Ejemplo n.º 1
0
/* Registry callbacks. */
static void registry_handle_global(void *data, struct wl_registry *reg,
      uint32_t id, const char *interface, uint32_t version)
{
   struct wl_output *output   = NULL;
   gfx_ctx_wayland_data_t *wl = (gfx_ctx_wayland_data_t*)data;

   (void)version;

   if (string_is_equal_fast(interface, "wl_compositor", 13))
      wl->compositor = (struct wl_compositor*)wl_registry_bind(reg,
            id, &wl_compositor_interface, 3);
   else if (string_is_equal_fast(interface, "wl_output", 9))
   {
      output = (struct wl_output*)wl_registry_bind(reg,
            id, &wl_output_interface, 2);
      wl_output_add_listener(output, &output_listener, wl);
      wl_display_roundtrip(wl->input.dpy);
   }
   else if (string_is_equal_fast(interface, "wl_shell", 8))
      wl->shell = (struct wl_shell*)
         wl_registry_bind(reg, id, &wl_shell_interface, 1);
   else if (string_is_equal_fast(interface, "wl_shm", 6))
      wl->shm = (struct wl_shm*)wl_registry_bind(reg, id, &wl_shm_interface, 1);
   else if (string_is_equal_fast(interface, "wl_seat", 7))
   {
      wl->seat = (struct wl_seat*)wl_registry_bind(reg, id, &wl_seat_interface, 4);
      wl_seat_add_listener(wl->seat, &seat_listener, wl);
   }
}
Ejemplo n.º 2
0
int detect_system(const char *track_path, const char **system_name)
{
   int rv;
   char magic[MAGIC_LEN];
   int i;
   RFILE *fd = filestream_open(track_path, RFILE_MODE_READ, -1);
   
   if (!fd)
   {
      RARCH_LOG("Could not open data track of file '%s': %s\n",
            track_path, strerror(errno));
      rv = -errno;
      goto clean;
   }

   RARCH_LOG("%s\n", msg_hash_to_str(MSG_COMPARING_WITH_KNOWN_MAGIC_NUMBERS));
   for (i = 0; MAGIC_NUMBERS[i].system_name != NULL; i++)
   {
      filestream_seek(fd, MAGIC_NUMBERS[i].offset, SEEK_SET);

      if (filestream_read(fd, magic, MAGIC_LEN) < MAGIC_LEN)
      {
         RARCH_LOG("Could not read data from file '%s' at offset %d: %s\n",
               track_path, MAGIC_NUMBERS[i].offset, strerror(errno));
         rv = -errno;
         goto clean;
      }

      if (!string_is_empty(MAGIC_NUMBERS[i].magic) &&
          !string_is_empty(magic) &&
          string_is_equal_fast(MAGIC_NUMBERS[i].magic, magic, MAGIC_LEN))
      {
         *system_name = MAGIC_NUMBERS[i].system_name;
         rv = 0;
         goto clean;
      }
   }

   filestream_seek(fd, 0x8008, SEEK_SET);
   if (filestream_read(fd, magic, 8) > 0)
   {
      magic[8] = '\0';
      if (!string_is_empty(magic) &&
            string_is_equal_fast(magic, "PSP GAME", 8))
      {
         *system_name = "psp\0";
         rv = 0;
         goto clean;
      }
   }

   RARCH_LOG("%s\n", msg_hash_to_str(MSG_COULD_NOT_FIND_COMPATIBLE_SYSTEM));
   rv = -EINVAL;

clean:
   filestream_close(fd);
   return rv;
}
Ejemplo n.º 3
0
static void *hlsl_init(void *data, const char *path)
{
   unsigned i;
   d3d_video_t *d3d = (d3d_video_t*)data;
   hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)
      calloc(1, sizeof(hlsl_shader_data_t));

   if (!hlsl_data)
	   return NULL;

   if (path && (string_is_equal_fast(path_get_extension(path), ".cgp", 4)))
   {
      if (!hlsl_load_preset(hlsl_data, d3d, path))
         goto error;
   }
   else
   {
      if (!hlsl_load_plain(hlsl_data, d3d, path))
         goto error;
   }

   for(i = 1; i <= hlsl_data->cg_shader->passes; i++)
      hlsl_set_program_attributes(hlsl_data, i);

