int render_clock() { static char buflasttime[128]; char buftime[128]; time_t current_time; current_time = time(0); strftime(buftime, sizeof(buftime), theme->clock.format, localtime(¤t_time)); if (!strcmp(buflasttime, buftime)) return 0; strcpy(buflasttime, buftime); tile_image(theme->tile_img, clock_pos, clock_width); int ox = clock_pos; draw_clock_background(ox, clock_width); int gap = theme->clock.space_gap; int lgap = get_image_width(theme->clock.left_img); int rgap = get_image_width(theme->clock.right_img); int x = ox + gap + lgap; int w = clock_width - ((gap * 2) + lgap + rgap); imlib_context_set_cliprect(x, 0, w, bbheight); draw_text(theme->clock.font, theme->clock.text_align, x, w, theme->clock.text_offset_x, theme->clock.text_offset_y, buftime, &theme->clock.text_color); imlib_context_set_cliprect(0, 0, bbwidth, bbheight); return 1; }
void render_taskbar(struct task *tasks, struct desktop *desktops) { tile_image(theme->tile_img, taskbar_pos, taskbar_width); int activedesktop = 0; struct desktop *iter = desktops; while (iter) { if (iter->focused) break; activedesktop++; iter = iter->next; } struct task *t = tasks; uint state; int gap = theme->taskbar.space_gap; while (t) { if (t->desktop == activedesktop || t->desktop == -1) { state = t->focused ? BSTATE_PRESSED : BSTATE_IDLE; /* draw bg */ draw_taskbar_button(state, t->posx, t->width); int lgap = get_image_width(theme->taskbar.left_img[state]); int rgap = get_image_width(theme->taskbar.right_img[state]); int x = t->posx + gap + lgap; int w = t->width - ((gap * 2) + lgap + rgap); /* draw icon */ if (theme->taskbar.icon_h && theme->taskbar.icon_w) { int srcw, srch; int y = (theme->height - theme->taskbar.icon_h) / 2; imlib_context_set_image(t->icon); srcw = imlib_image_get_width(); srch = imlib_image_get_height(); y += theme->taskbar.icon_offset_y; x += theme->taskbar.icon_offset_x; w -= theme->taskbar.icon_offset_x; imlib_context_set_image(bb); imlib_context_set_blend(1); imlib_blend_image_onto_image(t->icon, 1, 0, 0, srcw, srch, x, y, theme->taskbar.icon_w, theme->taskbar.icon_h); imlib_context_set_blend(0); x += theme->taskbar.icon_w; w -= theme->taskbar.icon_w; } /* draw text */ imlib_context_set_cliprect(x, 0, w, bbheight); draw_text(theme->taskbar.font, theme->taskbar.text_align, x, w, theme->taskbar.text_offset_x, theme->taskbar.text_offset_y, t->name, &theme->taskbar.text_color[state]); imlib_context_set_cliprect(0, 0, bbwidth, bbheight); /* draw separator if exists */ if (t->next && t->next->desktop == activedesktop) draw_image(theme->taskbar.separator_img, x+w+gap+rgap); } t = t->next; } }
void render_switcher(struct desktop *desktops) { tile_image(theme->tile_img, switcher_pos, switcher_width); if (!desktops) return; int ox = switcher_pos; int limgw, rimgw; ox += theme->switcher.space_gap; uint state; struct desktop *iter = desktops; state = iter->focused ? BSTATE_PRESSED : BSTATE_IDLE; if (!iter->next) draw_switcher_alone(state, ox, iter->width); else draw_switcher_left_corner(state, ox, iter->width); limgw = get_image_width(theme->switcher.left_corner_img[state]); rimgw = get_image_width(theme->switcher.right_img[state]); ox += limgw; draw_text(theme->switcher.font, theme->switcher.text_align, ox, iter->width - limgw - rimgw, theme->switcher.text_offset_x, theme->switcher.text_offset_y, iter->name, &theme->switcher.text_color[state]); ox += iter->width - limgw; if (!iter->next) return; iter = iter->next; state = iter->focused ? BSTATE_PRESSED : BSTATE_IDLE; if (theme->switcher.separator_img) { draw_image(theme->switcher.separator_img, ox); ox += get_image_width(theme->switcher.separator_img); } limgw = get_image_width(theme->switcher.left_img[state]); while (iter->next) { draw_switcher_middle(state, ox, iter->width); ox += limgw; draw_text(theme->switcher.font, theme->switcher.text_align, ox, iter->width - limgw - rimgw, theme->switcher.text_offset_x, theme->switcher.text_offset_y, iter->name, &theme->switcher.text_color[state]); ox += iter->width - limgw; iter = iter->next; state = iter->focused ? BSTATE_PRESSED : BSTATE_IDLE; if (theme->switcher.separator_img) { draw_image(theme->switcher.separator_img, ox); ox += get_image_width(theme->switcher.separator_img); } } rimgw = get_image_width(theme->switcher.right_corner_img[state]); draw_switcher_right_corner(state, ox, iter->width); ox += limgw; draw_text(theme->switcher.font, theme->switcher.text_align, ox, iter->width - limgw - rimgw, theme->switcher.text_offset_x, theme->switcher.text_offset_y, iter->name, &theme->switcher.text_color[state]); }
static void draw_tile_sequence(Imlib_Image left, Imlib_Image tile, Imlib_Image right, int ox, int width) { int lw = get_image_width(left); int rw = get_image_width(right); int tilew = width - lw - rw; if (tilew < 0) return; draw_image(left, ox); ox += lw; tile_image(tile, ox, tilew); ox += tilew; draw_image(right, ox); }
void render_panel(struct panel *p) { int ox = 0; char *e = theme->elements; while (*e) { switch (*e) { case 'c': render_clock(); ox += clock_width; break; case 's': render_switcher(p->desktops); ox += switcher_width; break; case 't': if (!p->trayicons) { /* we're skipping if no tray icons here, separator is being drawn only once */ e++; continue; } if (tray_width) tile_image(theme->tile_img, tray_pos, tray_width); ox += tray_width; break; case 'b': render_taskbar(p->tasks, p->desktops); ox += taskbar_width; break; } if (*++e && theme->separator_img) { draw_image(theme->separator_img, ox); ox += get_image_width(theme->separator_img); } } render_present(); }
static void loadtiles(void) { int lx, rx, ty, by; /* image bounding box */ static int ox = TILES*TILESIZE/2, oy = TILES*TILESIZE/2; /* image origin */ static int ot = 0, os = 0; int dx = 0, dy = 0, nx = -1, ny = -1; float trx, try; #define S_TSIZE (TSIZE-TILESIZE) /* visible portion of texture = TSIZE less one tile for slop */ /* calculate tile #'s at corners of visible region */ lx = x - S_TSIZE/2; rx = lx + S_TSIZE; by = y - S_TSIZE/2; ty = by + S_TSIZE; lx /= TILESIZE; rx /= TILESIZE; by /= TILESIZE; ty /= TILESIZE; dx = ((x - S_TSIZE/2)/TILESIZE) - ((ox - S_TSIZE/2)/TILESIZE); nx = lx; ny = by; if (dx < 0) { /* add on left */ os -= TILESIZE; if (os < 0) os += TSIZE; nx = lx; } else if (dx > 0) { nx = rx; } dy = ((y - S_TSIZE/2) / TILESIZE) - ((oy - S_TSIZE/2) / TILESIZE); if (dy > 0) { /* add on bottom */ ny = ty; } else if (dy < 0) { /* add on top */ ot -= TILESIZE; if (ot < 0) ot += TSIZE; ny = by; } if (dx || dy) printf("dx %d dy %d lx %d rx %d by %d ty %d nx %d ny %d os %d ot %d\n", dx, dy, lx, rx, by, ty, nx, ny, os, ot); if (dx) { int t; for(t = 0; t < TSIZE; t += TILESIZE) { glTexSubImage2D(GL_TEXTURE_2D, 0, os, (t+ot) % TSIZE, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[ny+t/TILESIZE][nx].data); printf("load %d %d %d %d\n", nx, ny+t/TILESIZE, os, (t+ot) % TSIZE); } } if (dy) { int s; for(s = 0; s < TSIZE; s += TILESIZE) { glTexSubImage2D(GL_TEXTURE_2D, 0, (s+os) % TSIZE, ot, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[ny][nx+s/TILESIZE].data); printf("load %d %d %d %d\n", nx+s/TILESIZE, ny, (s+os) % TSIZE, ot); } } if (dx > 0) { os += TILESIZE; if (os >= TSIZE) os -= TSIZE; } if (dy > 0) { ot += TILESIZE; if (ot >= TSIZE) ot -= TSIZE; } ox = x; oy = y; glMatrixMode(GL_TEXTURE); glLoadIdentity(); trx = (float)((x-TILES*TILESIZE/2) % TSIZE)/TSIZE; try = (float)((y-TILES*TILESIZE/2) % TSIZE)/TSIZE; glTranslatef(trx, try, 0.f); glMatrixMode(GL_MODELVIEW); } static void init(char *filename) { int i; mesh0(-1.f,1.f,-1.f,1.f,0.f,1.f,0.f,1.f,0.f,64,64); if (filename) { image = read_texture(filename, &width, &height, &components); if (image == NULL) { fprintf(stderr, "Error: Can't load image file \"%s\".