Ejemplo n.º 1
0
int main(int argc, char* argv[])
{

	int sz = sizeof(b3Generic6DofConstraint);
	int sz2 = sizeof(b3Point2PointConstraint);
	int sz3 = sizeof(b3TypedConstraint);
	int sz4 = sizeof(b3TranslationalLimitMotor);
	int sz5 = sizeof(b3RotationalLimitMotor);
	int sz6 = sizeof(b3Transform);

	//b3OpenCLUtils::setCachePath("/Users/erwincoumans/develop/mycache");


	b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
	b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);


	b3SetCustomPrintfFunc(myprintf);
	b3Vector3 test=b3MakeVector3(1,2,3);
	test.x = 1;
	test.y = 4;

    printf("main start");

	b3CommandLineArgs args(argc,argv);
	ParticleDemo::ConstructionInfo ci;

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}

	selectedDemo =  loadCurrentDemoEntry(sStartFileName);


	args.GetCmdLineArgument("selected_demo",selectedDemo);


	if (args.CheckCmdLineFlag("new_batching"))
	{
		useNewBatchingKernel = true;
	}
	bool benchmark=args.CheckCmdLineFlag("benchmark");
	args.GetCmdLineArgument("max_framecount",maxFrameCount);

	args.GetCmdLineArgument("shadowmap_size",shadowMapWorldSize);

	args.GetCmdLineArgument("shadowmap_resolution",shadowMapWidth);
	shadowMapHeight=shadowMapWidth;
	if (args.CheckCmdLineFlag("disable_shadowmap"))
	{
		useShadowMap = false;
	}

	args.GetCmdLineArgument("pair_benchmark_file",gPairBenchFileName);

	gDebugLauncherCL = args.CheckCmdLineFlag("debug_kernel_launch");

	dump_timings=args.CheckCmdLineFlag("dump_timings");
	ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
	ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
	if (ci.m_useConcaveMesh)
	{
		enableExperimentalCpuConcaveCollision = true;
	}
	ci.m_useInstancedCollisionShapes = !args.CheckCmdLineFlag("no_instanced_collision_shapes");
	args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
	args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
	gAllowCpuOpenCL = args.CheckCmdLineFlag("allow_opencl_cpu");
	gUseLargeBatches = args.CheckCmdLineFlag("use_large_batches");

	gUseJacobi = args.CheckCmdLineFlag("use_jacobi");
	gUseDbvt = args.CheckCmdLineFlag("use_dbvt");
	gDumpContactStats = args.CheckCmdLineFlag("dump_contact_stats");
	gCalcWorldSpaceAabbOnCpu = args.CheckCmdLineFlag("calc_aabb_cpu");
	gUseCalculateOverlappingPairsHost = args.CheckCmdLineFlag("calc_pairs_cpu");
	gIntegrateOnCpu = args.CheckCmdLineFlag("integrate_cpu");
	gConvertConstraintOnCpu = args.CheckCmdLineFlag("convert_constraints_cpu");
	useUniformGrid = args.CheckCmdLineFlag("use_uniform_grid");




	args.GetCmdLineArgument("x_dim", ci.arraySizeX);
	args.GetCmdLineArgument("y_dim", ci.arraySizeY);
	args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
	args.GetCmdLineArgument("x_gap", ci.gapX);
	args.GetCmdLineArgument("y_gap", ci.gapY);
	args.GetCmdLineArgument("z_gap", ci.gapZ);

	gPause = args.CheckCmdLineFlag("paused");

	gDebugForceLoadingFromSource = args.CheckCmdLineFlag("load_cl_kernels_from_disk");
	gDebugSkipLoadingBinary = args.CheckCmdLineFlag("disable_cached_cl_kernels");


#ifndef B3_NO_PROFILE
	b3ProfileManager::Reset();
#endif //B3_NO_PROFILE


	window = new b3gDefaultOpenGLWindow();

	b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setKeyboardCallback(MyKeyboardCallback);

	window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
	printf("-----------------------------------------------------\n");




#ifndef __APPLE__
	glewInit();
#endif

	gui = new GwenUserInterface();

    printf("started GwenUserInterface");


	GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);

	stash = initFont(&prim);


	if (gui)
	{
		gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());

		printf("init fonts");


		gui->setToggleButtonCallback(MyButtonCallback);

		gui->registerToggleButton(MYPAUSE,"Pause");
		gui->registerToggleButton(MYPROFILE,"Profile");
		gui->registerToggleButton(MYRESET,"Reset");

		int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
		demoNames.clear();
		for (int i=0;i<numItems;i++)
		{
			GpuDemo* demo = allDemos[i]();
			demoNames.push_back(demo->getName());
			delete demo;
		}

		gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0],selectedDemo);
		gui->setComboBoxCallback(MyComboBoxCallback);
	}



	do
	{
		bool syncOnly = false;
		gReset = false;

