Ejemplo n.º 1
0
/** 
 * video_shader_write_conf_cgp:
 * @conf              : Preset file to read from.
 * @shader            : Shader passes handle.
 *
 * Saves preset and all associated state (passes,
 * textures, imports, etc) to disk. 
 **/
void video_shader_write_conf_cgp(config_file_t *conf,
      struct video_shader *shader)
{
   unsigned i;

   config_set_int(conf, "shaders", shader->passes);
   if (shader->feedback_pass >= 0)
      config_set_int(conf, "feedback_pass", shader->feedback_pass);

   for (i = 0; i < shader->passes; i++)
   {
      char key[64] = {0};
      const struct video_shader_pass *pass = &shader->pass[i];

      snprintf(key, sizeof(key), "shader%u", i);
      config_set_string(conf, key, pass->source.path);

      if (pass->filter != RARCH_FILTER_UNSPEC)
      {
         snprintf(key, sizeof(key), "filter_linear%u", i);
         config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
      }

      snprintf(key, sizeof(key), "wrap_mode%u", i);
      config_set_string(conf, key, wrap_mode_to_str(pass->wrap));

      if (pass->frame_count_mod)
      {
         snprintf(key, sizeof(key), "frame_count_mod%u", i);
         config_set_int(conf, key, pass->frame_count_mod);
      }

      snprintf(key, sizeof(key), "mipmap_input%u", i);
      config_set_bool(conf, key, pass->mipmap);

      snprintf(key, sizeof(key), "alias%u", i);
      config_set_string(conf, key, pass->alias);

      shader_write_fbo(conf, &pass->fbo, i);
   }

   if (shader->num_parameters)
   {
      char parameters[4096] = {0};

      strlcpy(parameters, shader->parameters[0].id, sizeof(parameters));

      for (i = 1; i < shader->num_parameters; i++)
      {
         /* O(n^2), but number of parameters is very limited. */
         strlcat(parameters, ";", sizeof(parameters));
         strlcat(parameters, shader->parameters[i].id, sizeof(parameters));
      }

      config_set_string(conf, "parameters", parameters);
      
      for (i = 0; i < shader->num_parameters; i++)
         config_set_float(conf, shader->parameters[i].id,
               shader->parameters[i].current);
   }

   if (shader->luts)
   {
      char textures[4096] = {0};

      strlcpy(textures, shader->lut[0].id, sizeof(textures));
      for (i = 1; i < shader->luts; i++)
      {
         /* O(n^2), but number of textures is very limited. */
         strlcat(textures, ";", sizeof(textures));
         strlcat(textures, shader->lut[i].id, sizeof(textures));
      }

      config_set_string(conf, "textures", textures);

      for (i = 0; i < shader->luts; i++)
      {
         char key[64] = {0};

         config_set_string(conf, shader->lut[i].id, shader->lut[i].path);

         if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
         {
            snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id);
            config_set_bool(conf, key, 
                  shader->lut[i].filter == RARCH_FILTER_LINEAR);
         }

         snprintf(key, sizeof(key), "%s_wrap_mode", shader->lut[i].id);
         config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap));

         snprintf(key, sizeof(key), "%s_mipmap", shader->lut[i].id);
         config_set_bool(conf, key, shader->lut[i].mipmap);
      }
   }

   if (*shader->script_path)
      config_set_string(conf, "import_script", shader->script_path);
   if (*shader->script_class)
      config_set_string(conf, "import_script_class", shader->script_class);

   if (shader->variables)
   {
      char variables[4096] = {0};

      strlcpy(variables, shader->variable[0].id, sizeof(variables));

      for (i = 1; i < shader->variables; i++)
      {
         strlcat(variables, ";", sizeof(variables));
         strlcat(variables, shader->variable[i].id, sizeof(variables));
      }

      config_set_string(conf, "imports", variables);

      for (i = 0; i < shader->variables; i++)
         shader_write_variable(conf, &shader->variable[i]);
   }
}
Ejemplo n.º 2
0
/**
 * video_shader_write_conf_cgp:
 * @conf              : Preset file to read from.
 * @shader            : Shader passes handle.
 *
 * Saves preset and all associated state (passes,
 * textures, imports, etc) to disk.
 **/
void video_shader_write_conf_cgp(config_file_t *conf,
      struct video_shader *shader)
{
   unsigned i;

