StandardWindow::StandardWindow()
               :IFrameWindow( "NewShow: A C++ Dive class sample.", 1001 )
{
     pDiveWindow = new DiveWindow( 1002, this, this );

     setClient( pDiveWindow );
     sizeTo( frameRectFor(IRectangle(pDiveWindow->getSize().width(),
                                     pDiveWindow->getSize().height())).size() );
     setFocus();
     show();

     sendEvent( IEvent(pDiveWindow, WM_VRNENABLED, 0, 0) );
}
//**************************************************************************
// AServerWindow :: AServerWindow - Constructor for our main window
//**************************************************************************
AServerWindow :: AServerWindow(unsigned long windowId)
  : IFrameWindow (windowId),            //Call IFrameWindow constructor
    statusLine(WND_STATUS, this, this), //Create status line
    todoStatus(WND_TODOSTA, &statusLine,//Create todo status line
      &statusLine),
    workStatus(WND_WORKSTA, &statusLine,//Create work status line
      &statusLine),
    doneStatus(WND_DONESTA, &statusLine,//Create done status line
      &statusLine),
    cArea(WND_CAREA, this, this),       //Create Client Area
    dArea(WND_DAREA, &cArea, this),     //Create Data Area Cannvas
    todoList(WND_TODO, &dArea, this,    //Create todo list
      IRectangle(),                     //
      (IListBox::defaultStyle()         //  Use default style with
      | IListBox::noAdjustPosition)),   //  Canvas controling size
    workList(WND_WORK, &dArea, this,    //Create working list
      IRectangle(),                     //
      (IListBox::defaultStyle()         //
      | IListBox::noAdjustPosition)),   //  Allow the Canvas to control size
    doneList(WND_DONE, &dArea, this,    //Create done list
      IRectangle(),                     //
      (IListBox::defaultStyle()         //  Use default style with
      | IListBox::noAdjustPosition)),   //  Canvas controling size
    mle(WND_MLE, &cArea, &cArea),       //Create MLE to display DDE activities
    infoArea(this),                     //Create Information Area
    resLib(),                           //Resource library
    server(resLib.loadString( MI_APP ), //Create DDE Server (application name,
       resLib.loadString( MI_TOPIC ),   //  topic name, window)
       this )
{
  hot=0;                                //Hot link not active
  cArea.setOrientation(                 //Set the orientation
    ISplitCanvas::horizontalSplit);     //  to horizontal
  setIcon( id() );                      //Set the icon
  setClient(&cArea);                    //Set Client to cArea

  addExtension(&statusLine,             //Add Status Line above the client
    IFrameWindow::aboveClient,          //  and specify the height
    IFont(&statusLine).maxCharHeight());//  and specify height
  setExtensionSize(&infoArea,           //
         IFont(&infoArea).maxCharHeight());//and specify height
  infoArea.setDefaultText(STR_HOTNO);  //Set information area text from RC

  sizeTo(ISize(600,400));               //Set the size of main window
  moreTodo();                           //Initialize the todo list
  updateStatus();                       //Update status line
  setFocus();                           //Set Focus to main window
  show();
} /* end AServerWindow :: AServerWindow(...) */
Ejemplo n.º 3
0
    NextLevelDialog(GameControl* game)
        : Dialog("BRAVO!!!",Event::NOP,Event::MENU),
          m_game(game)
    {
        rightControl()->text("<--");
        char buf[32];
        const GameStats& stats = m_game->stats();
        int time = (stats.endTime - stats.startTime)/1000;
        int h = time/60/60;
        int m = time/60 - h*60;
        int s = time - m*60;

        Box *vbox = new VBox();
        vbox->add(new Spacer(),10,1);
        if (h > 0) {
            sprintf(buf,"time: %dh %dm %ds",m,h,s);
        } else if (m > 0) {
            int m = time/60/1000;
            sprintf(buf,"time: %dm %ds",m,s);
        } else {
            sprintf(buf,"time: %ds",s);
        }
        vbox->add(new Label(buf),20,0);
        sprintf(buf,"%d stroke%s",stats.strokeCount,stats.strokeCount==1?"":"s");
        vbox->add(new Label(buf),20,0);
        if (stats.pausedStrokes) {
            sprintf(buf,"     (%d while paused)",stats.pausedStrokes);
            vbox->add(new Label(buf),20,0);
        }
        sprintf(buf,"%d undo%s",stats.undoCount,stats.undoCount==1?"":"s");
        vbox->add(new Label(buf),20,0);
        vbox->add(new Spacer(),10,1);