			{
		GLint err;
		glEnable(GL_BLEND);
		err = glGetError();
		b3Assert(err==GL_NO_ERROR);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glDisable(GL_DEPTH_TEST);
		err = glGetError();
		b3Assert(err==GL_NO_ERROR);
		window->startRendering();
		glClearColor(1,1,1,1);
		glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
		glEnable(GL_DEPTH_TEST);

		sth_begin_draw(stash);
		//sth_draw_text(stash, droidRegular,12.f, dx, dy-50, "How does this OpenGL True Type font look? ", &dx,width,height);
		int spacing = 0;//g_OpenGLHeight;
		float sx,sy,dx,dy,lh;
		sx = 0;
		sy = g_OpenGLHeight;
		dx = sx; dy = sy;
		//if (1)
		const char* msg[] = {"Please wait, initializing the OpenCL demo",
			"Please make sure to run the demo on a high-end discrete GPU with OpenCL support",
			"The first time it can take a bit longer to compile the OpenCL kernels.",
			"Check the console if it takes longer than 1 minute or if a demos has issues.",
			"Please share the full commandline output when reporting issues:",
			"App_Bullet3_OpenCL_Demos_* >> error.log",

			"",
			"",
#ifdef _DEBUG
			"Some of the demos load a large .obj file,",
			"please use an optimized build of this app for faster parsing",

			"",
			"",
#endif
			"You can press F1 to create a single screenshot,",
			"or press F2 toggle screenshot (useful to create movies)",
			"",
			"",
			"There are various command-line options such as --benchmark",
			"See http://github.com/erwincoumans/bullet3 for more information"
		};
		int fontSize = 68;

		int nummsg = sizeof(msg)/sizeof(const char*);
		for (int i=0;i<nummsg;i++)
		{
			char txt[512];
			sprintf(txt,"%s",msg[i]);
				//sth_draw_text(stash, droidRegular,i, 10, dy-spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
				sth_draw_text(stash, droidRegular,fontSize, 10, spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
				spacing+=fontSize;
			fontSize = 32;
		}

		sth_end_draw(stash);
		sth_flush_draw(stash);
		window->endRendering();
	}



	static bool once=true;


	//glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
	glClearColor(1,1,1,1);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	window->setWheelCallback(b3DefaultWheelCallback);




	{
		GpuDemo* demo = allDemos[selectedDemo]();
		sDemo = demo;
//		demo->myinit();
		bool useGpu = false;


		//int maxObjectCapacity=128*1024;
		int maxObjectCapacity=1024*1024;
		maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);

		{
		ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
		ci.m_window = window;
		ci.m_gui = gui;
		ci.m_instancingRenderer->init();
		ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
		ci.m_instancingRenderer->InitShaders();
		ci.m_primRenderer = &prim;
//		render.init();
		}

		{
			demo->initPhysics(ci);
		}





		printf("-----------------------------------------------------\n");

		FILE* csvFile = 0;
		FILE* detailsFile = 0;

		if (benchmark)
		{

			char prefixFileName[1024];
			char csvFileName[1024];
			char detailsFileName[1024];

			b3OpenCLDeviceInfo info;
			b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);

			//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
			SYSTEMTIME time;
			GetLocalTime(&time);
			char buf[1024];
			DWORD dwCompNameLen = 1024;
			if (0 != GetComputerName(buf, &dwCompNameLen))
			{
				printf("%s", buf);
			} else
			{
				printf("unknown", buf);
			}

			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);

#else
			timeval now;
			gettimeofday(&now,0);

			struct tm* ptm;
			ptm = localtime (&now.tv_sec);
			char buf[1024];
#ifdef __APPLE__
			sprintf(buf,"MacOSX");
#else
			sprintf(buf,"Unix");
#endif
			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
					ptm->tm_mday,
					ptm->tm_mon+1,
					ptm->tm_year+1900,
					ptm->tm_hour,
					ptm->tm_min,
					ptm->tm_sec);

#endif

			sprintf(csvFileName,"%s.csv",prefixFileName);
			sprintf(detailsFileName,"%s.txt",prefixFileName);
			printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);

			//GetSystemTime(&time2);

			csvFile=fopen(csvFileName,"w");
			detailsFile = fopen(detailsFileName,"w");
			if (detailsFile)
				defaultOutput = detailsFile;

			//if (f)
			//	fprintf(f,"%s (%dx%dx%d=%d),\n",  g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
		}


		fprintf(defaultOutput,"Demo settings:\n");
		fprintf(defaultOutput,"  SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
		fprintf(defaultOutput,"  x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
		fprintf(defaultOutput,"  x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
		fprintf(defaultOutput,"\nOpenCL settings:\n");
		fprintf(defaultOutput,"  Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
		fprintf(defaultOutput,"  Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
		fprintf(defaultOutput,"\n");

		if (demo->getInternalData()->m_platformId)
		{
			b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
			fprintf(defaultOutput,"\n");
			b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
			fprintf(defaultOutput,"\n");
		}
		do
		{


			GLint err = glGetError();
			assert(err==GL_NO_ERROR);


			if (exportFrame || exportMovie)
			{

				if (!renderTexture)
				{
					renderTexture = new GLRenderToTexture();
					GLuint renderTextureId;
					glGenTextures(1, &renderTextureId);

					// "Bind" the newly created texture : all future texture functions will modify this texture
					glBindTexture(GL_TEXTURE_2D, renderTextureId);

					// Give an empty image to OpenGL ( the last "0" )
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
					glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);

					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

					renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
				}

				bool result = renderTexture->enable();
			}

			err = glGetError();
			assert(err==GL_NO_ERROR);

			b3ProfileManager::Reset();
			b3ProfileManager::Increment_Frame_Counter();

