Ejemplo n.º 1
0
int				main(int ac, char**av)
{
	globals_t	globals;	

	bzero(&globals, sizeof(globals_t));
	if (!get_arguments(&globals.option, ac, av))
		return -1;
	
	if (globals.option.verbose)
		print_version();

	if (!sockets_init())
		return 0;

	if (!init_sov(&globals))
		return -1;

	if (globals.option.verbose)
		printf("Initialisation complete :)" EOL);

	run_pcapture(globals.capture_device, add_packet, runloop_idle, &globals);

	cleanup(&globals);

	return 0;
}
Ejemplo n.º 2
0
static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
    startup_message();
    set_default_settings(g_settings);

    // Initialize sockets
    sockets_init();
    atexit(sockets_cleanup);

    if (!read_config_file(cmd_args))
        return false;

    init_log_streams(cmd_args);

    // Initialize random seed
    srand(time(0));
    mysrand(time(0));

    // Initialize HTTP fetcher
    httpfetch_init(g_settings->getS32("curl_parallel_limit"));

    init_gettext(porting::path_locale.c_str(),
                 g_settings->get("language"), argc, argv);

    return true;
}
Ejemplo n.º 3
0
static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
{
	startup_message();
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	if (!read_config_file(cmd_args))
		return false;

	init_debug_streams(log_level, cmd_args);

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"), argc, argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"));
#endif

	return true;
}
Ejemplo n.º 4
0
static const char *obtain_cert(const char *hostname, const char *proto, unsigned port,
				const char *app_proto, unsigned quiet)
{
	socket_st hd;
	char txt_port[16];
	unsigned udp = 0;
	static char tmpfile[32];
	int fd, ret;
	const char *str = "Obtaining certificate from";
	const char *service;

	if (strcmp(proto, "udp") == 0)
		udp = 1;
	else if (strcmp(proto, "tcp") != 0) {
		/* we cannot handle this protocol */
		return NULL;
	}

	strcpy(tmpfile, "danetool-certXXXXXX");

	sockets_init();
	snprintf(txt_port, sizeof(txt_port), "%u", port);

	if (quiet)
		str = NULL;
	service = port_to_service(txt_port, proto);
	socket_open(&hd, hostname, service, udp, str);

	if (app_proto == NULL) app_proto = service;
	socket_starttls(&hd, app_proto);

	umask(066);
	fd = mkstemp(tmpfile);
	if (fd == -1) {
		int e = errno;
		fprintf(stderr, "error[%d]: %s\n", __LINE__,
			strerror(e));
		exit(1);
	}

	ret = get_cert(&hd, hostname, udp, fd);
	close(fd);

	socket_bye(&hd);

	if (ret == -1)
		return NULL;
	else
		return tmpfile;
}
Ejemplo n.º 5
0
int main(int argc, char **argv)
{
	struct cmdline_args args = {0};
	int ret = 0;

	opdb_reset();
	ctrlc_init();

	args.devarg.vcc_mv = 3000;
	args.devarg.requested_serial = NULL;
	if (parse_cmdline_args(argc, argv, &args) < 0)
		return -1;

	if (sockets_init() < 0)
		return -1;

	printc_dbg("%s\n", version_text);
	if (setup_driver(&args) < 0) {
		sockets_exit();
		return -1;
	}

	simio_init();

	if (!args.no_rc)
		process_rc_file();

	/* Process commands */
	if (optind < argc) {
		while (optind < argc) {
			if (process_command(argv[optind++]) < 0) {
				ret = -1;
				break;
			}
		}
	} else {
		reader_loop();
	}

	simio_exit();
	stab_exit();
	device_destroy();
	sockets_exit();

	return ret;
}
Ejemplo n.º 6
0
static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
{
	startup_message();
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	if (!read_config_file(cmd_args))
		return false;

	init_debug_streams(log_level, cmd_args);

	g_time_taker_enabled = g_settings->getU16("time_taker_enabled") ? g_settings->getU16("time_taker_enabled") : ((g_settings->getFloat("profiler_print_interval") || *log_level >= LMT_INFO) ? 100 : 0);

	int autoexit_ = 0;
	cmd_args.getS32NoEx("autoexit", autoexit_);
	g_profiler_enabled = g_settings->getFloat("profiler_print_interval") || autoexit_;

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"), argc, argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"));
#endif

#if defined(_WIN32)
	//Remove windows console window if settings request
	if (!g_settings->getBool("console_enabled"))
		FreeConsole();
#endif

	return true;
}
Ejemplo n.º 7
0
static void init_all ()
{
    /* Look and stare at poor man's exception handling! */

    server_init();

    if ( ! buffer_init()) {
        server_final();
        exit(EXIT_FAILURE);
    }

    pipes_init();

    if ( ! sockets_init()) {
        pipes_final();
        buffer_final();
        server_final();
        exit(EXIT_FAILURE);
    }
}
Ejemplo n.º 8
0
/**
 * Initializes the sockets module and its event system
 */
void Sockets_Init()
{
    sockets_init (1);
    DS_ArrayInit (&sockets, sizeof (DS_Socket) * 5);
}
Ejemplo n.º 9
0
int
main (int argc, char **argv)
{
  int ret;
  int ii, i, inp;
  char buffer[MAX_BUF + 1];
  char *session_data = NULL;
  char *session_id = NULL;
  size_t session_data_size;
  size_t session_id_size = 0;
  int user_term = 0, retval = 0;
  socket_st hd;
  ssize_t bytes;

  set_program_name (argv[0]);
  gaa_parser (argc, argv);

  gnutls_global_set_log_function (tls_log_func);
  gnutls_global_set_log_level (info.debug);

  if ((ret = gnutls_global_init ()) < 0)
    {
      fprintf (stderr, "global_init: %s\n", gnutls_strerror (ret));
      exit (1);
    }

#ifdef ENABLE_PKCS11
  pkcs11_common ();
#endif

  if (hostname == NULL)
    {
      fprintf (stderr, "No hostname given\n");
      exit (1);
    }

  sockets_init ();

#ifndef _WIN32
  signal (SIGPIPE, SIG_IGN);
#endif

  init_global_tls_stuff ();

  socket_open (&hd, hostname, service);
  socket_connect (&hd);

  hd.session = init_tls_session (hostname);
  if (starttls)
    goto after_handshake;

  for (i = 0; i < 2; i++)
    {


      if (i == 1)
        {
          hd.session = init_tls_session (hostname);
          gnutls_session_set_data (hd.session, session_data,
                                   session_data_size);
          free (session_data);
        }

      ret = do_handshake (&hd);

      if (ret < 0)
        {
          fprintf (stderr, "*** Handshake has failed\n");
          gnutls_perror (ret);
          gnutls_deinit (hd.session);
          return 1;
        }
      else
        {
          printf ("- Handshake was completed\n");
          if (gnutls_session_is_resumed (hd.session) != 0)
            printf ("*** This is a resumed session\n");
        }

      if (resume != 0 && i == 0)
        {

          gnutls_session_get_data (hd.session, NULL, &session_data_size);
          session_data = malloc (session_data_size);

          gnutls_session_get_data (hd.session, session_data,
                                   &session_data_size);

          gnutls_session_get_id (hd.session, NULL, &session_id_size);

          session_id = malloc (session_id_size);
          gnutls_session_get_id (hd.session, session_id, &session_id_size);