   config_set_int(conf, "shaders", shader->passes);
   if (shader->feedback_pass >= 0)
      config_set_int(conf, "feedback_pass", shader->feedback_pass);

   for (i = 0; i < shader->passes; i++)
   {
      char key[64];
      size_t tmp_size = PATH_MAX_LENGTH * sizeof(char);
      char *tmp       = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
      const struct video_shader_pass *pass = &shader->pass[i];

      key[0] = '\0';

      snprintf(key, sizeof(key), "shader%u", i);
      strlcpy(tmp, pass->source.path, tmp_size);

      if (!path_is_absolute(tmp))
         path_resolve_realpath(tmp, tmp_size);
      config_set_string(conf, key, tmp);

      free(tmp);

      if (pass->filter != RARCH_FILTER_UNSPEC)
      {
         snprintf(key, sizeof(key), "filter_linear%u", i);
         config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
      }

      snprintf(key, sizeof(key), "wrap_mode%u", i);
      config_set_string(conf, key, wrap_mode_to_str(pass->wrap));

      if (pass->frame_count_mod)
      {
         snprintf(key, sizeof(key), "frame_count_mod%u", i);
         config_set_int(conf, key, pass->frame_count_mod);
      }

      snprintf(key, sizeof(key), "mipmap_input%u", i);
      config_set_bool(conf, key, pass->mipmap);

      snprintf(key, sizeof(key), "alias%u", i);
      config_set_string(conf, key, pass->alias);

      shader_write_fbo(conf, &pass->fbo, i);
   }

   if (shader->num_parameters)
   {
      size_t param_size = 4096 * sizeof(char);
      char *parameters  = (char*)malloc(4096 * sizeof(char));

      parameters[0] = '\0';

      strlcpy(parameters, shader->parameters[0].id, param_size);

      for (i = 1; i < shader->num_parameters; i++)
      {
         /* O(n^2), but number of parameters is very limited. */
         strlcat(parameters, ";", param_size);
         strlcat(parameters, shader->parameters[i].id, param_size);
      }

      config_set_string(conf, "parameters", parameters);

      for (i = 0; i < shader->num_parameters; i++)
         config_set_float(conf, shader->parameters[i].id,
               shader->parameters[i].current);
      free(parameters);
   }

   if (shader->luts)
   {
      size_t tex_size = 4096 * sizeof(char);
      char *textures  = (char*)malloc(4096 * sizeof(char));

      textures[0] = '\0';

      strlcpy(textures, shader->lut[0].id, tex_size);
      for (i = 1; i < shader->luts; i++)
      {
         /* O(n^2), but number of textures is very limited. */
         strlcat(textures, ";", tex_size);
         strlcat(textures, shader->lut[i].id, tex_size);
      }

      config_set_string(conf, "textures", textures);

      free(textures);

      for (i = 0; i < shader->luts; i++)
      {
         char key[64];

         key[0] = '\0';

         config_set_string(conf, shader->lut[i].id, shader->lut[i].path);

         if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
         {
            snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id);
            config_set_bool(conf, key,
                  shader->lut[i].filter == RARCH_FILTER_LINEAR);
         }

         snprintf(key, sizeof(key),
               "%s_wrap_mode", shader->lut[i].id);
         config_set_string(conf, key,
               wrap_mode_to_str(shader->lut[i].wrap));

         snprintf(key, sizeof(key),
               "%s_mipmap", shader->lut[i].id);
         config_set_bool(conf, key,
               shader->lut[i].mipmap);
      }
   }

   if (*shader->script_path)
      config_set_string(conf, "import_script", shader->script_path);
   if (*shader->script_class)
      config_set_string(conf, "import_script_class", shader->script_class);

   if (shader->variables)
   {
      size_t var_tmp  = 4096 * sizeof(char);
      char *variables = (char*)malloc(4096 * sizeof(char));

      variables[0] = '\0';

      strlcpy(variables, shader->variable[0].id, var_tmp);

      for (i = 1; i < shader->variables; i++)
      {
         strlcat(variables, ";", var_tmp);
         strlcat(variables, shader->variable[i].id, var_tmp);
      }

      config_set_string(conf, "imports", variables);

      for (i = 0; i < shader->variables; i++)
         shader_write_variable(conf, &shader->variable[i]);
      free(variables);
   }
}