Ejemplo n.º 1
0
u16 Dialog::Message(const std::string &header, const std::string &message, Font::type_t ft, u16 buttons)
{
    Display & display = Display::Get();
    const ICN::icn_t system = Settings::Get().ExtGameEvilInterface() ? ICN::SYSTEME : ICN::SYSTEM;

    // preload
    AGG::PreloadObject(system);

    // cursor
    Cursor & cursor = Cursor::Get();
    Cursor::themes_t oldthemes = cursor.Themes();
    cursor.Hide();
    cursor.SetThemes(cursor.POINTER);

    TextBox textbox1(header, Font::YELLOW_BIG, BOXAREA_WIDTH);
    TextBox textbox2(message, ft, BOXAREA_WIDTH);

    Box box(10 + (header.size() ? textbox1.h() + 10 : 0) + textbox2.h(), buttons);
    const Rect & pos = box.GetArea();

    if(header.size()) textbox1.Blit(pos.x, pos.y + 10);
    if(message.size()) textbox2.Blit(pos.x, pos.y + 10 + (header.size() ? textbox1.h() : 0) + 10);

    LocalEvent & le = LocalEvent::Get();

    ButtonGroups btnGroups(box.GetArea(), buttons);
    btnGroups.Draw();
    
    cursor.Show();
    display.Flip();

    // message loop
    u16 result = Dialog::ZERO;

    while(result == Dialog::ZERO && le.HandleEvents())
    {
        if(!buttons && !le.MousePressRight()) break;

	result = btnGroups.QueueEventProcessing();
    }

    cursor.Hide();
    cursor.SetThemes(oldthemes);
    cursor.Show();

    return result;
}
Ejemplo n.º 2
0
int Dialog::ArmyJoinWithCost(const Troop & troop, u32 join, u32 gold, Heroes & hero)
{
    Display & display = Display::Get();
    const Settings & conf = Settings::Get();

    // cursor
    Cursor & cursor = Cursor::Get();
    int oldthemes = cursor.Themes();
    cursor.Hide();
    cursor.SetThemes(cursor.POINTER);

    std::string message;

    if(troop.GetCount() == 1)
	message = _("The creature is swayed by your diplomatic tongue, and offers to join your army for the sum of %{gold} gold.\nDo you accept?");
    else
    {
        message = _("The creatures are swayed by your diplomatic\ntongue, and make you an offer:\n \n");

        if(join != troop.GetCount())
    	    message += _("%{offer} of the %{total} %{monster} will join your army, and the rest will leave you alone, for the sum of %{gold} gold.\nDo you accept?");
        else
    	    message += _("All %{offer} of the %{monster} will join your army for the sum of %{gold} gold.\nDo you accept?");
    }

    StringReplace(message, "%{offer}", join);
    StringReplace(message, "%{total}", troop.GetCount());
    StringReplace(message, "%{monster}", StringLower(troop.GetPluralName(join)));
    StringReplace(message, "%{gold}", gold);

    TextBox textbox(message, Font::BIG, BOXAREA_WIDTH);
    const int buttons = Dialog::YES | Dialog::NO;
    const Sprite & sprite = AGG::GetICN(ICN::RESOURCE, 6);
    int posy = 0;
    Text text;

    message = _("(Rate: %{percent})");
    StringReplace(message, "%{percent}", troop.GetMonster().GetCost().gold * join * 100 / gold);
    text.Set(message, Font::BIG);

    FrameBox box(10 + textbox.h() + 10 + text.h() + 40 + sprite.h() + 10, buttons);
    const Rect & pos = box.GetArea();

    posy = pos.y + 10;
    textbox.Blit(pos.x, posy);

    posy += textbox.h() + 10;
    text.Blit(pos.x + (pos.w - text.w()) / 2, posy);


    posy += text.h() + 40;
    sprite.Blit(pos.x + (pos.w - sprite.w()) / 2, posy);

    TextSprite tsTotal(GetString(gold) + " " + "(" + "total: " + GetString(world.GetKingdom(hero.GetColor()).GetFunds().Get(Resource::GOLD)) + ")", Font::SMALL,
	    pos.x + (pos.w - text.w()) / 2, posy + sprite.h() + 5);
    tsTotal.Show();