//			render.reshape(g_OpenGLWidth,g_OpenGLHeight);
			ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
			prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			window->startRendering();

			err = glGetError();
			assert(err==GL_NO_ERROR);

			glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
			glEnable(GL_DEPTH_TEST);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			if (!gPause)
			{
				B3_PROFILE("clientMoveAndDisplay");

				demo->clientMoveAndDisplay();
			}
			else
			{

			}

			{
				B3_PROFILE("renderScene");
				demo->renderScene();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
			{
				B3_PROFILE("renderPhysicsWorld");
				b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
				b3CollisionObject** colObjArray = &arr[0];

				render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
				syncOnly = true;

			}
			*/


			if (exportFrame || exportMovie)
			{

				char fileName[1024];
				sprintf(fileName,"screenShot%d.png",frameIndex++);
				writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
				exportFrame = false;
				renderTexture->disable();
			}


			{
				B3_PROFILE("gui->draw");
				if (gui && gDrawGui)
					gui->draw(g_OpenGLWidth,g_OpenGLHeight);
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			{
				B3_PROFILE("window->endRendering");
				window->endRendering();
			}

			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("glFinish");
			}



			if (dump_timings)
			{
				b3ProfileManager::dumpAll(stdout);
			}

			if (csvFile)
			{
				static int frameCount=0;

				if (frameCount>0)
				{
					DumpSimulationTime(csvFile);
					if (detailsFile)
					{
							fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
							b3ProfileManager::dumpAll(detailsFile);
					}
				}

				if (frameCount>=maxFrameCount)
					window->setRequestExit();
				frameCount++;
			}


			if (gStep)
				gPause=true;

		} while (!window->requestedExit() && !gReset);


		demo->exitPhysics();
		b3ProfileManager::CleanupMemory();
		delete ci.m_instancingRenderer;

		delete demo;
		sDemo = 0;

		if (detailsFile)
		{
			fclose(detailsFile);
			detailsFile=0;
		}
		if (csvFile)
		{
			fclose(csvFile);
			csvFile=0;
		}
	}



	} while (gReset);


	if (gui)
		gui->setComboBoxCallback(0);

	{



		delete gui;
		gui=0;

		exitFont();


		window->closeWindow();
		delete window;
		window = 0;

	}

	return 0;
}
Ejemplo n.º 2
0
void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
{
		
    
    
        
    //
    //printf("str = %s\n",unicodeText);

    float dx=0;
        
    int measureOnly=0;
        
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	
	if (1)//m_useTrueTypeFont)
	{
		bool measureOnly = false;
			
		float fontSize= 64;//512;//128;
		sth_draw_text(m_data->m_fontStash,
                    m_data->m_droidRegular,fontSize,posX,posY,
					txt,&dx, this->m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),measureOnly,m_window->getRetinaScale());
		sth_end_draw(m_data->m_fontStash);
		sth_flush_draw(m_data->m_fontStash);
	} else
	{
		//float width = 0.f;
		int pos=0;
		float color[]={0.2f,0.2,0.2f,1.f};
		glActiveTexture(GL_TEXTURE0);
		glBindTexture(GL_TEXTURE_2D,m_data->m_fontTextureId);
		
		//float width = r.x;
		float extraSpacing = 0.;

		int startX = posX;
		int startY = posY;
		

		while (txt[pos])
		{
			int c = txt[pos];
			//r.h = g_DefaultNormalFont->m_CharHeight;
			//r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing;
			int endX = startX+g_DefaultNormalFont->m_CharWidth[c];
			int endY = startY+g_DefaultNormalFont->m_CharHeight;
			//Gwen::Rect rect = r;
			//Translate( rect );

			
			float currentColor[]={0.2f,0.2,0.2f,1.f};

			m_primRenderer->drawTexturedRect(startX, startY, endX, endY, currentColor,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]);

			//DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]);
		//	DrawFilledRect(r);

			startX = endX;
			//startY = endY;
			
			pos++;
				
		}
		glBindTexture(GL_TEXTURE_2D,0);
	}

	glDisable(GL_BLEND);
}
Ejemplo n.º 3
0
int main(int argc, char* argv[])
{
		
	CommandLineArgs args(argc,argv);

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}

	args.GetCmdLineArgument("enable_interop", useInterop);
	printf("useInterop=%d\n",useInterop);



	args.GetCmdLineArgument("pause_simulation", pauseSimulation);
	printf("pause_simulation=%d\n",pauseSimulation);
	args.GetCmdLineArgument("x_dim", NUM_OBJECTS_X);
	args.GetCmdLineArgument("y_dim", NUM_OBJECTS_Y);
	args.GetCmdLineArgument("z_dim", NUM_OBJECTS_Z);

	args.GetCmdLineArgument("x_gap", X_GAP);
	args.GetCmdLineArgument("y_gap", Y_GAP);
	args.GetCmdLineArgument("z_gap", Z_GAP);
	printf("x_dim=%d, y_dim=%d, z_dim=%d\n",NUM_OBJECTS_X,NUM_OBJECTS_Y,NUM_OBJECTS_Z);
	printf("x_gap=%f, y_gap=%f, z_gap=%f\n",X_GAP,Y_GAP,Z_GAP);
	
	args.GetCmdLineArgument("enable_static", keepStaticObjects);
	printf("enable_static=%d\n",keepStaticObjects);	

	
	char* tmpfile = 0;
	args.GetCmdLineArgument("load_bulletfile", tmpfile );
	if (tmpfile)
		fileName = tmpfile;

	printf("load_bulletfile=%s\n",fileName);

	
	printf("\n");
#ifdef __APPLE__
	MacOpenGLWindow* window = new MacOpenGLWindow();
	window->init(g_OpenGLWidth,g_OpenGLHeight);
#else
	Win32OpenGLWindow* window = new Win32OpenGLWindow();
	btgWindowConstructionInfo wci;
	wci.m_width = g_OpenGLWidth;
	wci.m_height = g_OpenGLHeight;
	
	window->createWindow(wci);
	window->setWindowTitle("render test");

