Ejemplo n.º 1
0
static struct SourceDomainPrivate *newSourceDomainPrivate()
{
	struct SourceDomainPrivate *result = sgMalloc(sizeof(struct SourceDomainPrivate));

	result->db = sgDbInit(SGDBTYPE_DOMAINLIST, NULL);

	return result;
}
Ejemplo n.º 2
0
void Pixmap::create ( u32 width, u32 height, const Color* data )
{
    cleanupData ();
    m_width = width;
    m_height = height;
    m_pixels = (Color *)sgMalloc ( sizeof(Color) * m_width * m_height );
    if ( data != 0 )
        memcpy ( m_pixels, data, sizeof(Color)*m_width*m_height );
}
Ejemplo n.º 3
0
Pixmap& Pixmap::operator= ( const Pixmap& other )
{
    cleanupData ();
    m_width = other.m_width;
    m_height = other.m_height;
    memcpy ( m_error, other.m_error, sizeof(m_error) );
    m_pixels = (Color *)sgMalloc ( sizeof(Color) * m_width * m_height );
    memcpy ( m_pixels, other.m_pixels, sizeof(Color)*m_width*m_height );
    return *this;
}
Ejemplo n.º 4
0
    bool sgGLShader::prepareShader(void)
    {
		std::string errInfo = std::string("    ") + std::string(this->getFilename().getStr()) + std::string("    sgGLShader::prepareShader");

        // create
        sgAssert(glCreateShader , "no function glCreateShader");
		mShaderId = glCreateShader(mShaderType);
        if(mShaderId == 0)
        {
            sgLogSystem::instance()->error(SG_CHECK_GL_ERROR() + errInfo);
            return false;
        }

        // compile
        const GLchar *s[1];
        s[0] = mShaderSource.c_str();
        glShaderSource(mShaderId, 1, s , 0);
        
        std::string err;
        err = SG_CHECK_GL_ERROR();
        if(!err.empty())
        {
            sgLogSystem::instance()->error(err + errInfo);
            return false;
        }
        
        glCompileShader(mShaderId);
        err = SG_CHECK_GL_ERROR();
        if(!err.empty())
        {
            sgLogSystem::instance()->error(err + errInfo);
            return false;
        }
        
        //check error
        GLsizei temp;
        glGetShaderiv(mShaderId, GL_COMPILE_STATUS, &temp);
        if(temp == GL_FALSE)
        {
            glGetShaderiv(mShaderId, GL_INFO_LOG_LENGTH, &temp);
            char *log = (char*)sgMalloc(temp);
            glGetShaderInfoLog(mShaderId, temp, &temp, log);
            sgLogSystem::instance()->error(std::string(log) + errInfo);
            
            sgFree(log);
            
            return false;
        }
        
        return true;
    }
Ejemplo n.º 5
0
static struct node *
listadd(struct node *lh, const char *name)
{
	struct node *lp, *lq = NULL;

	lp = sgMalloc(sizeof *lp);
	lp->n_name = sgStrdup(name);
	if (lh != NULL) {
		for (lq = lh; lq->n_next != NULL; lq = lq->n_next) ;
		lq->n_next = lp;
	} else {
		lh = lp;
	}
	return lh;
}
Ejemplo n.º 6
0
    bool sgGLGpuProgram::getParameters(void)
    {
		int count;
		int maxChar;
		GLint size;
		GLenum type;
		glGetProgramiv(mProgramId, GL_ACTIVE_UNIFORMS, &count);
		glGetProgramiv(mProgramId, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxChar);
        mParameterList.clear();
		char *name = (char*)sgMalloc(maxChar);
		for(int i=0; i<count; ++i)
		{
			glGetActiveUniform(mProgramId, i, maxChar, NULL, &size, &type, name);
			// check is predefined uniform variant
            std::string strName = name;
			if(sgStringUtil::start_with(strName, "gl_"))
			{
				continue;
			}
			if(sgStringUtil::start_with(strName, "[0]"))
			{
				size_t index = strName.find_first_of('[');
				strName = strName.substr(0, index);
			}
            
            sgGpuParameter param;
            param.name = strName;
			param.type = sgGetRendererDataType(type);
            param.location = glGetUniformLocation(mProgramId, name);

            mParameterList.insert(std::make_pair(sgStrHandle(strName.c_str()), param));
            
