Ejemplo n.º 1
0
static void
svga_texture_destroy(struct pipe_screen *screen,
		     struct pipe_resource *pt)
{
   struct svga_screen *ss = svga_screen(screen);
   struct svga_texture *tex = svga_texture(pt);

   ss->texture_timestamp++;

   svga_sampler_view_reference(&tex->cached_view, NULL);

   /*
     DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
   */
   SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
   svga_screen_surface_destroy(ss, &tex->key, &tex->handle);

   ss->hud.total_resource_bytes -= tex->size;

   FREE(tex->defined);
   FREE(tex->rendered_to);
   FREE(tex);

   assert(ss->hud.num_resources > 0);
   if (ss->hud.num_resources > 0)
      ss->hud.num_resources--;
}
Ejemplo n.º 2
0
void svga_cleanup_tss_binding(struct svga_context *svga)
{
   int i;
   unsigned count = MAX2( svga->curr.num_textures,
                          svga->state.hw_draw.num_views );

   for (i = 0; i < count; i++) {
      struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];

      svga_sampler_view_reference(&view->v, NULL);
      pipe_texture_reference( &svga->curr.texture[i], NULL );
      pipe_texture_reference( &view->texture, NULL );

      view->dirty = 1;
   }
}
Ejemplo n.º 3
0
static void
svga_texture_destroy(struct pipe_screen *screen,
                     struct pipe_resource *pt)
{
    struct svga_screen *ss = svga_screen(screen);
    struct svga_texture *tex = (struct svga_texture *)pt;

    ss->texture_timestamp++;

    svga_sampler_view_reference(&tex->cached_view, NULL);

    /*
      DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
    */
    SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
    svga_screen_surface_destroy(ss, &tex->key, &tex->handle);

    FREE(tex);
}
Ejemplo n.º 4
0
struct svga_sampler_view *
svga_get_tex_sampler_view(struct pipe_context *pipe,
			  struct pipe_resource *pt,
                          unsigned min_lod, unsigned max_lod)
{
   struct svga_context *svga = svga_context(pipe);
   struct svga_screen *ss = svga_screen(pipe->screen);
   struct svga_texture *tex = svga_texture(pt);
   struct svga_sampler_view *sv = NULL;
   SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
   SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format,
                                                      PIPE_BIND_SAMPLER_VIEW);
   boolean view = TRUE;

   assert(pt);
   assert(min_lod <= max_lod);
   assert(max_lod <= pt->last_level);
   assert(!svga_have_vgpu10(svga));

   /* Is a view needed */
   {
      /*
       * Can't control max lod. For first level views and when we only
       * look at one level we disable mip filtering to achive the same
       * results as a view.
       */
      if (min_lod == 0 && max_lod >= pt->last_level)
         view = FALSE;

      if (ss->debug.no_sampler_view)
         view = FALSE;

      if (ss->debug.force_sampler_view)
         view = TRUE;
   }

   /* First try the cache */
   if (view) {
      mtx_lock(&ss->tex_mutex);
      if (tex->cached_view &&
          tex->cached_view->min_lod == min_lod &&
          tex->cached_view->max_lod == max_lod) {
         svga_sampler_view_reference(&sv, tex->cached_view);
         mtx_unlock(&ss->tex_mutex);
         SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
                              pt, min_lod, max_lod, pt->last_level);
         svga_validate_sampler_view(svga_context(pipe), sv);
         return sv;
      }
      mtx_unlock(&ss->tex_mutex);
   }

   sv = CALLOC_STRUCT(svga_sampler_view);
   if (!sv)
      return NULL;

   pipe_reference_init(&sv->reference, 1);

   /* Note: we're not refcounting the texture resource here to avoid
    * a circular dependency.
    */
   sv->texture = pt;

   sv->min_lod = min_lod;
   sv->max_lod = max_lod;

   /* No view needed just use the whole texture */
   if (!view) {
      SVGA_DBG(DEBUG_VIEWS,
               "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
               pt, min_lod, max_lod,
               max_lod - min_lod + 1,
               pt->width0,
               pt->height0,
               pt->depth0,
               pt->last_level);
      sv->key.cachable = 0;
      sv->handle = tex->handle;
      debug_reference(&sv->reference,
                      (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
      return sv;
   }

   SVGA_DBG(DEBUG_VIEWS,
            "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
            pt, min_lod, max_lod,
            max_lod - min_lod + 1,
            pt->width0,
            pt->height0,
            pt->depth0,
            pt->last_level);

   sv->age = tex->age;
   sv->handle = svga_texture_view_surface(svga, tex,
                                          PIPE_BIND_SAMPLER_VIEW,
                                          flags, format,
                                          min_lod,
                                          max_lod - min_lod + 1,
                                          -1, 1, -1, FALSE,
                                          &sv->key);

   if (!sv->handle) {
      sv->key.cachable = 0;
      sv->handle = tex->handle;
      debug_reference(&sv->reference,
                      (debug_reference_descriptor)
                      svga_debug_describe_sampler_view, 0);
      return sv;
   }

   mtx_lock(&ss->tex_mutex);
   svga_sampler_view_reference(&tex->cached_view, sv);
   mtx_unlock(&ss->tex_mutex);

   debug_reference(&sv->reference,
                   (debug_reference_descriptor)
                   svga_debug_describe_sampler_view, 0);

   return sv;
}
Ejemplo n.º 5
0
static int
update_tss_binding(struct svga_context *svga, 
                   unsigned dirty )
{
   unsigned i;
   unsigned count = MAX2( svga->curr.num_textures,
                          svga->state.hw_draw.num_views );
   unsigned min_lod;
   unsigned max_lod;


   struct {
      struct {
         unsigned unit;
         struct svga_hw_view_state *view;
      } bind[PIPE_MAX_SAMPLERS];

      unsigned bind_count;
   } queue;

   queue.bind_count = 0;
   
   for (i = 0; i < count; i++) {
      const struct svga_sampler_state *s = svga->curr.sampler[i];
      struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];

