static void
st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
{
  StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
  ClutterOffscreenEffectClass *parent;
  CoglHandle material;

  gdouble value, lower, upper, page_size;
  ClutterActor *vscroll = st_scroll_view_get_vscroll_bar (ST_SCROLL_VIEW (self->actor));
  ClutterActor *hscroll = st_scroll_view_get_hscroll_bar (ST_SCROLL_VIEW (self->actor));
  gboolean h_scroll_visible, v_scroll_visible;

  g_object_get (ST_SCROLL_VIEW (self->actor),
                "hscrollbar-visible", &h_scroll_visible,
                "vscrollbar-visible", &v_scroll_visible,
                NULL);

  if (self->program == COGL_INVALID_HANDLE)
    goto out;

  st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);

  if (self->offset_top_uniform > -1) {
    if (value > lower + 0.1)
      cogl_program_set_uniform_1f (self->program, self->offset_top_uniform, self->fade_offset);
    else
      cogl_program_set_uniform_1f (self->program, self->offset_top_uniform, 0.0f);
  }

  if (self->offset_bottom_uniform > -1) {
    if (value < upper - page_size - 0.1)
      cogl_program_set_uniform_1f (self->program, self->offset_bottom_uniform, self->fade_offset);
    else
      cogl_program_set_uniform_1f (self->program, self->offset_bottom_uniform, 0.0f);
  }

  if (self->tex_uniform > -1)
    cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
  if (self->height_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->height_uniform, clutter_actor_get_height (self->actor));
  if (self->width_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->width_uniform, clutter_actor_get_width (self->actor));
  if (self->scrollbar_width_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->scrollbar_width_uniform, v_scroll_visible ? clutter_actor_get_width (vscroll) : 0);
  if (self->scrollbar_height_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->scrollbar_height_uniform, h_scroll_visible ? clutter_actor_get_height (hscroll) : 0);
  if (self->rtl_uniform > -1)
    cogl_program_set_uniform_1i (self->program, self->rtl_uniform, (st_widget_get_direction (ST_WIDGET (self->actor)) == ST_TEXT_DIRECTION_RTL));

  material = clutter_offscreen_effect_get_target (effect);
  cogl_material_set_user_program (material, self->program);

out:
  parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (st_scroll_view_fade_parent_class);
  parent->paint_target (effect);
}
static void
on_adjustment_changed (StAdjustment *adjustment,
                       ClutterEffect *effect)
{
  gdouble value, lower, upper, page_size;
  gboolean needs_fade;
  StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);

  st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
  needs_fade = (value > lower + 0.1) || (value < upper - page_size - 0.1);

  if (!needs_fade)
    {
      st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
      needs_fade = (value > lower + 0.1) || (value < upper - page_size - 0.1);
    }

  clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), needs_fade);
}
static void
on_vadjustment_changed (StAdjustment *adjustment,
                        ClutterEffect *effect)
{
  gdouble value, lower, upper, page_size;
  gboolean needs_fade;

  st_adjustment_get_values (adjustment, &value, &lower, &upper, NULL, NULL, &page_size);
  needs_fade = (value > lower + 0.1) || (value < upper - page_size - 0.1);

  clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), needs_fade);
}
Ejemplo n.º 4
0
static void
move_slider (StScrollBar *bar,
             gfloat       x,
             gfloat       y)
{
  StScrollBarPrivate *priv = bar->priv;
  gdouble position, lower, upper, page_size;
  gfloat ux, uy, pos, size;

  if (!priv->adjustment)
    return;

  if (!clutter_actor_transform_stage_point (priv->trough, x, y, &ux, &uy))
    return;

  if (priv->vertical)
    size = clutter_actor_get_height (priv->trough)
           - clutter_actor_get_height (priv->handle);
  else
    size = clutter_actor_get_width (priv->trough)
           - clutter_actor_get_width (priv->handle);

