Result runStub(Handle nssHandle, memorymap_t* m, u8* code_data) { u32 tmp; // flush code we're about to copy void* src_adr = (void*)(code_data); void* dst_adr = (void*)(FIRM_APPMEMALLOC_LINEAR - m->processLinearOffset); Result ret = GSPGPU_FlushDataCache(NULL, src_adr, HANS_LOADER_SIZE); if(ret)return ret; // need to load those now because we're about to unmap bss Handle local_gspGpuHandle = gspGpuHandle; Handle local_gspSharedMemHandle = gspSharedMemHandle; void (*local_stub)(Handle gsp, Handle nss, Handle gspMem) = stub; // free GSP heap svc_controlMemory(&tmp, (u32)gspHeap, 0x0, gspHeap_size, MEMOP_FREE, 0x0); // start copying code doGspwn(src_adr, dst_adr, HANS_LOADER_SIZE); // // free heap (includes bss !) // svc_controlMemory(&tmp, (u32)0x08000000, 0x0, _heap_size, MEMOP_FREE, 0x0); local_stub(local_gspGpuHandle, nssHandle, local_gspSharedMemHandle); return 0; }
void gspGpuInit() { gspInit(); GSPGPU_AcquireRight(NULL, 0x0); GSPGPU_SetLcdForceBlack(NULL, 0x0); //set subscreen to blue u32 regData=0x01FF0000; GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4); //grab main left screen framebuffer addresses GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8); //convert PA to VA (assuming FB in VRAM) topLeftFramebuffers[0]+=0x7000000; topLeftFramebuffers[1]+=0x7000000; //setup our gsp shared mem section u8 threadID; svc_createEvent(&gspEvent, 0x0); GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID); svc_mapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000); //map GSP heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3); //wait until we can write stuff to it svc_waitSynchronization1(gspEvent, 0x55bcb0); //GSP shared mem : 0x2779F000 gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200); currentBuffer=0; }
void* getOutputBaseAddr() { //map GSP heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3); return &gspHeap[0x00100000]; }
void freeDataPages(u32 address) { MemInfo minfo; PageInfo pinfo; Result ret = svc_queryMemory(&minfo, &pinfo, address); if(!ret) { u32 tmp; svc_controlMemory(&tmp, minfo.base_addr, 0x0, minfo.size, 0x1, 0x0); } }
void runTitle(u8 mediatype, u32* argbuf, u32 argbuflength, u32 tid_low, u32 tid_high) { initSrv(); gspGpuInit(); // free extra data pages if any freeDataPages(0x14000000); freeDataPages(0x30000000); // allocate gsp heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x02000000, 0x10003, 0x3); // put new argv buffer on stack u32 argbuffer[0x200]; u32 argbuffer_length = argbuflength; memcpy(argbuffer, argbuf, argbuflength); argbuffer[0]++; memorymap_t* mmap = getMmapArgbuf(argbuffer, argbuffer_length); // grab fs:USER handle Handle fsuserHandle = 0x0; int i; for(i=0; i<_serviceList.num; i++)if(!strcmp(_serviceList.services[i].name, "fs:USER"))fsuserHandle=_serviceList.services[i].handle; if(!fsuserHandle)*(vu32*)0xCAFE0001=0; getProcessMap(fsuserHandle, mediatype, tid_low, tid_high, mmap, (u32*)gspHeap); argbuffer_length = (u32)((void*)mmap - (void*)argbuffer) + size_memmap(*mmap); gspGpuExit(); exitSrv(); // free heap (has to be the very last thing before jumping to app as contains bss) u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0); _changeProcess(-2, argbuffer, argbuffer_length); }
void gspGpuExit() { GSPGPU_UnregisterInterruptRelayQueue(NULL); //unmap GSP shared mem svc_unmapMemoryBlock(gspSharedMemHandle, 0x10002000); svc_closeHandle(gspSharedMemHandle); svc_closeHandle(gspEvent); gspExit(); //free GSP heap svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x2000000, MEMOP_FREE, 0x0); }
void changeProcess(int processId, u32* argbuf, u32 argbuflength) { initSrv(); gspGpuInit(); // free extra data pages if any freeDataPages(0x14000000); freeDataPages(0x30000000); // allocate gsp heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3); patchMenuRop(processId, argbuf, argbuflength); // grab waitLoop stub GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100); doGspwn((u32*)(MENU_LOADEDROP_BUFADR-0x100), (u32*)&gspHeap[0x00200000], 0x100); svc_sleepThread(20*1000*1000); // patch it u32* patchArea = (u32*)&gspHeap[0x00200000]; for(int i=0; i<0x100/4; i++) { if(patchArea[i] == 0xBABEBAD0) { patchArea[i-1] = patchArea[i+1]; break; } } // copy it back GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100); doGspwn((u32*)&gspHeap[0x00200000], (u32*)(MENU_LOADEDROP_BUFADR-0x100), 0x100); svc_sleepThread(20*1000*1000); // ghetto dcache invalidation // don't judge me int i, j;//, k; // for(k=0; k<0x2; k++) for(j=0; j<0x4; j++) for(i=0; i<0x01000000/0x4; i+=0x4) ((u32*)gspHeap)[i+j]^=0xDEADBABE; //exit to menu // _aptExit(); exitSrv(); // do that at the end so that release right is one of the last things to happen { GSPGPU_UnregisterInterruptRelayQueue(NULL); //unmap GSP shared mem svc_unmapMemoryBlock(gspSharedMemHandle, 0x10002000); svc_closeHandle(gspSharedMemHandle); svc_closeHandle(gspEvent); //free GSP heap svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x01000000, MEMOP_FREE, 0x0); Handle _gspGpuHandle = gspGpuHandle; // free heap (has to be the very last thing before jumping to app as contains bss) u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0); GSPGPU_ReleaseRight(&_gspGpuHandle); svc_closeHandle(_gspGpuHandle); } svc_exitProcess(); }
void run3dsx(Handle executable, u32* argbuf) { initSrv(); gspGpuInit(); // free extra data pages if any freeDataPages(0x14000000); freeDataPages(0x30000000); // reset menu ropbin (in case of a crash) { u32 _argbuf = 0; svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3); patchMenuRop(1, &_argbuf, 4); svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x01000000, MEMOP_FREE, 0x0); } // duplicate service list on the stack // also add hid:SPVR as hid:USER if appropriate // (for backwards compat as old homebrew only supports hid:USER) u8 serviceBuffer[0x4+0xC*(_serviceList.num + 1)]; service_list_t* serviceList = (service_list_t*)serviceBuffer; serviceList->num = _serviceList.num; int i; for(i=0; i<_serviceList.num; i++) { memcpy(serviceList->services[i].name, _serviceList.services[i].name, 8); svc_duplicateHandle(&serviceList->services[i].handle, _serviceList.services[i].handle); } // handle hid:USER missing case { Handle hidUSER = 0; if(srv_getServiceHandle(NULL, &hidUSER, "hid:USER") && !srv_getServiceHandle(NULL, &hidUSER, "hid:SPVR")) { memcpy(serviceList->services[serviceList->num].name, "hid:USER", 8); serviceList->services[serviceList->num].handle = hidUSER; serviceList->num++; }else svc_closeHandle(hidUSER); } vu32* targetProcessIndex = &_targetProcessIndex; if(*targetProcessIndex == -2) { // create local copy of process map u32 _customProcessBuffer[0x40]; memorymap_t* const _customProcessMap = (memorymap_t*)_customProcessBuffer; memcpy(_customProcessBuffer, customProcessBuffer, sizeof(_customProcessBuffer)); // adjust it given the information we now have such as text size, data location and size... MemInfo minfo; PageInfo pinfo; // get .text info Result ret = svc_queryMemory(&minfo, &pinfo, 0x00100000); _customProcessMap->header.text_end = minfo.size + 0x00100000; // get rodata info ret = svc_queryMemory(&minfo, &pinfo, _customProcessMap->header.text_end); _customProcessMap->header.data_address = minfo.size + _customProcessMap->header.text_end; // get data info ret = svc_queryMemory(&minfo, &pinfo, _customProcessMap->header.data_address); _customProcessMap->header.data_size = minfo.size; // setup 3dsx with custom local map setup3dsx(executable, (memorymap_t*)_customProcessMap, serviceList, argbuf); }else setup3dsx(executable, (memorymap_t*)app_maps[*targetProcessIndex], serviceList, argbuf); FSFILE_Close(executable); gspGpuExit(); exitSrv(); // grab ns:s handle Handle nssHandle = 0x0; for(i=0; i<_serviceList.num; i++)if(!strcmp(_serviceList.services[i].name, "ns:s"))nssHandle=_serviceList.services[i].handle; if(!nssHandle)*(vu32*)0xCAFE0001=0; // use ns:s to launch/kill process and invalidate icache in the process // Result ret = NSS_LaunchTitle(&nssHandle, 0x0004013000003702LL, 0x1); Result ret = NSS_LaunchTitle(&nssHandle, 0x0004013000002A02LL, 0x1); if(ret)*(u32*)0xCAFE0002=ret; svc_sleepThread(100*1000*1000); // ret = NSS_TerminateProcessTID(&nssHandle, 0x0004013000003702LL, 100*1000*1000); ret = NSS_TerminateProcessTID(&nssHandle, 0x0004013000002A02LL, 100*1000*1000); if(ret)*(u32*)0xCAFE0003=ret; // invalidate_icache(); // free heap (has to be the very last thing before jumping to app as contains bss) u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0); start_execution(); }