   d3d_set_vertex_shader(d3d->dev, 1, hlsl_data->prg[1].vprg);
   d3d->dev->SetPixelShader(hlsl_data->prg[1].fprg);

   return hlsl_data;

error:
   if (hlsl_data)
	   free(hlsl_data);
   return NULL;
}
Ejemplo n.º 4
0
/* Find the index of a compatible DRM device. */
static int exynos_get_device_index(void)
{
   drmVersionPtr ver;
   char buf[32]       = {0};
   int index          = 0;
   bool found         = false;

   while (!found)
   {
      int fd;

      snprintf(buf, sizeof(buf), "/dev/dri/card%d", index);

      fd = open(buf, O_RDWR);
      if (fd < 0) break;

      ver = drmGetVersion(fd);

      if (string_is_equal_fast(ver->name, "exynos", 6))
         found = true;
      else
         ++index;

      drmFreeVersion(ver);
      close(fd);
   }

   if (!found)
      return -1;
   return index;
}
Ejemplo n.º 5
0
static void udev_input_handle_hotplug(udev_input_t *udev)
{
   const char *devtype      = NULL;
   const char *val_keyboard = NULL;
   const char *val_mouse    = NULL;
   const char *val_touchpad = NULL;
   const char *action       = NULL;
   const char *devnode      = NULL;
   struct udev_device *dev  = udev_monitor_receive_device(udev->monitor);

   if (!dev)
      return;

   val_keyboard  = udev_device_get_property_value(dev, "ID_INPUT_KEYBOARD");
   val_mouse     = udev_device_get_property_value(dev, "ID_INPUT_MOUSE");
   val_touchpad  = udev_device_get_property_value(dev, "ID_INPUT_TOUCHPAD");
   action        = udev_device_get_action(dev);
   devnode       = udev_device_get_devnode(dev);

   if (val_keyboard && string_is_equal_fast(val_keyboard, "1", 1) && devnode)
      devtype = "keyboard";

   if (val_mouse && string_is_equal_fast(val_mouse, "1", 1) && devnode)
      devtype = "mouse";

   if (val_touchpad && string_is_equal_fast(val_touchpad, "1", 1) && devnode)
      devtype = "touchpad";

   if (!devtype)
      goto end;

   if (string_is_equal_fast(action, "add", 3))
   {
      device_handle_cb cb      = NULL;
      if (string_is_equal_fast(devtype, "keyboard", 8))
         cb = udev_handle_keyboard;
      else if (string_is_equal_fast(devtype, "touchpad", 8))
         cb = udev_handle_touchpad;
      else if (string_is_equal_fast(devtype, "mouse", 5))
         cb = udev_handle_mouse;

      RARCH_LOG("[udev]: Hotplug add %s: %s.\n", devtype, devnode);
      udev_input_add_device(udev, devnode, cb);
   }
   else if (string_is_equal_fast(action, "remove", 6))
   {
      RARCH_LOG("[udev]: Hotplug remove %s: %s.\n", devtype, devnode);
      udev_input_remove_device(udev, devnode);
   }

end:
   udev_device_unref(dev);
}
Ejemplo n.º 6
0
static int stream_get_serial(database_state_handle_t *db_state,
      database_info_handle_t *db, intfstream_t *fd, char* serial)
{
   const char* system_name = NULL;

   /* Check if the system was not auto-detected. */
   if (detect_system(fd, &system_name) < 0)
   {
      /* Attempt to read an ASCII serial, like Wii. */
      if (detect_serial_ascii_game(fd, serial))
      {
         /* ASCII serial (Wii) was detected. */
         RARCH_LOG("%s '%s'\n",
               msg_hash_to_str(MSG_FOUND_DISK_LABEL), serial);
         return 0;
      }

      /* Any other non-system specific detection methods? */
      return 0;
   }

   if (string_is_equal_fast(system_name, "psp", 3))
   {
      if (detect_psp_game(fd, serial) == 0)
         return 0;
      RARCH_LOG("%s '%s'\n", msg_hash_to_str(MSG_FOUND_DISK_LABEL), serial);
   }
   else if (string_is_equal_fast(system_name, "ps1", 3))
   {
      if (detect_ps1_game(fd, serial) == 0)
         return 0;
      RARCH_LOG("%s '%s'\n", msg_hash_to_str(MSG_FOUND_DISK_LABEL), serial);
   }
   else
   {
      return 0;
   }

   return 1;
}
Ejemplo n.º 7
0
static void gfx_ctx_wgl_input_driver(void *data,
      const char *joypad_name,
      const input_driver_t **input, void **input_data)
{
   settings_t *settings = config_get_ptr();

