Ejemplo n.º 1
0
// ------------------------------------------------------------------------
// class to move army on adventure map
// ------------------------------------------------------------------------
void t_army_mover::on_idle()
{
	t_adventure_map&				map = *m_army->get_map();

	if (map.get_current_player_number() != map.get_player_number()
		&& !show_enemy_moves())
		m_is_visible = false;
	do 
	{
		if (m_is_visible)
			do_movement();
		else
			do_hidden_move();
	} while (!m_is_visible && !m_halted);
}
Ejemplo n.º 2
0
// ------------------------------------------------------------------------
// do movement that's hidden
// ------------------------------------------------------------------------
void t_army_mover::do_hidden_move()
{
	if (m_is_visible)
		return;
	if (m_path.size() == 0)
	{
		finish_path();
		return;
	}

	t_adventure_map const&  map = *m_army->get_map();
	t_player&				player = map.get_player();
	int						team = player.get_team();

	declare_timer( timer_1, "do_hidden_movement" );
	while (!m_is_visible && !m_halted)
	{
		t_adventure_path_point& point = m_path[m_step];

		m_army->move( point );
		expend_movement( point.move_cost );
		mark_eluded_armies();
		if (m_step == m_path.size() - 1)
		{
			finish_path();
			return;
		}
		trigger_event();
		if (m_halted) 
			return;
		m_is_visible = !m_army->hidden_by_fog_of_war( team ) && show_enemy_moves();
		if (m_is_visible)
			break; // break here, because start_new_square will increment step.
		++m_step;
		declare_timer( timer_2, "on_starting_new_square: hidden" );
		on_starting_new_square();
	}
	if (m_halted)
		return;
	m_army->set_action( k_adv_actor_action_walk );
	m_distance = compute_overall_distance( m_path, m_step + 1 );
	start_new_square();
	prepare_move( 0 );
	set_next_time( get_time() + get_delay() );
}
Ejemplo n.º 3
0
bool command_executor::execute_command(const hotkey_command&  cmd, int /*index*/, bool press)
{
	// hotkey release handling
	if (!press) {
		switch(cmd.id) {
			// release a scroll key, un-apply scrolling in the given direction
			case HOTKEY_SCROLL_UP:
				scroll_up(false);
				break;
			case HOTKEY_SCROLL_DOWN:
				scroll_down(false);
				break;
			case HOTKEY_SCROLL_LEFT:
				scroll_left(false);
				break;
			case HOTKEY_SCROLL_RIGHT:
				scroll_right(false);
				break;
			default:
				return false; // nothing else handles a hotkey release
		}

		return true;
	}

	// hotkey press handling
	switch(cmd.id) {
		case HOTKEY_SCROLL_UP:
			scroll_up(true);
			break;
		case HOTKEY_SCROLL_DOWN:
			scroll_down(true);
			break;
		case HOTKEY_SCROLL_LEFT:
			scroll_left(true);
			break;
		case HOTKEY_SCROLL_RIGHT:
			scroll_right(true);
			break;
		case HOTKEY_CYCLE_UNITS:
			cycle_units();
			break;
		case HOTKEY_CYCLE_BACK_UNITS:
			cycle_back_units();
			break;
		case HOTKEY_ENDTURN:
			end_turn();
			break;
		case HOTKEY_UNIT_HOLD_POSITION:
			unit_hold_position();
			break;
		case HOTKEY_END_UNIT_TURN:
			end_unit_turn();
			break;
		case HOTKEY_LEADER:
			goto_leader();
			break;
		case HOTKEY_UNDO:
			undo();
			break;
		case HOTKEY_REDO:
			redo();
			break;
		case HOTKEY_TERRAIN_DESCRIPTION:
			terrain_description();
			break;
		case HOTKEY_UNIT_DESCRIPTION:
			unit_description();
			break;
		case HOTKEY_RENAME_UNIT:
			rename_unit();
			break;
		case HOTKEY_SAVE_GAME:
			save_game();
			break;
		case HOTKEY_SAVE_REPLAY:
			save_replay();
			break;
		case HOTKEY_SAVE_MAP:
			save_map();
			break;
		case HOTKEY_LOAD_GAME:
			load_game();
			break;
		case HOTKEY_TOGGLE_ELLIPSES:
			toggle_ellipses();
			break;
		case HOTKEY_TOGGLE_GRID:
			toggle_grid();
			break;
		case HOTKEY_STATUS_TABLE:
			status_table();
			break;
		case HOTKEY_RECALL:
			recall();
			break;
		case HOTKEY_LABEL_SETTINGS:
			label_settings();
			break;
		case HOTKEY_RECRUIT:
			recruit();
			break;
		case hotkey::HOTKEY_REPEAT_RECRUIT:
			repeat_recruit();
			break;
		case HOTKEY_SPEAK:
			speak();
			break;
		case HOTKEY_SPEAK_ALLY:
			whisper();
			break;
		case HOTKEY_SPEAK_ALL:
			shout();
			break;
		case HOTKEY_CREATE_UNIT:
			create_unit();
			break;
		case HOTKEY_CHANGE_SIDE:
			change_side();
			break;
		case HOTKEY_KILL_UNIT:
			kill_unit();
			break;
		case HOTKEY_PREFERENCES:
			preferences();
			break;
		case HOTKEY_OBJECTIVES:
			objectives();
			break;
		case HOTKEY_UNIT_LIST:
			unit_list();
			break;
		case HOTKEY_STATISTICS:
			show_statistics();
			break;
		case HOTKEY_STOP_NETWORK:
			stop_network();
			break;
		case HOTKEY_START_NETWORK:
			start_network();
			break;
		case HOTKEY_LABEL_TEAM_TERRAIN:
			label_terrain(true);
			break;
		case HOTKEY_LABEL_TERRAIN:
			label_terrain(false);
			break;
		case HOTKEY_CLEAR_LABELS:
			clear_labels();
			break;
		case HOTKEY_SHOW_ENEMY_MOVES:
			show_enemy_moves(false);
			break;
		case HOTKEY_BEST_ENEMY_MOVES:
			show_enemy_moves(true);
			break;
		case HOTKEY_DELAY_SHROUD:
			toggle_shroud_updates();
			break;
		case HOTKEY_UPDATE_SHROUD:
			update_shroud_now();
			break;
		case HOTKEY_CONTINUE_MOVE:
			continue_move();
			break;
		case HOTKEY_SEARCH:
			search();
			break;
		case HOTKEY_HELP:
			show_help();
			break;
		case HOTKEY_CHAT_LOG:
			show_chat_log();
			break;
		case HOTKEY_USER_CMD:
			user_command();
			break;
		case HOTKEY_CUSTOM_CMD:
			custom_command();
			break;
		case HOTKEY_AI_FORMULA:
			ai_formula();
			break;
		case HOTKEY_CLEAR_MSG:
			clear_messages();
			break;
		case HOTKEY_LANGUAGE:
			change_language();
			break;
		case HOTKEY_REPLAY_PLAY:
			play_replay();
			break;
		case HOTKEY_REPLAY_RESET:
			reset_replay();
			break;
		case HOTKEY_REPLAY_STOP:
			stop_replay();
			break;
		case HOTKEY_REPLAY_NEXT_TURN:
			replay_next_turn();
			break;
		case HOTKEY_REPLAY_NEXT_SIDE:
			replay_next_side();