          /* print some information */
          print_info (hd.session, hostname, info.insecure);

          printf ("- Disconnecting\n");
          socket_bye (&hd);

          printf
            ("\n\n- Connecting again- trying to resume previous session\n");
          socket_open (&hd, hostname, service);
          socket_connect (&hd);
        }
      else
        {
          break;
        }
    }

after_handshake:

  /* Warning!  Do not touch this text string, it is used by external
     programs to search for when gnutls-cli has reached this point. */
  printf ("\n- Simple Client Mode:\n\n");

  if (rehandshake)
    {
      ret = do_handshake (&hd);

      if (ret < 0)
        {
          fprintf (stderr, "*** ReHandshake has failed\n");
          gnutls_perror (ret);
          gnutls_deinit (hd.session);
          return 1;
        }
      else
        {
          printf ("- ReHandshake was completed\n");
        }
    }

#ifndef _WIN32
  signal (SIGALRM, &starttls_alarm);
#endif

  fflush (stdout);
  fflush (stderr);

  /* do not buffer */
#if !(defined _WIN32 || defined __WIN32__)
  setbuf (stdin, NULL);
#endif
  setbuf (stdout, NULL);
  setbuf (stderr, NULL);

  for (;;)
    {
      if (starttls_alarmed && !hd.secure)
        {
          /* Warning!  Do not touch this text string, it is used by
             external programs to search for when gnutls-cli has
             reached this point. */
          fprintf (stderr, "*** Starting TLS handshake\n");
          ret = do_handshake (&hd);
          if (ret < 0)
            {
              fprintf (stderr, "*** Handshake has failed\n");
              user_term = 1;
              retval = 1;
              break;
            }
        }

      inp = check_net_or_keyboard_input(&hd);

      if (inp == IN_NET)
        {
          memset (buffer, 0, MAX_BUF + 1);
          ret = socket_recv (&hd, buffer, MAX_BUF);

          if (ret == 0)
            {
              printf ("- Peer has closed the GnuTLS connection\n");
              break;
            }
          else if (handle_error (&hd, ret) < 0 && user_term == 0)
            {
              fprintf (stderr,
                       "*** Server has terminated the connection abnormally.\n");
              retval = 1;
              break;
            }
          else if (ret > 0)
            {
              if (verbose != 0)
                printf ("- Received[%d]: ", ret);
              for (ii = 0; ii < ret; ii++)
                {
                  fputc (buffer[ii], stdout);
                }
              fflush (stdout);
            }

          if (user_term != 0)
            break;
        }

      if (inp == IN_KEYBOARD)
        {
          if ((bytes = read (fileno (stdin), buffer, MAX_BUF - 1)) <= 0)
            {
              if (hd.secure == 0)
                {
                  /* Warning!  Do not touch this text string, it is
                     used by external programs to search for when
                     gnutls-cli has reached this point. */
                  fprintf (stderr, "*** Starting TLS handshake\n");
                  ret = do_handshake (&hd);
                  clearerr (stdin);
                  if (ret < 0)
                    {
                      fprintf (stderr, "*** Handshake has failed\n");
                      user_term = 1;
                      retval = 1;
                      break;
                    }
                }
              else
                {
                  user_term = 1;
                  break;
                }
              continue;
            }

          buffer[bytes] = 0;
          if (crlf != 0)
            {
              char *b = strchr (buffer, '\n');
              if (b != NULL)
                {
                  strcpy (b, "\r\n");
                  bytes++;
                }
            }

          ret = socket_send (&hd, buffer, bytes);

          if (ret > 0)
            {
              if (verbose != 0)
                printf ("- Sent: %d bytes\n", ret);
            }
          else
            handle_error (&hd, ret);

        }
    }

  if (user_term != 0)
    socket_bye (&hd);
  else
    gnutls_deinit (hd.session);

#ifdef ENABLE_SRP
  if (srp_cred)
    gnutls_srp_free_client_credentials (srp_cred);
#endif
#ifdef ENABLE_PSK
  if (psk_cred)
    gnutls_psk_free_client_credentials (psk_cred);
#endif

  gnutls_certificate_free_credentials (xcred);

#ifdef ENABLE_ANON
  gnutls_anon_free_client_credentials (anon_cred);
#endif

  gnutls_global_deinit ();

  return retval;
}
Ejemplo n.º 10
0
int
main (int argc, char **argv)
{
  int err, ret;
  int ii, i;
  char buffer[MAX_BUF + 1];
  char *session_data = NULL;
  char *session_id = NULL;
  size_t session_data_size;
  size_t session_id_size;
  fd_set rset;
  int maxfd;
  struct timeval tv;
  int user_term = 0, retval = 0;
  socket_st hd;
  ssize_t bytes;

  set_program_name (argv[0]);

  gcry_control (GCRYCTL_ENABLE_QUICK_RANDOM, 0);

#ifdef gcry_fips_mode_active
  /* Libgcrypt manual says that gcry_version_check must be called
     before calling gcry_fips_mode_active. */
  gcry_check_version (NULL);
  if (gcry_fips_mode_active ())
    {
      ret = gnutls_register_md5_handler ();
      if (ret)
	fprintf (stderr, "gnutls_register_md5_handler: %s\n",
		 gnutls_strerror (ret));
    }
#endif

  if ((ret = gnutls_global_init ()) < 0)
    {
      fprintf (stderr, "global_init: %s\n", gnutls_strerror (ret));
      exit (1);
    }

  if ((ret = gnutls_global_init_extra ()) < 0)
    {
      fprintf (stderr, "global_init_extra: %s\n", gnutls_strerror (ret));
      exit (1);
    }

  gaa_parser (argc, argv);
  if (hostname == NULL)
    {
      fprintf (stderr, "No hostname given\n");
      exit (1);
    }

  gnutls_global_set_log_function (tls_log_func);
  gnutls_global_set_log_level (info.debug);

  sockets_init ();

#ifndef _WIN32
  signal (SIGPIPE, SIG_IGN);
#endif

  init_global_tls_stuff ();

  socket_open (&hd, hostname, service);
  socket_connect (&hd);

  hd.session = init_tls_session (hostname);
  if (starttls)
    goto after_handshake;

  for (i = 0; i < 2; i++)
    {


      if (i == 1)
	{
	  hd.session = init_tls_session (hostname);
	  gnutls_session_set_data (hd.session, session_data,
				   session_data_size);
	  free (session_data);
	}

      ret = do_handshake (&hd);

      if (ret < 0)
	{
	  fprintf (stderr, "*** Handshake has failed\n");
	  gnutls_perror (ret);
	  gnutls_deinit (hd.session);
	  return 1;
	}
      else
	{
	  printf ("- Handshake was completed\n");
	  if (gnutls_session_is_resumed (hd.session) != 0)
	    printf ("*** This is a resumed session\n");
	}

      if (resume != 0 && i == 0)
	{

	  gnutls_session_get_data (hd.session, NULL, &session_data_size);
	  session_data = malloc (session_data_size);

	  gnutls_session_get_data (hd.session, session_data,
				   &session_data_size);

	  gnutls_session_get_id (hd.session, NULL, &session_id_size);
	  session_id = malloc (session_id_size);
	  gnutls_session_get_id (hd.session, session_id, &session_id_size);