#if _WIN32_WINNT >= 0x0501
   /* winraw only available since XP */
   if (string_is_equal_fast(settings->arrays.input_driver, "raw", 4))
   {
      *input_data = input_winraw.init(joypad_name);
      if (*input_data)
      {
         *input = &input_winraw;
         dinput_wgl = NULL;
         return;
      }
   }
#endif

   dinput_wgl  = input_dinput.init(joypad_name);
   *input      = dinput_wgl ? &input_dinput : NULL;
   *input_data = dinput_wgl;
}
Ejemplo n.º 8
0
static void *gl_glsl_init(void *data, const char *path)
{
   unsigned i;
   struct shader_program_info shader_prog_info;
   bool shader_support        = false;
#ifdef GLSL_DEBUG
   char *error_string         = NULL;
#endif
   config_file_t *conf        = NULL;
   const char *stock_vertex   = NULL;
   const char *stock_fragment = NULL;
   glsl_shader_data_t   *glsl = (glsl_shader_data_t*)
      calloc(1, sizeof(glsl_shader_data_t));

   if (!glsl)
      return NULL;

   (void)shader_support;

#ifndef HAVE_OPENGLES
   RARCH_LOG("[GLSL]: Checking GLSL shader support ...\n");
   shader_support = glCreateProgram && glUseProgram && glCreateShader
      && glDeleteShader && glShaderSource && glCompileShader && glAttachShader
      && glDetachShader && glLinkProgram && glGetUniformLocation
      && glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
      && glUniformMatrix4fv
      && glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
      && glGetProgramInfoLog
      && glDeleteProgram && glGetAttachedShaders
      && glGetAttribLocation && glEnableVertexAttribArray
      && glDisableVertexAttribArray
      && glVertexAttribPointer
      && glGenBuffers && glBufferData && glDeleteBuffers && glBindBuffer;

   if (!shader_support)
   {
      RARCH_ERR("GLSL shaders aren't supported by your OpenGL driver.\n");
      goto error;
   }
#endif

   glsl->shader = (struct video_shader*)calloc(1, sizeof(*glsl->shader));
   if (!glsl->shader)
      goto error;

   if (!string_is_empty(path))
   {
      bool ret             = false;
      const char *path_ext = path_get_extension(path);

      if (string_is_equal_fast(path_ext, "glslp", 5))
      {
         conf = config_file_new(path);
         if (conf)
         {
            ret = video_shader_read_conf_cgp(conf, glsl->shader);
            glsl->shader->modern = true;
         }
      }
      else if (string_is_equal_fast(path_ext, "glsl", 4))
      {
         strlcpy(glsl->shader->pass[0].source.path, path,
               sizeof(glsl->shader->pass[0].source.path));
         glsl->shader->passes = 1;
         glsl->shader->modern = true;
         ret = true;
      }

      if (!ret)
      {
         RARCH_ERR("[GL]: Failed to parse GLSL shader.\n");
         goto error;
      }
   }
   else
   {
      RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
      glsl->shader->passes = 1;
      glsl->shader->pass[0].source.string.vertex   =
         strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
      glsl->shader->pass[0].source.string.fragment =
         strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
      glsl->shader->modern = true;
   }

   if (!string_is_empty(path))
      video_shader_resolve_relative(glsl->shader, path);
   video_shader_resolve_parameters(conf, glsl->shader);

   if (conf)
   {
      config_file_free(conf);
      conf = NULL;
   }

   stock_vertex = (glsl->shader->modern) ?
      stock_vertex_modern : stock_vertex_legacy;
   stock_fragment = (glsl->shader->modern) ?
      stock_fragment_modern : stock_fragment_legacy;

   if (glsl_core)
   {
      stock_vertex = stock_vertex_core;
      stock_fragment = stock_fragment_core;
   }