		}
		sgFree(name);
        
        std::string err = SG_CHECK_GL_ERROR();
        if(!err.empty())
            return false;
        else
            return true;

    }
Ejemplo n.º 7
0
static struct Setting *newSetting(const char *key, const char *value)
{
	struct Setting *result = sgMalloc(sizeof(struct Setting));

	result->name = sgStrdup(key);
	result->value = value ? sgStrdup(value) : NULL;
	result->defaultValue = NULL;
	result->cb = NULL;

	result->next = NULL;

	if (lastSetting == NULL) {
		firstSetting = result;
		lastSetting = result;
	} else {
		lastSetting->next = result;
		lastSetting = result;
	}

	return result;
}
Ejemplo n.º 8
0
    bool sgGLGpuProgram::getAttributes(void)
    {
        int count;
		int maxChar;
		GLint size;
		GLenum type;
		glGetProgramiv(mProgramId, GL_ACTIVE_ATTRIBUTES, &count);
		glGetProgramiv(mProgramId, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxChar);
        
        mAttributeList.clear();
        
		char *name = (char*)sgMalloc(maxChar);
		for(int i=0; i<count; ++i)
		{
			glGetActiveAttrib(mProgramId, i, maxChar, NULL, &size, &type, name);
            // check is predefined attribute variant
			std::string strName = name;
			if(sgStringUtil::start_with(strName, "gl_"))
			{
				continue;
			}
            
            sgGpuAttribute attr;
            attr.name = strName;
			attr.type = sgGetRendererDataType(type);
            attr.location = glGetAttribLocation(mProgramId, name);
            mAttributeList.insert(std::make_pair(sgStrHandle(strName.c_str()), attr));
		}
        sgFree(name);
        
		std::string err = SG_CHECK_GL_ERROR();
        if(!err.empty())
            return false;
        else
            return true;
		
    }
Ejemplo n.º 9
0
char *substRedirect(const struct SquidInfo *req, const char *redirect, const char *srcClass, const char *destClass)
{
	char *result = NULL;
	const char *p = NULL;
	char *t;
	size_t rlen = strlen(redirect);

	//while ((p = strchr(p, '%')) != NULL) {
	for (p = strchr(redirect, '%'); p; p = strchr(p, '%')) {
		const char *np = p + 1;
		switch (*np) {
		case 'a':               // Source Address
			rlen += strlen(req->src);
			break;
		case 'i':               // Source User Ident
			rlen += strlen(req->ident);
			break;
		case 'n':               // Source Domain Name
			rlen += strlen(req->srcDomain);
			break;
		case 'p':               // The url path (??)
			break;
		case 'f':               // The url file (??)
			break;
		case 's':               // Target Class Matched
			rlen += (srcClass ? strlen(srcClass) : 1);
			break;
		case 't':               // Target Class Matched
			rlen += (destClass ? strlen(destClass) : 1);
			break;
		case 'u':               // Target URL
			rlen += strlen(req->orig);
			break;
		default:                // %% and unknown c
			rlen++;
			break;
		}
		p++;
	}

	result = sgMalloc(rlen + 1);
	*result = 0;
	t = result;

	for (p = redirect; *p; p++) {
		const char *np = p + 1;
		if (*p == '%') {
			switch (*np) {
			case 'a':               // Source Address
				t += sprintf(t, "%s", req->src);
				break;
			case 'i':               // Source User Ident
				t += sprintf(t, "%s", req->ident);
				break;
			case 'n':               // Source Domain Name
				t += sprintf(t, "%s", req->srcDomain);
				break;
			case 'p':               // The url path ??
				break;
			case 'f':               // The url file (??)
				break;
			case 's':               // Target Class Matched
				t += sprintf(t, "%s", (srcClass ? srcClass : "-"));
				break;
			case 't':               // Target Class Matched
				t += sprintf(t, "%s", (destClass ? destClass : "-"));
				break;
			case 'u':               // Target URL
				t += sprintf(t, "%s", req->orig);
				break;
			default:
				*t = *np;
				t++;
				break;
			}
			p++;
		} else {
			*t = *p;
			t++;
		}
	}

