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("City Production"), sabotage_impr_callback); pBuf->data.cont = pCont; set_wstate(pBuf, FC_WS_NORMAL); set_wflag(pBuf, WF_FREE_DATA); add_to_gui_list(MAX_ID - 1000, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* separator */ pBuf = create_iconlabel(NULL, pWindow->dst, NULL, WF_FREE_THEME); add_to_gui_list(ID_SEPARATOR, pBuf); area.h += pBuf->next->size.h; /* ------------------ */ n = 0; city_built_iterate(pCity, pImprove) { if (pImprove->sabotage > 0) { create_active_iconlabel(pBuf, pWindow->dst, pStr, (char *) city_improvement_name_translation(pCity, pImprove), sabotage_impr_callback); pBuf->data.cont = pCont; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - improvement_number(pImprove), pBuf); area.w = MAX(area.w , pBuf->size.w); imp_h += pBuf->size.h; if (!pDiplomat_Dlg->pdialog->pEndActiveWidgetList) { pDiplomat_Dlg->pdialog->pEndActiveWidgetList = pBuf; } if (improvement_number(pImprove) > 9) { set_wflag(pBuf, WF_HIDDEN); } n++; /* ----------- */ } } city_built_iterate_end; pDiplomat_Dlg->pdialog->pBeginActiveWidgetList = pBuf; if (n > 0) { /* separator */ pBuf = create_iconlabel(NULL, pWindow->dst, NULL, WF_FREE_THEME); add_to_gui_list(ID_SEPARATOR, pBuf); area.h += pBuf->next->size.h; /* ------------------ */ } create_active_iconlabel(pBuf, pWindow->dst, pStr, _("At Spy's Discretion"), sabotage_impr_callback); pBuf->data.cont = pCont; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - B_LAST, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* ----------- */ pLast = pBuf; pDiplomat_Dlg->pdialog->pBeginWidgetList = pLast; pDiplomat_Dlg->pdialog->pActiveWidgetList = pDiplomat_Dlg->pdialog->pEndActiveWidgetList; /* ---------- */ if (n > 10) { imp_h = 10 * pBuf->size.h; n = create_vertical_scrollbar(pDiplomat_Dlg->pdialog, 1, 10, TRUE, TRUE); area.w += n; } /* ---------- */ area.h += imp_h; resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; auto_center_on_focus_unit(); put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h, pUnit->tile); w = area.w; if (pDiplomat_Dlg->pdialog->pScroll) { w -= n; imp_h = pBuf->size.w; } else { imp_h = 0; } /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* Production sabotage */ pBuf = pBuf->prev; pBuf->size.x = area.x; pBuf->size.y = area.y + 1; pBuf->size.w = w; h = pBuf->size.h; area2.x = adj_size(10); area2.h = adj_size(2); pBuf = pBuf->prev; while(pBuf) { if (pBuf == pDiplomat_Dlg->pdialog->pEndActiveWidgetList) { w -= imp_h; } pBuf->size.w = w; pBuf->size.x = pBuf->next->size.x; pBuf->size.y = pBuf->next->size.y + pBuf->next->size.h; if (pBuf->ID == ID_SEPARATOR) { FREESURFACE(pBuf->theme); pBuf->size.h = h; pBuf->theme = create_surf(w, h, SDL_SWSURFACE); area2.y = pBuf->size.h / 2 - 1; area2.w = pBuf->size.w - adj_size(20); SDL_FillRect(pBuf->theme , &area2, map_rgba(pBuf->theme->format, *get_game_colorRGB(COLOR_THEME_SABOTAGEDLG_SEPARATOR))); } if (pBuf == pLast) { break; } pBuf = pBuf->prev; } if (pDiplomat_Dlg->pdialog->pScroll) { setup_vertical_scrollbar_area(pDiplomat_Dlg->pdialog->pScroll, area.x + area.w, pDiplomat_Dlg->pdialog->pEndActiveWidgetList->size.y, area.y - pDiplomat_Dlg->pdialog->pEndActiveWidgetList->size.y + area.h, TRUE); } /* -------------------- */ /* redraw */ redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, 0); widget_flush(pWindow); }
/************************************************************************** Popup a dialog giving a diplomatic unit some options when moving into the target tile. **************************************************************************/ void popup_diplomat_dialog(struct unit *pUnit, struct tile *ptile) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_String16 *pStr; struct city *pCity; struct unit *pTunit; bool spy; SDL_Rect area; if (pDiplomat_Dlg) { return; } is_unit_move_blocked = TRUE; pCity = tile_city(ptile); spy = unit_has_type_flag(pUnit, F_SPY); pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog)); pDiplomat_Dlg->diplomat_id = pUnit->id; pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG)); /* window */ if (pCity) { if(spy) { pStr = create_str16_from_char(_("Choose Your Spy's Strategy") , adj_font(12)); } else { pStr = create_str16_from_char(_("Choose Your Diplomat's Strategy"), adj_font(12)); } } else { pStr = create_str16_from_char(_("Subvert Enemy Unit"), adj_font(12)); } pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = diplomat_dlg_window_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_CARAVAN_DLG_WINDOW, pWindow); pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow; area = pWindow->area; area.w = MAX(area.w, adj_size(8)); area.h = MAX(area.h, adj_size(2)); /* ---------- */ if((pCity)) { /* Spy/Diplomat acting against a city */ pDiplomat_Dlg->diplomat_target_id = pCity->id; /* -------------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_EMBASSY, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Establish Embassy"), diplomat_embassy_callback); pBuf->data.city = pCity; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_INVESTIGATE, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Investigate City"), diplomat_investigate_callback); pBuf->data.city = pCity; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (spy && diplomat_can_do_action(pUnit, SPY_POISON, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Poison City"), spy_poison_callback); pBuf->data.city = pCity; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_SABOTAGE, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Sabotage City"), spy ? spy_sabotage_request : diplomat_sabotage_callback); pBuf->data.city = pCity; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_STEAL, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Steal Technology"), spy ? spy_steal_popup : diplomat_steal_callback); pBuf->data.city = pCity; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id , pBuf); area.w = MAX(area.w , pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_INCITE, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Incite a Revolt"), diplomat_incite_callback); pBuf->data.city = pCity; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id , pBuf); area.w = MAX(area.w , pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_MOVE, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Keep moving"), diplomat_keep_moving_callback); pBuf->data.city = pCity; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id , pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } } else { if((pTunit=unit_list_get(ptile->units, 0))){ /* Spy/Diplomat acting against a unit */ pDiplomat_Dlg->diplomat_target_id = pTunit->id; /* ---------- */ if (diplomat_can_do_action(pUnit, DIPLOMAT_BRIBE, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Bribe Enemy Unit"), diplomat_bribe_callback); pBuf->data.unit = pTunit; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id , pBuf); area.w = MAX(area.w , pBuf->size.w); area.h += pBuf->size.h; } /* ---------- */ if (diplomat_can_do_action(pUnit, SPY_SABOTAGE_UNIT, ptile)) { create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Sabotage Enemy Unit"), spy_sabotage_unit_callback); pBuf->data.unit = pTunit; set_wstate(pBuf , FC_WS_NORMAL); add_to_gui_list(MAX_ID - pUnit->id , pBuf); area.w = MAX(area.w , pBuf->size.w); area.h += pBuf->size.h; } } } /* ---------- */ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Cancel"), diplomat_close_callback); set_wstate(pBuf , FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_LABEL , pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* ---------- */ pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf; /* setup window size and start position */ resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; auto_center_on_focus_unit(); put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h, pUnit->tile); /* setup widget size and start position */ pBuf = pWindow->prev; setup_vertical_widgets_position(1, area.x, area.y + 1, area.w, 0, pDiplomat_Dlg->pdialog->pBeginWidgetList, pBuf); /* --------------------- */ /* redraw */ redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, 0); widget_flush(pWindow); }