#endif
	
	

    float retinaScale = 1;
    
#ifndef __APPLE__
	GLenum err = glewInit();
#else
    retinaScale = window->getRetinaScale();
#endif
    
    window->runMainLoop();
	window->startRendering();
	window->endRendering();

	int maxObjectCapacity=128*1024;
	GLInstancingRenderer render(maxObjectCapacity);

	
	sth_stash* stash = initFont();
		
	render.InitShaders();


	createSceneProgrammatically(render);
    

	render.writeTransforms();

    window->runMainLoop();

	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setResizeCallback(MyResizeCallback);
	window->setKeyboardCallback(btDefaultKeyboardCallback);
    window->setWheelCallback(btDefaultWheelCallback);


    GLPrimitiveRenderer* pprender = new GLPrimitiveRenderer(g_OpenGLWidth,g_OpenGLHeight);
   
   glUseProgram(0); 

////////////////////////////////
	setupGUI(g_OpenGLWidth,g_OpenGLHeight,stash,retinaScale);

	/////////////////////////////////////


	if (pCanvas)
	{
		pCanvas->SetSize(g_OpenGLWidth,g_OpenGLHeight);
	}

	class CProfileIterator* m_profileIterator;
	m_profileIterator = CProfileManager::Get_Iterator();

	glClearColor(1,1,1,1);
	while (!window->requestedExit())
	{
		CProfileManager::Reset();
	
		{
		BT_PROFILE("loop");

		if (shootObject)
		{
			shootObject = false;
			
			btVector3 linVel;// = (m_cameraPosition-m_cameraTargetPosition).normalize()*-100;

			int x,y;
			window->getMouseCoordinates(x,y);
			render.getMouseDirection(&linVel[0],x,y);
			linVel.normalize();
			linVel*=100;

//			btVector3 startPos;
			
			float orn[4] = {0,0,0,1};
			float pos[4];
			render.getCameraPosition(pos);
			
//			demo.setObjectTransform(pos,orn,0);
			//render.writeSingleInstanceTransformToGPU(pos,orn,0);
//			createScene(render, demo);
//			printf("numPhysicsInstances= %d\n", demo.m_numPhysicsInstances);
//			printf("numDynamicPhysicsInstances= %d\n", demo.m_numDynamicPhysicsInstances);
//			render.writeTransforms();
		}



		{
			BT_PROFILE("startRendering");
			window->startRendering();
		}
		render.RenderScene();
		glFinish();
		float col[4]={0,1,0,1};
	//	pprender->drawRect(10,50,120,60,col);
//             glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
		//glEnable(GL_TEXTURE_2D);
    
            float x = 10;
            float y=220;
            float  dx=0;
            if (0)
            {
                BT_PROFILE("font sth_draw_text");
                
                sth_begin_draw(stash);
                sth_flush_draw(stash);
                sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
                if (retinaScale!=1.f)
                    sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
                sth_flush_draw(stash);
                
                sth_end_draw(stash);
            }
    
			if (1)
		{
			BT_PROFILE("gwen RenderCanvas");
	
			if (pCanvas)
			{
				glEnable(GL_BLEND);
				GLint err = glGetError();
				assert(err==GL_NO_ERROR);

				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);
        
				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);
        
				//glColor4ub(255,0,0,255);
		
				err = glGetError();
				assert(err==GL_NO_ERROR);
        
		
				err = glGetError();
				assert(err==GL_NO_ERROR);
				glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

			//	saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
			
				err = glGetError();
				assert(err==GL_NO_ERROR);

			
				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_CULL_FACE);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);
            
				glEnable(GL_BLEND);

            
				err = glGetError();
				assert(err==GL_NO_ERROR);
            
 
            
				pCanvas->RenderCanvas();
				//restoreOpenGLState();
			}

		}

            
       
        

            
		window->endRendering();

		}


		
		CProfileManager::Increment_Frame_Counter();



		static bool printStats  = true;

		
		 if (printStats && !pauseSimulation)
		 {
			static int count = 0;
			count--;
			if (count<0)
			{
				count = 100;
				{
					//BT_PROFILE("processProfileData");
					processProfileData(m_profileIterator,false);
				}
				//CProfileManager::dumpAll();
				//printStats  = false;
			} else
			{
//				printf(".");
			}
		 }
		

	}

	delete pprender;
//	render.CleanupShaders();
#ifdef _WIN32
	window->closeWindow();
#else
	window->exit();
#endif

	delete window;
	
	
	
	return 0;


}
Ejemplo n.º 4
0
int main(int argc, char* argv[])
{
	GLint err;
   b3CommandLineArgs args(argc,argv);

