Ejemplo n.º 1
0
	bool Shader::AttachStageFromFile(ShaderStageType stage, const String& filePath)
	{
		ShaderStage shaderStage(stage);
		if (!shaderStage.IsValid())
		{
			NazaraError("Failed to create shader stage");
			return false;
		}

		shaderStage.SetSourceFromFile(filePath);

		if (!shaderStage.Compile())
		{
			NazaraError("Failed to compile stage: " + shaderStage.GetLog());
			return false;
		}

		AttachStage(stage, shaderStage);
		return true;
	}
Ejemplo n.º 2
0
	bool Shader::AttachStageFromSource(ShaderStageType stage, const char* source, unsigned int length)
	{
		ShaderStage shaderStage(stage);
		if (!shaderStage.IsValid())
		{
			NazaraError("Failed to create shader stage");
			return false;
		}

		shaderStage.SetSource(source, length);

		if (!shaderStage.Compile())
		{
			NazaraError("Failed to compile stage: " + shaderStage.GetLog());
			return false;
		}

		AttachStage(stage, shaderStage);
		return true;
	}
Ejemplo n.º 3
0
bool NzShader::AttachStageFromSource(nzShaderStage stage, const NzString& source)
{
	NzShaderStage shaderStage(stage);
	if (!shaderStage.IsValid())
	{
		NazaraError("Failed to create shader stage");
		return false;
	}

	shaderStage.SetSource(source);

	if (!shaderStage.Compile())
	{
		NazaraError("Failed to compile stage: " + shaderStage.GetLog());
		return false;
	}

	AttachStage(stage, shaderStage);
	return true;
}