  if (size == 0)
    return;

  if (priv->vertical)
    pos = uy - priv->y_origin;
  else
    pos = ux - priv->x_origin;
  pos = CLAMP (pos, 0, size);

  st_adjustment_get_values (priv->adjustment,
                            NULL,
                            &lower,
                            &upper,
                            NULL,
                            NULL,
                            &page_size);

  position = ((pos / size)
              * (upper - lower - page_size))
             + lower;

  st_adjustment_set_value (priv->adjustment, position);
}
Ejemplo n.º 5
0
static gboolean
trough_paging_cb (StScrollBar *self)
{
  gfloat handle_pos, event_pos, tx, ty;
  gdouble value;
  gdouble page_increment;
  gboolean ret;

  gulong mode;
  ClutterAnimation *a;
  GValue v = { 0, };
  ClutterTimeline *t;

  if (self->priv->paging_event_no == 0)
    {
      /* Scroll on after initial timeout. */
      mode = CLUTTER_EASE_OUT_CUBIC;
      ret = FALSE;
      self->priv->paging_event_no = 1;
      self->priv->paging_source_id = g_timeout_add (
        PAGING_INITIAL_REPEAT_TIMEOUT,
        (GSourceFunc) trough_paging_cb,
        self);
    }
  else if (self->priv->paging_event_no == 1)
    {
      /* Scroll on after subsequent timeout. */
      ret = FALSE;
      mode = CLUTTER_EASE_IN_CUBIC;
      self->priv->paging_event_no = 2;
      self->priv->paging_source_id = g_timeout_add (
        PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
        (GSourceFunc) trough_paging_cb,
        self);
    }
  else
    {
      /* Keep scrolling. */
      ret = TRUE;
      mode = CLUTTER_LINEAR;
      self->priv->paging_event_no++;
    }

  /* Do the scrolling */
  st_adjustment_get_values (self->priv->adjustment,
                            &value, NULL, NULL,
                            NULL, &page_increment, NULL);

  if (self->priv->vertical)
    handle_pos = clutter_actor_get_y (self->priv->handle);
  else
    handle_pos = clutter_actor_get_x (self->priv->handle);

  clutter_actor_transform_stage_point (CLUTTER_ACTOR (self->priv->trough),
                                       self->priv->move_x,
                                       self->priv->move_y,
                                       &tx, &ty);

  if (self->priv->vertical)
    event_pos = ty;
  else
    event_pos = tx;

  if (event_pos > handle_pos)
    {
      if (self->priv->paging_direction == NONE)
        {
          /* Remember direction. */
          self->priv->paging_direction = DOWN;
        }
      if (self->priv->paging_direction == UP)
        {
          /* Scrolled far enough. */
          return FALSE;
        }
      value += page_increment;
    }
  else
    {
      if (self->priv->paging_direction == NONE)
        {
          /* Remember direction. */
          self->priv->paging_direction = UP;
        }
      if (self->priv->paging_direction == DOWN)
        {
          /* Scrolled far enough. */
          return FALSE;
        }
      value -= page_increment;
    }

  if (self->priv->paging_animation)
    {
      clutter_animation_completed (self->priv->paging_animation);
    }

  /* FIXME: Creating a new animation for each scroll is probably not the best
  * idea, but it's a lot less involved than extenind the current animation */
  a = self->priv->paging_animation = g_object_new (CLUTTER_TYPE_ANIMATION,
                                                   "object", self->priv->adjustment,
                                                   "duration", (guint)(PAGING_SUBSEQUENT_REPEAT_TIMEOUT * st_slow_down_factor),
                                                   "mode", mode,
                                                   NULL);
  g_value_init (&v, G_TYPE_DOUBLE);
  g_value_set_double (&v, value);
  clutter_animation_bind (self->priv->paging_animation, "value", &v);
  t = clutter_animation_get_timeline (self->priv->paging_animation);
  g_signal_connect (a, "completed", G_CALLBACK (animation_completed_cb),
                    self->priv);
  clutter_timeline_start (t);

