void look_room(struct char_data *ch, struct room_index_data *in_room) { if (!validate_look(ch)) { return; } if (in_room == NULL) { send_to_char("NOWHERE.", ch); return; } if (room_is_dark(ch, in_room) && !IS_SET(ch->act, PLR_HOLYLIGHT)) { send_to_char("It is pitch ```8black...`` \n\r", ch); show_char_to_char(in_room->people, ch); return; } send_to_char(in_room->name, ch); if ((IS_IMMORTAL(ch) && (IS_NPC(ch) || IS_SET(ch->act, PLR_HOLYLIGHT))) || IS_BUILDER(ch, in_room->area)) { printf_to_char(ch, " [`1Room `!%d``]", in_room->vnum); } send_to_char("\n\r", ch); if ((!IS_NPC(ch) && !IS_SET(ch->comm, COMM_BRIEF))) { send_to_char(" ", ch); send_to_char(in_room->description, ch); } send_to_char("\n\r", ch); if ((is_affected(ch, gsp_detect_magic) || IS_SET(ch->act, PLR_HOLYLIGHT))) { struct affect_data *paf; for (paf = in_room->affected; paf != NULL; paf = paf->next) { send_to_char(room_affect(paf), ch); } send_to_char("\n\r", ch); } if (!IS_NPC(ch) && IS_SET(ch->act, PLR_AUTOEXIT)) do_exits(ch, "auto"); if (is_affected_room(in_room, gsp_faerie_fog)) send_to_char("There is a `Ppurple haze`` floating throughout the room.\n\r", ch); show_list_to_char(in_room->contents, ch, false, false); show_char_to_char(in_room->people, ch); return; }
void list_char_to_char(struct char_data *list, struct char_data *ch, int mode) { struct char_data *i; for (i = list; i ; i = i->next_in_room) { if ( (ch!=i) && (IS_AFFECTED(ch, AFF_SENSE_LIFE) || (CAN_SEE(ch,i) && !IS_AFFECTED(i, AFF_HIDE))) ) show_char_to_char(i,ch,0); } }
void look_object(struct char_data *ch, struct gameobject *obj, const char *argument) { struct gameobject *portal; struct room_index_data *location; if (!validate_look(ch)) { return; } switch (obj->item_type) { default: send_to_char("That is not a container.\n\r", ch); break; case ITEM_DRINK_CON: if (obj->value[1] == 0) { send_to_char("It is empty.\n\r", ch); } else { printf_to_char(ch, "It's %sfilled with a %s liquid.\n\r", obj->value[1] < obj->value[0] / 4 ? "less than half-" : obj->value[1] < 3 * obj->value[0] / 4 ? "about half-" : "more than half-", liq_table[obj->value[2]].liq_color); } break; case ITEM_CONTAINER: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: if (IS_SET(obj->value[1], CONT_CLOSED)) { send_to_char("It is closed.\n\r", ch); } else { act("$p holds```8:``", ch, obj, NULL, TO_CHAR); show_list_to_char(obj->contains, ch, true, true); } break; case ITEM_PORTAL: portal = get_obj_list(ch, argument, ch->in_room->contents); if (portal != NULL) { location = get_room_index(portal->value[3]); if (location == NULL) { send_to_char("It looks very empty..\n\r", ch); } else { send_to_char(location->name, ch); send_to_char("\n\r", ch); if (!IS_SET(location->room_flags, ROOM_INDOORS)) print_weather(ch); else send_to_char("You can not discern weather conditions beyond this portal.\n\r", ch); if (!IS_NPC(ch) && !IS_SET(ch->comm, COMM_BRIEF)) { send_to_char(location->description, ch); } send_to_char("\n\r", ch); if (!IS_NPC(ch) && IS_SET(ch->act, PLR_AUTOEXIT)) { char showexit[100]; sprintf(showexit, "%ld exits auto", location->vnum); do_at(ch, showexit); } show_list_to_char(location->contents, ch, false, false); show_char_to_char(location->people, ch); } } break; } }
void do_look(struct char_data *ch, char *argument, int cmd) { char buffer[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; int keyword_no; int j, bits, temp; bool found; struct obj_data *tmp_object, *found_object; struct char_data *tmp_char; char *tmp_desc; static char *keywords[]= { "north", "east", "south", "west", "up", "down", "in", "at", "", /* Look at '' case */ "\n" }; if (!ch->desc) return; if (GET_POS(ch) < POSITION_SLEEPING) send_to_char("You can't see anything but stars!\n\r", ch); else if (GET_POS(ch) == POSITION_SLEEPING) send_to_char("You can't see anything, you're sleeping!\n\r", ch); else if ( IS_AFFECTED(ch, AFF_BLIND) ) send_to_char("You can't see a damn thing, you're blinded!\n\r", ch); else if ( IS_DARK(ch->in_room) ) send_to_char("It is pitch black...