Ejemplo n.º 1
0
/******************************************************************************
 * render a whole animation (visualization mode) 
 * this function is run in another thread, and communicates 
 * with the parent thread via a mutex 
 *****************************************************************************/
int ntlWorld::renderVisualization( bool multiThreaded ) 
{
#ifndef NOGUI
	if(getElbeemState() != SIMWORLD_INITED) { return 0; }

	if(multiThreaded) mThreadRunning = true;
	// TODO, check global state?
	while(!getStopRenderVisualization()) {

		if(mpSims->size() <= 0) {
			debMsgStd("ntlWorld::renderVisualization",DM_NOTIFY,"No simulations found, stopping...",1);
			stopSimulationThread();
			break;
		}

		// determine stepsize
		if(!mSingleStepDebug) {
			long startTime = getTime();
			advanceSims(mFrameCnt);
			mFrameCnt++;
			long stopTime = getTime();
			debMsgStd("ntlWorld::renderVisualization",DM_MSG,"Time for t="<<mSimulationTime<<": "<< getTimeString(stopTime-startTime) <<" ", 10);
		} else {
			double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getTimestep();
			singleStepSims(targetTime);

			// check paniced sims (normally done by advanceSims
			bool allPanic = true;
			for(size_t i=0;i<mpSims->size();i++) {
				if(!(*mpSims)[i]->getPanic()) allPanic = false;
			}
			if(allPanic) {
				warnMsg("ntlWorld::advanceSims","All sims panicked... stopping thread" );
				setStopRenderVisualization( true );
			}
			if(! isSimworldOk() ) {
				warnMsg("ntlWorld::advanceSims","World state error... stopping" );
				setStopRenderVisualization( true );
			}
		}

		// save frame
		if(mpOpenGLRenderer) mpOpenGLRenderer->saveAnimationFrame( mSimulationTime );
		
		// for non-threaded check events
		if(!multiThreaded) {
			Fl::check();
      gpElbeemFrame->SceneDisplay->doOnlyForcedRedraw();
		}

	}
	mThreadRunning = false;
	stopSimulationRestoreGui();
#else 
	multiThreaded = false; // remove warning
#endif
	return 0;
}
Ejemplo n.º 2
0
/*! render a single step for viz mode */
int ntlWorld::singleStepVisualization( void ) 
{
	mThreadRunning = true;
	double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getTimestep();
	singleStepSims(targetTime);
	mSimulationTime = (*mpSims)[0]->getCurrentTime();

#ifndef NOGUI
	if(mpOpenGLRenderer) mpOpenGLRenderer->saveAnimationFrame( mSimulationTime );
	Fl::check();
  gpElbeemFrame->SceneDisplay->doOnlyForcedRedraw();
	mThreadRunning = false;
	stopSimulationRestoreGui();
#else
	mThreadRunning = false;
#endif // NOGUI
	return 0;
}
Ejemplo n.º 3
0
/******************************************************************************
 * advance simulations by time t 
 *****************************************************************************/
int ntlWorld::advanceSims(int framenum)
{
	bool done = false;
	bool allPanic = true;

	// stop/quit, dont display/render
	if(getElbeemState()==SIMWORLD_STOP) { 
		return 1;
	}

	for(size_t i=0;i<mpSims->size();i++) { (*mpSims)[i]->setFrameNum(framenum); }
	double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);

	// time stopped? nothing else to do...
	if( (*mpSims)[mFirstSim]->getFrameTime(framenum) <= 0.0 ){ 
		done=true; allPanic=false; 
	}

	int gstate = 0;
	myTime_t advsstart = getTime();

	// step all the sims, and check for panic
	debMsgStd("ntlWorld::advanceSims",DM_MSG, " sims "<<mpSims->size()<<" t"<<targetTime<<" done:"<<done<<" panic:"<<allPanic<<" gstate:"<<gstate, 10); // debug // timedebug
	while(!done) {
		double nextTargetTime = (*mpSims)[mFirstSim]->getCurrentTime() + (*mpSims)[mFirstSim]->getTimestep();
		singleStepSims(nextTargetTime);

		// check target times
		done = true;
		allPanic = false;
		
		if((*mpSims)[mFirstSim]->getTimestep() <1e-9 ) { 
			// safety check, avoid timesteps that are too small
			errMsg("ntlWorld::advanceSims","Invalid time step, causing panic! curr:"<<(*mpSims)[mFirstSim]->getCurrentTime()<<" next:"<<nextTargetTime<<", stept:"<< (*mpSims)[mFirstSim]->getTimestep() );
			allPanic = true; 
		} else {
			for(size_t i=0;i<mpSims->size();i++) {
				if(!(*mpSims)[i]->getVisible()) continue;
				if((*mpSims)[i]->getPanic()) allPanic = true; // do any panic now!?
				debMsgStd("ntlWorld::advanceSims",DM_MSG, "Sim "<<i<<", currt:"<<(*mpSims)[i]->getCurrentTime()<<", nt:"<<nextTargetTime<<", panic:"<<(*mpSims)[i]->getPanic()<<", targett:"<<targetTime, 10); // debug // timedebug
			} 
		}
		if( (targetTime - (*mpSims)[mFirstSim]->getCurrentTime()) > LBM_TIME_EPSILON) done=false;
		if(allPanic) done = true;
	}

