void IdleTimeDetector::revert()
{
    // revert and stop
    kDebug(5970) << "Entering function";
    QDateTime end = QDateTime::currentDateTime();
    int diff = start.secsTo(end)/secsPerMinute;
    emit(extractTime(idleminutes+diff)); // subtract the time that has been added on the display
    emit(stopAllTimers(idlestart));
}
Ejemplo n.º 2
0
QuickInterpreter::~QuickInterpreter()
{
    shuttingDown = TRUE;
    stopAllTimers();
    invalidateWrappers();
    delete factory;
    delete toplevel;
    delete debugger;
    Q_ASSERT( wrapperShared->isEmpty() );
    delete wrapperShared;
}
Ejemplo n.º 3
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bool IdleTimeDetector::qt_emit( int _id, QUObject* _o )
{
    switch ( _id - staticMetaObject()->signalOffset() ) {
    case 0: extractTime((int)static_QUType_int.get(_o+1)); break;
    case 1: stopAllTimers(); break;
    case 2: idleTimeUp(); break;
    case 3: idleBack(); break;
    default:
	return QObject::qt_emit(_id,_o);
    }
    return TRUE;
}
Ejemplo n.º 4
0
void QuickInterpreter::clear()
{
    sourceIdNames.clear();
    debuggerEngine()->clear();
    stopAllTimers();
    invalidateWrappers();
    if( toplevel )
	toplevel->clear();
    QSEngine::clear();
    QSEngine::init();
    init();
}
Ejemplo n.º 5
0
void ScriptEngine::run() {
    // TODO: can we add a short circuit for _stoppingAllScripts here? What does it mean to not start running if
    // we're in the process of stopping?

    if (!_isInitialized) {
        init();
    }
    _isRunning = true;
    _isFinished = false;
    emit runningStateChanged();

    QScriptValue result = evaluate(_scriptContents);

    QElapsedTimer startTime;
    startTime.start();

    int thisFrame = 0;

    auto nodeList = DependencyManager::get<NodeList>();
    auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();

    qint64 lastUpdate = usecTimestampNow();

    while (!_isFinished) {
        int usecToSleep = (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - startTime.nsecsElapsed() / 1000; // nsec to usec
        if (usecToSleep > 0) {
            usleep(usecToSleep);
        }

        if (_isFinished) {
            break;
        }

        QCoreApplication::processEvents();

        if (_isFinished) {
            break;
        }

        if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
            // release the queue of edit entity messages.
            entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();

            // since we're in non-threaded mode, call process so that the packets are sent
            if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
                entityScriptingInterface->getEntityPacketSender()->process();
            }
        }

        if (!_isFinished && _isAvatar && _avatarData) {

            const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * AudioConstants::SAMPLE_RATE)
                                                           / (1000 * 1000)) + 0.5);
            const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);

            QByteArray avatarByteArray = _avatarData->toByteArray();
            auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());

            avatarPacket->write(avatarByteArray);

            nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);

            if (_isListeningToAudioStream || _avatarSound) {
                // if we have an avatar audio stream then send it out to our audio-mixer
                bool silentFrame = true;

                int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES;
                const int16_t* nextSoundOutput = NULL;

                if (_avatarSound) {

                    const QByteArray& soundByteArray = _avatarSound->getByteArray();
                    nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data()
                                                                       + _numAvatarSoundSentBytes);

                    int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
                        ? SCRIPT_AUDIO_BUFFER_BYTES
                        : soundByteArray.size() - _numAvatarSoundSentBytes;
                    numAvailableSamples = numAvailableBytes / sizeof(int16_t);


                    // check if the all of the _numAvatarAudioBufferSamples to be sent are silence
                    for (int i = 0; i < numAvailableSamples; ++i) {
                        if (nextSoundOutput[i] != 0) {
                            silentFrame = false;
                            break;
                        }
                    }

                    _numAvatarSoundSentBytes += numAvailableBytes;
                    if (_numAvatarSoundSentBytes == soundByteArray.size()) {
                        // we're done with this sound object - so set our pointer back to NULL
                        // and our sent bytes back to zero
                        _avatarSound = NULL;
                        _numAvatarSoundSentBytes = 0;
                    }
                }

                auto audioPacket = NLPacket::create(silentFrame
                                                    ? PacketType::SilentAudioFrame
                                                    : PacketType::MicrophoneAudioNoEcho);

                // seek past the sequence number, will be packed when destination node is known
                audioPacket->seek(sizeof(quint16));

                if (silentFrame) {
                    if (!_isListeningToAudioStream) {
                        // if we have a silent frame and we're not listening then just send nothing and break out of here
                        break;
                    }

                    // write the number of silent samples so the audio-mixer can uphold timing
                    audioPacket->writePrimitive(SCRIPT_AUDIO_BUFFER_SAMPLES);

                    // use the orientation and position of this avatar for the source of this audio
                    audioPacket->writePrimitive(_avatarData->getPosition());
                    glm::quat headOrientation = _avatarData->getHeadOrientation();
                    audioPacket->writePrimitive(headOrientation);

