int main(int argc, char *argv[]){ struct BSTree *tree = newBSTree(); startScreen(); buildTree(tree); playGame(tree); return 0; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); settings = Settings::getInstance(); // make sure only ME gets keys grabKeyboard(); startScreen(); // initialize finder and capture, check if they start if (!finder.init(source.size) || !capture.init(source.size)) { QMessageBox::warning(this, tr("Can't initialize finder"), finder.error, QMessageBox::Ok); } whatWeSee = source.frame; ui->CVWindow->setImage(&whatWeSee); // set start flags viewMode = NORMAL; recMode = INPUT_; // call hearbeat to initialize image heartBeat(); }
void World::keyEvent(SDL_Event& e, bool& quit) { switch (e.key.keysym.sym) { case SDLK_a: if (state == Constants::START_SCREEN) { state = Constants::ADVENTURE; break; } break; case SDLK_m: state = Constants::ADVENTURE; break; case SDLK_n: state = Constants::FIGHT; break; default: break; } if (state == Constants::START_SCREEN) startScreen(); if (state == Constants::FIGHT) fight.events(e, quit); if (state == Constants::ADVENTURE) adventure.events(e, quit); }
int main ( int argc, char** argv ) { camera.x = 0; camera.y = 0; camera.h = screenW; camera.w = screenH; // initialize SDL video if (SDL_Init(SDL_INIT_VIDEO) < 0 ) { //printf( "Unable to init SDL: %s\n", SDL_GetError() ); std::cout<<"Unable to init SDL: " <<SDL_GetError() <<std::endl; return 1; } /* if(!screen) { std::cout<<"Unable to set screen: " <<SDL_GetError() <<std::endl; return 1; } */ std::string windowTitle = "soco-*"; SDL_WM_SetCaption(windowTitle.c_str(), windowTitle.c_str()); /***** MUSIC *****/ // initialize BASS if(!BASS_Init(-1,44100,0,NULL,NULL)) { BASS_Init(0,44100,0,NULL,NULL); } /***** GAME *****/ // specify game loop initSpriteManager(); initTextureManager(); initSoundManager(); bool done = false; while(!done) { int menuValue = startScreen(); switch(menuValue) { case 0: case 1: done = gameLoop(); break; case 2: case 3: default: return 0; break; } } return 0; }
void MainWindow::step() { if ((source.sourceMode == MOVIE) && (!ui->positionSlider->isSliderDown())) { setSliderPosition(source.getPos()); } // if we can't grab, reset to test screen if (!source.grab()) { startScreen(); return; } switch (viewMode) { case FINDER: finder.step(source.frame); whatWeSee = finder.combined; break; case CAPTURE: if (!capture.step(source.frame)) { if (source.sourceMode == MOVIE) { pauze(); } else { startScreen(); sourceView(); }; }; whatWeSee = capture.combined; break; default: whatWeSee = source.frame; break; }; if (recording) { if (recMode == OUTPUT) { recorder.putFrame(whatWeSee); } else { recorder.putFrame(source.frame); }; }; ui->CVWindow->update(); };
int main(int argc, char* argv[]) { cout << "Starting Lost Penguins!\n"; //Clean exit on Windows close... atexit(SDL_Quit); cout << "Loading configuration file...\n"; //Maybe: add some more location checks... if (readConfig("/usr/local/etc/lost_penguins.conf")) cout << "Loaded /usr/local/etc/lost_penguins.conf...\n"; else cout << "Configuration files not found! Set default parameters...\n"; parseInput(argc,argv); if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_AUDIO)==0) { cout << "Initialized SDL...\n"; } else { cout << "Couldn't initialize SDL!\n"; exit(-1); } SDL_ShowCursor(SDL_DISABLE); //Change directory to datadir cout << "ImageCache...\n"; imgcache=new ImageCache(); cout << "SoundCache...\n"; sndcache=new SoundCache(); cout << "GraphicsEngine...\n"; gfxeng=new GraphicsEngine(); cout << "SoundEngine...\n"; sfxeng=new SoundsEngine(); cout << "Fonts...\n"; font=new Font(imgcache->loadImage(1,"font_arial_white_16_01.png").surface); font2=new Font(imgcache->loadImage(1,"font_arial_red_16_01.png").surface); cout << "InputHandler...\n"; input=new InputHandler(); cout << "Initializing Scenario...\n"; scenario=new Scenario(); startScreen(); while (true) { input->update(); scenario->physic->update(); gfxeng->draw(); SDL_Delay(1); } quitGame(-2); }
//************************************************************************************************* // Main program to initialize hardware and execute Tasks. //************************************************************************************************* void main(void) { // Create the tasks, the definitions are passed to the scheduler xTaskCreate(OLEDTask, "OLEDTask", 256, NULL, 2, NULL); xTaskCreate(LEDTask, "LEDTask", 32, NULL, 1, NULL); xTaskCreate(FIBTask, "FIBTask", 64, NULL, 1, NULL); // Initialize system systemInit(); // Display the initial image startScreen(); // Start the FreeRTOS Scheduler vTaskStartScheduler(); // The infinite loop is necessary for the FreeRTOS Scheduler while(true); }