	  /* print some information */
	  print_info (hd.session, hostname, info.insecure);

	  printf ("- Disconnecting\n");
	  socket_bye (&hd);

	  printf
	    ("\n\n- Connecting again- trying to resume previous session\n");
	  socket_open (&hd, hostname, service);
	  socket_connect (&hd);
	}
      else
	{
	  break;
	}
    }

after_handshake:

  /* Warning!  Do not touch this text string, it is used by external
     programs to search for when gnutls-cli has reached this point. */
  printf ("\n- Simple Client Mode:\n\n");

  if (rehandshake)
    {
      ret = do_handshake (&hd);

      if (ret < 0)
	{
	  fprintf (stderr, "*** ReHandshake has failed\n");
	  gnutls_perror (ret);
	  gnutls_deinit (hd.session);
	  return 1;
	}
      else
	{
	  printf ("- ReHandshake was completed\n");
	}
    }

#ifndef _WIN32
  signal (SIGALRM, &starttls_alarm);
#endif

  fflush(stdout);
  fflush(stderr);

  /* do not buffer */
#if !(defined _WIN32 || defined __WIN32__)
  setbuf (stdin, NULL);
#endif
  setbuf (stdout, NULL);
  setbuf (stderr, NULL);

  for (;;)
    {
      if (starttls_alarmed && !hd.secure)
	{
	  /* Warning!  Do not touch this text string, it is used by
	     external programs to search for when gnutls-cli has
	     reached this point. */
	  fprintf (stderr, "*** Starting TLS handshake\n");
	  ret = do_handshake (&hd);
	  if (ret < 0)
	    {
	      fprintf (stderr, "*** Handshake has failed\n");
	      user_term = 1;
	      retval = 1;
	      break;
	    }
	}

      FD_ZERO (&rset);
      FD_SET (fileno (stdin), &rset);
      FD_SET (hd.fd, &rset);

      maxfd = MAX (fileno (stdin), hd.fd);
      tv.tv_sec = 3;
      tv.tv_usec = 0;

      err = select (maxfd + 1, &rset, NULL, NULL, &tv);
      if (err < 0)
	continue;

      if (FD_ISSET (hd.fd, &rset))
	{
	  memset (buffer, 0, MAX_BUF + 1);
	  ret = socket_recv (&hd, buffer, MAX_BUF);

	  if (ret == 0)
	    {
	      printf ("- Peer has closed the GnuTLS connection\n");
	      break;
	    }
	  else if (handle_error (&hd, ret) < 0 && user_term == 0)
	    {
	      fprintf (stderr,
		       "*** Server has terminated the connection abnormally.\n");
	      retval = 1;
	      break;
	    }
	  else if (ret > 0)
	    {
	      if (verbose != 0)
		printf ("- Received[%d]: ", ret);
	      for (ii = 0; ii < ret; ii++)
		{
		  fputc (buffer[ii], stdout);
		}
	      fflush (stdout);
	    }

	  if (user_term != 0)
	    break;
	}

      if (FD_ISSET (fileno (stdin), &rset))
	{
	  if ((bytes = read (fileno (stdin), buffer, MAX_BUF - 1)) <= 0)
	    {
	      if (hd.secure == 0)
		{
		  /* Warning!  Do not touch this text string, it is
		     used by external programs to search for when
		     gnutls-cli has reached this point. */
		  fprintf (stderr, "*** Starting TLS handshake\n");
		  ret = do_handshake (&hd);
		  clearerr (stdin);
		  if (ret < 0)
		    {
		      fprintf (stderr, "*** Handshake has failed\n");
		      user_term = 1;
		      retval = 1;
		      break;
		    }
		}
	      else
		{
		  user_term = 1;
		  break;
		}
	      continue;
	    }

	  if (crlf != 0)
	    {
	      char *b = strchr (buffer, '\n');
	      if (b != NULL)
		{
		  strcpy (b, "\r\n");
		  bytes++;
		}
	    }

	  ret = socket_send (&hd, buffer, bytes);

	  if (ret > 0)
	    {
	      if (verbose != 0)
		printf ("- Sent: %d bytes\n", ret);
	    }
	  else
	    handle_error (&hd, ret);

	}
    }

  if (info.debug)
    gcry_control (GCRYCTL_DUMP_RANDOM_STATS);

  if (user_term != 0)
    socket_bye (&hd);
  else
    gnutls_deinit (hd.session);

#ifdef ENABLE_SRP
  if (srp_cred)
    gnutls_srp_free_client_credentials (srp_cred);
#endif
#ifdef ENABLE_PSK
  if (psk_cred)
    gnutls_psk_free_client_credentials (psk_cred);
#endif

  gnutls_certificate_free_credentials (xcred);

#ifdef ENABLE_ANON
  gnutls_anon_free_client_credentials (anon_cred);
#endif

  gnutls_global_deinit ();

  return retval;
}
Ejemplo n.º 11
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");
	/*
		Parse command line
	*/

	// List all allowed options
	std::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests"))));
	allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests"))));
	allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)"))));
	allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)"))));
	allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
#endif

	Settings cmd_args;

	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(std::map<std::string, ValueSpec>::iterator
				i = allowed_options.begin();
				i != allowed_options.end(); ++i)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i->first;
			if(i->second.type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i->second.help != NULL)
				dstream<<i->second.help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}

	if(cmd_args.getFlag("version"))
	{
#ifdef SERVER
		dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
#else
		dstream<<"Minetest "<<minetest_version_hash<<std::endl;
		dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
#endif
		dstream<<"Build info: "<<minetest_build_info<<std::endl;
		return 0;
	}

	/*
		Low-level initialization
	*/

	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();

	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}

	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}

	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
			<<", "<<minetest_build_info
			<<std::endl;

	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	/*
		Read config file
	*/

	// Path of configuration file in use
	g_settings_path = "";

	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		g_settings_path = cmd_args.get("config");
	}
	else
	{
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				g_settings_path = filenames[i];
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if(g_settings_path == "")
			g_settings_path = filenames[0];
	}

	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");

	log_remove_output(&main_dstream_no_stderr_log_out);
	int loglevel = g_settings->getS32("debug_log_level");

	if (loglevel == 0) //no logging
		logfile = "";
	else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
		log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));

	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
#endif

	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;

	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}

	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}


	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Bind address
		std::string bind_str = g_settings->get("bind_address");
		Address bind_addr(0,0,0,0, port);

		if (g_settings->getBool("ipv6_server")) {
			bind_addr.setAddress((IPv6AddressBytes*) NULL);
		}
		try {
			bind_addr.Resolve(bind_str.c_str());
		} catch (ResolveError &e) {
			infostream << "Resolving bind address \"" << bind_str
			           << "\" failed: " << e.what()
		        	   << " -- Listening on all addresses." << std::endl;
		}
		if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
			errorstream << "Unable to listen on "
			            << bind_addr.serializeString()
				    << L" because IPv6 is disabled" << std::endl;
			return 1;
		}

		// Create server
		Server server(world_path, gamespec, false, bind_addr.isIPv6());

