void powerup_logic(void)
{
	int i;
	
	for(i = 0; i < GAME_MAX_POWERUPS; i++)
	{
		if(powerup[i].active)
		{
			switch(powerup[i].type)
			{
				case POWERUP_TYPE_SPIRIT:
				{
					powerup[i].var--;
					powerup[i].x += powerup[i].vx;
					powerup[i].y += powerup[i].vy;
					if(powerup[i].var <= 0)
					{
						powerup[i].active = false;
					}
					else
					{
						t3f_move_collision_object_xy(powerup[i].object, powerup[i].x, powerup[i].y);
						if(player.active && t3f_check_object_collision(powerup[i].object, player.object))
						{
							al_play_sample(sample[SAMPLE_POWERUP], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
							score += 10 * multiplier;
							multiplier_tick++;
							if(multiplier_tick >= 10)
							{
								al_play_sample(sample[SAMPLE_MULTIPLIER], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
								multiplier++;
								if(multiplier == 10)
								{
									al_play_sample(sample[SAMPLE_MAX_MULTIPLIER], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
								}
								if(multiplier > 10)
								{
									multiplier = 10;
								}
								multiplier_tick = 0;
							}
							powerup[i].active = 0;
						}
					}
					powerup[i].tick++;
					break;
				}
				case POWERUP_TYPE_UPGRADE:
				{
					break;
				}
			}
		}
	}
}
Ejemplo n.º 2
0
void demo_logic(void)
{
	int skipy = 0;
	
	if(stepmode)
	{
		if(t3f_key[ALLEGRO_KEY_ENTER])
		{
			t3f_key[ALLEGRO_KEY_ENTER] = 0;
		}
		else
		{
			return;
		}
	}
	
	if(t3f_key[ALLEGRO_KEY_ESCAPE])
	{
		t3f_exit();
	}
	if(t3f_key[ALLEGRO_KEY_F1])
	{
		stepmode = true;
	}
	if(t3f_key[ALLEGRO_KEY_1])
	{
		target_z = demo_tilemap->layer[0]->z;
	}
	else if(t3f_key[ALLEGRO_KEY_2])
	{
		target_z = demo_tilemap->layer[1]->z;
	}
	else if(t3f_key[ALLEGRO_KEY_3])
	{
		target_z = demo_tilemap->layer[2]->z;
	}
	else if(t3f_key[ALLEGRO_KEY_4])
	{
		target_z = demo_tilemap->layer[3]->z;
	}
	else if(t3f_key[ALLEGRO_KEY_5])
	{
		target_z = demo_tilemap->layer[4]->z;
	}
	t3f_read_controller(controller);
	if(t3f_key[ALLEGRO_KEY_LEFT])
	{
		demo_camera.x -= 2.0;
	}
	if(t3f_key[ALLEGRO_KEY_RIGHT])
	{
		demo_camera.x += 2.0;
	}
	if(t3f_key[ALLEGRO_KEY_UP])
	{
		demo_camera.y -= 2.0;
	}
	if(t3f_key[ALLEGRO_KEY_DOWN])
	{
		demo_camera.y += 2.0;
	}
	if(demo_camera.z > target_z)
	{
		demo_camera.z -= 10.0;
		if(demo_camera.z < target_z)
		{
			demo_camera.z = target_z;
		}
	}
	else if(demo_camera.z < target_z)
	{
		demo_camera.z += 10.0;
		if(demo_camera.z > target_z)
		{
			demo_camera.z = target_z;
		}
	}
	platform.angle += 0.05;
	platform.x = 320 + cos(platform.angle) * 48.0;
	t3f_move_collision_object_x(platform.cp, platform.x);
	platform.y = 240 + sin(platform.angle) * 48.0;
	t3f_move_collision_object_y(platform.cp, platform.y);
	if(platform.cp->vy < 0.0 && platform.cp->oy + platform.cp->map.top.point[0].y > player.cp->y + player.cp->map.bottom.point[0].y && t3f_check_object_collision(platform.cp, player.cp))
	{
		player.sticky = platform.cp;
		player.y = t3f_get_object_top_y(player.cp, platform.cp);
		t3f_move_collision_object_y(player.cp, player.y);
		skipy = 1;
		player.floor = false;
	}
	