#ifdef HAVE_OPENGLES
   if (!glsl->shader->modern)
   {
      RARCH_ERR("[GL]: GLES context is used, but shader is not modern. Cannot use it.\n");
      goto error;
   }
#else
   if (glsl_core && !glsl->shader->modern)
   {
      RARCH_ERR("[GL]: GL core context is used, but shader is not core compatible. Cannot use it.\n");
      goto error;
   }
#endif

   /* Find all aliases we use in our GLSLP and add #defines for them so
    * that a shader can choose a fallback if we are not using a preset. */
   *glsl->alias_define = '\0';
   for (i = 0; i < glsl->shader->passes; i++)
   {
      if (*glsl->shader->pass[i].alias)
      {
         char define[128];

         define[0] = '\0';

         snprintf(define, sizeof(define), "#define %s_ALIAS\n",
               glsl->shader->pass[i].alias);
         strlcat(glsl->alias_define, define, sizeof(glsl->alias_define));
      }
   }

   shader_prog_info.vertex   = stock_vertex;
   shader_prog_info.fragment = stock_fragment;
   shader_prog_info.is_file  = false;

   if (!gl_glsl_compile_program(glsl, 0, &glsl->prg[0], &shader_prog_info))
   {
      RARCH_ERR("GLSL stock programs failed to compile.\n");
      goto error;
   }

   if (!gl_glsl_compile_programs(glsl, &glsl->prg[1]))
      goto error;

   if (!gl_load_luts(glsl->shader, glsl->lut_textures))
   {
      RARCH_ERR("[GL]: Failed to load LUTs.\n");
      goto error;
   }

   for (i = 0; i <= glsl->shader->passes; i++)
      gl_glsl_find_uniforms(glsl, i, glsl->prg[i].id, &glsl->uniforms[i]);

#ifdef GLSL_DEBUG
   if (!gl_check_error(&error_string))
   {
      RARCH_ERR("%s\n", error_string);
      free(error_string);
      RARCH_WARN("Detected GL error in GLSL.\n");
   }
#endif

   if (glsl->shader->variables)
   {
      retro_ctx_memory_info_t mem_info;
      struct state_tracker_info info;

      mem_info.id         = RETRO_MEMORY_SYSTEM_RAM;

      core_get_memory(&mem_info);

      info.wram           = (uint8_t*)mem_info.data;
      info.info           = glsl->shader->variable;
      info.info_elem      = glsl->shader->variables;

      info.script         = NULL;
      info.script_class   = NULL;
#ifdef HAVE_PYTHON
      info.script         = glsl->shader->script;
      if (*glsl->shader->script_class)
         info.script_class= glsl->shader->script_class;
#endif
      info.script_is_file = NULL;

      glsl->state_tracker = state_tracker_init(&info);

      if (!glsl->state_tracker)
         RARCH_WARN("Failed to init state tracker.\n");
   }

   glsl->prg[glsl->shader->passes  + 1]     = glsl->prg[0];
   glsl->uniforms[glsl->shader->passes + 1] = glsl->uniforms[0];

   if (glsl->shader->modern)
   {
      shader_prog_info.vertex   =
            glsl_core ?
            stock_vertex_core_blend : stock_vertex_modern_blend;
      shader_prog_info.fragment =
            glsl_core ?
            stock_fragment_core_blend : stock_fragment_modern_blend;
      shader_prog_info.is_file  = false;

      gl_glsl_compile_program(
            glsl,
            VIDEO_SHADER_STOCK_BLEND,
            &glsl->prg[VIDEO_SHADER_STOCK_BLEND],
            &shader_prog_info
            );

      gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_STOCK_BLEND].id,
            &glsl->uniforms[VIDEO_SHADER_STOCK_BLEND]);
   }
   else
   {
      glsl->prg[VIDEO_SHADER_STOCK_BLEND] = glsl->prg[0];
      glsl->uniforms[VIDEO_SHADER_STOCK_BLEND] = glsl->uniforms[0];
   }