		// Database migration
		if (cmd_args.exists("migrate")) {
			std::string migrate_to = cmd_args.get("migrate");
			Settings world_mt;
			bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
			if (!success) {
				errorstream << "Cannot read world.mt" << std::endl;
				return 1;
			}
			if (!world_mt.exists("backend")) {
				errorstream << "Please specify your current backend in world.mt file:"
					<< std::endl << "	backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
				return 1;
			}
			std::string backend = world_mt.get("backend");
			Database *new_db;
			if (backend == migrate_to) {
				errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
				return 1;
			}
			if (migrate_to == "sqlite3")
				new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
			#if USE_LEVELDB
			else if (migrate_to == "leveldb")
				new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
			#endif
			#if USE_REDIS
			else if (migrate_to == "redis")
				new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
			#endif
			else {
				errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
				return 1;
			}

			std::list<v3s16> blocks;
			ServerMap &old_map = ((ServerMap&)server.getMap());
			old_map.listAllLoadableBlocks(blocks);
			int count = 0;
			new_db->beginSave();
			for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
				MapBlock *block = old_map.loadBlock(*i);
				new_db->saveBlock(block);
				MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
				sector->deleteBlock(block);
				++count;
				if (count % 500 == 0)
					actionstream << "Migrated " << count << " blocks "
						<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
			}
			new_db->endSave();
			delete new_db;

			actionstream << "Successfully migrated " << count << " blocks" << std::endl;
			world_mt.set("backend", migrate_to);
			if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
				errorstream<<"Failed to update world.mt!"<<std::endl;
			else
				actionstream<<"world.mt updated"<<std::endl;

			return 0;
		}

		server.start(bind_addr);

		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/

	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");

	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");

	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection

	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;

	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
#ifdef _IRR_COMPILE_WITH_OGLES1_
	else if(driverstring == "ogles1")
		driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
	else if(driverstring == "ogles2")
		driverType = video::EDT_OGLES2;
#endif
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		List video modes if requested
	*/

	MyEventReceiver receiver;

	if(cmd_args.getFlag("videomodes")){
		IrrlichtDevice *nulldevice;

		SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
		params.DriverType    = video::EDT_NULL;
		params.WindowSize    = core::dimension2d<u32>(640, 480);
		params.Bits          = 24;
		params.AntiAlias     = fsaa;
		params.Fullscreen    = false;
		params.Stencilbuffer = false;
		params.Vsync         = vsync;
		params.EventReceiver = &receiver;
		params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

		nulldevice = createDeviceEx(params);

		if(nulldevice == 0)
			return 1;

		dstream<<_("Available video modes (WxHxD):")<<std::endl;

		video::IVideoModeList *videomode_list =
				nulldevice->getVideoModeList();

		if(videomode_list == 0){
			nulldevice->drop();
			return 1;
		}

		s32 videomode_count = videomode_list->getVideoModeCount();
		core::dimension2d<u32> videomode_res;
		s32 videomode_depth;
		for (s32 i = 0; i < videomode_count; ++i){
			videomode_res = videomode_list->getVideoModeResolution(i);
			videomode_depth = videomode_list->getVideoModeDepth(i);
			dstream<<videomode_res.Width<<"x"<<videomode_res.Height
					<<"x"<<videomode_depth<<std::endl;
		}

		dstream<<_("Active video mode (WxHxD):")<<std::endl;
		videomode_res = videomode_list->getDesktopResolution();
		videomode_depth = videomode_list->getDesktopDepth();
		dstream<<videomode_res.Width<<"x"<<videomode_res.Height
				<<"x"<<videomode_depth<<std::endl;

		nulldevice->drop();

		return 0;
	}

	/*
		Create device and exit if creation failed
	*/

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;
	params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.

	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);

	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);

	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		device->drop();
		return 0;
	}

	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input) {
		input = new RandomInputHandler();
	} else {
		input = new RealInputHandler(device, &receiver);
	}

	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	std::string font_path = g_settings->get("font_path");
	gui::IGUIFont *font;
	#if USE_FREETYPE
	bool use_freetype = g_settings->getBool("freetype");
	if (use_freetype) {
		std::string fallback;
		if (is_yes(gettext("needs_fallback_font")))
			fallback = "fallback_";
		u16 font_size = g_settings->getU16(fallback + "font_size");
		font_path = g_settings->get(fallback + "font_path");
		u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
		u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
		font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha);
	} else {
		font = guienv->getFont(font_path.c_str());
	}
	#else
	font = guienv->getFont(font_path.c_str());
	#endif
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);

	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif


	// Create the menu clouds
	if (!g_menucloudsmgr)
		g_menucloudsmgr = smgr->createNewSceneManager();
	if (!g_menuclouds)
		g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
			g_menucloudsmgr, -1, rand(), 100);
	g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
	scene::ICameraSceneNode* camera;
	camera = g_menucloudsmgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	camera->setFarValue(10000);

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		wchar_t* text = wgettext("Main Menu");
		device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
		delete[] text;

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();

			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));

			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;

				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();

				// Initialize menu data
				MainMenuData menudata;
				menudata.address = address;
				menudata.name = playername;
				menudata.port = itos(port);
				menudata.errormessage = wide_to_narrow(error_message);
				error_message = L"";
				if(cmd_args.exists("password"))
					menudata.password = cmd_args.get("password");

				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));

				menudata.enable_public = g_settings->getBool("server_announce");

				std::vector<WorldSpec> worldspecs = getAvailableWorlds();

				// If a world was commanded, append and select it
				if(commanded_world != ""){

					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					//TODO find within worldspecs and set config
				}

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();

					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);

					delete temp;
					//once finished you'll never end up here
					smgr->clear();
				}

				if(menudata.errormessage != ""){
					error_message = narrow_to_wide(menudata.errormessage);
					continue;
				}

				//update worldspecs (necessary as new world may have been created)
				worldspecs = getAvailableWorlds();

				if (menudata.name == "")
					menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
				else
					playername = menudata.name;

				password = translatePassword(playername, narrow_to_wide(menudata.password));
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = menudata.address;
				int newport = stoi(menudata.port);
				if(newport != 0)
					port = newport;

				simple_singleplayer_mode = menudata.simple_singleplayer_mode;

				// Save settings
				g_settings->set("name", playername);

				if((menudata.selected_world >= 0) &&
						(menudata.selected_world < (int)worldspecs.size()))
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);

				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;

				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = myrand_range(49152, 65535);
				}
				else if (address != "")
				{
					ServerListSpec server;
					server["name"] = menudata.servername;
					server["address"] = menudata.address;
					server["port"] = menudata.port;
					server["description"] = menudata.serverdescription;
					ServerList::insert(server);
				}

				// Set world path to selected one
				if ((menudata.selected_world >= 0) &&
					(menudata.selected_world < (int)worldspecs.size())) {
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}

			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true) {
				if(g_settings_path != "") {
					g_settings->updateConfigFile(
						g_settings_path.c_str());
				}
				break;
			}

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);
			smgr->clear();

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop


	g_menuclouds->drop();
	g_menucloudsmgr->drop();

	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#if USE_FREETYPE
	if (use_freetype)
		font->drop();
#endif

#endif // !SERVER

	// Update configuration file
	if(g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	debugstreams_deinit();

	return retval;
}
Ejemplo n.º 12
0
int
main (int argc, char **argv)
{
  int err, ret;
  int sd, i;
  gnutls_session_t state;
  char buffer[MAX_BUF + 1];
  char portname[6];
  struct addrinfo hints, *res, *ptr;

  cmd_parser(argc, argv);

