Ejemplo n.º 1
0
TbBool setup_person_move_close_to_position(struct Thing *thing, MapSubtlCoord stl_x, MapSubtlCoord stl_y, NaviRouteFlags flags)
{
    struct CreatureControl *cctrl;
    struct Coord3d trgpos;
    struct Coord3d navpos;
    SYNCDBG(18,"Moving %s index %d to (%d,%d)",thing_model_name(thing),(int)thing->index,(int)stl_x,(int)stl_y);
    trgpos.x.val = subtile_coord_center(stl_x);
    trgpos.y.val = subtile_coord_center(stl_y);
    trgpos.z.val = thing->mappos.z.val;
    cctrl = creature_control_get_from_thing(thing);
    if (creature_control_invalid(cctrl))
    {
        WARNLOG("Tried to move invalid creature to (%d,%d)",(int)stl_x,(int)stl_y);
        return false;
    }
    get_nearest_navigable_point_for_thing(thing, &trgpos, &navpos, flags);
    if (!creature_can_navigate_to_with_storage(thing, &navpos, flags))
    {
        SYNCDBG(19,"The %s cannot reach subtile (%d,%d)",thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    cctrl->move_flags = flags;
    internal_set_thing_state(thing, CrSt_MoveToPosition);
    cctrl->moveto_pos.x.val = navpos.x.val;
    cctrl->moveto_pos.y.val = navpos.y.val;
    cctrl->moveto_pos.z.val = navpos.z.val;
    return true;
}
Ejemplo n.º 2
0
TbBool setup_person_move_to_position_f(struct Thing *thing, MapSubtlCoord stl_x, MapSubtlCoord stl_y, NaviRouteFlags flags, const char *func_name)
{
    struct CreatureControl *cctrl;
    struct Coord3d locpos;
    SYNCDBG(18,"%s: Moving %s index %d to (%d,%d)",func_name,thing_model_name(thing),(int)thing->index,(int)stl_x,(int)stl_y);
    TRACE_THING(thing);
    locpos.x.val = subtile_coord_center(stl_x);
    locpos.y.val = subtile_coord_center(stl_y);
    locpos.z.val = thing->mappos.z.val;
    locpos.z.val = get_thing_height_at(thing, &locpos);
    cctrl = creature_control_get_from_thing(thing);
    if (creature_control_invalid(cctrl))
    {
        WARNLOG("%s: Tried to move invalid creature to (%d,%d)",func_name,(int)stl_x,(int)stl_y);
        return false;
    }
    if (thing_in_wall_at(thing, &locpos))
    {
        SYNCDBG(16,"%s: The %s would be trapped in wall at (%d,%d)",func_name,thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    if (!creature_can_navigate_to_with_storage_f(thing, &locpos, flags, func_name))
    {
        SYNCDBG(19,"%s: The %s cannot reach subtile (%d,%d)",func_name,thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    cctrl->move_flags = flags;
    internal_set_thing_state(thing, CrSt_MoveToPosition);
    cctrl->moveto_pos.x.val = locpos.x.val;
    cctrl->moveto_pos.y.val = locpos.y.val;
    cctrl->moveto_pos.z.val = locpos.z.val;
    SYNCDBG(19,"%s: Done",func_name);
    return true;
}
Ejemplo n.º 3
0
struct Thing *get_trap_for_slab_position(MapSlabCoord slb_x, MapSlabCoord slb_y)
{
    MapCoord pos_x,pos_y;
    pos_x = subtile_coord_center(slab_subtile_center(slb_x));
    pos_y = subtile_coord_center(slab_subtile_center(slb_y));
    return get_trap_around_of_model_and_owned_by(pos_x, pos_y, -1, -1);
}
Ejemplo n.º 4
0
struct Thing *create_crate_in_workshop(struct Room *room, ThingModel cratngmodel, MapSubtlCoord stl_x, MapSubtlCoord stl_y)
{
    struct Coord3d pos;
    struct Thing *cratetng;
    if (!room_role_matches(room->kind, RoRoF_CratesStorage)) {
        SYNCDBG(4,"Crate %s cannot be created in a %s owned by player %d, wrong room",object_code_name(cratngmodel),room_code_name(room->kind),(int)room->owner);
        return INVALID_THING;
    }
    pos.x.val = subtile_coord_center(stl_x);
    pos.y.val = subtile_coord_center(stl_y);
    pos.z.val = 0;
    cratetng = create_object(&pos, cratngmodel, room->owner, -1);
    if (thing_is_invalid(cratetng))
    {
        return INVALID_THING;
    }
    // Neutral thing do not need any more processing
    if (is_neutral_thing(cratetng) || !player_exists(get_player(room->owner))) {
        return cratetng;
    }
    if (!add_workshop_object_to_workshop(room, cratetng)) {
        ERRORLOG("Could not fit %s in %s index %d",
            thing_model_name(cratetng),room_code_name(room->kind),(int)room->index);
        //remove_item_from_room_capacity(room); -- no need, it was not added
        destroy_object(cratetng);
        return INVALID_THING;
    }
    ThingClass tngclass;
    ThingModel tngmodel;
    tngclass = crate_thing_to_workshop_item_class(cratetng);
    tngmodel = crate_thing_to_workshop_item_model(cratetng);
    add_workshop_item_to_amounts(cratetng->owner, tngclass, tngmodel);
    return cratetng;
}
Ejemplo n.º 5
0
long instf_destroy(struct Thing *creatng, long *param)
{
    struct Dungeon *dungeon;
    struct Room *room;
    struct SlabMap *slb;
    MapSlabCoord slb_x,slb_y;
    long prev_owner;

    TRACE_THING(creatng);