#ifdef HAVE_SHADERPIPELINE
#ifdef HAVE_OPENGLES
   if (gl_query_extension("GL_OES_standard_derivatives"))
   {
      shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_ribbon_modern : stock_vertex_xmb_ribbon_legacy;
      shader_prog_info.fragment = stock_fragment_xmb;
   }
   else
   {
      shader_prog_info.vertex   = stock_vertex_xmb_ribbon_simple_legacy;
      shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple;
   }
#else
      shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_ribbon_modern : stock_vertex_xmb_ribbon_legacy;
      shader_prog_info.fragment = stock_fragment_xmb;
#endif
   shader_prog_info.is_file  = false;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU,
         &glsl->prg[VIDEO_SHADER_MENU],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU].id,
         &glsl->uniforms[VIDEO_SHADER_MENU]);

   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_simple_modern : stock_vertex_xmb_ribbon_simple_legacy;
   shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_2,
         &glsl->prg[VIDEO_SHADER_MENU_2],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_2].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_2]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_simple_snow;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_3,
         &glsl->prg[VIDEO_SHADER_MENU_3],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_3].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_3]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_snow;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_4,
         &glsl->prg[VIDEO_SHADER_MENU_4],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_4].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_4]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_bokeh;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_5,
         &glsl->prg[VIDEO_SHADER_MENU_5],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_5].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_5]);
#endif

   gl_glsl_reset_attrib(glsl);

   for (i = 0; i < GFX_MAX_SHADERS; i++)
   {
      glGenBuffers(1, &glsl->vbo[i].vbo_primary);
      glGenBuffers(1, &glsl->vbo[i].vbo_secondary);
   }

   return glsl;

error:
   gl_glsl_destroy_resources(glsl);

   if (conf)
      config_file_free(conf);
   if (glsl)
      free(glsl);

   return NULL;
}
static bool d3d9_cg_renderchain_init_shader_fvf(
      d3d9_renderchain_t *chain,
      struct shader_pass *pass)
{
   CGparameter param;
   unsigned index, i, count;
   unsigned tex_index                          = 0;
   bool texcoord0_taken                        = false;
   bool texcoord1_taken                        = false;
   bool stream_taken[4]                        = {false};
   static const D3DVERTEXELEMENT9 decl_end     = D3DDECL_END();
   D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH]    = {{0}};
   bool *indices                               = NULL;

   if (cgD3D9GetVertexDeclaration(pass->vprg, decl) == CG_FALSE)
      return false;

   for (count = 0; count < MAXD3DDECLLENGTH; count++)
   {
      if (string_is_equal_fast(&decl_end, &decl[count], sizeof(decl_end)))
         break;
   }

   /* This is completely insane.
    * We do not have a good and easy way of setting up our
    * attribute streams, so we have to do it ourselves, yay!
    *
    * Stream 0      => POSITION
    * Stream 1      => TEXCOORD0
    * Stream 2      => TEXCOORD1
    * Stream 3      => COLOR     (Not really used for anything.)
    * Stream {4..N} => Texture coord streams for varying resources
    *                  which have no semantics.
    */

   indices = (bool*)calloc(1, count * sizeof(*indices));

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "POSITION");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "POSITION0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 element =
      {
         0, 0 * sizeof(float),
         D3DDECLTYPE_FLOAT3,
         D3DDECLMETHOD_DEFAULT,
         D3DDECLUSAGE_POSITION,
         0
      };
      stream_taken[0] = true;
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = element;
      indices[index]  = true;

      RARCH_LOG("[D3D9 Cg]: FVF POSITION semantic found.\n");
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 tex_coord0    = D3D9_DECL_FVF_TEXCOORD(1, 3, 0);
      stream_taken[1] = true;
      texcoord0_taken = true;
      RARCH_LOG("[D3D9 Cg]: FVF TEXCOORD0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord0;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD1");
   if (param)
   {
      static const D3DVERTEXELEMENT9 tex_coord1    = D3D9_DECL_FVF_TEXCOORD(2, 5, 1);
      stream_taken[2] = true;
      texcoord1_taken = true;
      RARCH_LOG("[D3D9 Cg]: FVF TEXCOORD1 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord1;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "COLOR");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "COLOR0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 color = DECL_FVF_COLOR(3, 7, 0);
      stream_taken[3] = true;
      RARCH_LOG("[D3D9 Cg]: FVF COLOR0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = color;
      indices[index]  = true;
   }