	/* add gravity */
	if(!player.floor && !player.sticky)
	{
		if(controller->state[DEMO_CONTROLLER_UP].held && player.vy < 0.0)
		{
			player.vy += 0.35;
		}
		else
		{
			player.vy += 0.5;
		}
		if(player.vy > 10.0)
		{
			player.vy = 10.0;
		}
		if(player.vy < 0)
		{
			if(player.state < 5)
			{
				player.state = DEMO_SPRITE_STATE_JUMP_RIGHT;
			}
			else
			{
				player.state = DEMO_SPRITE_STATE_JUMP_LEFT;
			}
		}
		else
		{
			if(player.state < 5)
			{
				player.state = DEMO_SPRITE_STATE_FALL_RIGHT;
			}
			else
			{
				player.state = DEMO_SPRITE_STATE_FALL_LEFT;
			}
		}
	}
	else
	{
		if(controller->state[DEMO_CONTROLLER_DOWN].held)
		{
			if(player.state < 5)
			{
				player.state = DEMO_SPRITE_STATE_DUCK_RIGHT;
			}
			else
			{
				player.state = DEMO_SPRITE_STATE_DUCK_LEFT;
			}
		}
		else
		{
			if(player.state == DEMO_SPRITE_STATE_DUCK_RIGHT)
			{
				player.state = DEMO_SPRITE_STATE_STAND_RIGHT;
			}
			else if(player.state == DEMO_SPRITE_STATE_DUCK_LEFT)
			{
				player.state = DEMO_SPRITE_STATE_STAND_LEFT;
			}
		}
	}
	
	if(controller->state[DEMO_CONTROLLER_LEFT].held && !controller->state[DEMO_CONTROLLER_RIGHT].held)
	{
		player.vx -= 0.5;
		if(player.vx < -3.0)
		{
			player.vx = -3.0;
		}
		if((player.floor || player.sticky) && player.vx < 0.0 && player.state != DEMO_SPRITE_STATE_WALK_LEFT)
		{
			player.state = DEMO_SPRITE_STATE_WALK_LEFT;
			player.frame = 0;
		}
		else
		{
			if(player.state == DEMO_SPRITE_STATE_JUMP_RIGHT)
			{
				player.state = DEMO_SPRITE_STATE_JUMP_LEFT;
			}
			else if(player.state == DEMO_SPRITE_STATE_FALL_RIGHT)
			{
				player.state = DEMO_SPRITE_STATE_FALL_LEFT;
			}
		}
	}
	else if(controller->state[DEMO_CONTROLLER_RIGHT].held && !controller->state[DEMO_CONTROLLER_LEFT].held)
	{
		player.vx += 0.5;
		if(player.vx > 3.0)
		{
			player.vx = 3.0;
		}
		if((player.floor || player.sticky) && player.vx > 0.0 && player.state != DEMO_SPRITE_STATE_WALK_RIGHT)
		{
			player.state = DEMO_SPRITE_STATE_WALK_RIGHT;
			player.frame = 0;
		}
		else
		{
			if(player.state == DEMO_SPRITE_STATE_JUMP_LEFT)
			{
				player.state = DEMO_SPRITE_STATE_JUMP_RIGHT;
			}
			else if(player.state == DEMO_SPRITE_STATE_FALL_LEFT)
			{
				player.state = DEMO_SPRITE_STATE_FALL_RIGHT;
			}
		}
	}
	else if(player.floor || player.sticky)
	{
		if(player.vx > 0.0)
		{
			player.vx -= 0.25;
			if(player.vx <= 0.0)
			{
				player.vx = 0.0;
				if(player.state != DEMO_SPRITE_STATE_DUCK_RIGHT)
				{
					player.state = DEMO_SPRITE_STATE_STAND_RIGHT;
				}
			}
		}
		else if(player.vx < 0.0)
		{
			player.vx += 0.25;
			if(player.vx >= 0.0)
			{
				player.vx = 0.0;
				if(player.state != DEMO_SPRITE_STATE_DUCK_LEFT)
				{
					player.state = DEMO_SPRITE_STATE_STAND_LEFT;
				}
			}
		}
	}
	player.x += player.vx;
	if(player.sticky)
	{
		player.x += player.sticky->vx;
	}
	t3f_move_collision_object_x(player.cp, player.x);
	if(!t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y, T3F_COLLISION_FLAG_SLOPE_TOP))
	{
		if(t3f_check_tilemap_collision_left(player.cp, demo_collision_tilemap))
		{
			player.x = t3f_get_tilemap_collision_x(player.cp, demo_collision_tilemap);
			player.vx = 0.0;
			t3f_move_collision_object_x(player.cp, player.x);
		}
		else if(t3f_check_tilemap_collision_right(player.cp, demo_collision_tilemap))
		{
			player.x = t3f_get_tilemap_collision_x(player.cp, demo_collision_tilemap);
			player.vx = 0.0;
			t3f_move_collision_object_x(player.cp, player.x);
		}
	}
	if(player.sticky && (player.cp->x + player.cp->map.left.point[0].x > player.sticky->x + player.sticky->map.right.point[0].x || player.cp->x + player.cp->map.right.point[0].x < player.sticky->x + player.sticky->map.left.point[0].x))
	{
		player.sticky = NULL;
		player.floor = false;
		player.vy = 0.0;
	}
	if(player.floor)
	{
		player.y = t3f_get_tilemap_walk_position(player.cp, demo_collision_tilemap, T3F_COLLISION_FLAG_SOLID_TOP);
		t3f_move_collision_object_y(player.cp, player.y);
	}
	