  return ret;
}
Ejemplo n.º 6
0
static void
scroll_bar_allocate_children (StScrollBar           *bar,
                              const ClutterActorBox *box,
                              ClutterAllocationFlags flags)
{
  StScrollBarPrivate *priv = bar->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (bar));
  ClutterActorBox content_box, bw_box, fw_box, trough_box;
  gfloat bw_stepper_size, fw_stepper_size, min_size, natural_size;

  st_theme_node_get_content_box (theme_node, box, &content_box);

  if (priv->vertical)
    {
      gfloat width = content_box.x2 - content_box.x1;

      clutter_actor_get_preferred_height (priv->bw_stepper, width,
                                          &min_size, &natural_size);
      bw_stepper_size = MAX (min_size, natural_size);

      /* Backward stepper */
      bw_box.x1 = content_box.x1;
      bw_box.y1 = content_box.y1;
      bw_box.x2 = content_box.x2;
      bw_box.y2 = bw_box.y1 + bw_stepper_size;
      clutter_actor_allocate (priv->bw_stepper, &bw_box, flags);


      clutter_actor_get_preferred_height (priv->fw_stepper, width,
                                          &min_size, &natural_size);
      fw_stepper_size = MAX (min_size, natural_size);

      /* Forward stepper */
      fw_box.x1 = content_box.x1;
      fw_box.y1 = content_box.y2 - fw_stepper_size;
      fw_box.x2 = content_box.x2;
      fw_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->fw_stepper, &fw_box, flags);

      /* Trough */
      trough_box.x1 = content_box.x1;
      trough_box.y1 = content_box.y1 + bw_stepper_size;
      trough_box.x2 = content_box.x2;
      trough_box.y2 = content_box.y2 - fw_stepper_size;
      clutter_actor_allocate (priv->trough, &trough_box, flags);

    }
  else
    {
      gfloat height = content_box.y2 - content_box.y1;

      clutter_actor_get_preferred_width (priv->bw_stepper, height,
                                         &min_size, &natural_size);
      bw_stepper_size = MAX (min_size, natural_size);

      /* Backward stepper */
      bw_box.x1 = content_box.x1;
      bw_box.y1 = content_box.y1;
      bw_box.x2 = bw_box.x1 + bw_stepper_size;
      bw_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->bw_stepper, &bw_box, flags);


      clutter_actor_get_preferred_width (priv->fw_stepper, height,
                                         &min_size, &natural_size);
      fw_stepper_size = MAX (min_size, natural_size);

      /* Forward stepper */
      fw_box.x1 = content_box.x2 - fw_stepper_size;
      fw_box.y1 = content_box.y1;
      fw_box.x2 = content_box.x2;
      fw_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->fw_stepper, &fw_box, flags);

      /* Trough */
      trough_box.x1 = content_box.x1 + bw_stepper_size;
      trough_box.y1 = content_box.y1;
      trough_box.x2 = content_box.x2 - fw_stepper_size;
      trough_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->trough, &trough_box, flags);
    }


  if (priv->adjustment)
    {
      float handle_size, position, avail_size, stepper_size;
      gdouble value, lower, upper, page_size, increment, min_size, max_size;
      ClutterActorBox handle_box = { 0, };

      stepper_size = bw_stepper_size + fw_stepper_size;

      st_adjustment_get_values (priv->adjustment,
                                &value,
                                &lower,
                                &upper,
                                NULL,
                                NULL,
                                &page_size);

      if ((upper == lower)
          || (page_size >= (upper - lower)))
        increment = 1.0;
      else
        increment = page_size / (upper - lower);

      min_size = 32.;
      st_theme_node_lookup_length (theme_node, "min-size", FALSE, &min_size);
      max_size = G_MAXINT16;
      st_theme_node_lookup_length (theme_node, "max-size", FALSE, &max_size);