                } else if (nextSoundOutput) {
                    // assume scripted avatar audio is mono and set channel flag to zero
                    audioPacket->writePrimitive((quint8) 0);

                    // use the orientation and position of this avatar for the source of this audio
                    audioPacket->writePrimitive(_avatarData->getPosition());
                    glm::quat headOrientation = _avatarData->getHeadOrientation();
                    audioPacket->writePrimitive(headOrientation);

                    // write the raw audio data
                    audioPacket->write(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t));
                }

                // write audio packet to AudioMixer nodes
                auto nodeList = DependencyManager::get<NodeList>();
                nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node){
                    // only send to nodes of type AudioMixer
                    if (node->getType() == NodeType::AudioMixer) {
                        // pack sequence number
                        quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++;
                        audioPacket->seek(0);
                        audioPacket->writePrimitive(sequence);

                        // send audio packet
                        nodeList->sendUnreliablePacket(*audioPacket, *node);
                    }
                });
            }
        }

        qint64 now = usecTimestampNow();
        float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND;

        if (hasUncaughtException()) {
            int line = uncaughtExceptionLineNumber();
            qCDebug(scriptengine) << "Uncaught exception at (" << _fileNameString << ") line" << line << ":" << uncaughtException().toString();
            emit errorMessage("Uncaught exception at (" + _fileNameString + ") line" + QString::number(line) + ":" + uncaughtException().toString());
            clearExceptions();
        }

        if (!_isFinished) {
            emit update(deltaTime);
        }
        lastUpdate = now;

    }

    stopAllTimers(); // make sure all our timers are stopped if the script is ending
    emit scriptEnding();

    // kill the avatar identity timer
    delete _avatarIdentityTimer;

    if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
        // release the queue of edit entity messages.
        entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();

        // since we're in non-threaded mode, call process so that the packets are sent
        if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
            // wait here till the edit packet sender is completely done sending
            while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
                entityScriptingInterface->getEntityPacketSender()->process();
                QCoreApplication::processEvents();
            }
        } else {
            // FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
        }
    }

    emit finished(_fileNameString);

    _isRunning = false;
    emit runningStateChanged();

    emit doneRunning();

    _doneRunningThisScript = true;
}
static 
int checkTransition(tAuthRsnFsm *fsm, void *arg)
{
    int retVal;
    tAniEapolKeyAvailEventData *data;
    tAniEapolRsnKeyDesc *rxDesc;
    tSirMicFailureInfo *micFailureInfo;

    if (fsm->disconnect) 
    {
        stopAllTimers(fsm);
        gotoStateDisconnect(fsm);
        return ANI_OK;
    }

    if (fsm->authReq) 
    {
        stopAllTimers(fsm);
        gotoStateAuthentication(fsm);
        return ANI_OK;
    }

    switch (fsm->currentState) 
    {
    case INITIALIZE:
        break;
    case AUTHENTICATION:
        gotoStateAuthentication2(fsm);
        break;
    case AUTHENTICATION_2:
        gotoStateGetPsk( fsm );
        break;
    case GET_PSK:
        //We always have PMK otherwise BAP won't let us here
        gotoStatePtkStart(fsm);
        break;
    case PTK_START:
        if ( fsm->eapolAvail ) 
        {
            fsm->eapolAvail = eANI_BOOLEAN_FALSE;
            if (NULL == arg)
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                           "arg is NULL, exiting checkTransition()");
                return ANI_E_FAILED;
            }
            data = (tAniEapolKeyAvailEventData *) arg;
            retVal = checkLocalReplayCounter(fsm, data);
            if (retVal != ANI_OK)
                return ANI_OK; // Caller should not fail
            retVal = derivePtk(fsm, data);
            if( !ANI_IS_STATUS_SUCCESS( retVal ) )
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                         "Auth derivePtk failed with code %d!\n", retVal);
                return retVal;
            }
            retVal = checkMic(fsm, data);
            if (retVal != ANI_OK) 
            {
                bapAuthDisconnect( fsm->ctx );
                return retVal;
            }
            retVal = gotoStatePtkInitNego(fsm, arg);
        } 
        else if ( fsm->msg2TimeOut ) 
        {
            if (fsm->numTries <= authConsts.maxTries) 
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                             "Auth Retransmitting EAPOL-Key Msg1\n");
                // Stay in the same state but repeat actions
                gotoStatePtkStart(fsm);
            } 
            else {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                             "Auth failed to recv EAPOL-Key Msg2 "
                             "Disconnecting...\n");