/************************************************************************** ... **************************************************************************/ static void show_main_page(void) { SDL_Color bg_color = {255, 255, 255, 96}; SDL_Color *line_color = &(SDL_Color) { 128, 128, 128, 255 }; int count = 0; struct widget *pWidget = NULL, *pWindow = NULL; SDL_Surface *pBackground; int h = 0; SDL_Rect area; char verbuf[200]; /* create dialog */ pStartMenu = fc_calloc(1, sizeof(struct SMALL_DLG)); pWindow = create_window_skeleton(NULL, NULL, 0); add_to_gui_list(ID_WINDOW, pWindow); pStartMenu->pEndWidgetList = pWindow; area = pWindow->area; /* Freeciv version */ /* TRANS: Freeciv 2.4.0, gui-sdl client */ fc_snprintf(verbuf, sizeof(verbuf), _("Freeciv %s, %s client"), VERSION_STRING, client_string); pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, verbuf, adj_font(12), (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA)); pWidget->string16->style |= SF_CENTER | TTF_STYLE_BOLD; area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; add_to_gui_list(ID_LABEL, pWidget); /* Start New Game */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Start New Game"), adj_font(14), (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA)); pWidget->action = start_new_game_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; add_to_gui_list(ID_START_NEW_GAME, pWidget); /* Load Game */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Load Game"), adj_font(14), (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND)); pWidget->action = load_game_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_LOAD_GAME, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; /* Join Game */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Game"), adj_font(14), WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND); pWidget->action = join_game_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_JOIN_GAME, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; /* Join Pubserver */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Pubserver"), adj_font(14), WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND); pWidget->action = servers_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_JOIN_META_GAME, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; /* Join LAN Server */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join LAN Server"), adj_font(14), WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND); pWidget->action = servers_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_JOIN_GAME, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; /* Options */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Options"), adj_font(14), WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND); pWidget->action = options_callback; pWidget->string16->style |= SF_CENTER; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_CLIENT_OPTIONS_BUTTON, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; /* Quit */ pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Quit"), adj_font(14), WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND); pWidget->action = quit_callback; pWidget->string16->style |= SF_CENTER; pWidget->key = SDLK_ESCAPE; set_wstate(pWidget, FC_WS_NORMAL); add_to_gui_list(ID_QUIT, pWidget); area.w = MAX(area.w, pWidget->size.w); h = MAX(h, pWidget->size.h); count++; pStartMenu->pBeginWidgetList = pWidget; /* ------*/ area.w += adj_size(30); h += adj_size(6); area.h = MAX(area.h, h * count); /* ------*/ pBackground = theme_get_background(theme, BACKGROUND_STARTMENU); if (resize_window(pWindow, pBackground, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h)) { FREESURFACE(pBackground); } area = pWindow->area; group_set_area(pWidget, pWindow->prev, area); setup_vertical_widgets_position(1, area.x, area.y, area.w, h, pWidget, pWindow->prev); area.h = h; SDL_FillRectAlpha(pWindow->theme, &area, &bg_color); widget_set_position(pWindow, (Main.screen->w - pWindow->size.w) - adj_size(20), (Main.screen->h - pWindow->size.h) - adj_size(20)); draw_intro_gfx(); redraw_group(pStartMenu->pBeginWidgetList, pStartMenu->pEndWidgetList, FALSE); putline(pWindow->dst->surface, area.x, area.y + (h - 1), area.x + area.w - 1, area.y + (h - 1), line_color); set_output_window_text(_("SDLClient welcomes you...")); chat_welcome_message(); meswin_dialog_popup(TRUE); flush_all(); }