			break;
		case HOTKEY_REPLAY_NEXT_MOVE:
			replay_next_move();
			break;
		case HOTKEY_REPLAY_SHOW_EVERYTHING:
			replay_show_everything();
			break;
		case HOTKEY_REPLAY_SHOW_EACH:
			replay_show_each();
			break;
		case HOTKEY_REPLAY_SHOW_TEAM1:
			replay_show_team1();
			break;
		case HOTKEY_REPLAY_SKIP_ANIMATION:
			replay_skip_animation();
			break;
		case HOTKEY_REPLAY_EXIT:
			replay_exit();
			break;
		case HOTKEY_WB_TOGGLE:
			whiteboard_toggle();
			break;
		case HOTKEY_WB_EXECUTE_ACTION:
			whiteboard_execute_action();
			break;
		case HOTKEY_WB_EXECUTE_ALL_ACTIONS:
			whiteboard_execute_all_actions();
			break;
		case HOTKEY_WB_DELETE_ACTION:
			whiteboard_delete_action();
			break;
		case HOTKEY_WB_BUMP_UP_ACTION:
			whiteboard_bump_up_action();
			break;
		case HOTKEY_WB_BUMP_DOWN_ACTION:
			whiteboard_bump_down_action();
			break;
		case HOTKEY_WB_SUPPOSE_DEAD:
			whiteboard_suppose_dead();
			break;
		case HOTKEY_SELECT_HEX:
			select_hex();
			break;
		case HOTKEY_DESELECT_HEX:
			deselect_hex();
			break;
		case HOTKEY_MOVE_ACTION:
			move_action();
			break;
		case HOTKEY_SELECT_AND_ACTION:
			select_and_action();
			break;
		case HOTKEY_ACCELERATED:
			toggle_accelerated_speed();
			break;
		case LUA_CONSOLE:
			lua_console();
			break;
		case HOTKEY_ZOOM_IN:
			zoom_in();
			break;
		case HOTKEY_ZOOM_OUT:
			zoom_out();
			break;
		case HOTKEY_ZOOM_DEFAULT:
			zoom_default();
			break;
		case HOTKEY_MAP_SCREENSHOT:
			map_screenshot();
			break;
		case HOTKEY_QUIT_TO_DESKTOP:
			quit_confirmation::quit_to_desktop();
			break;
		case HOTKEY_QUIT_GAME:
			quit_confirmation::quit_to_title();
			break;
		default:
			return false;
	}
	return true;
}
Ejemplo n.º 4
0
bool command_executor::execute_command(HOTKEY_COMMAND command, int /*index*/)
{
	switch(command) {
		case HOTKEY_CYCLE_UNITS:
			cycle_units();
			break;
		case HOTKEY_CYCLE_BACK_UNITS:
			cycle_back_units();
			break;
		case HOTKEY_ENDTURN:
			end_turn();
			break;
		case HOTKEY_UNIT_HOLD_POSITION:
			unit_hold_position();
			break;
		case HOTKEY_END_UNIT_TURN:
			end_unit_turn();
			break;
		case HOTKEY_LEADER:
			goto_leader();
			break;
		case HOTKEY_UNDO:
			undo();
			break;
		case HOTKEY_REDO:
			redo();
			break;
		case HOTKEY_UNIT_DESCRIPTION:
			unit_description();
			break;
		case HOTKEY_RENAME_UNIT:
			rename_unit();
			break;
		case HOTKEY_SAVE_GAME:
			save_game();
			break;
		case HOTKEY_SAVE_REPLAY:
			save_replay();
			break;
		case HOTKEY_SAVE_MAP:
			save_map();
			break;
		case HOTKEY_LOAD_GAME:
			load_game();
			break;
		case HOTKEY_TOGGLE_ELLIPSES:
			toggle_ellipses();
			break;
		case HOTKEY_TOGGLE_GRID:
			toggle_grid();
			break;
		case HOTKEY_STATUS_TABLE:
			status_table();
			break;
		case HOTKEY_RECALL:
			recall();
			break;
		case HOTKEY_RECRUIT:
			recruit();
			break;
		case hotkey::HOTKEY_REPEAT_RECRUIT:
			repeat_recruit();
			break;
		case HOTKEY_SPEAK:
			speak();
			break;
		case HOTKEY_SPEAK_ALLY:
			whisper();
			break;
		case HOTKEY_SPEAK_ALL:
			shout();
			break;
		case HOTKEY_CREATE_UNIT:
			create_unit();
			break;
		case HOTKEY_CHANGE_SIDE:
			change_side();
			break;
		case HOTKEY_PREFERENCES:
			preferences();
			break;
		case HOTKEY_OBJECTIVES:
			objectives();
			break;
		case HOTKEY_UNIT_LIST:
			unit_list();
			break;
		case HOTKEY_STATISTICS:
			show_statistics();
			break;
		case HOTKEY_STOP_NETWORK:
			stop_network();
			break;
		case HOTKEY_START_NETWORK:
			start_network();
			break;
		case HOTKEY_LABEL_TEAM_TERRAIN:
			label_terrain(true);
			break;
		case HOTKEY_LABEL_TERRAIN:
			label_terrain(false);
			break;
		case HOTKEY_CLEAR_LABELS:
			clear_labels();
			break;
		case HOTKEY_SHOW_ENEMY_MOVES:
			show_enemy_moves(false);
			break;
		case HOTKEY_BEST_ENEMY_MOVES:
			show_enemy_moves(true);
			break;
		case HOTKEY_DELAY_SHROUD:
			toggle_shroud_updates();
			break;
		case HOTKEY_UPDATE_SHROUD:
			update_shroud_now();
			break;
		case HOTKEY_CONTINUE_MOVE:
			continue_move();
			break;
		case HOTKEY_SEARCH:
			search();
			break;
		case HOTKEY_HELP:
			show_help();
			break;
		case HOTKEY_CHAT_LOG:
			show_chat_log();
			break;
		case HOTKEY_USER_CMD:
			user_command();
			break;
		case HOTKEY_CUSTOM_CMD:
			custom_command();
			break;
		case HOTKEY_AI_FORMULA:
			ai_formula();
			break;
		case HOTKEY_CLEAR_MSG:
			clear_messages();
			break;
		 case HOTKEY_LANGUAGE:
			change_language();
			break;
		 case HOTKEY_PLAY_REPLAY:
			play_replay();
			 break;
		 case HOTKEY_RESET_REPLAY:
			reset_replay();
			 break;
		 case HOTKEY_STOP_REPLAY:
			 stop_replay();
			 break;
		 case HOTKEY_REPLAY_NEXT_TURN:
			replay_next_turn();
			 break;
		 case HOTKEY_REPLAY_NEXT_SIDE:
			replay_next_side();
			 break;
		 case HOTKEY_REPLAY_SHOW_EVERYTHING:
			replay_show_everything();
			 break;
		 case HOTKEY_REPLAY_SHOW_EACH:
			replay_show_each();
			 break;
		 case HOTKEY_REPLAY_SHOW_TEAM1:
			replay_show_team1();
			 break;
		 case HOTKEY_REPLAY_SKIP_ANIMATION:
			replay_skip_animation();
			 break;
		 case HOTKEY_WB_TOGGLE:
			 whiteboard_toggle();
			 break;
		 case HOTKEY_WB_EXECUTE_ACTION:
			 whiteboard_execute_action();
			 break;
		 case HOTKEY_WB_EXECUTE_ALL_ACTIONS:
			 whiteboard_execute_all_actions();
			 break;
		 case HOTKEY_WB_DELETE_ACTION:
			 whiteboard_delete_action();
			 break;
		 case HOTKEY_WB_BUMP_UP_ACTION:
			 whiteboard_bump_up_action();
			 break;
		 case HOTKEY_WB_BUMP_DOWN_ACTION:
			 whiteboard_bump_down_action();
			 break;
		 case HOTKEY_WB_SUPPOSE_DEAD:
			 whiteboard_suppose_dead();
			 break;
		 case HOTKEY_LEFT_MOUSE_CLICK:
			 left_mouse_click();
			 break;
		 case HOTKEY_RIGHT_MOUSE_CLICK:
			 right_mouse_click();
			 break;
		 default:
			 return false;
	}
	return true;
}