      if (upper - lower - page_size <= 0)
        position = 0;
      else
        position = (value - lower) / (upper - lower - page_size);

      if (priv->vertical)
        {
          avail_size = content_box.y2 - content_box.y1 - stepper_size;
          handle_size = increment * avail_size;
          handle_size = CLAMP (handle_size, min_size, max_size);

          handle_box.x1 = content_box.x1;
          handle_box.y1 = bw_box.y2 + position * (avail_size - handle_size);

          handle_box.x2 = content_box.x2;
          handle_box.y2 = handle_box.y1 + handle_size;
        }
      else
        {
          avail_size = content_box.x2 - content_box.x1 - stepper_size;
          handle_size = increment * avail_size;
          handle_size = CLAMP (handle_size, min_size, max_size);

          handle_box.x1 = bw_box.x2 + position * (avail_size - handle_size);
          handle_box.y1 = content_box.y1;

          handle_box.x2 = handle_box.x1 + handle_size;
          handle_box.y2 = content_box.y2;
        }

      /* snap to pixel */
      handle_box.x1 = (int) handle_box.x1;
      handle_box.y1 = (int) handle_box.y1;
      handle_box.x2 = (int) handle_box.x2;
      handle_box.y2 = (int) handle_box.y2;

      clutter_actor_allocate (priv->handle,
                              &handle_box,
                              flags);
    }
}
static void
st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
{
  StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
  ClutterOffscreenEffectClass *parent;
  CoglHandle material;

  gdouble value, lower, upper, page_size;
  ClutterActor *vscroll = st_scroll_view_get_vscroll_bar (ST_SCROLL_VIEW (self->actor));
  ClutterActor *hscroll = st_scroll_view_get_hscroll_bar (ST_SCROLL_VIEW (self->actor));
  gboolean h_scroll_visible, v_scroll_visible;

  ClutterActorBox allocation, content_box, paint_box;

  /*
   * Used to pass the fade area to the shader
   *
   * [0][0] = x1
   * [0][1] = y1
   * [1][0] = x2
   * [1][1] = y2
   *
   */
  float fade_area[2][2];
  ClutterVertex verts[4];

  if (self->program == COGL_INVALID_HANDLE)
    goto out;

  clutter_actor_get_paint_box (self->actor, &paint_box);
  clutter_actor_get_abs_allocation_vertices (self->actor, verts);

  clutter_actor_get_allocation_box (self->actor, &allocation);
  st_theme_node_get_content_box (st_widget_get_theme_node (ST_WIDGET (self->actor)),
                                (const ClutterActorBox *)&allocation, &content_box);

  /*
   * The FBO is based on the paint_volume's size which can be larger then the actual
   * allocation, so we have to account for that when passing the positions
   */
  fade_area[0][0] = content_box.x1 + (verts[0].x - paint_box.x1);
  fade_area[0][1] = content_box.y1 + (verts[0].y - paint_box.y1);
  fade_area[1][0] = content_box.x2 + (verts[3].x - paint_box.x2);
  fade_area[1][1] = content_box.y2 + (verts[3].y - paint_box.y2);

  g_object_get (ST_SCROLL_VIEW (self->actor),
                "hscrollbar-visible", &h_scroll_visible,
                "vscrollbar-visible", &v_scroll_visible,
                NULL);

  if (v_scroll_visible)
    {
      if (st_widget_get_direction (ST_WIDGET (self->actor)) == ST_TEXT_DIRECTION_RTL)
          fade_area[0][0] += clutter_actor_get_width (vscroll);

      fade_area[1][0] -= clutter_actor_get_width (vscroll);
    }

  if (h_scroll_visible)
      fade_area[1][1] -= clutter_actor_get_height (hscroll);

  st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);

