Ejemplo n.º 1
0
bool CD3DTexture::CreateInternal(const void* pixels /* nullptr */, unsigned int srcPitch /* 0 */)
{
  ID3D11Device* pD3DDevice = g_Windowing.Get3D11Device();
  ID3D11DeviceContext* pD3D11Context = g_Windowing.Get3D11Context();

  UINT miscFlags = 0;
  bool autogenmm = false;
  if (m_mipLevels == 0 && g_Windowing.IsFormatSupport(m_format, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
  {
    autogenmm = pixels != nullptr;
    miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  }
  else
    m_mipLevels = 1;

  CD3D11_TEXTURE2D_DESC textureDesc(m_format, m_width, m_height, 1, m_mipLevels, m_bindFlags, m_usage, m_cpuFlags, 1, 0, miscFlags);
  D3D11_SUBRESOURCE_DATA initData = { 0 };
  initData.pSysMem = pixels;
  initData.SysMemPitch = srcPitch ? srcPitch : CD3DHelper::BitsPerPixel(m_format) * m_width / 8;
  initData.SysMemSlicePitch = 0;

  HRESULT hr = pD3DDevice->CreateTexture2D(&textureDesc, (!autogenmm && pixels) ? &initData : nullptr, &m_texture);
  if (SUCCEEDED(hr) && autogenmm)
  {
    pD3D11Context->UpdateSubresource(m_texture, 0, nullptr, pixels,
      (srcPitch ? srcPitch : CD3DHelper::BitsPerPixel(m_format) * m_width / 8), 0);
  }

  if (autogenmm)
    GenerateMipmaps();

  return SUCCEEDED(hr);
}
Ejemplo n.º 2
0
UnorderedAccessView::UnorderedAccessView(UnderlyingResource resource, NativeFormat::Enum format, unsigned mipSlice, bool appendBuffer, bool forceArray)
{
    if (!resource) {
        Throw(::Exceptions::BasicLabel("NULL resource passed to UnorderedAccessView constructor"));
    }

    intrusive_ptr<ID3D::UnorderedAccessView> view = nullptr;
    if (format == NativeFormat::Unknown && mipSlice == 0 && !appendBuffer && !forceArray) {
        view = ObjectFactory(*resource).CreateUnorderedAccessView(resource);
    } else {
        D3D11_UNORDERED_ACCESS_VIEW_DESC viewDesc;
        viewDesc.Format = AsDXGIFormat(format);

        TextureDesc2D textureDesc(resource);
        if (textureDesc.Width > 0) {
            if (textureDesc.ArraySize > 1 || forceArray) {
                viewDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
                viewDesc.Texture2DArray.MipSlice = mipSlice;
                viewDesc.Texture2DArray.FirstArraySlice = 0;
                viewDesc.Texture2DArray.ArraySize = textureDesc.ArraySize;
            } else {
                viewDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
                viewDesc.Texture2D.MipSlice = mipSlice;
            }
        } else {
            TextureDesc3D t3dDesc(resource);
            if (t3dDesc.Width > 0) {
                viewDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
                viewDesc.Texture3D.MipSlice = mipSlice;
                viewDesc.Texture3D.FirstWSlice = 0;
                viewDesc.Texture3D.WSize = (UINT)-1;
            } else {
                TextureDesc1D t1dDesc(resource);
                if (t1dDesc.Width > 0) {
                    viewDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
                    viewDesc.Texture1D.MipSlice = mipSlice;
                } else {
                    D3DBufferDesc bufferDesc(resource);
                    viewDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
                    viewDesc.Buffer.FirstElement = 0;
                    viewDesc.Buffer.NumElements = bufferDesc.StructureByteStride ? (bufferDesc.ByteWidth/bufferDesc.StructureByteStride) : bufferDesc.ByteWidth;
                    viewDesc.Buffer.Flags = appendBuffer ? D3D11_BUFFER_UAV_FLAG_APPEND : 0;
                }
            }
        }

        view = ObjectFactory(*resource).CreateUnorderedAccessView(resource, &viewDesc);
    }

    _underlying = std::move(view);
}
Ejemplo n.º 3
0
bool CD3DTexture::CreateInternal(const void* pixels /* nullptr */, unsigned int srcPitch /* 0 */)
{
  ID3D11Device* pD3DDevice = g_Windowing.Get3D11Device();