    slb_x = subtile_slab_fast(creatng->mappos.x.stl.num);
    slb_y = subtile_slab_fast(creatng->mappos.y.stl.num);
    dungeon = get_dungeon(creatng->owner);
    slb = get_slabmap_block(slb_x, slb_y);
    room = room_get(slb->room_index);
    prev_owner = slabmap_owner(slb);

    if ( !room_is_invalid(room) && (prev_owner != creatng->owner) )
    {
        if (room->health > 1)
        {
            room->health--;
            return 0;
        }
        clear_dig_on_room_slabs(room, creatng->owner);
        if (room->owner == game.neutral_player_num)
        {
            claim_room(room, creatng);
        } else
        {
            MapCoord ccor_x,ccor_y;
            ccor_x = subtile_coord_center(room->central_stl_x);
            ccor_y = subtile_coord_center(room->central_stl_y);
            event_create_event_or_update_nearby_existing_event(ccor_x, ccor_y, EvKind_RoomLost, room->owner, 0);
            claim_enemy_room(room, creatng);
        }
        thing_play_sample(creatng, 76, NORMAL_PITCH, 0, 3, 0, 2, FULL_LOUDNESS);
        create_effects_on_room_slabs(room, imp_spangle_effects[creatng->owner], 0, creatng->owner);
        return 0;
    }
    if (slb->health > 1)
    {
        slb->health--;
        return 0;
    }
    if (prev_owner != game.neutral_player_num) {
        struct Dungeon *prev_dungeon;
        prev_dungeon = get_dungeon(prev_owner);
        prev_dungeon->lvstats.territory_lost++;
    }
    decrease_dungeon_area(prev_owner, 1);
    neutralise_enemy_block(creatng->mappos.x.stl.num, creatng->mappos.y.stl.num, creatng->owner);
    remove_traps_around_subtile(slab_subtile_center(slb_x), slab_subtile_center(slb_y), NULL);
    switch_owned_objects_on_destoyed_slab_to_neutral(slb_x, slb_y, prev_owner);
    dungeon->lvstats.territory_destroyed++;
    return 1;
}
Ejemplo n.º 6
0
short good_attack_room(struct Thing *thing)
{
    // Debug code to find incorrect states
    if (!is_hero_thing(thing))
    {
        ERRORLOG("Non hero %s index %d owner %d - reset",thing_model_name(thing),(int)thing->index,(int)thing->owner);
        set_start_state(thing);
        return 0;
    }
    //return _DK_good_attack_room(thing);
    MapSlabCoord base_slb_x,base_slb_y;
    base_slb_x = subtile_slab_fast(thing->mappos.x.stl.num);
    base_slb_y = subtile_slab_fast(thing->mappos.y.stl.num);
    struct Room *room;
    room = slab_room_get(base_slb_x, base_slb_y);
    // If the current tile can be destroyed
    if (room_exists(room) && (room->owner != thing->owner) && !room_cannot_vandalise(room->kind))
    {
        struct CreatureControl *cctrl;
        cctrl = creature_control_get_from_thing(thing);
        if (cctrl->instance_id == CrInst_NULL)
        {
            set_creature_instance(thing, CrInst_ATTACK_ROOM_SLAB, 1, 0, 0);
            MapCoord ev_coord_x,ev_coord_y;
            ev_coord_x = subtile_coord_center(room->central_stl_x);
            ev_coord_y = subtile_coord_center(room->central_stl_y);
            event_create_event_or_update_nearby_existing_event(ev_coord_x, ev_coord_y, EvKind_RoomUnderAttack, room->owner, 0);
            if (is_my_player_number(room->owner))
                output_message(SMsg_EnemyDestroyRooms, MESSAGE_DELAY_FIGHT, true);
        }
        return 1;
    }
    // Otherwise, search around for a tile to destroy
    long m,n;
    m = ACTION_RANDOM(SMALL_AROUND_SLAB_LENGTH);
    for (n=0; n < SMALL_AROUND_SLAB_LENGTH; n++)
    {
        MapSlabCoord slb_x,slb_y;
        slb_x = base_slb_x + (long)small_around[m].delta_x;
        slb_y = base_slb_y + (long)small_around[m].delta_y;
        room = slab_room_get(slb_x, slb_y);
        if (room_exists(room) && (room->owner != thing->owner))
        {
            if (setup_person_move_to_position(thing, slb_x, slb_y, NavRtF_Default))
            {
                thing->continue_state = CrSt_GoodAttackRoom1;
                return 1;
            }
        }
        m = (m+1) % SMALL_AROUND_SLAB_LENGTH;
    }
    set_start_state(thing);
    return 0;
}
Ejemplo n.º 7
0
long computer_check_neutral_places(struct Computer2 *comp, struct ComputerCheck * check)
{
    SYNCDBG(8,"Starting");
    //return _DK_computer_check_neutral_places(comp, check);
    struct Comp2_UnkStr1 *rel;
    rel = &comp->unkarr_A10[game.neutral_player_num];
    struct Room *near_room;
    struct Coord3d *near_pos;
    int near_dist;
    near_room = INVALID_ROOM;
    near_dist = 2147483647;
    near_pos = &rel->pos_A[0];
    int i;
    for (i=0; i < 64; i++)
    {
        struct Coord3d *place;
        place = &rel->pos_A[i];
        if ((place->x.val == 0) || (place->y.val == 0)) {
            continue;
        }
        struct Room *room;