	*t = 0;
	return result;
}
Ejemplo n.º 10
0
    bool sgGLGpuProgram::prepareProgram(void)
    {
        if(mProgramId == 0)
            return false;

		std::string errInfo = "    sgGLGpuProgram::prepareProgram";

        sgShader *vs = this->getVertexShader();
        if(!vs->isActive() || vs->getShaderType() != GL_VERTEX_SHADER)
        {
            sgLogSystem::instance()->error(std::string("No vertex shader") + errInfo);
            return false;
        }
        sgShader *fs = this->getFragmentShader();
        if(!fs->isActive() || fs->getShaderType() != GL_FRAGMENT_SHADER)
        {
            sgLogSystem::instance()->error(std::string("No fragment shader") + errInfo);
            return false;
        }
        
        glAttachShader(mProgramId, vs->getShaderId());
        std::string err = SG_CHECK_GL_ERROR();
        if(!err.empty())
        {
            sgLogSystem::instance()->error(err + errInfo);
            return false;
        }
        glAttachShader(mProgramId, fs->getShaderId());
        err = SG_CHECK_GL_ERROR();
        if(!err.empty())
        {
            sgLogSystem::instance()->error(err + errInfo);
            return false;
        }
        
        glLinkProgram(mProgramId);
        err = SG_CHECK_GL_ERROR();
        if(!err.empty())
        {
            sgLogSystem::instance()->error(err);
            return false;
        }
        
        //check error
        GLsizei temp;
        glGetProgramiv(mProgramId, GL_LINK_STATUS, &temp);
        if(temp == GL_FALSE)
        {
            glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &temp);
            char *log = (char*)sgMalloc(temp);
            glGetProgramInfoLog(mProgramId, temp, &temp, log);
            sgFree(log);
            
            sgLogSystem::instance()->error(std::string(log) + errInfo);
            
            return false;
        }
        
        if(!getParameters() || !getAttributes())
            return false;
        
        return true;
    }
Ejemplo n.º 11
0
 void *sgMemObject::operator new(size_t sz)
 {
     void *ptr = sgMalloc(sz);
     if(!ptr) throw std::bad_alloc();
     return ptr;
 }
Ejemplo n.º 12
0
void Pixmap::resample_Y ( u32 newHeight )
{
    Color* newPixels = (Color *)sgMalloc ( sizeof(Color) * m_width * newHeight );
    
    if ( newHeight < m_height )
    {
        float ratio = m_height / (float)newHeight;
        for ( u32 w = 0; w < m_width; ++w )
        {
            u32 h = 0;
            for ( float y = 0.0f; h < newHeight; y += ratio, ++h )
            {
                float from = y;
                float to = min((float)m_height, y + ratio);

                u32 absoluteValue = (u32)floor(from);
                float fractionaryPart = from-absoluteValue;
                float pixelAccum [ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f };

                if ( fractionaryPart > 0.000001f )
                {
                    float factor = 1.0f - fractionaryPart;
                    Color& color = m_pixels [ m_width*absoluteValue + w ];
                    pixelAccum[0] += ( color.r() / 255.0f ) * factor;
                    pixelAccum[1] += ( color.g() / 255.0f ) * factor;
                    pixelAccum[2] += ( color.b() / 255.0f ) * factor;
                    pixelAccum[3] += ( color.a() / 255.0f ) * factor;
                    from = absoluteValue + 1;
                }
                from = floor(from);
                