  CD3D11_TEXTURE2D_DESC textureDesc(m_format, m_width, m_height, 1, m_mipLevels, m_bindFlags, m_usage, m_cpuFlags, 1, 0,
    (m_mipLevels > 1) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0);

  D3D11_SUBRESOURCE_DATA initData = { 0 };
  initData.pSysMem = pixels;
  initData.SysMemPitch = srcPitch ? srcPitch : CD3DHelper::BitsPerPixel(m_format) * m_width / 8;
  initData.SysMemSlicePitch = 0;

  return SUCCEEDED(pD3DDevice->CreateTexture2D(&textureDesc, (pixels ? &initData : NULL), &m_texture));
}
Ejemplo n.º 4
0
bool DirectX11Texture2DHelper::InternalConstruct(ID3D11Device* d3dDevice, int width, int height, DXGI_FORMAT format, UINT bindFlags, int mipLevels, int arraySize, int sampleCount, int sampleQuality, D3D11_RTV_DIMENSION rtvDimension, D3D11_UAV_DIMENSION uavDimension, D3D11_SRV_DIMENSION srvDimension)
{
	CD3D11_TEXTURE2D_DESC textureDesc(format, width, height, arraySize, mipLevels, bindFlags, D3D11_USAGE_DEFAULT, 0, sampleCount, sampleQuality, mipLevels != 1 ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0);

	if(FAILED(d3dDevice->CreateTexture2D(&textureDesc, 0, mTexture.getModifiablePointer())))
		return true;

	mTexture->GetDesc(&textureDesc);

	if(bindFlags & D3D11_BIND_RENDER_TARGET)
	{
		mRenderTargetElements.resize(arraySize);
		for(int i = 0; i < arraySize; ++i)
		{
			CD3D11_RENDER_TARGET_VIEW_DESC textureRTVDesc(rtvDimension, format, 0, i, 1);
			if(FAILED(d3dDevice->CreateRenderTargetView(mTexture, &textureRTVDesc, mRenderTargetElements[i].getModifiablePointer())))
				return true;
		}
	}

	if(bindFlags & D3D11_BIND_UNORDERED_ACCESS)
	{
		mUnorderedAccessElements.resize(arraySize);
		for(int i = 0; i < arraySize; ++i)
		{
			CD3D11_UNORDERED_ACCESS_VIEW_DESC textureUAVDesc(uavDimension, format, 0, i, 1);
			if(FAILED(d3dDevice->CreateUnorderedAccessView(mTexture, &textureUAVDesc, mUnorderedAccessElements[i].getModifiablePointer())))
				return true;
		}
	}

	if(bindFlags & D3D11_BIND_SHADER_RESOURCE)
	{
		CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(srvDimension, format, 0, textureDesc.MipLevels, 0, textureDesc.ArraySize);        
		d3dDevice->CreateShaderResourceView(mTexture, &srvDesc, mShaderResource.getModifiablePointer());

		mShaderResourceElements.resize(arraySize);
		for(int i = 0; i < arraySize; ++i)
		{
			CD3D11_SHADER_RESOURCE_VIEW_DESC srvElementDesc(srvDimension, format, 0, 1, i, 1);
			if(FAILED(d3dDevice->CreateShaderResourceView(mTexture, &srvElementDesc, mShaderResourceElements[i].getModifiablePointer())))
				return true;
		}
	}

	return false;
}
Ejemplo n.º 5
0
DepthStencilView::DepthStencilView(
    UnderlyingResource resource,
    NativeFormat::Enum format, const SubResourceSlice& arraySlice)
{
    if (!resource) {
        Throw(::Exceptions::BasicLabel("NULL resource passed to DepthStencilView constructor"));
    }

    intrusive_ptr<ID3D::DepthStencilView> view;
    if (format == NativeFormat::Unknown) {
        view = ObjectFactory(*resource).CreateDepthStencilView(resource);
    } else {
        TextureDesc2D textureDesc(resource);