        room = INVALID_ROOM;
        if (computer_finds_nearest_room_to_pos(comp, &room, place))
        {
            MapSubtlDelta dx,dy;
            dx = abs((int)room->central_stl_x - (MapSubtlDelta)place->x.stl.num);
            dy = abs((int)room->central_stl_y - (MapSubtlDelta)place->y.stl.num);
            if (near_dist > dx+dy)
            {
                near_room = room;
                near_pos = place;
                near_dist = dx+dy;
            }
        }
    }
    if (room_is_invalid(near_room)) {
        return 4;
    }
    struct Coord3d endpos;
    struct Coord3d startpos;
    endpos.x.val = near_pos->x.val;
    endpos.y.val = near_pos->y.val;
    endpos.z.val = near_pos->z.val;
    startpos.x.val = subtile_coord_center(stl_slab_center_subtile(near_room->central_stl_x));
    startpos.y.val = subtile_coord_center(stl_slab_center_subtile(near_room->central_stl_y));
    startpos.z.val = subtile_coord(1,0);
    if (!create_task_dig_to_neutral(comp, startpos, endpos)) {
        return 4;
    }
    near_pos->x.val = 0;
    near_pos->y.val = 0;
    near_pos->z.val = 0;
    return 1;
}
Ejemplo n.º 8
0
short setup_person_tunnel_to_position(struct Thing *creatng, MapSubtlCoord stl_x, MapSubtlCoord stl_y, unsigned char a4)
{
    struct CreatureControl *cctrl;
    if ( internal_set_thing_state(creatng, CrSt_Tunnelling) )
    {
        cctrl = creature_control_get_from_thing(creatng);
        cctrl->moveto_pos.x.val = subtile_coord_center(stl_x);
        cctrl->moveto_pos.y.val = subtile_coord_center(stl_y);
        cctrl->moveto_pos.z.val = get_thing_height_at(creatng, &cctrl->moveto_pos);
    }
    return 0;
}
Ejemplo n.º 9
0
void find_nearest_rooms_for_ambient_sound(void)
{
    struct PlayerInfo *player;
    struct Room *room;
    struct MapOffset *sstep;
    struct Coord3d pos;
    long slb_x,slb_y;
    MapSubtlCoord stl_x,stl_y;
    long i,k;
    SYNCDBG(8,"Starting");
    if ((SoundDisabled) || (GetCurrentSoundMasterVolume() <= 0))
        return;
    player = get_my_player();
    struct Camera *cam;
    cam = player->acamera;
    if (cam == NULL)
    {
        ERRORLOG("No active camera");
        set_room_playing_ambient_sound(NULL, 0);
        return;
    }
    slb_x = subtile_slab(cam->mappos.x.stl.num);
    slb_y = subtile_slab(cam->mappos.y.stl.num);
    for (i = 0; i < 11*11; i++)
    {
        sstep = &spiral_step[i];
        stl_x = slab_subtile_center(slb_x + sstep->h);
        stl_y = slab_subtile_center(slb_y + sstep->v);
        if (subtile_is_player_room(player->id_number,stl_x,stl_y))
        {
            room = subtile_room_get(stl_x, stl_y);
            if (room_is_invalid(room))
                continue;
            struct RoomConfigStats *roomst;
            roomst = &slab_conf.room_cfgstats[room->kind];
            k = roomst->ambient_snd_smp_id;
            if (k > 0)
            {
                SYNCDBG(8,"Playing ambient for %s at (%d,%d)",room_code_name(room->kind),(int)stl_x,(int)stl_y);
                pos.x.val = subtile_coord_center(stl_x);
                pos.y.val = subtile_coord_center(stl_y);
                pos.z.val = subtile_coord(1,0);
                set_room_playing_ambient_sound(&pos, k);
                return;
            }
        }
    }
    set_room_playing_ambient_sound(NULL, 0);
}
Ejemplo n.º 10
0
void setup_training_move(struct Thing *creatng, SubtlCodedCoords stl_num)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    cctrl->moveto_pos.x.val = subtile_coord_center(stl_num_decode_x(stl_num));
    cctrl->moveto_pos.y.val = subtile_coord_center(stl_num_decode_y(stl_num));
    cctrl->moveto_pos.z.val = get_thing_height_at(creatng, &cctrl->moveto_pos);
    if (thing_in_wall_at(creatng, &cctrl->moveto_pos))
    {
        ERRORLOG("Illegal setup to wall at (%d,%d)",
            (int)cctrl->moveto_pos.x.stl.num, (int)cctrl->moveto_pos.y.stl.num);
        set_start_state(creatng);
    }
    SYNCDBG(18,"The %s is moving to (%d,%d)", thing_model_name(creatng),
        (int)cctrl->moveto_pos.x.stl.num, (int)cctrl->moveto_pos.y.stl.num);
}
Ejemplo n.º 11
0
short good_arrived_at_attack_room(struct Thing *thing)
{
    struct Room *room;
    room = get_room_thing_is_on(thing);
    // If the current tile can be destroyed
    if (room_exists(room) && (room->owner != thing->owner) && !room_cannot_vandalise(room->kind))
    {
        internal_set_thing_state(thing, CrSt_GoodAttackRoom1);
        MapCoord ev_coord_x,ev_coord_y;
        ev_coord_x = subtile_coord_center(room->central_stl_x);
        ev_coord_y = subtile_coord_center(room->central_stl_y);
        event_create_event_or_update_nearby_existing_event(ev_coord_x, ev_coord_y, EvKind_RoomUnderAttack, room->owner, 0);