                gotoStateDisconnect(fsm);
            }
        }
        break;
    case PTK_INIT_NEGO:
        if (NULL == arg)
        {
            VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                       "arg is NULL, exiting checkTransition()");
            return ANI_E_FAILED;
        }
        data = (tAniEapolKeyAvailEventData *) arg;
        retVal = checkInfoElement(fsm, data);
        if (retVal != ANI_OK) 
        {
            gotoStateDisconnect(fsm);
        } 
        else {
            gotoStatePtkInitNegoTx(fsm);
        }
        break;
    case PTK_INIT_NEGO_TX:
        if (fsm->eapolAvail) 
        {
            fsm->eapolAvail = eANI_BOOLEAN_FALSE;
            if (NULL == arg)
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                           "arg is NULL, exiting checkTransition()");
                return ANI_E_FAILED;
            }
            data = (tAniEapolKeyAvailEventData *) arg;
            retVal = checkLocalReplayCounter(fsm, data);
            if (retVal != ANI_OK)
                return ANI_OK; // Caller should not fail
            retVal = checkMic(fsm, data);
            if (retVal != ANI_OK) 
            {
                bapAuthDisconnect( fsm->ctx );
                return retVal;
            }
            retVal = gotoStatePtkInitDone(fsm, data);
        } else if ( fsm->msg4TimeOut ) 
        {
            if (fsm->numTries <= authConsts.maxTries) 
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                             "Auth retransmitting EAPOL-Key Msg3 \n");
                // Stay in the same state but repeat actions
                gotoStatePtkInitNegoTx(fsm);
            } 
            else {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                             "Auth failed to recv EAPOL-Key Msg4 "
                             "Disconnecting...\n" );

                gotoStateDisconnect(fsm);
            }
        }
        break;
    case PTK_INIT_DONE:
        if (fsm->eapolAvail) {

            fsm->eapolAvail = eANI_BOOLEAN_FALSE;
            if (NULL == arg)
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                           "arg is NULL, exiting checkTransition()");
                return ANI_E_FAILED;
            }
            data = (tAniEapolKeyAvailEventData *) arg;
            rxDesc = (tAniEapolRsnKeyDesc *) data->keyDesc;

            if (rxDesc->info.requestFlag) 
            {

                retVal = checkPeerReplayCounter(fsm, data);
                if (retVal != ANI_OK)
                    return ANI_OK; // Caller should not fail

                retVal = checkMic(fsm, data);
                if (retVal != ANI_OK) 
                {
                    bapAuthDisconnect( fsm->ctx->pvosGCtx );
                    return retVal;
                }

                retVal = gotoStateUpdateKeysReq(fsm, arg);
            }
        } 
        else if (fsm->integFailed) {

            micFailureInfo = (tSirMicFailureInfo *) arg;
            gotoStateIntegFailure(fsm, arg);

        }
        break;
    case UPDATE_KEYS_REQ:

        if (NULL == arg)
        {
            VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                       "arg is NULL, exiting checkTransition()");
            return ANI_E_FAILED;
        }
        data = (tAniEapolKeyAvailEventData *) arg;
        rxDesc = (tAniEapolRsnKeyDesc *) data->keyDesc;

        if (rxDesc->info.errorFlag) 
        {

            /*
             * This was generated by a unicast packet sent from the AP to the STA/BP.
             * The TX address is the AP's address. The src address is lost.
             * If the STA is a BP, then the true dst is lost. We will treat
             * the dst field as the address of the reporter of the MIC failure.
             */

            micFailureInfo = (tSirMicFailureInfo *) vos_mem_malloc( sizeof(tSirMicFailureInfo) );
            if( NULL == micFailureInfo )
            {
                VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
                    "Fail to allocate memory for AuthRsnFsm: %d\n",
                      fsm->currentState);
                return ANI_E_MALLOC_FAILED;
            }

            vos_mem_copy(micFailureInfo->taMacAddr, fsm->staCtx->authMac, sizeof(tAniMacAddr));
            vos_mem_copy(micFailureInfo->dstMacAddr, fsm->staCtx->suppMac, sizeof(tAniMacAddr));
            micFailureInfo->multicast = eANI_BOOLEAN_FALSE;
            // Copy whatever sequence number came in the EAPOL-key message
            vos_mem_copy(micFailureInfo->TSC, rxDesc->keyRecvSeqCounter, SIR_CIPHER_SEQ_CTR_SIZE);
            gotoStateIntegFailure(fsm, micFailureInfo);
            vos_mem_free(micFailureInfo);
        } 
        else {
            // TBD: Untested. Why are local aNonce and local replyCtr not incremented in spec?
            gotoStatePtkStart(fsm);
        }
        break;
    case INTEG_FAILURE:
        gotoStateKeyUpdate(fsm);
        break;
    case KEY_UPDATE:
        gotoStatePtkStart(fsm);
        break;
    default:
        VOS_TRACE( VOS_MODULE_ID_BAP, VOS_TRACE_LEVEL_ERROR,
            "Nothing to do in this state for AuthRsnFsm: %d\n",
                      fsm->currentState);
        // Catch all for states that need no change:
        //        assert(eANI_BOOLEAN_FALSE && "Illegal AuthRsnFsm state!");
        return ANI_E_FAILED;
    }

    return ANI_OK;
}
Ejemplo n.º 7
0
void QuickInterpreter::stop()
{
    stopAllTimers();
    debuggerEngine()->clear();
}