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}

	args.GetCmdLineArgument("enable_interop", useInterop);
	printf("useInterop=%d\n",useInterop);



	args.GetCmdLineArgument("pause_simulation", pauseSimulation);
	printf("pause_simulation=%d\n",pauseSimulation);
	

	
	char* tmpfile = 0;
	args.GetCmdLineArgument("load_bulletfile", tmpfile );
	if (tmpfile)
		fileName = tmpfile;

	printf("load_bulletfile=%s\n",fileName);

	int width = 700;
	int height= 512;
	printf("\n");
	
	
	b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
	window->createWindow(b3gWindowConstructionInfo(width,height));
	window->setWindowTitle("font test");
	
	

#ifndef __APPLE__
	err = glewInit();
#endif
    window->runMainLoop();
    
    loadShader();
    
    loadBufferData();
    
    initTestTexture();
    
	window->startRendering();
	window->endRendering();

	
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);
    
		
//	render.InitShaders();
  
//	render.writeTransforms();

    window->runMainLoop();

//	window->setMouseCallback(b3DefaultMouseCallback);
//	window->setKeyboardCallback(b3DefaultKeyboardCallback);
  //  window->setWheelCallback(b3DefaultWheelCallback);

    err = glGetError();
    b3Assert(err==GL_NO_ERROR);


		int done;
	struct sth_stash* stash = 0;
	FILE* fp = 0;
	int datasize;

	float sx,sy,dx,dy,lh;
	int droidRegular;//, droidItalic, droidBold, droidJapanese, dejavu;
	GLuint texture;


	int fontTextureWidth = 512;
	int fontTextureHeight = 512;
	SimpleOpenGL2RenderCallbacks* renderCallbacks = new SimpleOpenGL2RenderCallbacks(&sData);

	stash = sth_create(fontTextureWidth,fontTextureHeight,renderCallbacks);
	
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);
    
	if (!stash)
	{
		fprintf(stderr, "Could not create stash.\n");
		return -1;
	}

	// Load the first truetype font from memory (just because we can).
#ifdef _WIN32
    const char* fontPath = "../../bin/";
#else
    const char* fontPath = "./";
#endif
    
    char fullFontFileName[1024];
    sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//cour.ttf");//times.ttf");//DroidSerif-Regular.ttf");
	//sprintf(fullFontFileName,"%s%s",fontPath,"arial.ttf");//cour.ttf");//times.ttf");//DroidSerif-Regular.ttf");
    
	fp = fopen(fullFontFileName, "rb");
#ifdef LOAD_FONT_FROM_FILE
		unsigned char* data;
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);
    
    b3Assert(fp);
    if (fp)
    {
        fseek(fp, 0, SEEK_END);
        datasize = (int)ftell(fp);
        fseek(fp, 0, SEEK_SET);
        data = (unsigned char*)malloc(datasize);
        if (data == NULL)
        {
            b3Assert(0);
            return -1;
        }
        else
            fread(data, 1, datasize, fp);
        fclose(fp);
        fp = 0;
    }
	if (!(droidRegular = sth_add_font_from_memory(stash, data)))
    {
        b3Assert(0);
        return -1;
    }
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);

	// Load the remaining truetype fonts directly.
    sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");

	if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
	{
        b3Assert(0);
        return -1;
    }
     sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");

	
	if (!(droidBold = sth_add_font(stash,fullFontFileName)))
	{
        b3Assert(0);
        return -1;
    }
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);
    
     sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
    if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
	{
        b3Assert(0);
        return -1;
    }
    err = glGetError();
    b3Assert(err==GL_NO_ERROR);
#else//LOAD_FONT_FROM_FILE
	char* data2 = OpenSansData;
	unsigned char* data = (unsigned char*) data2;
	if (!(droidRegular = sth_add_font_from_memory(stash, data)))
	{
		printf("error!\n");
	}
#endif//LOAD_FONT_FROM_FILE
	


	while (!window->requestedExit())
	{
        GLint err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
       // glClearColor(0.5f,0.5f,0.5f,1.f);
        
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
        window->startRendering();
		
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		glClearColor(1,1,1,1);//.4, .4, 0.4, 1.0);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

        //display();
      
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
    if (1)
	{
		B3_PROFILE("font stash rendering");
				// Update and render
		glEnable(GL_BLEND);
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);

		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);

        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		glDisable(GL_DEPTH_TEST);
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		//glColor4ub(255,0,0,255);
		
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
        glEnable(GL_BLEND);
		
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		sx = 0; sy = height;
		
		sth_begin_draw(stash);
		
		display();

		dx = sx; dy = sy;
		static int once=0;


		//sth_draw_text(stash, droidRegular,12.f, dx, dy-50, "How does this OpenGL True Type font look? ", &dx,width,height);
		int spacing = 512;
		if (1)
		for (int i=20;i<=110;i+=12)
		{
			char txt[512];
			sprintf(txt,"%d. The quick brown fox jumped over the lazy dog. 1234567890",i);
				sth_draw_text(stash, droidRegular,i, 10, dy-spacing, txt, &dx,width,height);
				spacing-=i;
		}
		
		  err = glGetError();
                b3Assert(err==GL_NO_ERROR);

		if (0)
		for (int i=0;i<1;i++)
		{
			dx = sx;
			if (once!=1)
			{
				//need to save this file as UTF-8 without signature, codepage 650001 in Visual Studio
			    err = glGetError();
                b3Assert(err==GL_NO_ERROR);