        Box *hbox2 = new HBox();
        hbox2->add(new Spacer(),20,0);
        hbox2->add(new Button("review",Event(Event::REPLAY,game->m_level)),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),1,1);
        hbox2->add(new Button("again",Event::RESET),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),1,1);
        hbox2->add(new Button("next",Event::NEXT),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),20,0);
        vbox->add(hbox2,BUTTON_HEIGHT,0);

        vbox->add(new Spacer(),10,0);
        content()->add(vbox,0,0);
        m_targetPos = Vec2( 150, 70);
        sizeTo(Vec2(500,240));
    }
Ejemplo n.º 4
0
 ColourDialog( int num, const int* cols ) 
   : MenuDialog(this,"pen"),
     m_colours(cols)					     
 {
   m_columns = 4;
   m_buttonDim = Vec2(BUTTON_HEIGHT, BUTTON_HEIGHT);
   for (int i=0; i<num; i++) {
     switch(i) {
     case 0: addItem( MenuItem("O",Event(Event::SELECT,1,i)) ); break;
     case 1: addItem( MenuItem("X",Event(Event::SELECT,1,i)) ); break;
     default: addItem( MenuItem("/",Event(Event::SELECT,1,i)) ); break;
     }
   }
   Vec2 size = m_buttonDim*5;
   sizeTo(size);
   m_targetPos = Vec2(SCREEN_WIDTH - m_pos.width(),0);
 }
/******************************************************************************
* Class AListBox :: AListBox - constructor for main window                    *
*                                                                             *
* Define itself as an IFrame Window                                           *
* Create a listbox.                                                           *
* Create the trace listbox.                                                   *
* Create the info area, the status line, and the menu bar.                    *
******************************************************************************/
AListBox :: AListBox(unsigned long windowId)
  : IFrameWindow( IFrameWindow::defaultStyle()
            | IFrameWindow::accelerator
            | IFrameWindow::minimizedIcon,
            windowId),
    listbox(WND_HELLO, this, this, IRectangle(),  //Create listbox
            (IListBox::defaultStyle()
            | IListBox::multipleSelect)
            & ~IListBox::horizontalScroll),
    listbox2(WND_HELLO, this, this, IRectangle(), //Create trace listbox
            IListBox::defaultStyle()
            & ~IListBox::horizontalScroll),
    infoArea(this),
    statusLine(WND_STATUS, this, this),
    menuBar(WND_MAIN, this),
    commandhandler(this,&listbox)
{
/*----------------------------------------------------------------------------|
| Set the alignment of the status line and add it to the frame extension.     |
-----------------------------------------------------------------------------*/
  statusLine.setAlignment(
    IStaticText::centerLeft);
  addExtension(&statusLine,
    IFrameWindow::aboveClient, 30UL);
  setStatus();

/*----------------------------------------------------------------------------|
| Add the listbox as an extension 1/2 the size of the client and set the      |
| trace listbox as the rest of the client space.                              |
-----------------------------------------------------------------------------*/
  addExtension(&listbox,
    IFrameWindow::leftOfClient, 0.5);
  setClient(&listbox2);

  commandhandler.handleEventsFor(this);

/*----------------------------------------------------------------------------|
| Set the size of the main window, update the main window, set focus and then |
| show the main window.                                                       |
-----------------------------------------------------------------------------*/
  sizeTo(ISize(400,300));
  update();
  setFocus();
  show();

} /* end AListBox :: AListBox(...) */
/////F AHelloWindow5 @ @ instance public 
AHelloWindow5 :: AHelloWindow5(unsigned long windowId)
  : IFrameWindow (
    IFrameWindow::defaultStyle()
    | IFrameWindow::minimizedIcon
    | IFrameWindow::menuBar
    | IFrameWindow::accelerator,
    windowId)
{
  setupClient();
  setupStatusArea();
  setupInfoArea();
  setupButtons();
  setupMenuBar();
  setupHelp();

  sizeTo(ISize(400,300));
  setFocus();
  show();

}
Ejemplo n.º 7
0
    EditDoneDialog(GameControl* game)
        : Dialog("Exit Editor",Event::NOP,Event::CLOSE),
          m_game(game)
    {
        Box *vbox = new VBox();
        vbox->add(new Spacer(),10,1);
        vbox->add(new Label("Save level?"),20,0);
        vbox->add(new Spacer(),10,1);

        Box *hbox2 = new HBox();
        hbox2->add(new Spacer(),20,0);
        hbox2->add(new Button("cancel",Event::CLOSE),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),1,1);
        hbox2->add(new Button("exit",Event::EDIT),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),1,1);
        hbox2->add(new Button("save",Event::SAVE),BUTTON_WIDTH,0);
        hbox2->add(new Spacer(),20,0);
        vbox->add(hbox2,BUTTON_HEIGHT,0);

        vbox->add(new Spacer(),10,0);
        content()->add(vbox,0,0);
        m_targetPos = Vec2( 150, 70);
        sizeTo(Vec2(500,240));
    }
void BasicScreenObject::sizeTo(float _width, float _height, float _time, float (ofxTransitions::*ease) (float,float,float,float)) {
	sizeTo(_width, _height, _time, ease, 0);
}
void BasicScreenObject::sizeTo(float _width, float _height, float _time){
	sizeTo(_width, _height, _time, &ofxTransitions::easeInOutCubic, 0);
}