        if (is_my_player_number(room->owner))
          output_message(SMsg_EnemyDestroyRooms, MESSAGE_DELAY_FIGHT, true);
        return 1;
    }
    set_start_state(thing);
    return 0;
}
Ejemplo n.º 12
0
void init_dungeon_essential_position(struct Dungeon *dungeon)
{
    struct Room *room;
    room = room_get(dungeon->room_kind[RoK_DUNGHEART]);
    RoomKind rkind;
    for (rkind = 1; rkind < ROOM_TYPES_COUNT; rkind++)
    {
        if (!room_is_invalid(room))
            break;
        room = room_get(dungeon->room_kind[rkind]);
    }
    if (room_is_invalid(room)) {
        dungeon->essential_pos.x.val = subtile_coord_center(map_subtiles_x/2);
        dungeon->essential_pos.y.val = subtile_coord_center(map_subtiles_y/2);
        dungeon->essential_pos.z.val = subtile_coord(0,1);
        return;
    }
    dungeon->essential_pos.x.val = subtile_coord_center(room->central_stl_x);
    dungeon->essential_pos.y.val = subtile_coord_center(room->central_stl_y);
    dungeon->essential_pos.z.val = subtile_coord(0,1);
}
Ejemplo n.º 13
0
/**
 * Quick attack is just putting CTA spell on enemy room.

 * @param comp
 * @param check
 */
long computer_check_for_quick_attack(struct Computer2 *comp, struct ComputerCheck * check)
{
    struct Dungeon *dungeon;
    SYNCDBG(8,"Starting");
    //return _DK_computer_check_for_quick_attack(comp, check);
    dungeon = comp->dungeon;
    int creatrs_num;
    creatrs_num = check->param1 * dungeon->num_active_creatrs / 100;
    if (check->param3 >= creatrs_num) {
        return 4;
    }
    if (computer_able_to_use_magic(comp, PwrK_CALL2ARMS, 1, 3) != 1) {
        return 4;
    }
    if ((check_call_to_arms(comp) != 1) || is_there_an_attack_task(comp)) {
        return 4;
    }
    struct Room *room;
    room = get_hated_room_for_quick_attack(comp, check->param3);
    if (room_is_invalid(room)) {
        return 4;
    }
    struct Coord3d pos;
    // TODO COMPUTER_PLAYER We should make sure the place of cast is accessible for creatures
    pos.x.val = subtile_coord_center(room->central_stl_x);
    pos.y.val = subtile_coord_center(room->central_stl_y);
    pos.z.val = subtile_coord(1,0);
    if (check->param3 >= count_creatures_availiable_for_fight(comp, &pos)) {
        return 4;
    }
    if (!create_task_magic_support_call_to_arms(comp, &pos, check->param2, 0, creatrs_num)) {
        return 4;
    }
    output_message(SMsg_EnemyHarassments+ACTION_RANDOM(8), 500, 1);
    return 1;
}
Ejemplo n.º 14
0
void process_creature_in_training_room(struct Thing *thing, struct Room *room)
{
    static const struct Around corners[] = {
        {1, 2},
        {0, 1},
        {1, 0},
        {2, 1},
    };
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    struct Thing *traintng;
    struct Thing *crtng;
    struct CreatureControl *cctrl2;
    struct Coord3d pos;
    long speed,dist;
    long i;
    cctrl = creature_control_get_from_thing(thing);
    SYNCDBG(8,"Starting %s mode %d",thing_model_name(thing),(int)cctrl->training.mode);
    //_DK_process_creature_in_training_room(thing, room); return;
    cctrl->field_4A = 0;
    switch (cctrl->training.mode)
    {
    case CrTrMd_SearchForTrainPost:
        // While we're in an instance, just wait
        if (cctrl->instance_id != CrInst_NULL)
            break;
        // On timeout, search for nearby training posts to start training ASAP
        if (cctrl->training.search_timeout < 1)
        {
            SYNCDBG(6,"Search timeout - selecting post nearest to (%d,%d)",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
            setup_training_search_for_post(thing);
            cctrl->training.search_timeout = 100;
            break;
        }
        // Do a moving step
        cctrl->training.search_timeout--;
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // Move target is reached - find a training post which is supposed to be around here
            traintng = find_training_post_just_next_to_creature(thing);
            if (thing_is_invalid(traintng))
            {
                SYNCDBG(6,"Reached (%d,%d) but there's no training post there",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
                setup_move_to_new_training_position(thing, room, false);
                break;
            }
            // Found - go to next mode
            cctrl->training.mode = CrTrMd_SelectPositionNearTrainPost;
            cctrl->training.search_timeout = 50;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get to (%d,%d) in the training room",(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num);
            set_start_state(thing);
        }
        break;
    case CrTrMd_SelectPositionNearTrainPost:
        for (i=0; i < 4; i++)
        {
            long slb_x,slb_y;
            long stl_x,stl_y;
            struct SlabMap *slb;
            slb_x = subtile_slab_fast(thing->mappos.x.stl.num) + (long)small_around[i].delta_x;
            slb_y = subtile_slab_fast(thing->mappos.y.stl.num) + (long)small_around[i].delta_y;
            slb = get_slabmap_block(slb_x,slb_y);
            if ((slb->kind != SlbT_TRAINING) || (slabmap_owner(slb) != thing->owner))
                continue;
            stl_x = slab_subtile(slb_x,corners[i].delta_x);
            stl_y = slab_subtile(slb_y,corners[i].delta_y);
            traintng = INVALID_THING;
            // Check if any other creature is using that post; allow only unused posts
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(stl_x, stl_y, -1, thing->owner, thing->index);
            if (thing_is_invalid(crtng))
            {
                traintng = get_object_at_subtile_of_model_and_owned_by(slab_subtile_center(slb_x), slab_subtile_center(slb_y), 31, thing->owner);
            }
            if (!thing_is_invalid(traintng))
            {
                cctrl->training.pole_stl_x = slab_subtile_center(subtile_slab_fast(thing->mappos.x.stl.num));
                cctrl->training.pole_stl_y = slab_subtile_center(subtile_slab_fast(thing->mappos.y.stl.num));
                cctrl->moveto_pos.x.stl.num = stl_x;
                cctrl->moveto_pos.y.stl.num = stl_y;
                cctrl->moveto_pos.x.stl.pos = 128;
                cctrl->moveto_pos.y.stl.pos = 128;
                cctrl->moveto_pos.z.val = get_thing_height_at(thing, &cctrl->moveto_pos);
                if (thing_in_wall_at(thing, &cctrl->moveto_pos))
                {
                    ERRORLOG("Illegal setup to (%d,%d)", (int)cctrl->moveto_pos.x.stl.num, (int)cctrl->moveto_pos.y.stl.num);
                    break;
                }
                cctrl->training.mode = CrTrMd_MoveToTrainPost;
                break;
            }
        }
        if (cctrl->training.mode == CrTrMd_SelectPositionNearTrainPost)
          setup_move_to_new_training_position(thing, room, 1);
        break;
    case CrTrMd_MoveToTrainPost:
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // If there's already someone training at that position, go somewhere else
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(thing->mappos.x.stl.num, thing->mappos.y.stl.num, -1, thing->owner, thing->index);
            if (!thing_is_invalid(crtng))
            {
                setup_move_to_new_training_position(thing, room, 1);
                break;
            }
            // Otherwise, train at this position
            cctrl->training.mode = CrTrMd_TurnToTrainPost;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get where we're going in the training room.");
            set_start_state(thing);
        }
        break;
    case CrTrMd_TurnToTrainPost:
        pos.x.val = subtile_coord_center(cctrl->training.pole_stl_x);
        pos.y.val = subtile_coord_center(cctrl->training.pole_stl_y);
        if (creature_turn_to_face(thing, &pos) < 56)
        {
          cctrl->training.mode = CrTrMd_DoTrainWithTrainPost;
          cctrl->training.train_timeout = 75;
        }
        break;
    case CrTrMd_PartnerTraining:
        if (cctrl->training.partner_idx == 0)
        {
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        crtng = thing_get(cctrl->training.partner_idx);
        TRACE_THING(crtng);
        if (!thing_exists(crtng) || (get_creature_state_besides_move(crtng) != CrSt_Training) || (crtng->creation_turn != cctrl->training.partner_creation))
        {
            SYNCDBG(8,"The %s cannot start partner training - creature to train with is gone.",thing_model_name(thing));
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        cctrl2 = creature_control_get_from_thing(crtng);
        if (cctrl2->training.partner_idx != thing->index)
        {
            SYNCDBG(6,"The %s cannot start partner training - %s changed the partner.",thing_model_name(thing),thing_model_name(crtng));
            cctrl->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        if (get_room_thing_is_on(crtng) != room)
        {
            SYNCDBG(8,"The %s cannot start partner training - partner has left the room.",thing_model_name(thing));
            cctrl->training.partner_idx = 0;
            cctrl2->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        crstat = creature_stats_get_from_thing(thing);
        dist = get_combat_distance(thing, crtng);
        if (dist > 284)
        {
            if (creature_move_to(thing, &crtng->mappos, get_creature_speed(thing), 0, 0) == -1)
            {