#ifndef _WIN32
  signal (SIGPIPE, SIG_IGN);
#endif

  sockets_init ();

  if (gnutls_global_init () < 0)
    {
      fprintf (stderr, "global state initialization error\n");
      exit (1);
    }

  gnutls_global_set_log_function (tls_log_func);
  gnutls_global_set_log_level (debug);

  printf ("Resolving '%s'...\n", hostname);
  /* get server name */
  memset (&hints, 0, sizeof (hints));
  hints.ai_socktype = SOCK_STREAM;
  hints.ai_flags = 0;
  snprintf (portname, sizeof (portname), "%d", port);
  if ((err = getaddrinfo (hostname, portname, &hints, &res)) != 0)
    {
      fprintf (stderr, "Cannot resolve %s: %s\n", hostname,
               gai_strerror (err));
      exit (1);
    }

  /* X509 stuff */
  if (gnutls_certificate_allocate_credentials (&xcred) < 0)
    {                           /* space for 2 certificates */
      fprintf (stderr, "memory error\n");
      exit (1);
    }

  /* SRP stuff */
#ifdef ENABLE_SRP
  if (gnutls_srp_allocate_client_credentials (&srp_cred) < 0)
    {
      fprintf (stderr, "memory error\n");
      exit (1);
    }
#endif

#ifdef ENABLE_ANON
  /* ANON stuff */
  if (gnutls_anon_allocate_client_credentials (&anon_cred) < 0)
    {
      fprintf (stderr, "memory error\n");
      exit (1);
    }
#endif

  i = 0;

  do
    {

      if (tls_tests[i].test_name == NULL)
        break;                  /* finished */

      /* if neither of SSL3 and TLSv1 are supported, exit
       */
      if (i > 6 && tls1_1_ok == 0 && tls1_ok == 0 && ssl3_ok == 0)
        {
          fprintf (stderr,
                   "\nServer does not support any of SSL 3.0, TLS 1.0 and TLS 1.1\n");
          break;
        }

      sd = -1;
      for (ptr = res; ptr != NULL; ptr = ptr->ai_next)
        {
          sd = socket (ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
          if (sd == -1)
            {
              continue;
            }

          getnameinfo (ptr->ai_addr, ptr->ai_addrlen, buffer, MAX_BUF,
                       NULL, 0, NI_NUMERICHOST);
          if (tt == 0)
            {
              printf ("Connecting to '%s:%d'...\n", buffer, port);
              tt = 1;
            }
          if ((err = connect (sd, ptr->ai_addr, ptr->ai_addrlen)) != 0)
            {
              close (sd);
              sd = -1;
              continue;
            }
          else
            break;
        }
      ERR (err, "connect");

      gnutls_init (&state, GNUTLS_CLIENT|GNUTLS_NO_EXTENSIONS);

      gnutls_transport_set_ptr (state, (gnutls_transport_ptr_t)
                                gl_fd_to_handle (sd));
      if (hostname && !isdigit(hostname[0]) && strchr(hostname, ':') == 0)
        gnutls_server_name_set (state, GNUTLS_NAME_DNS, hostname,
                                strlen (hostname));

      do
        {
          printf ("Checking %s...", tls_tests[i].test_name);
          fflush(stdout);

          ret = tls_tests[i].func (state);

          if (ret == TEST_SUCCEED)
            printf (" %s\n", tls_tests[i].suc_str);
          else if (ret == TEST_FAILED)
            printf (" %s\n", tls_tests[i].fail_str);
          else if (ret == TEST_UNSURE)
            printf (" %s\n", tls_tests[i].unsure_str);
          else if (ret == TEST_IGNORE)
            {
              printf (" N/A\n");
              i++;
            }
        }
      while (ret == TEST_IGNORE && tls_tests[i].test_name != NULL);

      gnutls_deinit (state);

      shutdown (sd, SHUT_RDWR); /* no more receptions */
      close (sd);

      i++;
    }
  while (1);

  freeaddrinfo (res);

#ifdef ENABLE_SRP
  gnutls_srp_free_client_credentials (srp_cred);
#endif
  gnutls_certificate_free_credentials (xcred);
#ifdef ENABLE_ANON
  gnutls_anon_free_client_credentials (anon_cred);
#endif
  gnutls_global_deinit ();

  return 0;
}
Ejemplo n.º 13
0
int main(int argc, char *argv[])
{
	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			"Run server directly"));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			"Load configuration from specified file"));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
#ifdef _WIN32
	allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
#endif
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG));

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help"))
	{
		dstream<<"Allowed options:"<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			dstream<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
			{
			}
			else
			{
				dstream<<" <value>";
			}
			dstream<<std::endl;

			if(i.getNode()->getValue().help != NULL)
			{
				dstream<<"      "<<i.getNode()->getValue().help
						<<std::endl;
			}
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/

	bool disable_stderr = false;
#ifdef _WIN32
	if(cmd_args.getFlag("dstream-on-stderr") == false)
		disable_stderr = true;
#endif
	
	if(cmd_args.getFlag("info-on-stderr"))
		log_add_output(&main_stderr_log_out, LMT_INFO);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	// Initialize porting::path_data and porting::path_userdata
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_userdata);

	init_gettext((porting::path_data+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#ifdef RUN_IN_PLACE
	std::string debugfile = DEBUGFILE;
#else
	std::string debugfile = porting::path_userdata+DIR_DELIM+DEBUGFILE;
#endif
	debugstreams_init(disable_stderr, debugfile.c_str());
	// Initialize debug stacks
	debug_stacks_init();

	DSTACK(__FUNCTION_NAME);

	// Init material properties table
	//initializeMaterialProperties();

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// Print startup message
	actionstream<<PROJECT_NAME<<
			" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + "minetest.conf");
#ifdef RUN_IN_PLACE
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*for(s16 y=-100; y<100; y++)
	for(s16 x=-100; x<100; x++)
	{
		std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
	}
	return 0;*/
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// Map directory
	std::string map_dir = porting::path_userdata+DIR_DELIM+"world";
	if(cmd_args.exists("map-dir"))
		map_dir = cmd_args.get("map-dir");
	else if(g_settings->exists("map-dir"))
		map_dir = g_settings->get("map-dir");
	
	// Run dedicated server if asked to
	if(cmd_args.getFlag("server"))
	{
		DSTACK("Dedicated server branch");

		// Create time getter
		g_timegetter = new SimpleTimeGetter();
		
		// Create server
		Server server(map_dir.c_str(), configpath);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}


	/*
		More parameters
	*/
	
	// Address to connect to
	std::string address = "";
	
	if(cmd_args.exists("address"))
	{
		address = cmd_args.get("address");
	}
	else
	{
		address = g_settings->get("address");
	}
	
	std::string playername = g_settings->get("name");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = false;
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;
	device = createDevice(driverType,
			core::dimension2d<u32>(screenW, screenH),
			16, fullscreen, false, false, &receiver);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	// Disable mipmaps (because some of them look ugly)
	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Set the window caption
	device->setWindowCaption(L"Minetest [Main Menu]");
	
	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	
	/*
		GUI stuff
	*/

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				// Reset or hide the debug gui texts
				/*guitext->setText(L"Minetest-c55");
				guitext2->setVisible(false);
				guitext_info->setVisible(false);
				guitext_chat->setVisible(false);*/
				