                while ( to-from > 1.0f )
                {
                    Color& color = m_pixels [ m_width*(u32)from + w ];
                    pixelAccum[0] += color.r() / 255.0f;
                    pixelAccum[1] += color.g() / 255.0f;
                    pixelAccum[2] += color.b() / 255.0f;
                    pixelAccum[3] += color.a() / 255.0f;
                    ++from;
                }
                
                if ( fabs(to-from) > 0.000001f )
                {
                    float factor = fabs(to-from);
                    Color& color = m_pixels [ m_width*(u32)from + w ];
                    pixelAccum[0] += (color.r() / 255.0f) * factor;
                    pixelAccum[1] += (color.g() / 255.0f) * factor;
                    pixelAccum[2] += (color.b() / 255.0f) * factor;
                    pixelAccum[3] += (color.a() / 255.0f) * factor;
                }
                
                newPixels [ m_width*h + w ] = Color ( pixelAccum[0] / ratio * 255.0f,
                                                      pixelAccum[1] / ratio * 255.0f,
                                                      pixelAccum[2] / ratio * 255.0f,
                                                      pixelAccum[3] / ratio * 255.0f );
            }
        }
    }
    else if ( newHeight > m_height )
    {
        float ratio = m_height / (float)newHeight;
        for ( u32 w = 0; w < m_width; ++w )
        {
            for ( u32 h = 0; h < newHeight; ++h )
            {
                u32 up = (u32)floor(h * ratio);
                u32 down = min(m_height-1, up+1);
                u32 upPrev = up > 0 ? up-1 : 0;
                u32 downNext = min(m_height-1, down+1);
                
                Color& u = m_pixels [ up*m_width + w ];
                Color& d = m_pixels [ down*m_width + w ];
                Color& u_ = m_pixels [ upPrev*m_width + w ];
                Color& dn = m_pixels [ downNext*m_width + w ];
                
                float colorValues [ 4 ][ 4 ] =
                {
                    { u.r() / 255.0f,  u.g() / 255.0f,  u.b() / 255.0f,  u.a() / 255.0f },
                    { d.r() / 255.0f,  d.g() / 255.0f,  d.b() / 255.0f,  d.a() / 255.0f },
                    { u_.r() / 255.0f, u_.g() / 255.0f, u_.b() / 255.0f, u_.a() / 255.0f },
                    { dn.r() / 255.0f, dn.g() / 255.0f, dn.b() / 255.0f, dn.a() / 255.0f }
                };
                float tangents [ 2 ][ 4 ] =
                {
                    { colorValues[1][0]-colorValues[2][0], colorValues[1][1]-colorValues[2][1], colorValues[1][2]-colorValues[2][2], colorValues[1][3]-colorValues[2][3] },
                    { colorValues[3][0]-colorValues[0][0], colorValues[3][1]-colorValues[0][1], colorValues[3][2]-colorValues[0][2], colorValues[3][3]-colorValues[0][3] }
                };
                
                float interpolatedValues [ 4 ];
                float alpha = h*ratio;
                alpha = alpha - floor(alpha);
                
                interpolatedValues[0] = clamp(0.0f, cubic_interpolate(colorValues[0][0], tangents[0][0], alpha, colorValues[1][0], tangents[1][0]), 1.0f);
                interpolatedValues[1] = clamp(0.0f, cubic_interpolate(colorValues[0][1], tangents[0][1], alpha, colorValues[1][1], tangents[1][1]), 1.0f);
                interpolatedValues[2] = clamp(0.0f, cubic_interpolate(colorValues[0][2], tangents[0][2], alpha, colorValues[1][2], tangents[1][2]), 1.0f);
                interpolatedValues[3] = clamp(0.0f, cubic_interpolate(colorValues[0][3], tangents[0][3], alpha, colorValues[1][3], tangents[1][3]), 1.0f);
                newPixels [ h*m_width + w ] = Color ( interpolatedValues[0] * 255.0f,
                                                      interpolatedValues[1] * 255.0f,
                                                      interpolatedValues[2] * 255.0f,
                                                      interpolatedValues[3] * 255.0f );
            }
        }
    }
    