  if (self->offset_top_uniform > -1) {
    if (value > lower + 0.1)
      cogl_program_set_uniform_1f (self->program, self->offset_top_uniform, self->fade_offset);
    else
      cogl_program_set_uniform_1f (self->program, self->offset_top_uniform, 0.0f);
  }

  if (self->offset_bottom_uniform > -1) {
    if (value < upper - page_size - 0.1)
      cogl_program_set_uniform_1f (self->program, self->offset_bottom_uniform, self->fade_offset);
    else
      cogl_program_set_uniform_1f (self->program, self->offset_bottom_uniform, 0.0f);
  }

  if (self->tex_uniform > -1)
    cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
  if (self->height_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->height_uniform, clutter_actor_get_height (self->actor));
  if (self->width_uniform > -1)
    cogl_program_set_uniform_1f (self->program, self->width_uniform, clutter_actor_get_width (self->actor));
  if (self->fade_area_uniform > -1)
    cogl_program_set_uniform_matrix (self->program, self->fade_area_uniform, 2, 1, FALSE, (const float *)fade_area);

  material = clutter_offscreen_effect_get_target (effect);
  cogl_material_set_user_program (material, self->program);

out:
  parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (st_scroll_view_fade_parent_class);
  parent->paint_target (effect);
}
Ejemplo n.º 8
0
static void
scroll_bar_allocate_children (StScrollBar           *bar,
                              const ClutterActorBox *box,
                              ClutterAllocationFlags flags)
{
  StScrollBarPrivate *priv = bar->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (bar));
  ClutterActorBox content_box, trough_box;

  st_theme_node_get_content_box (theme_node, box, &content_box);

  if (priv->vertical)
    {
      trough_box.x1 = content_box.x1;
      trough_box.y1 = content_box.y1;
      trough_box.x2 = content_box.x2;
      trough_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->trough, &trough_box, flags);
    }
  else
    {
      trough_box.x1 = content_box.x1;
      trough_box.y1 = content_box.y1;
      trough_box.x2 = content_box.x2;
      trough_box.y2 = content_box.y2;
      clutter_actor_allocate (priv->trough, &trough_box, flags);
    }


  if (priv->adjustment)
    {
      float handle_size, position, avail_size;
      gdouble value, lower, upper, page_size, increment, min_size, max_size;
      ClutterActorBox handle_box = { 0, };

      st_adjustment_get_values (priv->adjustment,
                                &value,
                                &lower,
                                &upper,
                                NULL,
                                NULL,
                                &page_size);

      if ((upper == lower)
          || (page_size >= (upper - lower)))
        increment = 1.0;
      else
        increment = page_size / (upper - lower);

      min_size = 32.;
      st_theme_node_lookup_length (theme_node, "min-size", FALSE, &min_size);
      max_size = G_MAXINT16;
      st_theme_node_lookup_length (theme_node, "max-size", FALSE, &max_size);

      if (upper - lower - page_size <= 0)
        position = 0;
      else
        position = (value - lower) / (upper - lower - page_size);

      if (priv->vertical)
        {
          avail_size = content_box.y2 - content_box.y1;
          handle_size = increment * avail_size;
          handle_size = CLAMP (handle_size, min_size, max_size);

          handle_box.x1 = content_box.x1;
          handle_box.y1 = content_box.y1 + position * (avail_size - handle_size);

          handle_box.x2 = content_box.x2;
          handle_box.y2 = handle_box.y1 + handle_size;
        }
      else
        {
          avail_size = content_box.x2 - content_box.x1;
          handle_size = increment * avail_size;
          handle_size = CLAMP (handle_size, min_size, max_size);

          handle_box.x1 = content_box.x1 + position * (avail_size - handle_size);
          handle_box.y1 = content_box.y1;

          handle_box.x2 = handle_box.x1 + handle_size;
          handle_box.y2 = content_box.y2;
        }

      clutter_actor_allocate (priv->handle,
                              &handle_box,
                              flags);
    }
}