				//sth_draw_text(stash, droidJapanese,16.f, dx, dy-36, (const char*) "\xE7\xA7\x81\xE3\x81\xAF\xE3\x82\xAC\xE3\x83\xA9\xE3\x82\xB9\xE3\x82\x92\xE9\xA3\x9F\xE3\x81\xB9\xE3\x82\x89\xE3\x82\x8C\xE3\x81\xBE\xE3\x81\x99\xE3\x80\x82",&dx,
                //              width,height);//はabcdefghijlkmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()_-+=?/\][{}.,<>`~@#$%^", &dx);
//				sth_draw_text(stash, droidJapanese,32.f, dx, dy, (const char*) "私はガラスを食べられます。それは私を傷つけません。",&dx);//はabcdefghijlkmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()_-+=?/\][{}.,<>`~@#$%^", &dx);
				
				dx = sx;

                err = glGetError();
                b3Assert(err==GL_NO_ERROR);
				sth_flush_draw(stash);
				dx=0;			
				sth_draw_text(stash, droidRegular,14.f, dx, dy-80, "How does this OpenGL True Type font look? ", &dx,width,height);
				dx=0;
				dy-=30;

                //sth_draw_text(stash, droidRegular,16.f, dx, dy-80, "Profile How does this OpenGL True Type font look? ", &dx,width,height);
				dx=0;
				dy-=30;

                
				sth_draw_text(stash, droidRegular,16.f, dx, dy-80, "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890", &dx,width,height);
				dx=0;
				dy-=30;
				sth_draw_text(stash, droidRegular,16.f, dx, dy-80, "!@#$%^abcdefghijklmnopqrstuvwxyz", &dx,width,height);

				dx=0;
			//	sth_draw_text(stash, droidRegular,16.f, dx, dy-42, "aph OpenGL Profile aCABCabdabcdefghijlkmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^", &dx,width,height);
				//sth_draw_text(stash, droidRegular,16.f, dx, dy-42, "aph OpenGL Profile aCABCabdabcdefghijlkmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^", &dx,width,height);

				sth_flush_draw(stash);
                err = glGetError();
                b3Assert(err==GL_NO_ERROR);


			}	else
			{
				dx = sx;
				dy = height;
			
                err = glGetError();
                b3Assert(err==GL_NO_ERROR);

                
				sth_draw_texture(stash, droidRegular, 16.f, 0, 0,width,height, "a", &dx);
                err = glGetError();
                b3Assert(err==GL_NO_ERROR);

				dumpTextureToPng(fontTextureWidth, fontTextureHeight,"newPic.png");


			}
			once++;
		}
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		sth_end_draw(stash);
		
		glEnable(GL_DEPTH_TEST);
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		//glFinish();
	}
        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        

		window->endRendering();

        err = glGetError();
        b3Assert(err==GL_NO_ERROR);
        
		{
			glFinish();
		}


		static bool printStats  = true;

		
		
		 if (printStats && !pauseSimulation)
		 {
			static int count = 0;
			count--;
			if (count<0)
			{
				count = 100;
//				b3ProfileManager::dumpAll();
				//printStats  = false;
			} else
			{
//				printf(".");
			}
		 }

		 err = glGetError();
	    b3Assert(err==GL_NO_ERROR);


	}

#ifdef _WIN32
	sth_delete(stash);
#ifdef LOAD_FONT_FROM_FILE
	free(data);
#endif //LOAD_FONT_FROM_FILE
#endif

//	render.CleanupShaders();
	window->closeWindow();
	delete window;
	
	return 0;

}
Ejemplo n.º 5
0
int main(int argc, char* argv[])
{
	b3SetCustomPrintfFunc(myprintf);
	b3Vector3 test(1,2,3);
	test.x = 1;
	test.y = 4;

    printf("main start");

	b3CommandLineArgs args(argc,argv);
	ParticleDemo::ConstructionInfo ci;

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}


	args.GetCmdLineArgument("selected_demo",selectedDemo);


	if (args.CheckCmdLineFlag("new_batching"))
	{
		useNewBatchingKernel = true;
	}
	bool benchmark=args.CheckCmdLineFlag("benchmark");
	dump_timings=args.CheckCmdLineFlag("dump_timings");
	ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
	ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
	if (ci.m_useConcaveMesh)
	{
		enableExperimentalCpuConcaveCollision = true;
	}

	args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
	args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
	args.GetCmdLineArgument("x_dim", ci.arraySizeX);
	args.GetCmdLineArgument("y_dim", ci.arraySizeY);
	args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
	args.GetCmdLineArgument("x_gap", ci.gapX);
	args.GetCmdLineArgument("y_gap", ci.gapY);
	args.GetCmdLineArgument("z_gap", ci.gapZ);



	#ifndef B3_NO_PROFILE
	b3ProfileManager::Reset();
#endif //B3_NO_PROFILE


	window = new b3gDefaultOpenGLWindow();

	b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setKeyboardCallback(MyKeyboardCallback);

	window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
	printf("-----------------------------------------------------\n");


#ifndef __APPLE__
	glewInit();
#endif

	gui = new GwenUserInterface();

    printf("started GwenUserInterface");


	GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);

	stash = initFont(&prim);


	gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());

    printf("init fonts");


	gui->setToggleButtonCallback(MyButtonCallback);

	gui->registerToggleButton(MYPAUSE,"Pause");
	gui->registerToggleButton(MYPROFILE,"Profile");
	gui->registerToggleButton(MYRESET,"Reset");






	int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
	demoNames.clear();
	for (int i=0;i<numItems;i++)
	{
		GpuDemo* demo = allDemos[i]();
		demoNames.push_back(demo->getName());
		delete demo;
	}

	gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
	gui->setComboBoxCallback(MyComboBoxCallback);



	do
	{
		bool syncOnly = false;
		gReset = false;




	static bool once=true;




	glClearColor(1,0,0,1);
	glClear(GL_COLOR_BUFFER_BIT);

	{

		window->startRendering();
		glFinish();

		


		float color[4] = {1,1,1,1};
		prim.drawRect(0,0,200,200,color);
		float retinaScale = 1;

		  float x = 10;
            float y=220;
            float  dx=0;
            if (1)
            {
                B3_PROFILE("font sth_draw_text");

				glEnable(GL_BLEND);
				GLint err = glGetError();
				assert(err==GL_NO_ERROR);

				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);


				glDisable(GL_CULL_FACE);

                sth_begin_draw(stash);
                sth_flush_draw(stash);
                sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
                if (retinaScale!=1.f)
                    sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
                sth_flush_draw(stash);

                sth_end_draw(stash);
            }

		gui->draw(g_OpenGLWidth,g_OpenGLHeight);
		window->endRendering();
		glFinish();
	}
	once=false;

//	OpenGL3CoreRenderer render;

	glClearColor(0,1,0,1);
	glClear(GL_COLOR_BUFFER_BIT);

	window->endRendering();

	glFinish();



	window->setWheelCallback(b3DefaultWheelCallback);




	{
		GpuDemo* demo = allDemos[selectedDemo]();
//		demo->myinit();
		bool useGpu = false;


		int maxObjectCapacity=128*1024;

		ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
		ci.m_window = window;
		ci.m_gui = gui;
		ci.m_instancingRenderer->init();
		ci.m_instancingRenderer->InitShaders();
		ci.m_primRenderer = &prim;
//		render.init();

		demo->initPhysics(ci);



		

		printf("-----------------------------------------------------\n");

		FILE* csvFile = 0;
		FILE* detailsFile = 0;

		if (benchmark)
		{
			gPause = false;
			char prefixFileName[1024];
			char csvFileName[1024];
			char detailsFileName[1024];

			b3OpenCLDeviceInfo info;
			b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);
			
			//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
			SYSTEMTIME time;
			GetLocalTime(&time);
			char buf[1024];
			DWORD dwCompNameLen = 1024;
			if (0 != GetComputerName(buf, &dwCompNameLen))
			{
				printf("%s", buf);
			} else
			{
				printf("unknown", buf);
			}

			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
			
#else
			timeval now;
			gettimeofday(&now,0);
			
			struct tm* ptm;
			ptm = localtime (&now.tv_sec);
			char buf[1024];
#ifdef __APPLE__
			sprintf(buf,"MacOSX");
#else
			sprintf(buf,"Unix");
#endif
			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
					ptm->tm_mday,
					ptm->tm_mon+1,
					ptm->tm_year+1900,
					ptm->tm_hour,
					ptm->tm_min,
					ptm->tm_sec);
			
#endif

			sprintf(csvFileName,"%s.csv",prefixFileName);
			sprintf(detailsFileName,"%s.txt",prefixFileName);
			printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);

			//GetSystemTime(&time2);

			csvFile=fopen(csvFileName,"w");
			detailsFile = fopen(detailsFileName,"w");
			if (detailsFile)
				defaultOutput = detailsFile;

			//if (f)
			//	fprintf(f,"%s (%dx%dx%d=%d),\n",  g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
		}

		
		fprintf(defaultOutput,"Demo settings:\n");
		fprintf(defaultOutput,"  SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
		fprintf(defaultOutput,"  x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
		fprintf(defaultOutput,"  x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
		fprintf(defaultOutput,"\nOpenCL settings:\n");
		fprintf(defaultOutput,"  Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
		fprintf(defaultOutput,"  Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
		fprintf(defaultOutput,"\n");

		b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
		fprintf(defaultOutput,"\n");
		b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
		fprintf(defaultOutput,"\n");
		do
		{
			GLint err = glGetError();
			assert(err==GL_NO_ERROR);

			b3ProfileManager::Reset();
			b3ProfileManager::Increment_Frame_Counter();

//			render.reshape(g_OpenGLWidth,g_OpenGLHeight);
			ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
			prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);

			window->startRendering();

			glClearColor(0.6,0.6,0.6,1);
			glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
			glEnable(GL_DEPTH_TEST);


			if (!gPause)
			{
				B3_PROFILE("clientMoveAndDisplay");

				demo->clientMoveAndDisplay();
			}
			else
			{

			}

			{
				B3_PROFILE("renderScene");
				demo->renderScene();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
			{
				B3_PROFILE("renderPhysicsWorld");
				b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
				b3CollisionObject** colObjArray = &arr[0];

				render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
				syncOnly = true;

			}
			*/
			{
				B3_PROFILE("gui->draw");
				gui->draw(g_OpenGLWidth,g_OpenGLHeight);
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("window->endRendering");
				window->endRendering();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("glFinish");
			}