	if(controller->state[DEMO_CONTROLLER_UP].pressed && (player.floor || player.sticky))
	{
		player.vy = -10.0;
		player.sticky = NULL;
		player.floor = false;
	}
	if(player.sticky && !skipy)
	{
		player.y += player.sticky->vy;
	}
	if(!player.floor)
	{
		player.y += player.vy;
	}
	if((player.sticky && !skipy) || !player.floor)
	{
		t3f_move_collision_object_y(player.cp, player.y);
		
		/* collide with platform */
		if(player.cp->vy > 0.0 && player.cp->oy + player.cp->map.bottom.point[0].y < platform.cp->y + platform.cp->map.top.point[0].y && t3f_check_object_collision(player.cp, platform.cp))
		{
			player.y = t3f_get_object_top_y(player.cp, platform.cp);
			t3f_move_collision_object_y(player.cp, player.y);
			player.sticky = platform.cp;
			player.floor = false;
			if(player.state < 5)
			{
				player.state = DEMO_SPRITE_STATE_STAND_RIGHT;
			}
			else
			{
				player.state = DEMO_SPRITE_STATE_STAND_LEFT;
			}
		}
		
		if(t3f_check_tilemap_collision_bottom(player.cp, demo_collision_tilemap))
		{
			printf("land\n");
			player.y = t3f_get_tilemap_collision_y(player.cp, demo_collision_tilemap);
			t3f_move_collision_object_y(player.cp, player.y);
			player.floor = true;
			player.vy = 0.0;
			player.sticky = NULL;
			if(player.state < 5)
			{
				player.state = DEMO_SPRITE_STATE_STAND_RIGHT;
			}
			else
			{
				player.state = DEMO_SPRITE_STATE_STAND_LEFT;
			}
		}
		else if(t3f_check_tilemap_collision_top(player.cp, demo_collision_tilemap))
		{
			player.y = t3f_get_tilemap_collision_y(player.cp, demo_collision_tilemap);
			player.vy = 0.0;
			t3f_move_collision_object_y(player.cp, player.y);
		}
	}
	if(player.floor)
	{
		bool nf = false;
		bool af = false;
		int i;
		for(i = 0; i < player.cp->map.bottom.points; i++)
		{
			if(t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[i].x, player.cp->y + player.cp->map.bottom.point[i].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP | T3F_COLLISION_FLAG_SLOPE_TOP) == (T3F_COLLISION_FLAG_SOLID_TOP | T3F_COLLISION_FLAG_SLOPE_TOP))
			{
				nf = true;
			}
			
			/* if any bottom point is touching a floor */
			if(t3f_check_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[i].x, player.cp->y + player.cp->map.bottom.point[i].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP, 0))
			{
				af = true;
			}
		}
//		if(!nf || (!af && t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP) != (T3F_COLLISION_FLAG_SOLID_TOP)))
		if(!af || (nf && t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP) != (T3F_COLLISION_FLAG_SOLID_TOP)))
		{
			player.vy = 0.0;
			player.floor = false;
			if(!af)
			{
				printf("af\n");
			}
			else
			{
				printf("nf\n");
			}
		}
	}
	player.frame++;
	
	if(t3f_check_object_collision(platform.cp, player.cp))
	{
		collision = true;
	}
	else
	{
		collision = false;
	}
	demo_camera.x = player.x + 16.0 - 320.0;
	demo_camera.y = player.y + 16.0 - 240.0;
	demo_tick++;
}
Ejemplo n.º 3
0
/* logic routines, passed to T^3 Framework */
void paddle_logic(void * data)
{
	/* logic switch, use different logic for each state */
	switch(paddle_state)
	{
		
		case EXAMPLE_STATE_TITLE:
		{
			t3f_process_gui(paddle_menu, data);
			break;
		}
		
		case EXAMPLE_STATE_GAME:
		{
			
			/* return to menu if Escape pressed */
			if(t3f_key[ALLEGRO_KEY_ESCAPE])
			{
				paddle_game_exit();
			}
			
