Ejemplo n.º 1
0
sfSprite *radar_blip_from_object(game_object *obj)
{
  if(!obj->sprite) { return NULL; }
  sfSprite *objsprite = sfSprite_create();
  sfVector2u texture_origin;

  if(strcmp(obj->object_type,"player") == 0)
  {
    sfSprite_setTexture(objsprite,radar_blip_texture_player,1);
    texture_origin = sfTexture_getSize(radar_blip_texture_player);
  }else if(strcmp(obj->object_type,"enemy") == 0)
  {
    sfSprite_setTexture(objsprite,radar_blip_texture,1);
    texture_origin = sfTexture_getSize(radar_blip_texture);
  }
  float _x = (float)texture_origin.x;
  float _y = (float)texture_origin.y;
  sfVector2f new_org;
  new_org.x = _x /2 ;
  new_org.y = _y /2 ;
  sfSprite_setOrigin(objsprite,new_org);
  sfSprite_setPosition(objsprite,radar_position_translation(sfSprite_getPosition(obj->sprite)));
  return objsprite;
}
Ejemplo n.º 2
0
CAMLprim value
caml_sfSprite_setOrigin(value sprite, value origin)
{
    sfSprite_setOrigin(SfSprite_val(sprite), SfVector2f_val(origin));
    return Val_unit;
}