              WARNLOG("The %s cannot navigate to training partner",thing_model_name(thing));
              setup_move_to_new_training_position(thing, room, false);
              cctrl->training.partner_idx = 0;
            }
        } else
        if (dist >= 156)
        {
            if (creature_turn_to_face(thing, &crtng->mappos) < 56)
            {
              cctrl->training.train_timeout--;
              if (cctrl->training.train_timeout > 0)
              {
                if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
                {
                    set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
                }
              } else
              {
                if (cctrl->instance_id == CrInst_NULL)
                {
                    setup_move_to_new_training_position(thing, room, false);
                    cctrl->training.partner_idx = 0;
                } else
                {
                    cctrl->training.train_timeout = 1;
                }
                cctrl->exp_points += (room->efficiency * crstat->training_value);
              }
            }
        } else
        {
            creature_retreat_from_combat(thing, crtng, 33, 0);
        }
        break;
    case CrTrMd_DoTrainWithTrainPost:
        if (cctrl->training.train_timeout > 0)
        {
            // While training timeout is positive, continue initiating the train instances
            cctrl->training.train_timeout--;
            if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
            {
                set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
            }
        } else
        {
            // Wait for the instance to end, then select new move position
            if (cctrl->instance_id != CrInst_NULL)
            {
                cctrl->training.train_timeout = 0;
            } else
            {
                cctrl->training.train_timeout = 0;
                setup_move_to_new_training_position(thing, room, true);
            }
        }
        break;
    default:
        WARNLOG("Invalid %s training mode %d; reset",thing_model_name(thing),(int)cctrl->training.mode);
        cctrl->training.mode = CrTrMd_SearchForTrainPost;
        cctrl->training.search_timeout = 0;
        break;
    }
    SYNCDBG(18,"End");
}
Ejemplo n.º 15
0
long instf_dig(struct Thing *creatng, long *param)
{
    struct CreatureControl *cctrl;
    struct Dungeon *dungeon;
    struct SlabMap *slb;
    long stl_x,stl_y;
    long task_idx,taskkind;
    long dig_damage,gold;
    SYNCDBG(16,"Starting");
    TRACE_THING(creatng);
    //return _DK_instf_dig(thing, param);
    cctrl = creature_control_get_from_thing(creatng);
    dungeon = get_dungeon(creatng->owner);
    task_idx = cctrl->word_91;
    {
      struct MapTask *task;
      task = get_dungeon_task_list_entry(dungeon,task_idx);
      taskkind = task->kind;
      if (task->coords != cctrl->word_8F) {
        return 0;
      }
      stl_x = stl_num_decode_x(cctrl->word_8F);
      stl_y = stl_num_decode_y(cctrl->word_8F);
    }
    slb = get_slabmap_for_subtile(stl_x, stl_y);
    if (slabmap_block_invalid(slb)) {
        return 0;
    }
    dig_damage = calculate_damage_did_to_slab_with_single_hit(creatng, slb);
    if (slb->health > dig_damage)
    {
        if (!slab_kind_is_indestructible(slb->kind))
            slb->health -= dig_damage;
        thing_play_sample(creatng, 63 + UNSYNC_RANDOM(6), NORMAL_PITCH, 0, 3, 0, 2, FULL_LOUDNESS);
        create_effect(&creatng->mappos, TngEff_Unknown25, creatng->owner);
        if (taskkind == SDDigTask_MineGold)
        {
            gold = calculate_gold_digged_out_of_slab_with_single_hit(dig_damage, creatng->owner, cctrl->explevel, slb);
            creatng->creature.gold_carried += gold;
            dungeon->lvstats.gold_mined += gold;
        }
        return 0;
    }
    // slb->health <= dig_damage - we're going to destroy the slab
    remove_from_task_list(creatng->owner, task_idx);
    if (taskkind == SDDigTask_MineGold)
    {
        gold = calculate_gold_digged_out_of_slab_with_single_hit(slb->health, creatng->owner, cctrl->explevel, slb);
        creatng->creature.gold_carried += gold;
        dungeon->lvstats.gold_mined += gold;
        mine_out_block(stl_x, stl_y, creatng->owner);
        if (dig_has_revealed_area(stl_x, stl_y, creatng->owner))
        {
            EventIndex evidx;
            evidx = event_create_event_or_update_nearby_existing_event(
                subtile_coord_center(stl_x), subtile_coord_center(stl_y),
                EvKind_AreaDiscovered, creatng->owner, 0);
            if ((evidx > 0) && is_my_player_number(creatng->owner))