				// Initialize menu data
				MainMenuData menudata;
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");

				GUIMainMenu *menu =
						new GUIMainMenu(guienv, guiroot, -1, 
							&g_menumgr, &menudata, g_gamecallback);
				menu->allowFocusRemoval(true);

				if(error_message != L"")
				{
					errorstream<<"error_message = "
							<<wide_to_narrow(error_message)<<std::endl;

					GUIMessageMenu *menu2 =
							new GUIMessageMenu(guienv, guiroot, -1, 
								&g_menumgr, error_message.c_str());
					menu2->drop();
					error_message = L"";
				}

				video::IVideoDriver* driver = device->getVideoDriver();
				
				infostream<<"Created main menu"<<std::endl;

				while(device->run() && kill == false)
				{
					if(menu->getStatus() == true)
						break;

					//driver->beginScene(true, true, video::SColor(255,0,0,0));
					driver->beginScene(true, true, video::SColor(255,128,128,128));

					drawMenuBackground(driver);

					guienv->drawAll();
					
					driver->endScene();
					
					// On some computers framerate doesn't seem to be
					// automatically limited
					sleep_ms(25);
				}
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				infostream<<"Dropping main menu"<<std::endl;

				menu->drop();
				
				// Delete map if requested
				if(menudata.delete_map)
				{
					bool r = fs::RecursiveDeleteContent(map_dir);
					if(r == false)
						error_message = L"Delete failed";
					continue;
				}

				playername = wide_to_narrow(menudata.name);

				password = translatePassword(playername, menudata.password);

				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));
				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				
				// NOTE: These are now checked server side; no need to do it
				//       here, so let's not do it here.
				/*// Check for valid parameters, restart menu if invalid.
				if(playername == "")
				{
					error_message = L"Name required.";
					continue;
				}
				// Check that name has only valid chars
				if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
				{
					error_message = L"Characters allowed: "
							+narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
					continue;
				}*/

				// Save settings
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				// Update configuration file
				if(configpath != "")
					g_settings->updateConfigFile(configpath.c_str());
			
				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;
			
			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				map_dir,
				playername,
				password,
				address,
				port,
				error_message,
				configpath
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			errorstream<<"Connection error (timed out?)"<<std::endl;
			error_message = L"Connection error (timed out?)";
		}
		catch(SocketException &e)
		{
			errorstream<<"Socket error (port already in use?)"<<std::endl;
			error_message = L"Socket error (port already in use?)";
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception, what()=\"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();
	
	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return 0;
}
Ejemplo n.º 14
0
int main(int argc, char *argv[])
{
	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Low-level initialization
	*/

	bool disable_stderr = false;
#ifdef _WIN32
	disable_stderr = true;
#endif

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	// Initialize porting::path_data and porting::path_userdata
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_userdata);
	
	// Initialize debug streams
#ifdef RUN_IN_PLACE
	std::string debugfile = DEBUGFILE;
#else
	std::string debugfile = porting::path_userdata+DIR_DELIM+DEBUGFILE;
#endif
	debugstreams_init(disable_stderr, debugfile.c_str());
	// Initialize debug stacks
	debug_stacks_init();

	DSTACK(__FUNCTION_NAME);

	// Init material properties table
	//initializeMaterialProperties();

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// Print startup message
	actionstream<<PROJECT_NAME<<
			" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	try
	{
	
	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			"Load configuration from specified file"));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG));

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help"))
	{
		dstream<<"Allowed options:"<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			dstream<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
			{
			}
			else
			{
				dstream<<" <value>";
			}
			dstream<<std::endl;

			if(i.getNode()->getValue().help != NULL)
			{
				dstream<<"      "<<i.getNode()->getValue().help
						<<std::endl;
			}
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}

	if(cmd_args.getFlag("info-on-stderr"))
		log_add_output(&main_stderr_log_out, LMT_INFO);

	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + "minetest.conf");
#ifdef RUN_IN_PLACE
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize stuff
	
	init_mapnode();
	init_mineral();

	/*
		Run unit tests
	*/
	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}

	/*
		Check parameters
	*/

	std::cout<<std::endl<<std::endl;
	
	std::cout
	<<"        .__               __                   __   "<<std::endl
	<<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
	<<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
	<<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
	<<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
	<<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl
	<<std::endl;

	std::cout<<std::endl;
	
	// Port?
	u16 port = 30000;
	if(cmd_args.exists("port") && cmd_args.getU16("port") != 0)
	{
		port = cmd_args.getU16("port");
	}
	else if(g_settings->exists("port") && g_settings->getU16("port") != 0)
	{
		port = g_settings->getU16("port");
	}
	else
	{
		dstream<<"Please specify port (in config or on command line)"
				<<std::endl;
	}
	
	// Figure out path to map
	std::string map_dir = porting::path_userdata+DIR_DELIM+"world";
	if(cmd_args.exists("map-dir"))
		map_dir = cmd_args.get("map-dir");
	else if(g_settings->exists("map-dir"))
		map_dir = g_settings->get("map-dir");
	
	// Create server
	Server server(map_dir.c_str(), configpath);
	server.start(port);

	// Run server
	dedicated_server_loop(server, kill);
	
	} //try
	catch(con::PeerNotFoundException &e)
	{
		errorstream<<"Connection timed out."<<std::endl;
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	debugstreams_deinit();
	
	return 0;
}
Ejemplo n.º 15
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options")));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file")));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)")));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests")));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests")));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)")));
	allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)")));
	allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)")));
	allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console")));
	allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console")));
	allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console")));
	allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)")));
	allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)")));
#ifndef SERVER
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests")));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)")));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing")));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server")));
	allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name")));
	allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
			_("Set password")));
	allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu")));
#endif

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i.getNode()->getValue().help != NULL)
				dstream<<i.getNode()->getValue().help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/
	
	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");
	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;
	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}
	
	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}
	
	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");
	
	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");
	
	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}
	
	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}

	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Create server
		Server server(world_path, configpath, gamespec, false);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/
	
	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");
	
	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");
	
	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;
				
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				
				// Initialize menu data
				MainMenuData menudata;
				if(g_settings->exists("selected_mainmenu_tab"))
					menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				if(cmd_args.exists("password"))
					menudata.password = narrow_to_wide(cmd_args.get("password"));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.mip_map = g_settings->getBool("mip_map");
				menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
				menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
				menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
				menudata.enable_shaders = g_settings->getS32("enable_shaders");
				menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");
				// Default to selecting nothing
				menudata.selected_world = -1;
				// Get world listing for the menu
				std::vector<WorldSpec> worldspecs = getAvailableWorlds();
				// If there is only one world, select it
				if(worldspecs.size() == 1){
					menudata.selected_world = 0;
				}
				// Otherwise try to select according to selected_world_path
				else if(g_settings->exists("selected_world_path")){
					std::string trypath = g_settings->get("selected_world_path");
					for(u32 i=0; i<worldspecs.size(); i++){
						if(worldspecs[i].path == trypath){
							menudata.selected_world = i;
							break;
						}
					}
				}
				// If a world was commanded, append and select it
				if(commanded_world != ""){
					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					WorldSpec spec(commanded_world, name, gameid);
					worldspecs.push_back(spec);
					menudata.selected_world = worldspecs.size()-1;
				}
				// Copy worldspecs to menu
				menudata.worlds = worldspecs;

