void CSpoofRemote::Listener(void *pUserData) { #if defined(CONF_SPOOFING) CSpoofRemote *pSelf = (CSpoofRemote *)pUserData; pSelf->Console()->Print(0, "spfrmt", "started listener thread", false); char rBuffer[512]; while(1) { if(!pSelf->IsConnected()) { pSelf->Console()->Print(0, "spfrmt", "closed listener thread", false); return; } // receive mem_zero(&rBuffer, sizeof(rBuffer)); int ret = net_tcp_recv(pSelf->m_Socket, rBuffer, sizeof(rBuffer)); if(ret <= 0 || str_comp(rBuffer, "") == 0) { dbg_msg("spfrmt", "error while receiving"); pSelf->Console()->Print(0, "spfrmt", "disconnected due to connection problems", false); pSelf->Disconnect(); } else { if(pSelf->m_SpoofRemoteID < 0) pSelf->m_SpoofRemoteID = atoi(rBuffer); if(str_comp_nocase(rBuffer, "ping") == 0) // keepalive from server { pSelf->m_LastAck = time(NULL); } else if(str_comp_nocase_num(rBuffer, "exit", 4) == 0) // connection ended { if(str_length(rBuffer) == 4) pSelf->Console()->Print(0, "spfrmt", "Disconneted from teh zervor.", true); // maybe leave these message to the server? else pSelf->Console()->Print(0, "spfrmt", rBuffer, true); pSelf->Disconnect(); } else { pSelf->Console()->Print(0, "spfrmtmsg", rBuffer, true); str_copy(pSelf->m_aLastMessage, rBuffer, sizeof(pSelf->m_aLastMessage)); pSelf->m_LastMessageTime = time_get(); pSelf->ParseZervorMessage(rBuffer); } } } #endif }
bool CChat::OnInput(IInput::CEvent Event) { if(m_Mode == MODE_NONE) return false; if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE) { m_Mode = MODE_NONE; m_pClient->OnRelease(); if(g_Config.m_ClChatReset) m_Input.Clear(); } else if(Event.m_Flags&IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)) { if(m_Input.GetString()[0]) { bool AddEntry = false; if(m_LastChatSend+time_freq() < time_get()) { Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString()); AddEntry = true; } else if(m_PendingChatCounter < 3) { ++m_PendingChatCounter; AddEntry = true; } if(AddEntry) { CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength()); pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1; mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1); } } m_pHistoryEntry = 0x0; m_Mode = MODE_NONE; m_pClient->OnRelease(); m_Input.Clear(); } if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_TAB) { // fill the completion buffer if(m_CompletionChosen < 0) { const char *pCursor = m_Input.GetString()+m_Input.GetCursorOffset(); for(int Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor-1) != ' '; --pCursor, ++Count); m_PlaceholderOffset = pCursor-m_Input.GetString(); for(m_PlaceholderLength = 0; *pCursor && *pCursor != ' '; ++pCursor) ++m_PlaceholderLength; str_copy(m_aCompletionBuffer, m_Input.GetString()+m_PlaceholderOffset, min(static_cast<int>(sizeof(m_aCompletionBuffer)), m_PlaceholderLength+1)); } // find next possible name const char *pCompletionString = 0; if(m_ReverseTAB) m_CompletionChosen = (m_CompletionChosen-1 + 2*MAX_CLIENTS)%(2*MAX_CLIENTS); else m_CompletionChosen = (m_CompletionChosen+1)%(2*MAX_CLIENTS); for(int i = 0; i < 2*MAX_CLIENTS; ++i) { int SearchType; int Index; if(m_ReverseTAB) { SearchType = ((m_CompletionChosen-i +2*MAX_CLIENTS)%(2*MAX_CLIENTS))/MAX_CLIENTS; Index = (m_CompletionChosen-i + MAX_CLIENTS )%MAX_CLIENTS; } else { SearchType = ((m_CompletionChosen+i)%(2*MAX_CLIENTS))/MAX_CLIENTS; Index = (m_CompletionChosen+i)%MAX_CLIENTS; } if(!m_pClient->m_Snap.m_paInfoByName[Index]) continue; int Index2 = m_pClient->m_Snap.m_paInfoByName[Index]->m_ClientID; bool Found = false; if(SearchType == 1) { if(str_comp_nocase_num(m_pClient->m_aClients[Index2].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer)) && str_find_nocase(m_pClient->m_aClients[Index2].m_aName, m_aCompletionBuffer)) Found = true; } else if(!str_comp_nocase_num(m_pClient->m_aClients[Index2].