void process(AUAudioFrameCount frameCount, AUAudioFrameCount bufferOffset) override {
     
     for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
         
         int frameOffset = int(frameIndex + bufferOffset);
         
         centerFrequency = centerFrequencyRamper.getAndStep();
         butbp0->freq = (float)centerFrequency;
         butbp1->freq = (float)centerFrequency;
         bandwidth = bandwidthRamper.getAndStep();
         butbp0->bw = (float)bandwidth;
         butbp1->bw = (float)bandwidth;
         
         for (int channel = 0; channel < channels; ++channel) {
             float *in  = (float *)inBufferListPtr->mBuffers[channel].mData  + frameOffset;
             float *out = (float *)outBufferListPtr->mBuffers[channel].mData + frameOffset;
             
             if (started) {
                 if (channel == 0) {
                     sp_butbp_compute(sp, butbp0, in, out);
                 } else {
                     sp_butbp_compute(sp, butbp1, in, out);
                 }
             } else {
                 *out = *in;
             }
         }
     }
 }
Ejemplo n.º 2
0
int t_butbp(sp_test *tst, sp_data *sp, const char *hash) 
{
    sp_srand(sp, 0); 
    uint32_t n;
    int fail = 0;
    SPFLOAT in = 0;
    SPFLOAT out = 0;
    UserData ud;
    ud.counter = 0;
    sp_noise_create(&ud.ns);
    sp_butbp_create(&ud.butbp);
    sp_noise_init(sp, ud.ns);
    sp_butbp_init(sp, ud.butbp);

    for(n = 0; n < tst->size; n++) {
        in = 0;
        out = 0;
        if(ud.counter == 0) {
            ud.butbp->freq= 500 + sp_rand(sp) % 4000;
        }
        sp_noise_compute(sp, ud.ns, NULL, &in);
        sp_butbp_compute(sp, ud.butbp, &in, &out); 
        ud.counter = (ud.counter + 1) % 5000;
        sp_test_add_sample(tst, out);
    }

    fail = sp_test_verify(tst, hash);
    
    sp_noise_destroy(&ud.ns);
    sp_butbp_destroy(&ud.butbp);
     
    if(fail) return SP_NOT_OK;
    else return SP_OK;
}
    void process(AUAudioFrameCount frameCount, AUAudioFrameCount bufferOffset) override {
        // For each sample.
        for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) {

            int frameOffset = int(frameIndex + bufferOffset);

            centerFrequency = centerFrequencyRamper.getAndStep();
            butbp->freq = (float)centerFrequency;
            bandwidth = bandwidthRamper.getAndStep();
            butbp->bw = (float)bandwidth;

            if (!started) {
                outBufferListPtr->mBuffers[0] = inBufferListPtr->mBuffers[0];
                outBufferListPtr->mBuffers[1] = inBufferListPtr->mBuffers[1];
                return;
            }
            for (int channel = 0; channel < channels; ++channel) {
                float *in  = (float *)inBufferListPtr->mBuffers[channel].mData  + frameOffset;
                float *out = (float *)outBufferListPtr->mBuffers[channel].mData + frameOffset;

                sp_butbp_compute(sp, butbp, in, out);
            }
        }
    }