    ButtonGroups btnGroups(pos, buttons);
    Button btnMarket(pos.x + pos.w / 2 - 60 - 36, posy, (conf.ExtGameEvilInterface() ? ICN::ADVEBTNS : ICN::ADVBTNS), 4, 5);
    Button btnHeroes(pos.x + pos.w / 2 + 60, posy, (conf.ExtGameEvilInterface() ? ICN::ADVEBTNS : ICN::ADVBTNS), 0, 1);
    const Kingdom & kingdom = hero.GetKingdom();

    if(! kingdom.AllowPayment(payment_t(Resource::GOLD, gold)))
	btnGroups.DisableButton1(true);

    TextSprite tsEnough;

    if(kingdom.GetCountMarketplace())
    {
	if(kingdom.AllowPayment(payment_t(Resource::GOLD, gold)))
	    btnMarket.SetDisable(true);
	else
	{
	    std::string msg = _("Not enough gold (%{gold})");
	    StringReplace(msg, "%{gold}", gold - kingdom.GetFunds().Get(Resource::GOLD));
	    tsEnough.SetText(msg, Font::YELLOW_SMALL);
	    tsEnough.SetPos(btnMarket.x - 25, btnMarket.y - 17);
	    tsEnough.Show();
	    btnMarket.Draw();
	}
    }

    if(hero.GetArmy().GetCount() < hero.GetArmy().Size() || hero.GetArmy().HasMonster(troop))
	btnHeroes.SetDisable(true);
    else
    {
	TextBox textbox2(_("Not room in\nthe garrison"), Font::SMALL, 100);
	textbox2.Blit(btnHeroes.x - 35, btnHeroes.y - 30);
	btnHeroes.Draw();

	btnGroups.DisableButton1(true);
    }

    btnGroups.Draw();
    cursor.Show();
    display.Flip();

    LocalEvent & le = LocalEvent::Get();

    // message loop
    int result = Dialog::ZERO;

    while(result == Dialog::ZERO && le.HandleEvents())
    {
	if(btnMarket.isEnable())
    	    le.MousePressLeft(btnMarket) ? btnMarket.PressDraw() : btnMarket.ReleaseDraw();

	if(btnHeroes.isEnable())
    	    le.MousePressLeft(btnHeroes) ? btnHeroes.PressDraw() : btnHeroes.ReleaseDraw();

        if(!buttons && !le.MousePressRight()) break;

        result = btnGroups.QueueEventProcessing();

	if(btnMarket.isEnable() && le.MouseClickLeft(btnMarket))
	{
	    Marketplace(false);

	    cursor.Hide();
	    tsTotal.Hide();
	    tsTotal.SetText(GetString(gold) + " " + "(" + "total: " + GetString(world.GetKingdom(hero.GetColor()).GetFunds().Get(Resource::GOLD)) + ")");
	    tsTotal.Show();

	    if(kingdom.AllowPayment(payment_t(Resource::GOLD, gold)))
	    {
		tsEnough.Hide();
    		btnGroups.DisableButton1(false);
		btnGroups.Draw();
	    }
	    else
	    {
		tsEnough.Hide();
		std::string msg = _("Not enough gold (%{gold})");
		StringReplace(msg, "%{gold}", gold - kingdom.GetFunds().Get(Resource::GOLD));
		tsEnough.SetText(msg, Font::SMALL);
		tsEnough.Show();
	    }

	    cursor.Show();
	    display.Flip();
	}
	else
	if(btnHeroes.isEnable() && le.MouseClickLeft(btnHeroes))
	{
	    hero.OpenDialog(false, false);

	    if(hero.GetArmy().GetCount() < hero.GetArmy().Size())
	    {
    		btnGroups.DisableButton1(false);
		btnGroups.Draw();
	    }

	    cursor.Show();
	    display.Flip();
	}
    }

    cursor.Hide();
    cursor.SetThemes(oldthemes);
    cursor.Show();

    return result;
}