			

			if (dump_timings)
			{
				b3ProfileManager::dumpAll(stdout);
			}

			if (csvFile)
			{
				static int frameCount=0;

				if (frameCount>0)
				{
					DumpSimulationTime(csvFile);
					if (detailsFile)
					{
							fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
							b3ProfileManager::dumpAll(detailsFile);
					}
				}

				if (frameCount>=102)
					window->setRequestExit();
				frameCount++;
			}



		} while (!window->requestedExit() && !gReset);


		demo->exitPhysics();
		b3ProfileManager::CleanupMemory();
		delete demo;
		if (detailsFile)
		{
			fclose(detailsFile);
			detailsFile=0;
		}
		if (csvFile)
		{
			fclose(csvFile);
			csvFile=0;
		}
	}



	} while (gReset);


	gui->setComboBoxCallback(0);
	delete gui;
	gui=0;

	window->closeWindow();
	delete window;
	window = 0;

	return 0;
}
Ejemplo n.º 6
0
void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float worldPosY, float worldPosZ, float size1)
{
	B3_PROFILE("SimpleOpenGL3App::drawText3D");
	float viewMat[16];
	float projMat[16];
	CommonCameraInterface* cam = m_instancingRenderer->getActiveCamera();

	cam->getCameraViewMatrix(viewMat);
	cam->getCameraProjectionMatrix(projMat);

	
	float camPos[4];
	cam->getCameraPosition(camPos);
	//b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
	//b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
	//float dist = (cp-p).length();
	//float dv = 0;//dist/1000.f;
    //
    //printf("str = %s\n",unicodeText);

    float dx=0;

    //int measureOnly=0;

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	int viewport[4]={0,0,m_instancingRenderer->getScreenWidth(),m_instancingRenderer->getScreenHeight()};

	float posX = 450.f;
	float posY = 100.f;
	float winx,winy, winz;

	if (!projectWorldCoordToScreen(worldPosX, worldPosY, worldPosZ,viewMat,projMat,viewport,&winx, &winy, &winz))
	{
		return;
	}
	posX = winx;
	posY = m_instancingRenderer->getScreenHeight()/2+(m_instancingRenderer->getScreenHeight()/2)-winy;

	
	if (0)//m_useTrueTypeFont)
	{
		bool measureOnly = false;

		float fontSize= 32;//64;//512;//128;
		
		sth_draw_text(m_data->m_fontStash,
                    m_data->m_droidRegular,fontSize,posX,posY,
					txt,&dx, this->m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),measureOnly,m_window->getRetinaScale());
		sth_end_draw(m_data->m_fontStash);
		sth_flush_draw(m_data->m_fontStash);
	} else
	{
		//float width = 0.f;
		int pos=0;
		//float color[]={0.2f,0.2,0.2f,1.f};
		glActiveTexture(GL_TEXTURE0);
		glBindTexture(GL_TEXTURE_2D,m_data->m_largeFontTextureId);

		//float width = r.x;
		//float extraSpacing = 0.;

		float startX = posX;
		float startY = posY-g_DefaultLargeFont->m_CharHeight*size1;
		

		while (txt[pos])
		{
			int c = txt[pos];
			//r.h = g_DefaultNormalFont->m_CharHeight;
			//r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing;
			float endX = startX+g_DefaultLargeFont->m_CharWidth[c]*size1;
			float endY = posY;


			float currentColor[]={1.f,0.2,0.2f,1.f};

		//	m_primRenderer->drawTexturedRect(startX, startY, endX, endY, currentColor,g_DefaultLargeFont->m_CharU0[c],g_DefaultLargeFont->m_CharV0[c],g_DefaultLargeFont->m_CharU1[c],g_DefaultLargeFont->m_CharV1[c]);
			float u0 = g_DefaultLargeFont->m_CharU0[c];
			float u1 = g_DefaultLargeFont->m_CharU1[c];
			float v0 = g_DefaultLargeFont->m_CharV0[c];
			float v1 = g_DefaultLargeFont->m_CharV1[c];
			float color[4] = {currentColor[0],currentColor[1],currentColor[2],currentColor[3]};
			float x0 = startX;
			float x1 = endX;
			float y0 = startY;
			float y1 = endY;
			int screenWidth = m_instancingRenderer->getScreenWidth();
			int screenHeight = m_instancingRenderer->getScreenHeight();

			float z = 2.f*winz-1.f;//*(far
			 float identity[16]={1,0,0,0,
						0,1,0,0,
						0,0,1,0,
						0,0,0,1};
				   PrimVertex vertexData[4] = {
					PrimVertex(PrimVec4(-1.f+2.f*x0/float(screenWidth), 1.f-2.f*y0/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v0)),
					PrimVertex(PrimVec4(-1.f+2.f*x0/float(screenWidth),  1.f-2.f*y1/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v1)),
					PrimVertex(PrimVec4( -1.f+2.f*x1/float(screenWidth),  1.f-2.f*y1/float(screenHeight), z, 1.f ), PrimVec4(color[0], color[1], color[2], color[3]) ,PrimVec2(u1,v1)),
					PrimVertex(PrimVec4( -1.f+2.f*x1/float(screenWidth), 1.f-2.f*y0/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0))
				};
    
				m_primRenderer->drawTexturedRect3D(vertexData[0],vertexData[1],vertexData[2],vertexData[3],identity,identity,false);

			//DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]);
		//	DrawFilledRect(r);

			startX = endX;
			//startY = endY;

			pos++;

		}
		glBindTexture(GL_TEXTURE_2D,0);
	}

	glDisable(GL_BLEND);



}