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();
					
					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						drawMenuBackground(driver);
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIMainMenu *menu =
							new GUIMainMenu(guienv, guiroot, -1, 
								&g_menumgr, &menudata, g_gamecallback);
					menu->allowFocusRemoval(true);

					if(error_message != L"")
					{
						verbosestream<<"error_message = "
								<<wide_to_narrow(error_message)<<std::endl;

						GUIMessageMenu *menu2 =
								new GUIMessageMenu(guienv, guiroot, -1, 
									&g_menumgr, error_message.c_str());
						menu2->drop();
						error_message = L"";
					}

					infostream<<"Created main menu"<<std::endl;

					while(device->run() && kill == false)
					{
						if(menu->getStatus() == true)
							break;

						//driver->beginScene(true, true, video::SColor(255,0,0,0));
						driver->beginScene(true, true, video::SColor(255,128,128,128));

						drawMenuBackground(driver);

						guienv->drawAll();
						
						driver->endScene();
						
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					
					infostream<<"Dropping main menu"<<std::endl;

					menu->drop();
				}

				playername = wide_to_narrow(menudata.name);
				password = translatePassword(playername, menudata.password);
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				simple_singleplayer_mode = menudata.simple_singleplayer_mode;
				// Save settings
				g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));

				g_settings->set("mip_map", itos(menudata.mip_map));
				g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
				g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
				g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));

				g_settings->setS32("enable_shaders", menudata.enable_shaders);
				g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));

				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				if(menudata.selected_world != -1)
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = 30011;
				}
				
				// Set world path to selected one
				if(menudata.selected_world != -1){
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// Only refresh if so requested
				if(menudata.only_refresh){
					infostream<<"Refreshing menu"<<std::endl;
					continue;
				}
				
				// Create new world if requested
				if(menudata.create_world_name != L"")
				{
					std::string path = porting::path_user + DIR_DELIM
							"worlds" + DIR_DELIM
							+ wide_to_narrow(menudata.create_world_name);
					// Create world if it doesn't exist
					if(!initializeWorld(path, menudata.create_world_gameid)){
						error_message = wgettext("Failed to initialize world");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					g_settings->set("selected_world_path", path);
					continue;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				configpath,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ServerError &e)
		{
			error_message = narrow_to_wide(e.what());
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#endif // !SERVER
	
	// Update configuration file
	if(configpath != "")
		g_settings->updateConfigFile(configpath.c_str());
	
	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return retval;
}
Ejemplo n.º 16
0
int main(int argc, char **argv)
{
	int ret;
	int i;
	gnutls_session_t state;
	char portname[6];
	socket_st hd;
	char app_proto[32] = "";

	cmd_parser(argc, argv);

#ifndef _WIN32
	signal(SIGPIPE, SIG_IGN);
#endif

	sockets_init();

	if (gnutls_global_init() < 0) {
		fprintf(stderr, "global state initialization error\n");
		exit(1);
	}

	gnutls_global_set_log_function(tls_log_func);
	gnutls_global_set_log_level(debug);

	/* get server name */
	snprintf(portname, sizeof(portname), "%d", port);

	/* X509 stuff */
	if (gnutls_certificate_allocate_credentials(&xcred) < 0) {	/* space for 2 certificates */
		fprintf(stderr, "memory error\n");
		exit(1);
	}

	/* SRP stuff */
#ifdef ENABLE_SRP
	if (gnutls_srp_allocate_client_credentials(&srp_cred) < 0) {
		fprintf(stderr, "memory error\n");
		exit(1);
	}
#endif

#ifdef ENABLE_ANON
	/* ANON stuff */
	if (gnutls_anon_allocate_client_credentials(&anon_cred) < 0) {
		fprintf(stderr, "memory error\n");
		exit(1);
	}
#endif

	if (HAVE_OPT(STARTTLS_PROTO)) {
		snprintf(app_proto, sizeof(app_proto), "%s", OPT_ARG(STARTTLS_PROTO));
	}

	if (app_proto[0] == 0) {
		snprintf(app_proto, sizeof(app_proto), "%s", port_to_service(portname, "tcp"));
	}

	sockets_init();

	i = 0;

	printf("GnuTLS debug client %s\n", gnutls_check_version(NULL));
	printf("Checking %s:%s\n", hostname, portname);
	do {

		if (tls_tests[i].test_name == NULL)
			break;	/* finished */

		/* if neither of SSL3 and TLSv1 are supported, exit
		 */
		if (i > 6 && tls1_2_ok == 0 && tls1_1_ok == 0 && tls1_ok == 0
		    && ssl3_ok == 0) {
			fprintf(stderr,
				"\nServer does not support any of SSL 3.0, TLS 1.0 and TLS 1.1 and TLS 1.2\n");
			break;
		}

		socket_open(&hd, hostname, portname, 0, NULL);
		hd.verbose = verbose;

		socket_starttls(&hd, app_proto);

		gnutls_init(&state, GNUTLS_CLIENT | GNUTLS_NO_EXTENSIONS);

		gnutls_transport_set_ptr(state, (gnutls_transport_ptr_t)
					 gl_fd_to_handle(hd.fd));
		set_read_funcs(state);
		if (hostname && is_ip(hostname) == 0)
			gnutls_server_name_set(state, GNUTLS_NAME_DNS,
					       hostname, strlen(hostname));

		do {
			if (strcmp(app_proto, "https") != 0 && tls_tests[i].https_only != 0) {
				i++;
				break;
			}

			ret = tls_tests[i].func(state);

			if (ret != TEST_IGNORE) {
				printf("%58s...", tls_tests[i].test_name);
				fflush(stdout);
			}

			if (ret == TEST_SUCCEED) {
				if (tls_tests[i].suc_str == NULL)
					printf(" %s\n", ext_text);
				else
					printf(" %s\n", tls_tests[i].suc_str);
			} else if (ret == TEST_FAILED)
				printf(" %s\n", tls_tests[i].fail_str);
			else if (ret == TEST_UNSURE)
				printf(" %s\n", tls_tests[i].unsure_str);
			else if (ret == TEST_IGNORE) {
				if (tls_tests[i+1].test_name)
					i++;
				else
					break;
			}
		}
		while (ret == TEST_IGNORE
		       && tls_tests[i].test_name != NULL);

		gnutls_deinit(state);

		socket_bye(&hd);

		i++;
	}
	while (1);

#ifdef ENABLE_SRP
	gnutls_srp_free_client_credentials(srp_cred);
#endif
	gnutls_certificate_free_credentials(xcred);
#ifdef ENABLE_ANON
	gnutls_anon_free_client_credentials(anon_cred);
#endif
	gnutls_global_deinit();

	return 0;
}
Ejemplo n.º 17
0
int
main (int argc, char **argv)
{
  int err, ret;
  int ii, i;
  char buffer[MAX_BUF + 1];
  char *session_data = NULL;
  char *session_id = NULL;
  size_t session_data_size;
  size_t session_id_size;
  fd_set rset;
  int maxfd;
  struct timeval tv;
  int user_term = 0;
  socket_st hd;

  gaa_parser (argc, argv);
  if (hostname == NULL)
    {
      fprintf (stderr, "No hostname given\n");
      exit (1);
    }

  sockets_init ();