/************************************************************************** Popup (or raise) the spaceship dialog for the given player. **************************************************************************/ void popup_spaceship_dialog(struct player *pPlayer) { struct SMALL_DLG *pSpaceShp; if(!(pSpaceShp = get_spaceship_dialog(pPlayer))) { struct widget *pBuf, *pWindow; SDL_String16 *pStr; char cBuf[128]; SDL_Rect area; pSpaceShp = fc_calloc(1, sizeof(struct SMALL_DLG)); fc_snprintf(cBuf, sizeof(cBuf), _("The %s Spaceship"), nation_adjective_for_player(pPlayer)); pStr = create_str16_from_char(cBuf, adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = space_dialog_window_callback; set_wstate(pWindow, FC_WS_NORMAL); pWindow->data.player = pPlayer; pWindow->private_data.small_dlg = pSpaceShp; add_to_gui_list(ID_WINDOW, pWindow); pSpaceShp->pEndWidgetList = pWindow; area = pWindow->area; /* ---------- */ /* create exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); pBuf->data.player = pPlayer; pBuf->action = exit_space_dialog_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; area.w = MAX(area.w, (pBuf->size.w + adj_size(10))); add_to_gui_list(ID_BUTTON, pBuf); pBuf = create_themeicon_button_from_chars(pTheme->OK_Icon, pWindow->dst, _("Launch"), adj_font(12), 0); pBuf->action = launch_spaceship_callback; area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h + adj_size(20); add_to_gui_list(ID_BUTTON, pBuf); pStr = create_str16_from_char(get_spaceship_descr(NULL), adj_font(12)); pStr->bgcol = (SDL_Color) { 0, 0, 0, 0 }; pBuf = create_iconlabel(NULL, pWindow->dst, pStr, WF_RESTORE_BACKGROUND); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h + adj_size(20); add_to_gui_list(ID_LABEL, pBuf); pSpaceShp->pBeginWidgetList = pBuf; /* -------------------------------------------------------- */ area.w = MAX(area.w, adj_size(300) - (pWindow->size.w - pWindow->area.w)); resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; widget_set_position(pWindow, (main_window_width() - pWindow->size.w) / 2, (main_window_height() - pWindow->size.h) / 2); /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* launch button */ pBuf = pBuf->prev; pBuf->size.x = area.x + (area.w - pBuf->size.w) / 2; pBuf->size.y = area.y + area.h - pBuf->size.h - adj_size(7); /* info label */ pBuf = pBuf->prev; pBuf->size.x = area.x + (area.w - pBuf->size.w) / 2; pBuf->size.y = area.y + adj_size(7); dialog_list_prepend(dialog_list, pSpaceShp); refresh_spaceship_dialog(pPlayer); } else { if (sellect_window_group_dialog(pSpaceShp->pBeginWidgetList, pSpaceShp->pEndWidgetList)) { widget_flush(pSpaceShp->pEndWidgetList); } } }
/************************************************************************** Create ( malloc ) Icon (theme)Button Widget structure. Icon graphic is taken from 'pIcon' surface (don't change with button changes ); Button Theme graphic is taken from pTheme->Button surface; Text is taken from 'pString16'. This function determinate future size of Button ( width, high ) and save this in: pWidget->size rectangle ( SDL_Rect ) function return pointer to allocated Button Widget. **************************************************************************/ struct widget * create_icon_button(SDL_Surface *pIcon, struct gui_layer *pDest, SDL_String16 *pStr, Uint32 flags) { SDL_Rect buf = {0, 0, 0, 0}; int w = 0, h = 0; struct widget *pButton; if (!pIcon && !pStr) { return NULL; } pButton = widget_new(); pButton->theme = pTheme->Button; pButton->theme2 = pIcon; pButton->string16 = pStr; set_wflag(pButton, (WF_FREE_STRING | flags)); set_wstate(pButton, FC_WS_DISABLED); set_wtype(pButton, WT_I_BUTTON); pButton->mod = KMOD_NONE; pButton->dst = pDest; baseclass_redraw = pButton->redraw; pButton->redraw = redraw_ibutton; if (pStr) { pButton->string16->style |= SF_CENTER; /* if BOLD == true then longest wight */ if (!