    sgFree ( m_pixels );
    m_pixels = newPixels;
    m_height = newHeight;
}
Ejemplo n.º 13
0
void Pixmap::resample_X ( u32 newWidth )
{
    Color* newPixels = (Color *)sgMalloc ( sizeof(Color) * newWidth * m_height );
    
    if ( newWidth < m_width )
    {
        float ratio = m_width / (float)newWidth;
        for ( u32 h = 0; h < m_height; ++h )
        {
            u32 w = 0;
            for ( float x = 0.0f; w < newWidth; x += ratio, ++w )
            {
                float from = x;
                float to = min((float)m_width, x + ratio);

                u32 absoluteValue = (u32)floor(from);
                float fractionaryPart = from-absoluteValue;
                float pixelAccum [ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f };

                if ( fractionaryPart > 0.000001f )
                {
                    float factor = 1.0f - fractionaryPart;
                    Color& color = m_pixels [ m_width*h + absoluteValue ];
                    pixelAccum[0] += ( color.r() / 255.0f ) * factor;
                    pixelAccum[1] += ( color.g() / 255.0f ) * factor;
                    pixelAccum[2] += ( color.b() / 255.0f ) * factor;
                    pixelAccum[3] += ( color.a() / 255.0f ) * factor;
                    from = absoluteValue + 1;
                }
                from = floor(from);
                
                while ( to-from > 1.0f )
                {
                    Color& color = m_pixels [ m_width*h + (u32)from ];
                    pixelAccum[0] += color.r() / 255.0f;
                    pixelAccum[1] += color.g() / 255.0f;
                    pixelAccum[2] += color.b() / 255.0f;
                    pixelAccum[3] += color.a() / 255.0f;
                    ++from;
                }
                
                if ( fabs(to-from) > 0.000001f )
                {
                    float factor = fabs(to-from);
                    Color& color = m_pixels [ m_width*h + (u32)from ];
                    pixelAccum[0] += (color.r() / 255.0f) * factor;
                    pixelAccum[1] += (color.g() / 255.0f) * factor;
                    pixelAccum[2] += (color.b() / 255.0f) * factor;
                    pixelAccum[3] += (color.a() / 255.0f) * factor;
                }
                
                newPixels [ newWidth*h + w ] = Color ( pixelAccum[0] / ratio * 255.0f,
                                                       pixelAccum[1] / ratio * 255.0f,
                                                       pixelAccum[2] / ratio * 255.0f,
                                                       pixelAccum[3] / ratio * 255.0f );
            }
        }
    }
    else if ( newWidth > m_width )
    {
        float ratio = m_width / (float)newWidth;
        for ( u32 h = 0; h < m_height; ++h )
        {
            for ( u32 w = 0; w < newWidth; ++w )
            {
                u32 left = (u32)floor(w * ratio);
                u32 right = min(m_width-1, left+1);
                u32 leftPrev = left > 0 ? left-1 : 0;
                u32 rightNext = min(m_width-1, right+1);
                
                Color& l = m_pixels [ h*m_width + left ];
                Color& r = m_pixels [ h*m_width + right ];
                Color& lp = m_pixels [ h*m_width + leftPrev ];
                Color& rn = m_pixels [ h*m_width + rightNext ];
                
                float colorValues [ 4 ][ 4 ] =
                {
                    { l.r() / 255.0f,  l.g() / 255.0f,  l.b() / 255.0f,  l.a() / 255.0f },
                    { r.r() / 255.0f,  r.g() / 255.0f,  r.b() / 255.0f,  r.a() / 255.0f },
                    { lp.r() / 255.0f, lp.g() / 255.0f, lp.b() / 255.0f, lp.a() / 255.0f },
                    { rn.r() / 255.0f, rn.g() / 255.0f, rn.b() / 255.0f, rn.a() / 255.0f }
                };
                float tangents [ 2 ][ 4 ] =
                {
                    { colorValues[1][0]-colorValues[2][0], colorValues[1][1]-colorValues[2][1], colorValues[1][2]-colorValues[2][2], colorValues[1][3]-colorValues[2][3] },
                    { colorValues[3][0]-colorValues[0][0], colorValues[3][1]-colorValues[0][1], colorValues[3][2]-colorValues[0][2], colorValues[3][3]-colorValues[0][3] }
                };
                