int AddIn_main(int isAppli, unsigned short OptionNum) { int collided = 0; unsigned char answer; Bdisp_AllClr_DDVRAM(); Init_SerialPort(); Start_SerialPort(); if(connect() == 0) { isHost = 1; } while(1) { startScreen(); memset(videoBuffer, 0, 1024); DrawBox(0, 0, 127, 63, videoBuffer, BLACK); DrawBox(48, 27, 79, 37, videoBuffer, BLACK); CoolText(51, 29, FONT_FIVE, "Ready?", videoBuffer); DrawAll(videoBuffer); Sleep(1000); SerialTransmit(READY); while(SerialReceive() != READY) { ; } reset(); while(1) { answer = SerialReceive(); if(answer == CRASH) { score++; wonLast = ME; break; } if(answer == EXIT) { Reset_Calc(); } if(answer == COORDS) { receivedX = SerialReceive(); receivedY = SerialReceive(); setBit(videoBuffer, 128, receivedX, receivedY, 1); } checkKeys(); move(); collided = getBit(videoBuffer, 128, playerX, playerY); if(collided) { otherScore++; wonLast = OTHER; SerialTransmit(CRASH); break; } setBit(videoBuffer, 128, playerX, playerY, 1); SerialTransmit(COORDS); SerialTransmit(playerX); SerialTransmit(playerY); DrawAll(videoBuffer); Sleep(delays[speed]); } } return 1; }
void editLevelScreen() { int currentType = TILE_RED; showType(currentType); Tile *tiles[TOTAL_TILES]; if(loadTiles(tiles) == false) { cleanUp(); exit(0); } while(true) { fps.start(); while(SDL_PollEvent(&event)) { //When the user clicks if( event.type == SDL_MOUSEBUTTONDOWN ) { //Put the tile putTile( tiles, currentType ); } if (event.type == SDL_KEYDOWN) { switch(event.key.keysym.sym) { case SDLK_1: case SDLK_q: { //Scroll forward through tiles currentType--; if( currentType < TILE_RED ) currentType = TILE_TOPLEFT; //Show the current tile type showType( currentType ); break; } case SDLK_2: case SDLK_w: { //Scroll backward through tiles currentType++; if( currentType > TILE_TOPLEFT ) currentType = TILE_RED; //Show the current tile type showType( currentType ); break; } case SDLK_s: { // save the tiles and display a "saved" message saveTiles(tiles); SDL_Color savedMessageColor = {255, 255, 255}; SDL_Surface* savedMessage = NULL; savedMessage = load_font("eva.ttf", "SAVED", savedMessageColor, 24); apply_surface(1, 1, savedMessage, screen); SDL_Delay(500); SDL_FreeSurface(savedMessage); break; } case SDLK_BACKSPACE: { deleteTiles(tiles); startScreen(); break; } default:; } } myWindow.handle_window(); handleMusic(); if( event.type == SDL_QUIT ) { //Quit the program deleteTiles(tiles); cleanUp(); exit(0); } } if (myWindow.error()) { cleanUp(); exit(0); } setEditorCamera(); for (int t = 0; t < TOTAL_TILES; t++) tiles[t]->show(); if (SDL_Flip(screen) == -1) { cleanUp(); exit(0); } //Cap the frame rate if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } }
void theGame() { SDL_WM_SetCaption("WASD: Move, BACKSPACE: Start Screen, ENTER: Fullscreen", NULL); Sprite mew("testChar2.png", 32, 156, 0); //load mew and set R 32, G 156, B 0 to be transparent. Set width to 33 and height to 69 Tile *tiles[TOTAL_TILES]; Enemy *enemies[TOTAL_ENEMIES]; enemies[0] = new Enemy(225, 0, ENEMY_ROBOT); enemies[0]->setVelX(50); enemies[1] = new Enemy(225, 0, ENEMY_ROBOT); enemies[1]->setVelX(100); enemies[2] = new Enemy(225, 0, ENEMY_ANDROID); enemies[2]->setVelX(-75); bool playing = true; if(setTiles(tiles) == false) { cleanUp(); exit(0); } //game loop delta.start(); while(playing) { fps.start(); while(SDL_PollEvent(&event)) { mew.handle_input(); myWindow.handle_window(); handleMusic(); if(event.key.keysym.sym == SDLK_BACKSPACE) { deleteTiles(tiles); deleteEnemies(enemies); startScreen(); } if(event.type == SDL_QUIT) playing = false; } if (myWindow.error()) { cleanUp(); exit(0); } mew.move(delta.get_ticks(), tiles, enemies); for (int e = 0; e < TOTAL_ENEMIES; e++) { enemies[e]->walk(delta.get_ticks(), tiles); } delta.start(); //restart delta after movement mew.setCamera(); for( int t = 0; t < TOTAL_TILES; t++ ) tiles[t]->show(); mew.show(); for (int e = 0; e < TOTAL_ENEMIES; e++) enemies[e]->show(); if(SDL_Flip(screen) == -1) { cleanUp(); exit(0); } if(fps.get_ticks() < (1000 / FRAMES_PER_SECOND)) SDL_Delay(1000 / FRAMES_PER_SECOND - fps.get_ticks()); } deleteTiles(tiles); deleteEnemies(enemies); exit(0); }