// seg001:09D7 void __pascal far end_sequence() { peel_type* peel; short bgcolor; short color; rect_type rect; short hof_index; short i; color = 0; bgcolor = 15; load_intro(1, &end_sequence_anim, 1); clear_screen_and_sounds(); load_opt_sounds(sound_56_ending_music, sound_56_ending_music); // winning theme play_sound_from_buffer(sound_pointers[sound_56_ending_music]); // winning theme if(offscreen_surface) free_surface(offscreen_surface); // missing in original offscreen_surface = make_offscreen_buffer(&screen_rect); load_title_images(0); current_target_surface = offscreen_surface; draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, 0); draw_image_2(3 /*The tyrant Jaffar*/, chtab_title40, 24, 25, get_text_color(15, color_15_brightwhite, 0x800)); fade_in_2(offscreen_surface, 0x800); pop_wait(timer_0, 900); start_timer(timer_0, 240); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, 0); transition_ltr(); do_wait(timer_0); for (hof_index = 0; hof_index < hof_count; ++hof_index) { if (hof[hof_index].min < rem_min || (hof[hof_index].min == rem_min && hof[hof_index].tick < rem_tick) ) break; } if (hof_index < MAX_HOF_COUNT && hof_index <= hof_count) { fade_out_2(0x1000); for (i = 5; hof_index + 1 <= i; --i) { hof[i] = hof[i - 1]; } hof[i].name[0] = 0; hof[i].min = rem_min; hof[i].tick = rem_tick; if (hof_count < MAX_HOF_COUNT) { ++hof_count; } draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, 0); draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 24, blitters_10h_transp); show_hof(); offset4_rect_add(&rect, &hof_rects[hof_index], -4, -1, -40, -1); peel = read_peel_from_screen(&rect); if (graphics_mode == gmMcgaVga) { color = 0xBE; bgcolor = 0xB7; } draw_rect(&rect, bgcolor); fade_in_2(offscreen_surface, 0x1800); current_target_surface = onscreen_surface_; while(input_str(&rect, hof[hof_index].name, 24, "", 0, 4, color, bgcolor) <= 0); restore_peel(peel); show_hof_text(&hof_rects[hof_index], -1, 0, hof[hof_index].name); hof_write(); pop_wait(timer_0, 120); current_target_surface = offscreen_surface; draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); transition_ltr(); } while (check_sound_playing() && !key_test_quit()) idle(); fade_out_2(0x1000); start_level = 0; start_game(); }
// seg000:17E6 void __pascal far show_title() { word textcolor; load_opt_sounds(sound_50_story_2_princess, sound_55_story_1_absence); // main theme, story, princess door textcolor = get_text_color(15, color_15_white, 0x800); dont_reset_time = 0; if(offscreen_surface) free_surface(offscreen_surface); // missing in original offscreen_surface = make_offscreen_buffer(&screen_rect); load_title_images(1); current_target_surface = offscreen_surface; do_wait(timer_0); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); fade_in_2(offscreen_surface, 0x1000); //STUB method_1_blit_rect(onscreen_surface_, offscreen_surface, &screen_rect, &screen_rect, blitters_0_no_transp); play_sound_from_buffer(sound_pointers[54]); // main theme start_timer(timer_0, 0x82); draw_image_2(1 /*Broderbund Software presents*/, chtab_title50, 96, 106, blitters_0_no_transp); do_wait(timer_0); start_timer(timer_0,0xCD); method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); do_wait(timer_0); start_timer(timer_0,0x41); method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); draw_image_2(2 /*a game by Jordan Mechner*/, chtab_title50, 96, 122, blitters_0_no_transp); do_wait(timer_0); start_timer(timer_0,0x10E); method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); do_wait(timer_0); start_timer(timer_0,0xEB); method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 107, blitters_10h_transp); draw_image_2(4 /*Copyright 1990 Jordan Mechner*/, chtab_title50, 48, 184, blitters_0_no_transp); do_wait(timer_0); method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp); draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp); draw_image_2(1 /*In the Sultan's absence*/, chtab_title40, 24, 25, textcolor); current_target_surface = onscreen_surface_; while (check_sound_playing()) { idle(); do_paused(); } // method_1_blit_rect(onscreen_surface_, offscreen_surface, &screen_rect, &screen_rect, blitters_0_no_transp); play_sound_from_buffer(sound_pointers[sound_55_story_1_absence]); // story 1: In the absence transition_ltr(); pop_wait(timer_0, 0x258); fade_out_2(0x800); release_title_images(); load_intro(0, &pv_scene, 0); load_title_images(1); current_target_surface = offscreen_surface; draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp); draw_image_2(2 /*Marry Jaffar*/, chtab_title40, 24, 25, textcolor); fade_in_2(offscreen_surface, 0x800); draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp); draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 107, blitters_10h_transp); draw_image_2(4 /*Copyright 1990 Jordan Mechner*/, chtab_title50, 48, 184, blitters_0_no_transp); while (check_sound_playing()) { idle(); do_paused(); } transition_ltr(); pop_wait(timer_0, 0x78); draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp); draw_image_2(4 /*credits*/, chtab_title40, 24, 26, textcolor); transition_ltr(); pop_wait(timer_0, 0x168); if (hof_count) { draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp); draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 24, blitters_10h_transp); show_hof(); transition_ltr(); pop_wait(timer_0, 0xF0); } current_target_surface = onscreen_surface_; while (check_sound_playing()) { idle(); do_paused(); } fade_out_2(0x1800); free_surface(offscreen_surface); offscreen_surface = NULL; // added release_title_images(); init_game(0); }