\n", filename); exit(EXIT_FAILURE); } else { printf("%d x %d image loaded\n", width, height); } if (components < 3 || components > 4) { printf("must be RGB or RGBA image\n"); exit(EXIT_FAILURE); } } else { int i, j; components = 4; width = height = TSIZE; image = (unsigned *) malloc(width*height*sizeof(unsigned)); for (j = 0; j < height; j++) for (i = 0; i < width; i++) { if (i & 1) image[i+j*width] = 0xff; else image[i+j*width] = 0xff00; if (j&1) image[i+j*width] |= 0xff0000; } } if (width % TILESIZE || height % TILESIZE) { #define TXSIZE 192 unsigned *newimage = malloc(TXSIZE*TXSIZE*sizeof *newimage); gluScaleImage(GL_RGBA, width, height, GL_UNSIGNED_BYTE, image, TXSIZE, TXSIZE, GL_UNSIGNED_BYTE, newimage); free(image); image = newimage; width = height = TXSIZE; components = 4; } tile_image(image); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TSIZE, TSIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); for(i = 0; i < TILES; i++) { int j; for(j = 0; j < TILES; j++) { glTexSubImage2D(GL_TEXTURE_2D, 0, i*TILESIZE, j*TILESIZE, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[(TILES-TSIZE/TILESIZE)/2+j][(TILES-TSIZE/TILESIZE)/2+i].data); } } glEnable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.,1.,.1,10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.,0.,-1.0); glLineWidth(3.0); glClearColor(.25, .25, .25, .25); /* start at center of image */ x = TILES*TILESIZE/2; y = TILES*TILESIZE/2; }
static void init(char *filename) { int i; mesh0(-1.f,1.f,-1.f,1.f,0.f,1.f,0.f,1.f,0.f,64,64); if (filename) { image = read_texture(filename, &width, &height, &components); if (image == NULL) { fprintf(stderr, "Error: Can't load image file \"%s\".\n", filename); exit(EXIT_FAILURE); } else { printf("%d x %d image loaded\n", width, height); } if (components < 3 || components > 4) { printf("must be RGB or RGBA image\n"); exit(EXIT_FAILURE); } } else { int i, j; components = 4; width = height = TSIZE; image = (unsigned *) malloc(width*height*sizeof(unsigned)); for (j = 0; j < height; j++) for (i = 0; i < width; i++) { if (i & 1) image[i+j*width] = 0xff; else image[i+j*width] = 0xff00; if (j&1) image[i+j*width] |= 0xff0000; } } if (width % TILESIZE || height % TILESIZE) { #define TXSIZE 192 unsigned *newimage = malloc(TXSIZE*TXSIZE*sizeof *newimage); gluScaleImage(GL_RGBA, width, height, GL_UNSIGNED_BYTE, image, TXSIZE, TXSIZE, GL_UNSIGNED_BYTE, newimage); free(image); image = newimage; width = height = TXSIZE; components = 4; } tile_image(image); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TSIZE, TSIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); for(i = 0; i < TILES; i++) { int j; for(j = 0; j < TILES; j++) { glTexSubImage2D(GL_TEXTURE_2D, 0, i*TILESIZE, j*TILESIZE, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[(TILES-TSIZE/TILESIZE)/2+j][(TILES-TSIZE/TILESIZE)/2+i].data); } } glEnable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.,1.,.1,10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.,0.,-1.0); glLineWidth(3.0); glClearColor(.25, .25, .25, .25); /* start at center of image */ x = TILES*TILESIZE/2; y = TILES*TILESIZE/2; }