\n\r", ch); else { argument_split_2(argument,arg1,arg2); keyword_no = search_block(arg1, keywords, FALSE); /* Partiel Match */ if ((keyword_no == -1) && *arg1) { keyword_no = 7; strcpy(arg2, arg1); /* Let arg2 become the target object (arg1) */ } found = FALSE; tmp_object = 0; tmp_char = 0; tmp_desc = 0; switch(keyword_no) { /* look <dir> */ case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : { if (EXIT(ch, keyword_no)) { if (EXIT(ch, keyword_no)->general_description) { send_to_char(EXIT(ch, keyword_no)-> general_description, ch); } else { send_to_char("You see nothing special.\n\r", ch); } if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_CLOSED) && (EXIT(ch, keyword_no)->keyword)) { sprintf(buffer, "The %s is closed.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } else { if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_ISDOOR) && EXIT(ch, keyword_no)->keyword) { sprintf(buffer, "The %s is open.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } } } else { send_to_char("Nothing special there...\n\r", ch); } } break; /* look 'in' */ case 6: { if (*arg2) { /* Item carried */ bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object); if (bits) { /* Found something */ if (GET_ITEM_TYPE(tmp_object)== ITEM_DRINKCON) { if (tmp_object->obj_flags.value[1] <= 0) { act("It is empty.", FALSE, ch, 0, 0, TO_CHAR); } else { temp=((tmp_object->obj_flags.value[1]*3)/tmp_object->obj_flags.value[0]); sprintf(buffer,"It's %sfull of a %s liquid.\n\r", fullness[temp],color_liquid[tmp_object->obj_flags.value[2]]); send_to_char(buffer, ch); } } else if (GET_ITEM_TYPE(tmp_object) == ITEM_CONTAINER) { if (!IS_SET(tmp_object->obj_flags.value[1],CONT_CLOSED)) { send_to_char(fname(tmp_object->name), ch); switch (bits) { case FIND_OBJ_INV : send_to_char(" (carried) : \n\r", ch); break; case FIND_OBJ_ROOM : send_to_char(" (here) : \n\r", ch); break; case FIND_OBJ_EQUIP : send_to_char(" (used) : \n\r", ch); break; } list_obj_to_char(tmp_object->contains, ch, 2, TRUE); } else send_to_char("It is closed.\n\r", ch); } else { send_to_char("That is not a container.\n\r", ch); } } else { /* wrong argument */ send_to_char("You do not see that item here.\n\r", ch); } } else { /* no argument */ send_to_char("Look in what?!\n\r", ch); } } break; /* look 'at' */ case 7 : { if (*arg2) { bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP | FIND_CHAR_ROOM, ch, &tmp_char, &found_object); if (tmp_char) { show_char_to_char(tmp_char, ch, 1); if (ch != tmp_char) { act("$n looks at you.", TRUE, ch, 0, tmp_char, TO_VICT); act("$n looks at $N.", TRUE, ch, 0, tmp_char, TO_NOTVICT); } return; } /* Search for Extra Descriptions in room and items */ /* Extra description in room?? */ if (!found) { tmp_desc = find_ex_description(arg2, world[ch->in_room].ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 0); return; /* RETURN SINCE IT WAS A ROOM DESCRIPTION */ /* Old system was: found = TRUE; */ } } /* Search for extra descriptions in items */ /* Equipment Used */ if (!found) { for (j = 0; j< MAX_WEAR && !found; j++) { if (ch->equipment[j]) { if (CAN_SEE_OBJ(ch,ch->equipment[j])) { tmp_desc = find_ex_description(arg2, ch->equipment[j]->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } } /* In inventory */ if (!found) { for(tmp_object = ch->carrying; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2, tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* Object In room */ if (!found) { for(tmp_object = world[ch->in_room].contents; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2, tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* wrong argument */ if (bits) { /* If an object was found */ if (!found) show_obj_to_char(found_object, ch, 5); /* Show no-description */ else show_obj_to_char(found_object, ch, 6); /* Find hum, glow etc */ } else if (!found) { send_to_char("You do not see that here.\n\r", ch); } } else { /* no argument */ send_to_char("Look at what?\n\r", ch); } }