/** * Begin the actual catching process of a monster. * @param sd : player requesting * @param target_id : monster ID of pet to catch * @return 0:success, 1:failure */ int pet_catch_process2(struct map_session_data* sd, int target_id) { struct mob_data* md; int i = 0, pet_catch_rate = 0; nullpo_retr(1, sd); md = (struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. clif_pet_roulette(sd,0); sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; } //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] i = search_petDB_index(md->mob_id,PET_CLASS); //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] if (sd->catch_target_class == 0 && !status_has_mode(&md->status,MD_STATUS_IMMUNE)) sd->catch_target_class = md->mob_id; if(i < 0 || sd->catch_target_class != md->mob_id) { clif_emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. clif_pet_roulette(sd,0); sd->catch_target_class = -1; return 1; } pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rnd()%10000 < pet_catch_rate) { unit_remove_map(&md->bl,CLR_OUTSIGHT); status_kill(&md->bl); clif_pet_roulette(sd,1); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else { clif_pet_roulette(sd,0); sd->catch_target_class = -1; } return 0; }
int pet_catch_process2(struct map_session_data *sd,int target_id) { struct mob_data *md; int i=0,pet_catch_rate=0; nullpo_retr(1, sd); md=(struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){ //Abort capture. sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; } if (sd->menuskill_id != SA_TAMINGMONSTER) { //Exploit? clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } if (sd->menuskill_lv > 0) { //Consume the pet lure [Skotlex] i=pc_search_inventory(sd,sd->menuskill_lv); if (i < 0) { //they tried an exploit? clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } //Delete the item if (sd->itemid == sd->menuskill_lv) sd->itemid = sd->itemindex = -1; sd->menuskill_id = sd->menuskill_lv = 0; pc_delitem(sd,i,1,0); } i = search_petDB_index(md->class_,PET_CLASS); //catch_target_class == 0 is used for universal lures. [Skotlex] //for now universal lures do not include bosses. if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them. clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rand()%10000 < pet_catch_rate) { unit_remove_map(&md->bl,0); status_kill(&md->bl); clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else { sd->catch_target_class = -1; clif_pet_rulet(sd,0); } return 0; }