Ejemplo n.º 1
0
/**
* Produce various sound effects on supplied stereo channel(s)
* Override currently playing sound only if lower or same priority
*/
void SoundHandler::playSound(int16 sound, byte priority) {
	// uint32 dwVolume;                             // Left, right volume of sound
	sound_pt sound_p;                               // Sound data
	uint16 size;                                    // Size of data
	static byte curPriority = 0;                    // Priority of currently playing sound

	// Sound disabled
	if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
		return;

	syncVolume();

	//
	// See if last wave still playing - if so, check priority
	// if (waveOutUnprepareHeader(hwav, lphdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING)
	//    if (priority < curPriority)                 // Don't override unless priority >= current
	//       return;
	//    else
	//       Stop_sound();
	curPriority = priority;

	// Get sound data
	if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
		return;

	Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
	_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
Ejemplo n.º 2
0
void SoundGenMIDI::play(int resnum) {
	MIDISound *track;

	stop();

	_isGM = true;

	track = (MIDISound *)_vm->_game.sounds[resnum];

	// Convert AGI Sound data to MIDI
	int midiMusicSize = convertSND2MIDI(track->_data, &_midiData);

	MidiParser *parser = MidiParser::createParser_SMF();
	if (parser->loadMusic(_midiData, midiMusicSize)) {
		parser->setTrack(0);
		parser->setMidiDriver(this);
		parser->setTimerRate(_driver->getBaseTempo());
		parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);

		_parser = parser;

		syncVolume();

		_isPlaying = true;
	} else {
		delete parser;
	}
}
Ejemplo n.º 3
0
void DeviceWidget::setDevice(IMMDevice * device)
	{
		dvp->device = device;
		device->Activate(__uuidof(IAudioEndpointVolume),
						 CLSCTX_ALL,
						 NULL,
						 (void**)&dvp->endpoint_volume);
		syncMute();
		syncVolume();
		if (dvp->endpoint_volume != NULL)
			dvp->endpoint_volume->RegisterControlChangeNotify(vol_object);
	}
Ejemplo n.º 4
0
void MusicPlayer::playSMF(int track, bool loop) {
	Common::StackLock lock(_mutex);

	if (_isPlaying && track == _track) {
		debugC(2, kDraciSoundDebugLevel, "Already plaing track %d", track);
		return;
	}

	stop();

	_isGM = true;

	// Load MIDI resource data
	Common::File musicFile;
	Common::String musicFileName = Common::String::format(_pathMask.c_str(), track);
	musicFile.open(musicFileName.c_str());
	if (!musicFile.isOpen()) {
		debugC(2, kDraciSoundDebugLevel, "Cannot open track %d", track);
		return;
	}
	int midiMusicSize = musicFile.size();
	free(_midiData);
	_midiData = (byte *)malloc(midiMusicSize);
	musicFile.read(_midiData, midiMusicSize);
	musicFile.close();

	MidiParser *parser = MidiParser::createParser_SMF();
	if (parser->loadMusic(_midiData, midiMusicSize)) {
		parser->setTrack(0);
		parser->setMidiDriver(this);
		parser->setTimerRate(_driver->getBaseTempo());
		parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);

		_parser = parser;

		syncVolume();

		_isLooping = loop;
		_isPlaying = true;
		_track = track;
		debugC(2, kDraciSoundDebugLevel, "Playing track %d", track);
	} else {
		debugC(2, kDraciSoundDebugLevel, "Cannot play track %d", track);
		delete parser;
	}
}
Ejemplo n.º 5
0
/**
 * Produce various sound effects on supplied stereo channel(s)
 * Override currently playing sound only if lower or same priority
 */
void SoundHandler::playSound(int16 sound, const byte priority) {
	// uint32 dwVolume;                             // Left, right volume of sound
	sound_pt sound_p;                               // Sound data
	uint16 size;                                    // Size of data

	// Sound disabled
	if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
		return;

	syncVolume();
	_curPriority = priority;

	// Get sound data
	if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
		return;

	Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
	_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
Ejemplo n.º 6
0
void MidiPlayer::play(uint8 *stream, uint16 size) {
	debugC(3, kDebugMusic, "MidiPlayer::play");
	if (!stream) {
		stop();
		return;
	}

	stop();
	_midiData = (uint8 *)malloc(size);
	if (_midiData) {
		memcpy(_midiData, stream, size);
		_mutex.lock();
		syncVolume();
		_parser->loadMusic(_midiData, size);
		_parser->setTrack(0);
		_isLooping = false;
		_isPlaying = true;
		_mutex.unlock();
	}
}
Ejemplo n.º 7
0
void MidiPlayer::play(uint8 *stream, uint16 size) {
	debugC(3, kDebugMusic, "MidiPlayer::play");

	Common::StackLock lock(_mutex);

	stop();
	if (!stream)
		return;

	_midiData = (uint8 *)malloc(size);
	if (_midiData) {
		memcpy(_midiData, stream, size);

		syncVolume();	// FIXME: syncVolume calls setVolume which in turn also locks the mutex! ugh

		_parser = MidiParser::createParser_SMF();
		_parser->loadMusic(_midiData, size);
		_parser->setTrack(0);
		_parser->setMidiDriver(this);
		_parser->setTimerRate(_driver->getBaseTempo());
		_isLooping = false;
		_isPlaying = true;
	}
}