                float interpolatedValues [ 4 ];
                float alpha = w*ratio;
                alpha = alpha - floor(alpha);
                
                interpolatedValues[0] = clamp(0.0f, cubic_interpolate(colorValues[0][0], tangents[0][0], alpha, colorValues[1][0], tangents[1][0]), 1.0f);
                interpolatedValues[1] = clamp(0.0f, cubic_interpolate(colorValues[0][1], tangents[0][1], alpha, colorValues[1][1], tangents[1][1]), 1.0f);
                interpolatedValues[2] = clamp(0.0f, cubic_interpolate(colorValues[0][2], tangents[0][2], alpha, colorValues[1][2], tangents[1][2]), 1.0f);
                interpolatedValues[3] = clamp(0.0f, cubic_interpolate(colorValues[0][3], tangents[0][3], alpha, colorValues[1][3], tangents[1][3]), 1.0f);
                newPixels [ h*newWidth + w ] = Color ( interpolatedValues[0] * 255.0f,
                                                       interpolatedValues[1] * 255.0f,
                                                       interpolatedValues[2] * 255.0f,
                                                       interpolatedValues[3] * 255.0f );
            }
        }
    }
    
    sgFree ( m_pixels );
    m_pixels = newPixels;
    m_width = newWidth;
}
Ejemplo n.º 14
0
bool Pixmap::loadPNG ( std::istream& stream )
{
    png_structp png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING,
                                                  0, 0, 0 );
    if ( !png_ptr )
        return SetError ( "Unable to create the PNG context" );
    
    png_infop info_ptr = png_create_info_struct(png_ptr);
    if ( !info_ptr )
    {
        png_destroy_read_struct(&png_ptr, 0, 0);
        return SetError ( "Unable to create the PNG info struct" );
    }
    
    png_infop end_info = png_create_info_struct(png_ptr);
    if ( !end_info )
    {
        png_destroy_read_struct(&png_ptr, &info_ptr, 0 );
        return SetError ( "Unable to create the PNG end info struct" );
    }
    
    if (setjmp(png_jmpbuf(png_ptr)))
    {
        png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
        return SetError ( "An error occured while reading the PNG file" );
    }
    
    png_set_sig_bytes ( png_ptr, 8 );
    png_set_read_fn ( png_ptr, &stream, read_from_png );
    png_read_png ( png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_GRAY_TO_RGB, 0 );
    
    //m_width = (u32)info_ptr->width;
    //m_height = (u32)info_ptr->height;
    int bit_depth;
    int color_type;
    png_get_IHDR(png_ptr, info_ptr, (png_uint_32*)&m_width, (png_uint_32*)&m_height, &bit_depth, &color_type, 0, 0, 0);
    
    m_pixels = (Color *)sgMalloc ( sizeof(Color) * m_width * m_height );
    u32* pixels = (u32 *)m_pixels;
    png_bytep* row_pointers = png_get_rows( png_ptr, info_ptr );
    
    if ( color_type == PNG_COLOR_TYPE_RGB )
    {
        for ( u32 h = 0; h < m_height; ++h )
        {
            png_bytep row = row_pointers[h];

            for ( u32 w = 0; w < m_width; ++w )
            {
                pixels [ w + h*m_width ] = *(u32 *)&row[0] | 0xFF000000;
                row += 3;
            }
        }
    }
    else if ( color_type == PNG_COLOR_TYPE_RGB_ALPHA )
    {
        u32* pixels = (u32 *)&m_pixels[0];
        for ( u32 h = 0; h < m_height; ++h )
        {
            png_bytep row = row_pointers[h];
            memcpy ( &pixels[h*m_width], &row[0], 4*m_width );
        }
    }
    
    png_destroy_read_struct(&png_ptr, &info_ptr, &end_info );
    
    return true;
}