			/* store old paddle positions */
			paddle[0].oy = paddle[0].y;
			paddle[1].oy = paddle[1].y;
			
			/* move paddle */
			paddle[0].y = t3f_mouse_y - 32;
			if(paddle[0].y < 0)
			{
				paddle[0].y = 0;
			}
			if(paddle[0].y > 480.0 - 64.0)
			{
				paddle[0].y = 480.0 - 64.0;
			}
			t3f_move_collision_object_xy(paddle[0].object, paddle[0].x, paddle[0].y);
			
			/* move CPU paddle */
			if(ball.vx > 0.0)
			{
				if(ball.x > paddle[1].x - 24)
				{
					paddle[1].y += paddle[1].dvy;
				}
				else
				{
					if(paddle[1].y < paddle[1].dy - 2.0)
					{
						paddle[1].y += 2.0;
						if(paddle[1].y > 480.0 - 64.0)
						{
							paddle[1].y = 480.0 - 64.0;
						}
					}
					else if(paddle[1].y > paddle[1].dy + 2.0)
					{
						paddle[1].y -= 2.0;
						if(paddle[1].y < 0.0)
						{
							paddle[1].y = 0.0;
						}
					}
				}
				/* correct paddle position so it doesn't go past edge */
				if(paddle[1].y > 480.0 - 64.0)
				{
					paddle[1].y = 480.0 - 64.0;
				}
				if(paddle[1].y < 0.0)
				{
					paddle[1].y = 0.0;
				}
			}
			t3f_move_collision_object_xy(paddle[1].object, paddle[1].x, paddle[1].y);
			
			/* move ball */
			ball.x += ball.vx;
			t3f_move_collision_object_xy(ball.object, ball.x, ball.y);
			if(ball.vx < 0 && t3f_check_object_collision(paddle[0].object, ball.object))
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_HIT], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				ball.x = paddle[0].x + 16.0;
				ball.vx = -ball.vx;
				ball.vx += EXAMPLE_SPEED_INCREASE;
				ball.vy -= (paddle[0].oy - paddle[0].y) / 4.0;
				if(ball.vy < -3.0)
				{
					ball.vy = -3.0;
				}
				if(ball.vy > 3.0)
				{
					ball.vy = 3.0;
				}
				paddle[1].dy = paddle_ai_predict_y() - 32 + 8.0;
				paddle[1].dvy = t3f_drand(&rng_state) * 6.0 - 3.0;
			}
			else if(ball.vx > 0 && t3f_check_object_collision(paddle[1].object, ball.object))
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_HIT], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				ball.x = paddle[1].x - 16.0 - 1.0;
				ball.vx = -ball.vx;
				ball.vx -= EXAMPLE_SPEED_INCREASE;
				ball.vy -= (paddle[1].oy - paddle[1].y) / 4.0;
				if(ball.vy < -3.0)
				{
					ball.vy = -3.0;
				}
				if(ball.vy > 3.0)
				{
					ball.vy = 3.0;
				}
			}
			if(ball.x < -16.0)
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_SCORE], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				score[1]++;
				if(score[1] >= 5)
				{
					t3f_stop_music();
					paddle_state = EXAMPLE_STATE_GAME_OVER;
				}
				paddle_init_ball(1.0);
			}
			else if(ball.x > 640.0)
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_SCORE], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				score[0]++;
				if(score[0] >= 5)
				{
					t3f_stop_music();
					paddle_state = EXAMPLE_STATE_GAME_OVER;
				}
				paddle_init_ball(-1.0);
			}
			ball.y += ball.vy;
			if(ball.y < 0.0)
			{
				ball.y = 0.0;
				ball.vy = -ball.vy;
			}
			else if(ball.y > 480.0 - 16.0)
			{
				ball.y = 480.0 - 16.0;
				ball.vy = -ball.vy;
			}
			break;
		}
		
		case EXAMPLE_STATE_GAME_OVER:
		{
			
			/* return to menu if Escape pressed */
			if(t3f_mouse_button[0] || t3f_key[ALLEGRO_KEY_ESCAPE])
			{
				paddle_game_exit();
			}
			
			break;
		}
	}
}