      /* get min max lod */
      if (svga->curr.texture[i]) {
         min_lod = MAX2(s->view_min_lod, 0);
         max_lod = MIN2(s->view_max_lod, svga->curr.texture[i]->last_level);
      } else {
         min_lod = 0;
         max_lod = 0;
      }

      if (view->texture != svga->curr.texture[i] ||
          view->min_lod != min_lod ||
          view->max_lod != max_lod) {

         svga_sampler_view_reference(&view->v, NULL);
         pipe_texture_reference( &view->texture, svga->curr.texture[i] );

         view->dirty = TRUE;
         view->min_lod = min_lod;
         view->max_lod = max_lod;

         if (svga->curr.texture[i])
            view->v = svga_get_tex_sampler_view(&svga->pipe, 
                                                svga->curr.texture[i], 
                                                min_lod,
                                                max_lod);
      }

      if (view->dirty) {
         queue.bind[queue.bind_count].unit = i;
         queue.bind[queue.bind_count].view = view;
         queue.bind_count++;
      } 
      else if (view->v) {
         svga_validate_sampler_view(svga, view->v);
      }
   }

   svga->state.hw_draw.num_views = svga->curr.num_textures;

   if (queue.bind_count) {
      SVGA3dTextureState *ts;

      if (SVGA3D_BeginSetTextureState( svga->swc,
                                       &ts,
                                       queue.bind_count ) != PIPE_OK)
         goto fail;

      for (i = 0; i < queue.bind_count; i++) {
         ts[i].stage = queue.bind[i].unit;
         ts[i].name = SVGA3D_TS_BIND_TEXTURE;

         if (queue.bind[i].view->v) {
            svga->swc->surface_relocation(svga->swc,
                                          &ts[i].value,
                                          queue.bind[i].view->v->handle,
                                          PIPE_BUFFER_USAGE_GPU_READ);
         }
         else {
            ts[i].value = SVGA3D_INVALID_ID;
         }
         
         queue.bind[i].view->dirty = FALSE;
      }

      SVGA_FIFOCommitAll( svga->swc );
   }

   return 0;

fail:
   return PIPE_ERROR_OUT_OF_MEMORY;
}
Ejemplo n.º 6
0
static int
update_tss_binding(struct svga_context *svga, 
                   unsigned dirty )
{
   boolean reemit = svga->rebind.texture_samplers;
   unsigned i;
   unsigned count = MAX2( svga->curr.num_sampler_views,
                          svga->state.hw_draw.num_views );
   unsigned min_lod;
   unsigned max_lod;

   struct bind_queue queue;

   queue.bind_count = 0;
   
   for (i = 0; i < count; i++) {
      const struct svga_sampler_state *s = svga->curr.sampler[i];
      struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
      struct pipe_resource *texture = NULL;

      /* get min max lod */
      if (svga->curr.sampler_views[i]) {
         min_lod = MAX2(s->view_min_lod, 0);
         max_lod = MIN2(s->view_max_lod, svga->curr.sampler_views[i]->texture->last_level);
         texture = svga->curr.sampler_views[i]->texture;
      } else {
         min_lod = 0;
         max_lod = 0;
      }

      if (view->texture != texture ||
          view->min_lod != min_lod ||
          view->max_lod != max_lod) {

         svga_sampler_view_reference(&view->v, NULL);
         pipe_resource_reference( &view->texture, texture );

         view->dirty = TRUE;
         view->min_lod = min_lod;
         view->max_lod = max_lod;

         if (texture)
            view->v = svga_get_tex_sampler_view(&svga->pipe, 
                                                texture, 
                                                min_lod,
                                                max_lod);
      }

      /*
       * We need to reemit non-null texture bindings, even when they are not
       * dirty, to ensure that the resources are paged in.
       */

      if (view->dirty ||
          (reemit && view->v)) {
         queue.bind[queue.bind_count].unit = i;
         queue.bind[queue.bind_count].view = view;
         queue.bind_count++;
      } 
      if (!view->dirty && view->v) {
         svga_validate_sampler_view(svga, view->v);
      }
   }

   svga->state.hw_draw.num_views = svga->curr.num_sampler_views;

   if (queue.bind_count) {
      SVGA3dTextureState *ts;

      if (SVGA3D_BeginSetTextureState( svga->swc,
                                       &ts,
                                       queue.bind_count ) != PIPE_OK)
         goto fail;

      for (i = 0; i < queue.bind_count; i++) {
         struct svga_winsys_surface *handle;

         ts[i].stage = queue.bind[i].unit;
         ts[i].name = SVGA3D_TS_BIND_TEXTURE;

         if (queue.bind[i].view->v) {
            handle = queue.bind[i].view->v->handle;
         }
         else {
            handle = NULL;
         }
         svga->swc->surface_relocation(svga->swc,
                                       &ts[i].value,
                                       handle,
                                       SVGA_RELOC_READ);
         
         queue.bind[i].view->dirty = FALSE;
      }

      SVGA_FIFOCommitAll( svga->swc );
   }

   svga->rebind.texture_samplers = FALSE;

   return 0;

fail:
   return PIPE_ERROR_OUT_OF_MEMORY;
}