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer))) Found = true; if(Found) { pCompletionString = m_pClient->m_aClients[Index2].m_aName; m_CompletionChosen = Index+SearchType*MAX_CLIENTS; break; } } // insert the name if(pCompletionString) { char aBuf[256]; // add part before the name str_copy(aBuf, m_Input.GetString(), min(static_cast<int>(sizeof(aBuf)), m_PlaceholderOffset+1)); // add the name str_append(aBuf, pCompletionString, sizeof(aBuf)); // add seperator const char *pSeparator = ""; if(*(m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength) != ' ') pSeparator = m_PlaceholderOffset == 0 ? ": " : " "; else if(m_PlaceholderOffset == 0) pSeparator = ":"; if(*pSeparator) str_append(aBuf, pSeparator, sizeof(aBuf)); // add part after the name str_append(aBuf, m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength, sizeof(aBuf)); m_PlaceholderLength = str_length(pSeparator)+str_length(pCompletionString); m_OldChatStringLength = m_Input.GetLength(); m_Input.Set(aBuf); m_Input.SetCursorOffset(m_PlaceholderOffset+m_PlaceholderLength); m_InputUpdate = true; } } else { // reset name completion process if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key != KEY_TAB) if(Event.m_Key != KEY_LSHIFT) m_CompletionChosen = -1; m_OldChatStringLength = m_Input.GetLength(); m_Input.ProcessInput(Event); m_InputUpdate = true; } if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_LSHIFT) { m_ReverseTAB = true; } else if(Event.m_Flags&IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT) { m_ReverseTAB = false; } if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_UP) { if(m_pHistoryEntry) { CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry); if(pTest) m_pHistoryEntry = pTest; } else m_pHistoryEntry = m_History.Last(); if(m_pHistoryEntry) m_Input.Set(m_pHistoryEntry->m_aText); } else if (Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN) { if(m_pHistoryEntry) m_pHistoryEntry = m_History.Next(m_pHistoryEntry); if (m_pHistoryEntry) m_Input.Set(m_pHistoryEntry->m_aText); else m_Input.Clear(); } return true; }
void CGameContext::ChatCmds(const char *pMsg, int ClientID) { pMsg ++;//on ignore le slash //bool IsOwner = Server()->IsOwner(ClientID); bool IsAdmin = Server()->IsAdmin(ClientID); bool IsMod = Server()->IsMod(ClientID); //bool IsPremium = Server()->IsPremium(ClientID); //bool IsPolice = Server()->IsPolice(ClientID); //bool IsTerrorist = Server()->IsTerrorist(ClientID); CPlayer *pPlayer = m_apPlayers[ClientID]; if(!str_comp_nocase_num(pMsg, "login", 5)) { if(pPlayer->m_AccountData.m_IsLoggedIn) { SendChatTarget(ClientID, "You are already logged in !"); return; } char aUsername[512]; char aPassword[512]; if(sscanf(pMsg, "login %s %s", aUsername, aPassword) != 2) { // notify the user that he is stupid SendChatTarget(ClientID, "Please stick to the given structure :"); SendChatTarget(ClientID, "/login <username> <password>"); return; } pPlayer->m_pAccount->Login(aUsername, aPassword); if(pPlayer->m_AccountData.m_IsLoggedIn) pPlayer->m_pAccount->Update(); return; } if(!str_comp_nocase(pMsg, "logout")) { if(!pPlayer->m_AccountData.m_IsLoggedIn) { SendChatTarget(ClientID, "You are already logged out !"); return; } pPlayer->SetTeam(TEAM_SPECTATORS); pPlayer->m_pAccount->Update(); pPlayer->m_pAccount->Reset(); SendChatTarget(ClientID, "You are now logged out"); pPlayer->m_AccountData.m_IsLoggedIn = false; CheckLoggedAccount(); Server()->SetClientAccountName(ClientID, ""); return; } if(!str_comp_nocase_num(pMsg, "register", 8)) { if(pPlayer->m_AccountData.m_IsLoggedIn) { SendChatTarget(ClientID, "You are already registered !"); return; } char aUsername[512]; char aPassword[512]; if(sscanf(pMsg, "register %s %s", aUsername, aPassword) != 2) { SendChatTarget(ClientID, "Please stick to the given structure :"); SendChatTarget(ClientID, "/register <username> <password>"); return; } pPlayer->m_pAccount->Create(aUsername, aPassword); return; } if(!str_comp_nocase_num(pMsg, "password", 8)) { if(!pPlayer->m_AccountData.m_IsLoggedIn) { SendChatTarget(ClientID, "You are not logged in !"); return; } char aNewPassword[512]; if(sscanf(pMsg, "password %s", aNewPassword) != 1) { SendChatTarget(ClientID, "Please stick to the given structure :"); SendChatTarget(ClientID, "/password <new password>"); return; } pPlayer->m_pAccount->ChangePassword(aNewPassword); return; } if(!str_comp_nocase(pMsg, "cmdlist")) { SendChatTarget(ClientID, "(***(---CMDLIST---)***)"); SendChatTarget(ClientID, "Type /infos - All informations"); SendChatTarget(ClientID, "Type /rules - Rules for all players"); SendChatTarget(ClientID, "Type /rules moderator - Rules for moderators"); SendChatTarget(ClientID, "Type /rules admin - Rules for admins"); SendChatTarget(ClientID, "Type /help - If you have problems with the registration"); SendChatTarget(ClientID, "Type /commands - All commands"); SendChatTarget(ClientID, "Type /lastupdate - See the last update of the mod"); return; } if(!str_comp_nocase(pMsg, "infos")) //cmdlist { SendChatTarget(ClientID, "(***(---INFOS---)***)"); SendChatTarget(ClientID, "Type /infos mod - For more informations about the mod"); SendChatTarget(ClientID, "Type /infos levels - For more informations about the levels"); SendChatTarget(ClientID, "Type /infos weapons - For more informations about the weapons"); SendChatTarget(ClientID, "Type /infos civil - For more informations about the civils"); SendChatTarget(ClientID, "Type /infos mafia - For more informations about the mafia"); SendChatTarget(ClientID, "Type /infos terrorist - For more informations about the terrorists"); SendChatTarget(ClientID, "Type /infos police - For more informations about the polices"); SendChatTarget(ClientID, "Type /infos benefits - For more informations about the benefits"); return; } if(!str_comp_nocase(pMsg, "infos mod")) //infos { SendChatTarget(ClientID, "(***(---INFOS MOD---)***)"); SendChatTarget(ClientID, "It's a mod civil, mafia, terrorist, police by Fefereta"); SendChatTarget(ClientID, "Server version : ?.?.? - ??.??.????"); SendChatTarget(ClientID, "Thx to Neox for helping me with the mod"); SendChatTarget(ClientID, "Type \"/infos civil\", \"/infos mafia\", \"/infos terrorist\" and \"/infos police\" for more informations"); return; } if(!str_comp_nocase(pMsg, "infos levels")) //infos { SendChatTarget(ClientID, "(***(---INFOS LEVELS---)***)"); SendChatTarget(ClientID, "Your score shows your current level"); SendChatTarget(ClientID, "You win 1 level per hour"); SendChatTarget(ClientID, "When you left the game, your playtime is saved automatically"); return; } if(!str_comp_nocase(pMsg, "infos weapons")) //infos { SendChatTarget(ClientID, "(***(---INFOS WEAPONS---)***)"); SendChatTarget(ClientID, "All weapons : Infinite ammo"); SendChatTarget(ClientID, "Hammer : No damage"); SendChatTarget(ClientID, "Gun : Auto gun, 3 damages per hit, more speed, infinite life"); SendChatTarget(ClientID, "Shotgun : 5 damages per ammo, long range"); SendChatTarget(ClientID, "Grenade : Long range, more speed, infinite life"); SendChatTarget(ClientID, "Laser : 15 damages per ammo"); SendChatTarget(ClientID, "Ninja : Switch"); return; } if(!str_comp_nocase(pMsg, "infos civil")) //infos { SendChatTarget(ClientID, "(***(---INFOS CIVIL---)***)"); SendChatTarget(ClientID, "When you spawn, you are a civil"); SendChatTarget(ClientID, "A civil can kill a terrorist and mafia members without penalty"); SendChatTarget(ClientID, "If the civil makes a deadly series (only killing civil), the civil is wanted"); SendChatTarget(ClientID, "If the civil kills a police, the civil is wanted"); SendChatTarget(ClientID, "If the civil wanted by the police, is killed by the police, the civil will respawn in a jail for a while"); return; } if(!str_comp_nocase(pMsg, "infos mafia")) //infos { SendChatTarget(ClientID, "(***(---INFOS MAFIA---)***)"); SendChatTarget(ClientID, "If you want to enter in the mafia, type this command :"); SendChatTarget(ClientID, "\"/mafia\" for enter in the mafia"); SendChatTarget(ClientID, "They are many mafia base on this map"); SendChatTarget(ClientID, "These bases could be controlled by anybody"); SendChatTarget(ClientID, "If the mafia user make a deadly series, the mafia user is wanted"); SendChatTarget(ClientID, "If the mafia user wanted by the police, is killed by the police, the mafia user respawn in a jail for a while"); return; } if(!str_comp_nocase(pMsg, "infos terrorist")) //infos { SendChatTarget(ClientID, "(***(---INFOS TERRORIST---)***)"); SendChatTarget(ClientID, "If you want to become a terrorist, type this command :"); SendChatTarget(ClientID, "\"/terrorist\" for become a terrorist"); SendChatTarget(ClientID, "When you are a terrorist,you can type the command :"); SendChatTarget(ClientID, "\"/terroristbase\" If you write this, you'll be teleported to the terrorist base"); SendChatTarget(ClientID, "In the terrorist base, you have the shotgun and the grenade"); SendChatTarget(ClientID, "If the terrorist make a deadly series, the terrorist is wanted"); SendChatTarget(ClientID, "If the terrorist wanted by the police, is killed by the police, the terrorist respawn in a jail for a while"); return; } if(!str_comp_nocase(pMsg, "infos police")) //infos { SendChatTarget(ClientID, "(***(---INFOS POLICE---)***)"); SendChatTarget(ClientID, "You can become a police if :"); SendChatTarget(ClientID, "You are premium"); SendChatTarget(ClientID, "You ask to an admin"); SendChatTarget(ClientID, "If the command is unlock, type :"); SendChatTarget(ClientID, "\"/police\" to become a police"); SendChatTarget(ClientID, "When you are a police, you can type the command :"); SendChatTarget(ClientID, "\"/policebase\" If you write this, you'll be teleported to the police base"); SendChatTarget(ClientID, "In the police base, you have all weapons"); SendChatTarget(ClientID, "The police can jail a player if he is wanted"); return; } if(!str_comp_nocase(pMsg, "infos benefits")) //infos { SendChatTarget(ClientID, "(***(---INFOS BENEFITS---)***)"); SendChatTarget(ClientID, "/premiumbenefits"); SendChatTarget(ClientID, "/howtobuypremium"); SendChatTarget(ClientID, "/basebenefits"); SendChatTarget(ClientID, "/howtobuybase"); SendChatTarget(ClientID, "/villabenefits"); SendChatTarget(ClientID, "/howtobuyvilla"); SendChatTarget(ClientID, "/powermodebenefits"); SendChatTarget(ClientID, "/howtobuypowermode"); return; } if(!str_comp_nocase(pMsg, "premiumbenefits")) //infos benefits { SendChatTarget(ClientID, "(***(---PREMIUM BENEFITS---)***)"); SendChatTarget(ClientID, "Premium benefits (Level 168 or 2 euros) :"); SendChatTarget(ClientID, "1 - A customizable house"); SendChatTarget(ClientID, "2 - A command to control the door of the house (open/close)"); SendChatTarget(ClientID, "3 - A command to teleport yourself in your house"); SendChatTarget(ClientID, "4 - All weapons in the house"); SendChatTarget(ClientID, "5 - Ninja"); SendChatTarget(ClientID, "6 - Splash"); SendChatTarget(ClientID, "7 - HP Regeneration"); SendChatTarget(ClientID, "8 - Jet pack"); SendChatTarget(ClientID, "9 - The ability to go into the premium places"); SendChatTarget(ClientID, "10 - Emotes"); SendChatTarget(ClientID, "11 - Infinite jumps/hook"); SendChatTarget(ClientID, "12 - Fly"); SendChatTarget(ClientID, "13 - Stars"); SendChatTarget(ClientID, "14 - More hp and ap"); SendChatTarget(ClientID, "15 - The command \"/police\" is unlocked"); SendChatTarget(ClientID, "Type \"/howtobuypremium\" to know how to buy the premium"); SendChatTarget(ClientID, "Press F1 (per default) to open the console and see all premium benefits"); return; } if(!str_comp_nocase(pMsg, "howtobuypremium")) //infos benefits { SendChatTarget(ClientID, "(***(---HOW TO BUY PREMIUM---)***)"); SendChatTarget(ClientID, "If you are level 168, you become automatically a premium user"); SendChatTarget(ClientID, "If you want to become a premium user now, donate 2 euros ON PAYPAL"); SendChatTarget(ClientID, "Donate here : [email protected]"); SendChatTarget(ClientID, "After your donation, ask Fefereta to become a premium user"); return; } if(!str_comp_nocase(pMsg, "basebenefits")) //infos benefits { SendChatTarget(ClientID, "(***(---BASE BENEFITS---)***)"); SendChatTarget(ClientID, "Base benefits (Level 200 or 5 euros) :"); SendChatTarget(ClientID, "1 - A base for your clan"); SendChatTarget(ClientID, "2 - Shotgun, grenade, laser in your base"); SendChatTarget(ClientID, "3 - All players can control the door with the switch (members will have to clean it)"); SendChatTarget(ClientID, "Type \"howtobuybase\" to know how buy a base"); return; } if(!str_comp_nocase(pMsg, "howtobuybase")) //infos benefits { SendChatTarget(ClientID, "(***(---HOW TO BUY BASE---)***)"); SendChatTarget(ClientID, "If you are level 200, you can have a base"); SendChatTarget(ClientID, "If you want to have a base now, donate 5 euros ON PAYPAL"); SendChatTarget(ClientID, "Donate here : [email protected]"); SendChatTarget(ClientID, "After your donation, ask Fefereta to have your base"); return; } if(!str_comp_nocase(pMsg, "villabenefits")) //infos benefits { SendChatTarget(ClientID, "(***(---VILLA BENEFITS---)***)"); SendChatTarget(ClientID, "Villa benefits (Level 300 or 5 euros) :"); SendChatTarget(ClientID, "1 - More space than the house"); SendChatTarget(ClientID, "2 - In the city"); SendChatTarget(ClientID, "3 - You can choose what you want in your villa"); SendChatTarget(ClientID, "4 - You have the control of the door"); SendChatTarget(ClientID, "5 - You can invit your friends in your villa"); SendChatTarget(ClientID, "Type \"howtobuyvilla\" to know how buy a villa"); return; } if(!str_comp_nocase(pMsg, "howtobuyvilla")) //infos benefits { SendChatTarget(ClientID, "(***(---HOW TO BUY VILLA---)***)"); SendChatTarget(ClientID, "If you are level 300, you can have a villa"); SendChatTarget(ClientID, "If you want to have a villa now, donate 5 euros ON PAYPAL"); SendChatTarget(ClientID, "Donate here : [email protected]"); SendChatTarget(ClientID, "After your donation, ask Fefereta to have your villa"); return; } if(!str_comp_nocase(pMsg, "powermodebenefits")) //infos benefits { SendChatTarget(ClientID, "(***(---POWER MODE BENEFITS---)***)"); SendChatTarget(ClientID, "Power mode benefits (Level 500 or 10 euros) :"); SendChatTarget(ClientID, "Type \"howtobuypowermode\" to know how buy a villa"); return; } if(!str_comp_nocase(pMsg, "howtobuypowermode")) //infos benefits { SendChatTarget(ClientID, "(***(---HOW TO BUY POWER MODE---)***)"); SendChatTarget(ClientID, "If you are level 500, you have automatically the power mode"); SendChatTarget(ClientID, "If you want to have the power mode now, donate 10 euros ON PAYPAL"); SendChatTarget(ClientID, "Donate here : [email protected]"); SendChatTarget(ClientID, "After your donation, ask Fefereta to have your power mode"); return; } if(!str_comp_nocase(pMsg, "rules")) //cmdlist { SendChatTarget(ClientID, "(***(---RULES---)***)"); SendChatTarget(ClientID, "Rule 1 : Don't insult !"); SendChatTarget(ClientID, "Rule 2 : Don't spam !"); SendChatTarget(ClientID, "Rule 3 : Don't spray !"); SendChatTarget(ClientID, "Rule 4 : Don't fake people !"); SendChatTarget(ClientID, "Rule 5 : Don't start funvotes !"); SendChatTarget(ClientID, "Rule 6 : Don't use bots !"); SendChatTarget(ClientID, "Rule 7 : Don't abuse bugs !"); SendChatTarget(ClientID, "Rule 8 : Don't troll !"); SendChatTarget(ClientID, "Rule 9 : Don't use an anti-afk !"); SendChatTarget(ClientID, "Rule 10 : Don't camp the spawn for kill a player !"); SendChatTarget(ClientID, "Don't break any rules or you will get punished, have fun !"); return; } if(!str_comp_nocase(pMsg, "rules moderator")) //cmdlist { if(!IsMod) { SendChatTarget(ClientID, "You are not a moderator"); return; } SendChatTarget(ClientID, "(***(---RULES MODERATOR---)***)"); SendChatTarget(ClientID, "Rule 1 : You have to help beginners"); SendChatTarget(ClientID, "Rule 2 : Don't use the moderation commands for fun"); SendChatTarget(ClientID, "Rule 3 : Take a screenshot when you're using a moderation commands"); return; } if(!str_comp_nocase(pMsg, "rules admin")) //cmdlist { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } SendChatTarget(ClientID, "(***(---RULES ADMIN---)***)"); SendChatTarget(ClientID, "Rule 1 : Don't kill a player with the admin commands"); SendChatTarget(ClientID, "Rule 2 : Don't use the admin rcon commands for fun"); SendChatTarget(ClientID, "Rule 3 : Don't spam with commands text"); SendChatTarget(ClientID, "Rule 4 : Don't use all the time the admin commands"); SendChatTarget(ClientID, "Rule 5 : Don't edit the settings of the server"); SendChatTarget(ClientID, "Rule 6 : Don't use admin rcon commands and admin commands on a other admin"); return; } if(!str_comp_nocase(pMsg, "help")) //cmdlist { SendChatTarget(ClientID, "(***(---HELP---)***)"); SendChatTarget(ClientID, "To register, type :"); SendChatTarget(ClientID, "/register <name> <password>"); SendChatTarget(ClientID, "Don't lost your account !"); SendChatTarget(ClientID, "When you register for the first time, you join automatically the game"); SendChatTarget(ClientID, "If you are already registered, type :"); SendChatTarget(ClientID, "/login <yourname> <yourpassword>"); SendChatTarget(ClientID, "If you can't register or login, ask a modo/admin for help"); SendChatTarget(ClientID, "Please report any bugs to an admin !"); SendChatTarget(ClientID, "Good game !"); return; } if(!str_comp_nocase(pMsg, "commands")) //cmdlist { SendChatTarget(ClientID, "(***(---COMMANDS---)***)"); SendChatTarget(ClientID, "/mafiacmds - Commands for mafia user"); SendChatTarget(ClientID, "/terroristcmds - Commands for terrorist user"); SendChatTarget(ClientID, "/policecmds - Commands for police user"); SendChatTarget(ClientID, "/premiumcmds - Commands for premium user"); SendChatTarget(ClientID, "/housecmds - Commands for control the house"); SendChatTarget(ClientID, "/villacmds - Commands for control the house"); SendChatTarget(ClientID, "/modercmds - Commands for moderator user"); SendChatTarget(ClientID, "/admincmds - Commands for admin user"); SendChatTarget(ClientID, "/adminrconcmds - Commands rcon for admin user"); return; } if(!str_comp_nocase(pMsg, "mafiacmds")) //commands { /*if(!IsTerrorist) { SendChatTarget(ClientID, "You are not a mafia user"); return; }*/ SendChatTarget(ClientID, "(***(---MAFIA CMDS---)***)"); SendChatTarget(ClientID, "/mafia - To enter in the mafia"); return; } if(!str_comp_nocase(pMsg, "terroristcmds")) //commands { /*if(!IsTerrorist) { SendChatTarget(ClientID, "You are not a terrorist"); return; }*/ SendChatTarget(ClientID, "(***(---TERRORIST CMDS---)***)"); SendChatTarget(ClientID, "/terrorist - To become a terrorist"); SendChatTarget(ClientID, "/terroristbase - Teleports to the terrorist base"); return; } if(!str_comp_nocase(pMsg, "policecmds")) //commands { /*if(!IsPolice) { SendChatTarget(ClientID, "You are not a police"); return; }*/ SendChatTarget(ClientID, "(***(---POLICE CMDS---)***)"); SendChatTarget(ClientID, "/police - To become a police"); SendChatTarget(ClientID, "/policebase - Teleport to the police base"); return; } if(!str_comp_nocase(pMsg, "premiumcmds")) //commands { /*if(!IsPremium) { SendChatTarget(ClientID, "You are not a premium user"); return; }*/ SendChatTarget(ClientID, "(***(---PREMIUM CMDS---)***)"); SendChatTarget(ClientID, "/ninja - Give the ninja"); SendChatTarget(ClientID, "/rainbow"); SendChatTarget(ClientID, "/splash"); SendChatTarget(ClientID, "/jetpack"); SendChatTarget(ClientID, "/emote, /stars"); SendChatTarget(ClientID, "/tpto (id) - Teleports to others players"); SendChatTarget(ClientID, "/tpfrom (id) - Teleports players to you"); SendChatTarget(ClientID, "/up, /down, /left, /right - You can move you through walls"); SendChatTarget(ClientID, "/jump, /hook, /fly - Infinite jumps and hook and you can fly"); return; } if(!str_comp_nocase(pMsg, "housecmds")) //commands { /*if(!IsPremium) { SendChatTarget(ClientID, "You are not a premium user"); return; }*/ SendChatTarget(ClientID, "(***(---HOUSE CMDS---)***)"); SendChatTarget(ClientID, "/househome - Teleports you in your house"); SendChatTarget(ClientID, "/doorhouse - Open/close your door of your house"); return; } if(!str_comp_nocase(pMsg, "villacmds")) //commands { /*if(!IsPremium) { SendChatTarget(ClientID, "You are not a premium user"); return; }*/ SendChatTarget(ClientID, "(***(---VILLA CMDS---)***)"); SendChatTarget(ClientID, "/villahome - Teleports you in your villa"); SendChatTarget(ClientID, "/doorvilla - Open/close your door of your villa"); return; } if(!str_comp_nocase(pMsg, "modercmds")) //commands { if(!IsMod) { SendChatTarget(ClientID, "You are not a moderator"); return; } SendChatTarget(ClientID, "(***(---MODERATION CMDS---)***)"); SendChatTarget(ClientID, "/status - See all players IDs"); SendChatTarget(ClientID, "/ban (id) (time) (reason) - The command for ban a player"); SendChatTarget(ClientID, "/kick (id) (time) (reason) - The command for kick a player"); SendChatTarget(ClientID, "/mute (id) (time) (reason) - The command for mute a player"); SendChatTarget(ClientID, "/jail (id) (time) (reason) - The command for jail a player"); SendChatTarget(ClientID, "/kill (id) (reason) - The command for kill a player"); SendChatTarget(ClientID, "/freeze (id) (time) (reason) - The command for freeze a player"); SendChatTarget(ClientID, "/bans - See a list with all players banned and with all IPs"); SendChatTarget(ClientID, "/unban (ip) - Unban a player"); SendChatTarget(ClientID, "/unmute (id) - Unmute a player"); SendChatTarget(ClientID, "/unjail (id) - Unjail a player"); SendChatTarget(ClientID, "/unfreeze (id) - Unfreeze a player"); SendChatTarget(ClientID, "/mutechat - Mute the chat, only admins/polices can write in the chat"); SendChatTarget(ClientID, "/unmutechat - Unmute the chat"); SendChatTarget(ClientID, "/slowchat (time) - Slow the chat, (time) is the time that the player must wait to write a message"); SendChatTarget(ClientID, "Press F1 (per default) to open the console and see all commands"); return; } if(!str_comp_nocase(pMsg, "admincmds")) //commands { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } SendChatTarget(ClientID, "(***(---ADMIN CMDS---)***)"); SendChatTarget(ClientID, "/immu - Immunity"); SendChatTarget(ClientID, "/fshot - (very) fast reload"); SendChatTarget(ClientID, "/invisible - Invisible on the server"); //SendChatTarget(ClientID, "/fullinvisible - Full invisible on the server"); SendChatTarget(ClientID, "/tele - Teleports you where you aim to"); SendChatTarget(ClientID, "/aimbot (id) - Active an aimbot for a player"); SendChatTarget(ClientID, "/giveweapons - Give all weapons"); SendChatTarget(ClientID, "/rainbow - Rainbow color"); return; } if(!str_comp_nocase(pMsg, "adminrconcmds")) //commands { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } SendChatTarget(ClientID, "(***(---ADMIN RCON CMDS---)***)"); SendChatTarget(ClientID, "Open the console of the server (F2) and you can type :"); SendChatTarget(ClientID, "say (text)"); SendChatTarget(ClientID, "sayby (id) (text)"); SendChatTarget(ClientID, "broadcast (text)"); SendChatTarget(ClientID, "change_name (id) (name)"); SendChatTarget(ClientID, "change_clan (id) (clan)"); SendChatTarget(ClientID, "set_hammer (id) (number)"); return; } if(!str_comp_nocase(pMsg, "lastupdate")) //cmdlist { SendChatTarget(ClientID, "(***(---LAST UPDATE---)***)"); SendChatTarget(ClientID, "Last update : 7/06/2016"); SendChatTarget(ClientID, "/rules moderator - Modified"); SendChatTarget(ClientID, "/rules admin - Modified"); SendChatTarget(ClientID, "/infos weapons - Modified"); SendChatTarget(ClientID, "/premiumbenefits - Modified"); SendChatTarget(ClientID, "/powermodebenefits - Added"); SendChatTarget(ClientID, "/howtobuypowermode - Added"); return; } if(!str_comp_nocase_num(pMsg, "aimbot", 6))//6 = nombre de character de "aimbot" { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } int Cid;//Cid = Client id if(sscanf(pMsg, "aimbot %d", &Cid) != 1) { SendChatTarget(ClientID, "Please stick to the given structure :"); SendChatTarget(ClientID, "/aimbot <id>"); return; } if(Cid < 0 || Cid >= MAX_CLIENTS) { SendChatTarget(ClientID, "You can only choose IDs between 0 and 15"); return; } if(!m_apPlayers[Cid]) { SendChatTarget(ClientID, "Invalid client ID"); return; } //^= ça change de false en true, de true en false. Ne fonctionne uniquement quand de base c'est à false, //je sais pas trop comment ça marche, c'est Piko qui me l'a apprit ^^ m_apPlayers[Cid]->m_AimBot ^= true; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "'%s's aimbot %s", Server()->ClientName(Cid), m_apPlayers[Cid]->m_AimBot ? "enabled" : "disabled"); SendChatTarget(ClientID, aBuf); return; } if(!str_comp_nocase(pMsg, "invisible")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(pPlayer->m_Invis) { pPlayer->m_Invis = false; SendChatTarget(ClientID, "Invisible desactivated!"); } else { pPlayer->m_Invis = true; SendChatTarget(ClientID, "Invisible activated!"); } return; } if(!str_comp_nocase(pMsg, "tele")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(GetPlayerChar(ClientID)) GetPlayerChar(ClientID)->MovePos(vec2(pPlayer->m_LatestActivity.m_TargetX, pPlayer->m_LatestActivity.m_TargetY)); return; } if(!str_comp_nocase(pMsg, "giveweapons")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(!GetPlayerChar(ClientID)) { SendChatTarget(ClientID, "Wait to respawn to do this"); return; } for(int i = 0; i < NUM_WEAPONS; i++) { if(i == WEAPON_NINJA) continue; GetPlayerChar(ClientID)->GiveWeapon(i, 10);//On peut mettre -1 aussi pour munitions illimités, mais si on met -1 ça va ramasser les armes. } SendChatTarget(ClientID, "You now have all weapons"); return; } if(!str_comp_nocase(pMsg, "immu")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } pPlayer->m_Immunity ^= true; SendChatTarget(ClientID, pPlayer->m_Immunity ? "Immunity enabled !" : "Immunity disabled."); CCharacter *pChar = GetPlayerChar(ClientID); if(!pChar) return; CreateDeath(pChar->GetPos(), ClientID); return; } /*if(!str_comp_nocase(pMsg, "fullinvisible")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } pPlayer->m_FullInvisible ^= true; SendChatTarget(ClientID, pPlayer->m_Immunity ? "Fullinvisible enabled !" : "Fullinvisible disabled."); char aBuf[256]; if(pPlayer->m_FullInvisible) { str_format(aBuf, sizeof(aBuf), "'%s' has left the game", Server()->ClientName(ClientID)); SendChatTarget(-1, aBuf); } else { //faudra changer ça si tu veux faire plus réaliste, quand tu auras des comptes //pck tu vas entrer en spec avant, si y a pas le message