   /* Stream {0, 1, 2, 3} might be already taken. Find first vacant stream. */
   for (index = 0; index < 4; index++)
   {
      if (stream_taken[index] == false)
         break;
   }

   /* Find first vacant texcoord declaration. */
   if (texcoord0_taken && texcoord1_taken)
      tex_index = 2;
   else if (texcoord1_taken && !texcoord0_taken)
      tex_index = 0;
   else if (texcoord0_taken && !texcoord1_taken)
      tex_index = 1;

   for (i = 0; i < count; i++)
   {
      if (indices[i])
         unsigned_vector_list_append((struct unsigned_vector_list *)
               pass->attrib_map, 0);
      else
      {
         D3DVERTEXELEMENT9 elem = D3D9_DECL_FVF_TEXCOORD(index, 3, tex_index);

         unsigned_vector_list_append((struct unsigned_vector_list *)
               pass->attrib_map, index);

         decl[i]     = elem;

         /* Find next vacant stream. */
         while ((++index < 4) && stream_taken[index])
            index++;

         /* Find next vacant texcoord declaration. */
         if ((++tex_index == 1) && texcoord1_taken)
            tex_index++;
      }
   }

   free(indices);

   return d3d9_vertex_declaration_new(chain->dev,
         decl, (void**)&pass->vertex_decl);
}
Ejemplo n.º 10
0
/* Based on SDL2's implementation. */
static bool guid_is_xinput_device(const GUID* product_guid)
{
   unsigned i, num_raw_devs = 0;
   PRAWINPUTDEVICELIST raw_devs = NULL;

   /* Check for well known XInput device GUIDs,
    * thereby removing the need for the IG_ check.
    * This lets us skip RAWINPUT for popular devices.
    *
    * Also, we need to do this for the Valve Streaming Gamepad
    * because it's virtualized and doesn't show up in the device list.  */

   for (i = 0; i < ARRAY_SIZE(common_xinput_guids); ++i)
   {
      if (string_is_equal_fast(product_guid,
               &common_xinput_guids[i], sizeof(GUID)))
         return true;
   }

   /* Go through RAWINPUT (WinXP and later) to find HID devices. */
   if (!raw_devs)
   {
      if ((GetRawInputDeviceList(NULL, &num_raw_devs,
                  sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) || (!num_raw_devs))
         return false;

      raw_devs = (PRAWINPUTDEVICELIST)
         malloc(sizeof(RAWINPUTDEVICELIST) * num_raw_devs);
      if (!raw_devs)
         return false;

      if (GetRawInputDeviceList(raw_devs, &num_raw_devs,
               sizeof(RAWINPUTDEVICELIST)) == (UINT)-1)
      {
         free(raw_devs);
         raw_devs = NULL;
         return false;
      }
   }

   for (i = 0; i < num_raw_devs; i++)
   {
      RID_DEVICE_INFO rdi;
      char devName[128]   = {0};
      UINT rdiSize        = sizeof(rdi);
      UINT nameSize       = sizeof(devName);

      rdi.cbSize = sizeof (rdi);

      if ((raw_devs[i].dwType == RIM_TYPEHID) &&
          (GetRawInputDeviceInfoA(raw_devs[i].hDevice,
                                  RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
          (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId)
           == ((LONG)product_guid->Data1)) &&
          (GetRawInputDeviceInfoA(raw_devs[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
          (strstr(devName, "IG_") != NULL) )
      {
         free(raw_devs);
         raw_devs = NULL;
         return true;
      }
   }

   free(raw_devs);
   raw_devs = NULL;
   return false;
}
Ejemplo n.º 11
0
int find_first_data_track(const char *cue_path,
      int32_t *offset, char *track_path, size_t max_len)
{
   int rv;
   char tmp_token[MAX_TOKEN_LEN];
   RFILE *fd                     = 
      filestream_open(cue_path, RFILE_MODE_READ, -1);

   if (!fd)
   {
      RARCH_LOG("Could not open CUE file '%s': %s\n", cue_path,
            strerror(errno));
      return -errno;
   }