                output_message(SMsg_DugIntoNewArea, 0, true);
        }
    } else
    if (taskkind == SDDigTask_DigEarth)
    {
        dig_out_block(stl_x, stl_y, creatng->owner);
        if (dig_has_revealed_area(stl_x, stl_y, creatng->owner))
        {
            EventIndex evidx;
            evidx = event_create_event_or_update_nearby_existing_event(
                subtile_coord_center(stl_x), subtile_coord_center(stl_y),
                EvKind_AreaDiscovered, creatng->owner, 0);
            if ((evidx > 0) && is_my_player_number(creatng->owner))
                output_message(SMsg_DugIntoNewArea, 0, true);
        }
    }
    check_map_explored(creatng, stl_x, stl_y);
    thing_play_sample(creatng, 72 + UNSYNC_RANDOM(3), NORMAL_PITCH, 0, 3, 0, 4, FULL_LOUDNESS);
    return 1;
}
Ejemplo n.º 16
0
TbBool find_place_to_put_door_around_room(const struct Room *room, struct Coord3d *pos)
{
    long m,n;
    m = ACTION_RANDOM(SMALL_AROUND_SLAB_LENGTH);
    for (n = 0; n < SMALL_AROUND_SLAB_LENGTH; n++)
    {
        // Get position containing room center
        MapSlabCoord slb_x,slb_y;
        slb_x = subtile_slab_fast(room->central_stl_x);
        slb_y = subtile_slab_fast(room->central_stl_y);
        // Move the position to edge of the room
        struct Room *sibroom;
        sibroom = slab_room_get(slb_x, slb_y);
        while (!room_is_invalid(sibroom) && (sibroom->index == room->index))
        {
            slb_x += small_around[m].delta_x;
            slb_y += small_around[m].delta_y;
            sibroom = slab_room_get(slb_x, slb_y);
        }
        // Move the position a few tiles further in that direction searching for a place to put door
        //TODO COMPUTER_PLAYER Why we can only have doors if corridor is at center of the room? This should be fixed to allow doors everywhere around room.
        int i;
        for (i = 4; i > 0; i--)
        {
            struct SlabMap *slb;
            slb = get_slabmap_block(slb_x, slb_y);
            if ((slabmap_owner(slb) != room->owner) || (slb->kind != SlbT_CLAIMED)) {
                i = 0;
                break;
            }
            if (tag_cursor_blocks_place_door(room->owner, slab_subtile_center(slb_x), slab_subtile_center(slb_y))) {
                break;
            }
            if (!subtile_has_door_thing_on(slab_subtile_center(slb_x), slab_subtile_center(slb_y))) {
                // No door - the position looks ok
                break;
            }
            slb_x += small_around[m].delta_x;
            slb_y += small_around[m].delta_y;
        }
        // Now if we were able to move, then the position seem ok. One last check - make sure the corridor is not dead end and doesn't already have a door
        if (i > 0)
        {
            MapSlabCoord nxslb_x,nxslb_y;
            nxslb_x = slb_x + small_around[m].delta_x;
            nxslb_y = slb_y + small_around[m].delta_y;
            struct SlabMap *nxslb;
            nxslb = get_slabmap_block(nxslb_x, nxslb_y);
            if ((slabmap_owner(nxslb) == room->owner) && (nxslb->kind == SlbT_CLAIMED))
            {
                if (!subtile_has_door_thing_on(slab_subtile_center(nxslb_x), slab_subtile_center(nxslb_y))) {
                    pos->x.val = subtile_coord_center(slab_subtile_center(slb_x));
                    pos->y.val = subtile_coord_center(slab_subtile_center(slb_y));
                    pos->z.val = subtile_coord(1,0);
                    return true;
                }
            }
        }
        m = (m + 1) % SMALL_AROUND_SLAB_LENGTH;
    }
    return false;
}
Ejemplo n.º 17
0
long process_creature_in_workshop(struct Thing *creatng, struct Room *room)
{
    //return _DK_process_creature_in_workshop(creatng, room);
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    struct Dungeon *dungeon;
    dungeon = get_dungeon(creatng->owner);
    if ((game.play_gameturn - dungeon->field_118B < 50) && ((game.play_gameturn + creatng->index) & 3) == 0)
    {
        if (cctrl->instance_id == CrInst_NULL) {
            set_creature_instance(creatng, CrInst_CELEBRATE_SHORT, 1, 0, 0);
        }
        return 1;
    }
    if (cctrl->instance_id != CrInst_NULL) {
        return 1;
    }
    long mvret;
    MapSlabCoord slb_x, slb_y;
    SYNCDBG(19,"Work in %s, the %s in state %d",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
    switch (cctrl->byte_9A)
    {
    case 1:
        cctrl->byte_9E--;
        if (cctrl->byte_9E <= 0)
        {
            setup_workshop_search_for_post(creatng);
            cctrl->byte_9E = 100;
            break;
        }
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        slb_x = subtile_slab_fast(creatng->mappos.x.stl.num);