#ifndef _WIN32
  signal (SIGPIPE, SIG_IGN);
#endif

  init_global_tls_stuff ();

  socket_open( &hd, hostname, service);
  socket_connect( &hd);

  hd.session = init_tls_session (hostname);
  if (starttls)
    goto after_handshake;

  for (i = 0; i < 2; i++)
    {


      if (i == 1)
	{
	  hd.session = init_tls_session (hostname);
	  gnutls_session_set_data (hd.session, session_data,
				   session_data_size);
	  free (session_data);
	}

      ret = do_handshake (&hd);

      if (ret < 0)
	{
	  fprintf (stderr, "*** Handshake has failed\n");
	  gnutls_perror (ret);
	  gnutls_deinit (hd.session);
	  return 1;
	}
      else
	{
	  printf ("- Handshake was completed\n");
	  if (gnutls_session_is_resumed (hd.session) != 0)
	    printf ("*** This is a resumed session\n");
	}



      if (resume != 0 && i == 0)
	{

	  gnutls_session_get_data (hd.session, NULL, &session_data_size);
	  session_data = malloc (session_data_size);

	  gnutls_session_get_data (hd.session, session_data,
				   &session_data_size);

	  gnutls_session_get_id (hd.session, NULL, &session_id_size);
	  session_id = malloc (session_id_size);
	  gnutls_session_get_id (hd.session, session_id, &session_id_size);

	  /* print some information */
	  print_info (hd.session, hostname);

	  printf ("- Disconnecting\n");
	  socket_bye (&hd);

	  printf
	    ("\n\n- Connecting again- trying to resume previous session\n");
          socket_open( &hd, hostname, service);
          socket_connect(&hd);
	}
      else
	{
	  break;
	}
    }

after_handshake:

  printf ("\n- Simple Client Mode:\n\n");

#ifndef _WIN32
  signal (SIGALRM, &starttls_alarm);
#endif

  /* do not buffer */
#if !(defined _WIN32 || defined __WIN32__)
  setbuf (stdin, NULL);
#endif
  setbuf (stdout, NULL);
  setbuf (stderr, NULL);

  for (;;)
    {
      if (starttls_alarmed && !hd.secure)
	{
	  fprintf (stderr, "*** Starting TLS handshake\n");
	  ret = do_handshake (&hd);
	  if (ret < 0)
	    {
	      fprintf (stderr, "*** Handshake has failed\n");
	      socket_bye (&hd);
	      user_term = 1;
	      break;
	    }
	}

      FD_ZERO (&rset);
      FD_SET (fileno (stdin), &rset);
      FD_SET (hd.fd, &rset);

      maxfd = MAX (fileno (stdin), hd.fd);
      tv.tv_sec = 3;
      tv.tv_usec = 0;

      err = select (maxfd + 1, &rset, NULL, NULL, &tv);
      if (err < 0)
	continue;

      if (FD_ISSET (hd.fd, &rset))
	{
	  memset (buffer, 0, MAX_BUF + 1);
	  ret = socket_recv (&hd, buffer, MAX_BUF);

	  if (ret == 0)
	    {
	      printf ("- Peer has closed the GNUTLS connection\n");
	      break;
	    }
	  else if (handle_error (&hd, ret) < 0 && user_term == 0)
	    {
	      fprintf (stderr,
		       "*** Server has terminated the connection abnormally.\n");
	      break;
	    }
	  else if (ret > 0)
	    {
	      if (verbose != 0)
		printf ("- Received[%d]: ", ret);
	      for (ii = 0; ii < ret; ii++)
		{
		  fputc (buffer[ii], stdout);
		}
	      fflush (stdout);
	    }

	  if (user_term != 0)
	    break;
	}

      if (FD_ISSET (fileno (stdin), &rset))
	{
	  if (fgets (buffer, MAX_BUF, stdin) == NULL)
	    {
	      if (hd.secure == 0)
		{
		  fprintf (stderr, "*** Starting TLS handshake\n");
		  ret = do_handshake (&hd);
		  if (ret < 0)
		    {
		      fprintf (stderr, "*** Handshake has failed\n");
		      socket_bye (&hd);
		      user_term = 1;
		    }
		}
	      else
		{
		  user_term = 1;
		  break;
		}
	      continue;
	    }

	  if (crlf != 0)
	    {
	      char *b = strchr (buffer, '\n');
	      if (b != NULL)
		strcpy (b, "\r\n");
	    }

	  ret = socket_send (&hd, buffer, strlen (buffer));

	  if (ret > 0)
	    {
	      if (verbose != 0)
		printf ("- Sent: %d bytes\n", ret);
	    }
	  else
	    handle_error (&hd, ret);

	}
    }

  if (user_term != 0)
    socket_bye (&hd);
  else
    gnutls_deinit (hd.session);

#ifdef ENABLE_SRP
  gnutls_srp_free_client_credentials (srp_cred);
#endif
#ifdef ENABLE_PSK
  gnutls_psk_free_client_credentials (psk_cred);
#endif

  gnutls_certificate_free_credentials (xcred);

#ifdef ENABLE_ANON
  gnutls_anon_free_client_credentials (anon_cred);
#endif

  gnutls_global_deinit ();

  return 0;
}
Ejemplo n.º 18
0
int main(int argc, char **argv)
{
	struct cmdline_args args = {0};
	int ret = 0;

	setvbuf(stderr, NULL, _IOFBF, 0);
	setvbuf(stdout, NULL, _IOFBF, 0);

	opdb_reset();
	ctrlc_init();

	args.devarg.vcc_mv = 3000;
	args.devarg.requested_serial = NULL;
	if (parse_cmdline_args(argc, argv, &args) < 0)
		goto fail_parse;

	if (args.flags & OPT_EMBEDDED)
		input_module = &input_async;
	if (input_module->init() < 0)
		goto fail_input;

	output_set_embedded(args.flags & OPT_EMBEDDED);

	if (sockets_init() < 0) {
		ret = -1;
		goto fail_sockets;
	}

	printc_dbg("%s", version_text);
	printc_dbg("%s\n", chipinfo_copyright());
	if (setup_driver(&args) < 0) {
		ret = -1;
		goto fail_driver;
	}

	if (device_probe_id(device_default, args.devarg.forced_chip_id) < 0)
		printc_err("warning: device ID probe failed\n");

	simio_init();

	if (!(args.flags & OPT_NO_RC))
		process_rc_file(args.alt_config);

	/* Process commands */
	if (optind < argc) {
		while (optind < argc) {
			if (process_command(argv[optind++]) < 0) {
				ret = -1;
				break;
			}
		}
	} else {
		reader_loop();
	}

	simio_exit();
	device_destroy();
	stab_exit();
fail_driver:
	sockets_exit();
fail_sockets:
	input_module->exit();
fail_input:
fail_parse:

	/* We need to do this on Windows, because in embedded mode we
	 * may still have a running background thread for input. If so,
	 * returning from main() won't cause the process to terminate.
	 */
#if defined(__CYGWIN__)
	cygwin_internal(CW_EXIT_PROCESS,
		(ret == 0) ? EXIT_SUCCESS : EXIT_FAILURE, 1);
#elif defined(__Windows__)
	ExitProcess(ret);
#endif
	return ret;
}