   RARCH_LOG("Parsing CUE file '%s'...\n", cue_path);

   tmp_token[0] = '\0';

   while (get_token(fd, tmp_token, MAX_TOKEN_LEN) > 0)
   {
      if (!string_is_empty(tmp_token))
      {
         if (string_is_equal_fast(tmp_token, "FILE", 4))
         {
            char cue_dir[PATH_MAX_LENGTH];

            cue_dir[0] = '\0';

            fill_pathname_basedir(cue_dir, cue_path, sizeof(cue_dir));

            get_token(fd, tmp_token, MAX_TOKEN_LEN);
            fill_pathname_join(track_path, cue_dir, tmp_token, max_len);

         }
         else if (string_is_equal_fast(tmp_token, "TRACK", 5))
         {
            int m, s, f;
            get_token(fd, tmp_token, MAX_TOKEN_LEN);
            get_token(fd, tmp_token, MAX_TOKEN_LEN);

            if (string_is_equal_fast(tmp_token, "AUDIO", 5))
               continue;

            find_token(fd, "INDEX");
            get_token(fd, tmp_token, MAX_TOKEN_LEN);
            get_token(fd, tmp_token, MAX_TOKEN_LEN);

            if (sscanf(tmp_token, "%02d:%02d:%02d", &m, &s, &f) < 3)
            {
               RARCH_LOG("Error parsing time stamp '%s'\n", tmp_token);
               filestream_close(fd);
               return -errno;
            }

            *offset = ((m * 60) * (s * 75) * f) * 25;

            RARCH_LOG("%s '%s+%d'\n",
                  msg_hash_to_str(MSG_FOUND_FIRST_DATA_TRACK_ON_FILE),
                  track_path, *offset);

            rv = 0;
            goto clean;
         }
      }
   }

   rv = -EINVAL;

clean:
   filestream_close(fd);
   return rv;
}
Ejemplo n.º 12
0
int detect_psp_game(const char *track_path, char *game_id)
{
   unsigned pos;
   bool rv   = false;
   RFILE *fd = filestream_open(track_path, RFILE_MODE_READ, -1);

   if (!fd)
   {
      RARCH_LOG("%s: %s\n",
            msg_hash_to_str(MSG_COULD_NOT_OPEN_DATA_TRACK),
            strerror(errno));
      return -errno;
   }

   for (pos = 0; pos < 100000; pos++)
   {
      filestream_seek(fd, pos, SEEK_SET);

      if (filestream_read(fd, game_id, 5) > 0)
      {
         game_id[5] = '\0';

         if (!string_is_empty(game_id))
         {
            if (
                     (string_is_equal_fast(game_id, "ULES-", 5))
                  || (string_is_equal_fast(game_id, "ULUS-", 5))
                  || (string_is_equal_fast(game_id, "ULJS-", 5))

                  || (string_is_equal_fast(game_id, "ULEM-", 5))
                  || (string_is_equal_fast(game_id, "ULUM-", 5))
                  || (string_is_equal_fast(game_id, "ULJM-", 5))

                  || (string_is_equal_fast(game_id, "UCES-", 5))
                  || (string_is_equal_fast(game_id, "UCUS-", 5))
                  || (string_is_equal_fast(game_id, "UCJS-", 5))
                  || (string_is_equal_fast(game_id, "UCAS-", 5))

                  || (string_is_equal_fast(game_id, "NPEH-", 5))
                  || (string_is_equal_fast(game_id, "NPUH-", 5))
                  || (string_is_equal_fast(game_id, "NPJH-", 5))

                  || (string_is_equal_fast(game_id, "NPEG-", 5))
                  || (string_is_equal_fast(game_id, "NPUG-", 5))
                  || (string_is_equal_fast(game_id, "NPJG-", 5))
                  || (string_is_equal_fast(game_id, "NPHG-", 5))

                  || (string_is_equal_fast(game_id, "NPEZ-", 5))
                  || (string_is_equal_fast(game_id, "NPUZ-", 5))
                  || (string_is_equal_fast(game_id, "NPJZ-", 5))
                  )
                  {
                     filestream_seek(fd, pos, SEEK_SET);
                     if (filestream_read(fd, game_id, 10) > 0)
                     {
#if 0
                        game_id[4] = '-';
                        game_id[8] = game_id[9];
                        game_id[9] = game_id[10];
#endif
                        game_id[10] = '\0';
                        rv = true;
                     }
                     break;
                  }
         }
      }
      else
         break;
   }

   filestream_close(fd);
   return rv;
}