        D3D11_DEPTH_STENCIL_VIEW_DESC viewDesc;
        viewDesc.Format = AsDXGIFormat(format);
        viewDesc.Flags = 0;
        if (arraySlice._arraySize == 0) {
            if (textureDesc.SampleDesc.Count > 1) {
                viewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
            } else {
                viewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
                viewDesc.Texture2D.MipSlice = 0;
            }
        } else {
            if (textureDesc.SampleDesc.Count > 1) {
                viewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
                viewDesc.Texture2DMSArray.ArraySize = arraySlice._arraySize;
                viewDesc.Texture2DMSArray.FirstArraySlice = arraySlice._firstArraySlice;
            } else {
                viewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
                viewDesc.Texture2DArray.ArraySize = arraySlice._arraySize;
                viewDesc.Texture2DArray.FirstArraySlice = arraySlice._firstArraySlice;
                viewDesc.Texture2DArray.MipSlice = 0;
            }
        }
        view = ObjectFactory(*resource).CreateDepthStencilView(resource, &viewDesc);
    }
    _underlying = std::move(view);
}
Ejemplo n.º 6
0
void DX11::TextureSurface::OnResetDevice(Gpu::Api * gpu)
{
	OnLostDevice(gpu);

	unsigned width = unsigned(viewport.Width);
	unsigned height = unsigned(viewport.Height);
	bool typeless = (format == Gpu::DrawSurface::Format_Typeless);

	if(relativeWindow)
	{
		gpu->GetBackbufferSize(width, height, relativeWindow);
		width = unsigned(widthFactor * float(width));
		height = unsigned(heightFactor * float(height));
	}

	viewport = CD3D11_VIEWPORT(0.0f, 0.0f, float(width), float(height));

	static const DXGI_FORMAT SURFACE_FORMAT_TO_DXGI_FORMAT[Format_Total] =
	{
		DXGI_FORMAT_R8G8B8A8_UNORM,
		DXGI_FORMAT_B8G8R8A8_UNORM,
		DXGI_FORMAT_R16G16B16A16_FLOAT,
		DXGI_FORMAT_R11G11B10_FLOAT,
		DXGI_FORMAT_R16_FLOAT,
		DXGI_FORMAT_R24G8_TYPELESS
	};

	DXGI_FORMAT dxgiFormat = SURFACE_FORMAT_TO_DXGI_FORMAT[format];

	unsigned mipLevels = generateMips ? min(width, height) / 4 : 1;

	D3D11_BIND_FLAG bindFlag = typeless ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET;

	ID3D11Texture2D * texture2D = 0;
	CD3D11_TEXTURE2D_DESC textureDesc(
		dxgiFormat,
		width,
		height,
		1,
		mipLevels, // MIP LEVELS - *MUST NEVER* BE GREATER THAN log2(width) OR log2(height)
		bindFlag | D3D11_BIND_SHADER_RESOURCE);

	device->CreateTexture2D(&textureDesc, 0, &texture2D);

	if(typeless) dxgiFormat = DXGI_FORMAT_R24_UNORM_X8_TYPELESS;

	ID3D11ShaderResourceView * shaderView;
	CD3D11_SHADER_RESOURCE_VIEW_DESC shaderViewDesc(
		texture2D,
		D3D11_SRV_DIMENSION_TEXTURE2D,
		dxgiFormat,
		0,
		mipLevels);
	device->CreateShaderResourceView(texture2D, &shaderViewDesc, &shaderView);
	
	if(!typeless)
	{
		CD3D11_RENDER_TARGET_VIEW_DESC renderViewDesc(
			texture2D,
			D3D11_RTV_DIMENSION_TEXTURE2D,
			dxgiFormat);
		device->CreateRenderTargetView(texture2D, &renderViewDesc, &renderTargetView);

		CD3D11_TEXTURE2D_DESC depthStencilTextureDesc(
			DXGI_FORMAT_D24_UNORM_S8_UINT,
			width,
			height,
			1,
			1,
			D3D11_BIND_DEPTH_STENCIL);
		device->CreateTexture2D(&depthStencilTextureDesc, 0, &depthStencilTexture);

		device->CreateDepthStencilView(
			depthStencilTexture,
			&CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DSV_DIMENSION_TEXTURE2D),
			&depthStencilView);
	}
	else
	{
		device->CreateDepthStencilView(
			texture2D,
			&CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DSV_DIMENSION_TEXTURE2D, DXGI_FORMAT_D24_UNORM_S8_UINT),
			&depthStencilView);
	}

	texture = new DX11::Texture(texture2D, shaderView, textureDesc);

	Clear();
}