de spec ça va paraitre (je l'ai mal écrit mais osef) chelou str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the game", Server()->ClientName(ClientID)); SendChatTarget(-1, aBuf); m_SendMsgTick = Server()->TickSpeed() * 2; m_SendMsgID = ClientID; } return; }*/ if(!str_comp_nocase(pMsg, "fshot")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } pPlayer->m_FastShooting ^= true; SendChatTarget(ClientID, pPlayer->m_FastShooting ? "Fast shooting enabled !" : "Fast shooting disabled."); return; } if(!str_comp_nocase(pMsg, "up")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(GetPlayerChar(ClientID)) GetPlayerChar(ClientID)->MovePos(vec2(0, -32)); return; } if(!str_comp_nocase(pMsg, "down")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(GetPlayerChar(ClientID)) GetPlayerChar(ClientID)->MovePos(vec2(0, 32)); return; } if(!str_comp_nocase(pMsg, "left")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(GetPlayerChar(ClientID)) GetPlayerChar(ClientID)->MovePos(vec2(-32, 0)); return; } if(!str_comp_nocase(pMsg, "right")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } if(GetPlayerChar(ClientID)) GetPlayerChar(ClientID)->MovePos(vec2(32, 0)); return; } if(!str_comp_nocase(pMsg, "rainbow")) { if(!IsAdmin) { SendChatTarget(ClientID, "You are not an admin"); return; } pPlayer->m_Rainbow ^= true; SendChatTarget(ClientID, pPlayer->m_Rainbow ? "Rainbow enabled !" : "Rainbow disabled."); return; } SendChatTarget(ClientID, "Unknow command. Try \"/cmdlist\"."); }
bool IsBlockWorlds(const CServerInfo *pInfo) { return (str_comp_nocase_num(pInfo->m_aGameType, "bw ", 4) == 0) || (str_comp_nocase(pInfo->m_aGameType, "bw") == 0); }
void CRequest::Run() { if(BeforeInit()) { m_State = HTTP_ERROR; return; } CURL *pHandle = curl_easy_init(); if(!pHandle) { m_State = HTTP_ERROR; return; } if(g_Config.m_DbgCurl) { curl_easy_setopt(pHandle, CURLOPT_VERBOSE, 1L); } char aErr[CURL_ERROR_SIZE]; curl_easy_setopt(pHandle, CURLOPT_ERRORBUFFER, aErr); if(m_CanTimeout) { curl_easy_setopt(pHandle, CURLOPT_CONNECTTIMEOUT_MS, (long)g_Config.m_ClHTTPConnectTimeoutMs); curl_easy_setopt(pHandle, CURLOPT_LOW_SPEED_LIMIT, (long)g_Config.m_ClHTTPLowSpeedLimit); curl_easy_setopt(pHandle, CURLOPT_LOW_SPEED_TIME, (long)g_Config.m_ClHTTPLowSpeedTime); } else { curl_easy_setopt(pHandle, CURLOPT_CONNECTTIMEOUT_MS, 0L); curl_easy_setopt(pHandle, CURLOPT_LOW_SPEED_LIMIT, 0L); curl_easy_setopt(pHandle, CURLOPT_LOW_SPEED_TIME, 0L); } curl_easy_setopt(pHandle, CURLOPT_SHARE, gs_Share); curl_easy_setopt(pHandle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP | CURLPROTO_HTTPS); curl_easy_setopt(pHandle, CURLOPT_FOLLOWLOCATION, 1L); curl_easy_setopt(pHandle, CURLOPT_MAXREDIRS, 4L); curl_easy_setopt(pHandle, CURLOPT_FAILONERROR, 1L); curl_easy_setopt(pHandle, CURLOPT_URL, m_aUrl); curl_easy_setopt(pHandle, CURLOPT_NOSIGNAL, 1L); curl_easy_setopt(pHandle, CURLOPT_USERAGENT, "DDNet " GAME_RELEASE_VERSION " (" CONF_PLATFORM_STRING "; " CONF_ARCH_STRING ")"); // We only trust our own custom-selected CAs for our own servers. // Other servers can use any CA trusted by the system. if(false || str_comp_nocase_num("maps.ddnet.tw/", m_aUrl, 14) == 0 || str_comp_nocase_num("http://maps.ddnet.tw/", m_aUrl, 21) == 0 || str_comp_nocase_num("https://maps.ddnet.tw/", m_aUrl, 22) == 0 || str_comp_nocase_num("http://info.ddnet.tw/", m_aUrl, 21) == 0 || str_comp_nocase_num("https://info.ddnet.tw/", m_aUrl, 22) == 0 || str_comp_nocase_num("https://update4.ddnet.tw/", m_aUrl, 25) == 0) { curl_easy_setopt(pHandle, CURLOPT_CAINFO, CA_FILE_PATH); } curl_easy_setopt(pHandle, CURLOPT_WRITEDATA, this); curl_easy_setopt(pHandle, CURLOPT_WRITEFUNCTION, WriteCallback); curl_easy_setopt(pHandle, CURLOPT_NOPROGRESS, 0L); curl_easy_setopt(pHandle, CURLOPT_PROGRESSDATA, this); curl_easy_setopt(pHandle, CURLOPT_PROGRESSFUNCTION, ProgressCallback); if(AfterInit(pHandle)) { curl_easy_cleanup(pHandle); m_State = HTTP_ERROR; return; } dbg_msg("http", "http %s", m_aUrl); m_State = HTTP_RUNNING; int Ret = curl_easy_perform(pHandle); BeforeCompletion(); if(Ret != CURLE_OK) { dbg_msg("http", "task failed. libcurl error: %s", aErr); m_State = (Ret == CURLE_ABORTED_BY_CALLBACK) ? HTTP_ABORTED : HTTP_ERROR; } else { dbg_msg("http", "task done %s", m_aUrl); m_State = HTTP_DONE; } curl_easy_cleanup(pHandle); OnCompletion(); }