        slb_y = subtile_slab_fast(creatng->mappos.y.stl.num);
        struct Thing *objtng;
        objtng = get_workshop_equipment_to_work_with_on_subtile(creatng->owner, slab_subtile_center(slb_x),slab_subtile_center(slb_y));
        if (!thing_is_invalid(objtng))
        {
            SYNCDBG(19,"Got %s post, the %s goes from %d to 2",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
            cctrl->byte_9A = 2;
            cctrl->byte_9E = 100;
            break;
        }
        SYNCDBG(19,"No %s post at current pos, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 0);
        break;
    case 2:
    {
        SubtlCodedCoords stl_num;
        stl_num = find_unused_adjacent_position_in_workshop(&creatng->mappos, creatng->owner);
        if (stl_num != 0) {
            slb_x = subtile_slab_fast(stl_num_decode_x(stl_num));
            slb_y = subtile_slab_fast(stl_num_decode_y(stl_num));
            cctrl->byte_9C = slab_subtile_center(slb_x);
            cctrl->byte_9D = slab_subtile_center(slb_y);
            setup_workshop_move(creatng, stl_num);
            cctrl->byte_9A = 3;
            break;
        }
        SYNCDBG(9,"No free adjacent %s post, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 3:
    {
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        struct Thing *mnfc_creatng;
        mnfc_creatng = get_other_creature_manufacturing_on_subtile(creatng->owner, creatng->mappos.x.stl.num, creatng->mappos.y.stl.num, creatng);
        if (thing_is_invalid(mnfc_creatng)) {
            cctrl->byte_9A = 4;
            break;
        }
        // Position used by another manufacturer
        SYNCDBG(9,"The %s post already in use, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 4:
    {
        struct Coord3d pos;
        pos.x.val = subtile_coord_center(cctrl->byte_9C);
        pos.y.val = subtile_coord_center(cctrl->byte_9D);
        if (creature_turn_to_face(creatng, &pos) < 56)
        {
            cctrl->byte_9A = 5;
            cctrl->byte_9B = 75;
        }
        break;
    }
    case 5:
    default:
        cctrl->byte_9B--;
        if (cctrl->byte_9B <= 0)
        {
            SYNCDBG(9,"Room %s move counter %d, the %s keeps moving in state %d",room_code_name(room->kind),(int)cctrl->byte_9B,thing_model_name(creatng),(int)cctrl->byte_9A);
            setup_move_to_new_workshop_position(creatng, room, 1);
        } else
        if ((cctrl->byte_9B % 8) == 0) {
            set_creature_instance(creatng, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
        }
        break;
    }
    return 1;
}
Ejemplo n.º 18
0
long computer_check_neutral_places(struct Computer2 *comp, struct ComputerCheck * check)
{
	if (is_newdig_enabled(comp))
		return 4;

    SYNCDBG(8,"Starting");
    struct Dungeon *dungeon;
    dungeon = comp->dungeon;
    if (dungeon_invalid(dungeon) || !player_has_heart(dungeon->owner)) {
        SYNCDBG(7,"Computer players %d dungeon in invalid or has no heart",(int)dungeon->owner);
        return CTaskRet_Unk4;
    }
    struct OpponentRelation *oprel;
    oprel = &comp->opponent_relations[game.neutral_player_num];
    struct Room *near_room;
    struct Coord3d *near_pos;
    int near_dist;
    near_room = INVALID_ROOM;
    near_dist = LONG_MAX;
    near_pos = &oprel->pos_A[0];
    int i;
    for (i=0; i < COMPUTER_SPARK_POSITIONS_COUNT; i++)
    {
        struct Coord3d *place;
        place = &oprel->pos_A[i];
        if ((place->x.val == 0) || (place->y.val == 0)) {
            continue;
        }
        struct Room *room;
        room = INVALID_ROOM;
        if (computer_finds_nearest_room_to_pos(comp, &room, place))
        {
            MapSubtlDelta dx,dy;
            dx = abs((int)room->central_stl_x - (MapSubtlDelta)place->x.stl.num);
            dy = abs((int)room->central_stl_y - (MapSubtlDelta)place->y.stl.num);
            if (near_dist > dx+dy)
            {
                near_room = room;
                near_pos = place;
                near_dist = dx+dy;
            }
        }
    }
    if (room_is_invalid(near_room)) {
        return CTaskRet_Unk4;
    }
    struct Coord3d endpos;
    struct Coord3d startpos;
    endpos.x.val = near_pos->x.val;
    endpos.y.val = near_pos->y.val;
    endpos.z.val = near_pos->z.val;
    startpos.x.val = subtile_coord_center(stl_slab_center_subtile(near_room->central_stl_x));
    startpos.y.val = subtile_coord_center(stl_slab_center_subtile(near_room->central_stl_y));
    startpos.z.val = subtile_coord(1,0);
    if (!create_task_dig_to_neutral(comp, startpos, endpos)) {
        return CTaskRet_Unk4;
    }
    near_pos->x.val = 0;
    near_pos->y.val = 0;
    near_pos->z.val = 0;
    return CTaskRet_Unk1;
}