(pStr->style & TTF_STYLE_BOLD)) { pStr->style |= TTF_STYLE_BOLD; buf = str16size(pStr); pStr->style &= ~TTF_STYLE_BOLD; } else { buf = str16size(pStr); } w = MAX(w, buf.w); h = MAX(h, buf.h); } if (pIcon) { if (pStr) { if ((flags & WF_ICON_UNDER_TEXT) || (flags & WF_ICON_ABOVE_TEXT)) { w = MAX(w, pIcon->w + adj_size(2)); h = MAX(h, buf.h + pIcon->h + adj_size(4)); } else { w = MAX(w, buf.w + pIcon->w + adj_size(20)); h = MAX(h, pIcon->h + adj_size(2)); } } else { w = MAX(w, pIcon->w + adj_size(2)); h = MAX(h, pIcon->h + adj_size(2)); } } else { w += adj_size(10); h += adj_size(2); } correct_size_bcgnd_surf(pTheme->Button, &w, &h); pButton->size.w = w; pButton->size.h = h; return pButton; }
/************************************************************************** Popup a dialog asking a diplomatic unit if it wishes to bribe the given enemy unit. **************************************************************************/ void popup_bribe_dialog(struct unit *pUnit, int cost) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_String16 *pStr; struct unit *pDiplomatUnit; char tBuf[255], cBuf[255]; bool exit = FALSE; SDL_Rect area; if (pBribe_Dlg) { return; } /* ugly hack */ pDiplomatUnit = head_of_units_in_focus(); if (!pDiplomatUnit || !is_diplomat_unit(pDiplomatUnit)) { return; } is_unit_move_blocked = TRUE; pBribe_Dlg = fc_calloc(1, sizeof(struct small_diplomat_dialog)); pBribe_Dlg->diplomat_id = pDiplomatUnit->id; pBribe_Dlg->diplomat_target_id = pUnit->id; pBribe_Dlg->pdialog = fc_calloc(1, sizeof(struct SMALL_DLG)); fc_snprintf(tBuf, ARRAY_SIZE(tBuf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); /* window */ pStr = create_str16_from_char(_("Bribe Enemy Unit"), adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = bribe_dlg_window_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_BRIBE_DLG_WINDOW, pWindow); pBribe_Dlg->pdialog->pEndWidgetList = pWindow; area = pWindow->area; area.w = MAX(area.w, adj_size(8)); area.h = MAX(area.h, adj_size(2)); if (cost <= client_player()->economic.gold) { fc_snprintf(cBuf, sizeof(cBuf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribe unit for %d gold?\n%s", "Bribe unit for %d gold?\n%s", cost), cost, tBuf); create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /*------------*/ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Yes"), diplomat_bribe_yes_callback); pBuf->data.unit = pUnit; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pDiplomatUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* ------- */ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("No") , exit_bribe_dlg_callback); set_wstate(pBuf , FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } else { /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w += pBuf->size.w + adj_size(10); pBuf->action = exit_bribe_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BRIBE_DLG_EXIT_BUTTON, pBuf); exit = TRUE; /* --------------- */ fc_snprintf(cBuf, sizeof(cBuf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribing the unit costs %d gold.\n%s", "Bribing the unit costs %d gold.\n%s", cost), cost, tBuf); create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /*------------*/ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Traitors Demand Too Much!"), NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } pBribe_Dlg->pdialog->pBeginWidgetList = pBuf; /* setup window size and start position */ resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; auto_center_on_focus_unit(); put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h, pDiplomatUnit->tile); /* setup widget size and start position */ pBuf = pWindow; if (exit) {/* exit button */ pBuf = pBuf->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); } pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y + 1, area.w, 0, pBribe_Dlg->pdialog->pBeginWidgetList, pBuf); /* --------------------- */ /* redraw */ redraw_group(pBribe_Dlg->pdialog->pBeginWidgetList, pWindow, 0); widget_flush(pWindow); }