	if(allPanic) {
		warnMsg("ntlWorld::advanceSims","All sims panicked... stopping thread" );
		setStopRenderVisualization( true );
		return 1;
	}

	myTime_t advsend = getTime();
	debMsgStd("ntlWorld::advanceSims",DM_MSG,"Overall steps so far took:"<< getTimeString(advsend-advsstart)<<" for sim time "<<targetTime, 4);

	// finish step
	for(size_t i=0;i<mpSims->size();i++) {
		SimulationObject *sim = (*mpSims)[i];
		if(!sim->getVisible()) continue;
		if(sim->getPanic()) continue;
		sim->prepareVisualization();
	}

	return 0;
}
Ejemplo n.º 4
0
/******************************************************************************
 * advance simulations by time t 
 *****************************************************************************/
int ntlWorld::advanceSims(int framenum)
{
	bool done = false;
	bool allPanic = true;

	// stop/quit (abort), dont display/render
	if(!isSimworldOk()) { 
		return 1;
	}

	for(size_t i=0;i<mpSims->size();i++) { (*mpSims)[i]->setFrameNum(framenum); }

	// time stopped? nothing else to do...
	if( (*mpSims)[mFirstSim]->getFrameTime(framenum) <= 0.0 ){ 
		done=true; allPanic=false; 

		/* DG: Need to check for user cancel here (fix for [#30298]) */
		(*mpSims)[mFirstSim]->checkCallerStatus(FLUIDSIM_CBSTATUS_STEP, 0);
	}

	// Prevent bug [#29186] Object contribute to fluid sim animation start earlier than keyframe
	// Was: double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); - DG
	double totalTime = 0.0, targetTime = 0.0;
	for(size_t i = 0; i < mSimFrameCnt; i++)
	{
		/* We need an intermediate array "mSimFrameValue" because
		otherwise if we don't start with starttime = 0, 
		the sim gets out of sync - DG */
		totalTime += (*mpSims)[mFirstSim]->getFrameTime(mSimFrameValue[i]);	
	}
	targetTime = totalTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);

	int gstate = 0;
	myTime_t advsstart = getTime();

	// step all the sims, and check for panic
	debMsgStd("ntlWorld::advanceSims",DM_MSG, " sims "<<mpSims->size()<<" t"<<targetTime<<" done:"<<done<<" panic:"<<allPanic<<" gstate:"<<gstate, 10); // debug // timedebug
	while(!done) {
		double nextTargetTime = (*mpSims)[mFirstSim]->getCurrentTime() + (*mpSims)[mFirstSim]->getTimestep();
		singleStepSims(nextTargetTime);

		// check target times
		done = true;
		allPanic = false;
		
		if((*mpSims)[mFirstSim]->getTimestep() <1e-9 ) { 
			// safety check, avoid timesteps that are too small
			errMsg("ntlWorld::advanceSims","Invalid time step, causing panic! curr:"<<(*mpSims)[mFirstSim]->getCurrentTime()<<" next:"<<nextTargetTime<<", stept:"<< (*mpSims)[mFirstSim]->getTimestep() );
			allPanic = true; 
		} else {
			for(size_t i=0;i<mpSims->size();i++) {
				if(!(*mpSims)[i]->getVisible()) continue;
				if((*mpSims)[i]->getPanic()) allPanic = true; // do any panic now!?
				debMsgStd("ntlWorld::advanceSims",DM_MSG, "Sim "<<i<<", currt:"<<(*mpSims)[i]->getCurrentTime()<<", nt:"<<nextTargetTime<<", panic:"<<(*mpSims)[i]->getPanic()<<", targett:"<<targetTime, 10); // debug // timedebug
			} 
		}
		if( (targetTime - (*mpSims)[mFirstSim]->getCurrentTime()) > LBM_TIME_EPSILON) done=false;
		if(allPanic) done = true;
	}

	if(allPanic) {
		warnMsg("ntlWorld::advanceSims","All sims panicked... stopping thread" );
		setStopRenderVisualization( true );
		return 1;
	}

	myTime_t advsend = getTime();
	debMsgStd("ntlWorld::advanceSims",DM_MSG,"Overall steps so far took:"<< getTimeString(advsend-advsstart)<<" for sim time "<<targetTime, 4);

	// finish step
	for(size_t i=0;i<mpSims->size();i++) {
		SimulationObject *sim = (*mpSims)[i];
		if(!sim->getVisible()) continue;
		if(sim->getPanic()) continue;
		sim->prepareVisualization();
	}

	mSimFrameValue.push_back(framenum);
	mSimFrameCnt++;

	return 0;
}