Ejemplo n.º 1
0
void UIAnimation::prepare()
{
    /* Prepare animation-machine: */
    m_pAnimationMachine = new QStateMachine(this);
    /* Create 'start' state: */
    m_pStateStart = new QState(m_pAnimationMachine);
    connect(m_pStateStart, SIGNAL(propertiesAssigned()), this, SIGNAL(sigStateEnteredStart()));
    /* Create 'final' state: */
    m_pStateFinal = new QState(m_pAnimationMachine);
    connect(m_pStateFinal, SIGNAL(propertiesAssigned()), this, SIGNAL(sigStateEnteredFinal()));

    /* Prepare 'forward' animation: */
    m_pForwardAnimation = new QPropertyAnimation(parent(), m_pszPropertyName, m_pAnimationMachine);
    m_pForwardAnimation->setEasingCurve(QEasingCurve(QEasingCurve::InOutCubic));
    m_pForwardAnimation->setDuration(m_iAnimationDuration);
    /* Prepare 'reverse' animation: */
    m_pReverseAnimation = new QPropertyAnimation(parent(), m_pszPropertyName, m_pAnimationMachine);
    m_pReverseAnimation->setEasingCurve(QEasingCurve(QEasingCurve::InOutCubic));
    m_pReverseAnimation->setDuration(m_iAnimationDuration);

    /* Prepare state-transitions: */
    QSignalTransition *pStartToFinal = m_pStateStart->addTransition(parent(), m_pszSignalForward, m_pStateFinal);
    pStartToFinal->addAnimation(m_pForwardAnimation);
    QSignalTransition *pFinalToStart = m_pStateFinal->addTransition(parent(), m_pszSignalReverse, m_pStateStart);
    pFinalToStart->addAnimation(m_pReverseAnimation);

    /* Fetch animation-borders: */
    update();

    /* Choose initial state: */
    m_pAnimationMachine->setInitialState(!m_fReverse ? m_pStateStart : m_pStateFinal);
    /* Start animation-machine: */
    m_pAnimationMachine->start();
}
void UIPopupPane::prepareAnimation()
{
    /* Install 'show' animation for 'minimumSizeHint' property: */
    connect(this, SIGNAL(sigToShow()), this, SIGNAL(sigShow()), Qt::QueuedConnection);
    m_pShowAnimation = UIAnimation::installPropertyAnimation(this, "minimumSizeHint", "hiddenSizeHint", "shownSizeHint",
                                                             SIGNAL(sigShow()), SIGNAL(sigHide()));
    connect(m_pShowAnimation, SIGNAL(sigStateEnteredFinal()), this, SLOT(sltMarkAsShown()));

    /* Install 'hover' animation for 'opacity' property: */
    UIAnimation::installPropertyAnimation(this, "opacity", "defaultOpacity", "hoveredOpacity",
                                          SIGNAL(sigHoverEnter()), SIGNAL(sigHoverLeave()), m_fHovered);
}
void UISlidingToolBar::prepareAnimation()
{
    /* Prepare mdi-sub-window geometry animation itself: */
    connect(this, SIGNAL(sigShown()), this, SIGNAL(sigExpand()), Qt::QueuedConnection);
    m_pAnimation = UIAnimation::installPropertyAnimation(this,
                                                         "widgetGeometry",
                                                         "startWidgetGeometry", "finalWidgetGeometry",
                                                         SIGNAL(sigExpand()), SIGNAL(sigCollapse()));
    connect(m_pAnimation, SIGNAL(sigStateEnteredStart()), this, SLOT(sltMarkAsCollapsed()));
    connect(m_pAnimation, SIGNAL(sigStateEnteredFinal()), this, SLOT(sltMarkAsExpanded()));
    /* Update geometry animation: */
    updateAnimation();
}